Mini Metro is a strategy simulation game about designing a subway map for a growing city. Draw lines between stations and start your trains running. Keep your lines efficient by redrawing them as new stations open. Decide where to use your limited resources. How long can you keep the city moving?
출시 날짜: 2014년 8월 11일
HD 비디오 보기

앞서 해보는 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

알림: 앞서 해보기 게임은 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보나요?

“Mini Metro has been in open development since September 2013. We've had such a positive experience throughout the alpha that we decided to continue development in Early Access.”

이 게임은 언제까지 앞서 해볼 수 있나요?

“We expect to release the full version in November 2014.”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

“The following features and content will be added throughout the Early Access period:

  • the full complement of cities (see the list and discussion here)
  • procedural audio by Disasterpeace (he scored the trailer!)
  • Scenic mode, for endless sandbox play
  • the unlockable Rush Hour mode, for the ultimate challenge
  • achievements
  • trading cards

You can see the full list of tasks on our Trello board.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“The classic, scored game is fully playable in three cities (London, Paris, and New York City), with leaderboards for each.

We'll be adding the remaining functionality and content, tweaking game balance, and fixing bugs (not that we plan on adding any, but ... you know) every week or two.”

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“Mini Metro will be available at a reduced price while it remains in Early Access. The base price after release will be $8.99.”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“We have an active community that we stay in touch with through Twitter, Facebook, and our own discussion forums. The community has already helped us shape the design of Mini Metro through the alpha, and we plan on continuing that through Early Access and post-release.”
더 읽어보기

Mini Metro 구매

최신 업데이트 모두 보기 (4)

Beta 5

2014년 9월 15일

Beta 5 is now live on Steam.

Changes:

  • The way locomotives are placed has been reworked and allows more accuracy.
  • Carriages are now attached to the nearest train.
  • The city generation has been slightly modified for each city.
  • An option is now available to skip menu transitions.
  • New assets in Scenic mode are now unlocked when efficiency milestones are reached.
  • The score widget in Scenic mode has been changed, and now shows you how far you have to go until you reach the next efficiency milestone.
The next major feature we're working on is the long-overdue reallocation of locomotives and carriages.

댓글 10 개 더 읽어보기

Beta 4: Zen mode!

2014년 8월 28일

Beta 4 is now live on Steam. The major addition is the first iteration of zen mode.

Changes:

  • Zen mode is now available.
  • Saint Petersburg starts with four tunnels available.
  • The asset panel will lift when the cursor hovers over the handle for half a second.
  • The asset panel can be locked up by clicking on the padlock icon.
  • Score widget has been moved to the top-right.
Fixes:
  • A fallback effect is now used instead of the blur if the original effect is unsupported. If you still have issues during the blur (the blur is used at the changelog, in-game pause menu, and the game-over screen) please let us know.

댓글 10 개 더 읽어보기
모든 토론 보기

버그를 신고하고 게임 토론에 피드백을 남기세요.

평가

“Love it! Simple gameplay, deep tactics. Perfect casual game.”
MC Frontalot

게임 정보

In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city. Your city starts with three stations. Draw routes between these stations to connect them with subway lines. Commuters travel along your lines to get around the city as fast as they can. Each station can only hold a handful of waiting commuters so your subway network will need to be well-designed to avoid delays.

The city is growing. More stations are opening, and commuters are appearing faster. The demands on your network are ever-increasing. You'll be constantly redesigning your lines to maximise efficiency. The new assets you earn every week will help immensely — as long as they're used wisely.

Eventually your network will fail. Stations will open too quickly. Commuters will crowd the platforms. How long the city keeps moving is up to you.

Key Features

  • Compelling, constructive, hectic, relaxed gameplay. If that makes sense. It doesn't though, aye? You just gotta play it.
  • Three game modes: Commuter for quick scored games, Scenic for stress-free sandbox play, and Rush Hour for the ultimate challenge. (only Commuter is in so far, Scenic will follow soon)
  • Three real-world cities to design subways for (London, New York City and Paris), with many more being added before release. Each has a unique colour theme, set of obstacles, and pace.
  • Random city growth, so each game plays out differently. A strategy that proved successful last game may not help you in the next.
  • Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck. If you think it's a keeper, save it, tweet it, show it off or make it your desktop background!
  • Soundtrack by Disasterpeace (well, not quite yet ... but he's working on it!)
  • Colorblind and night modes.
  • Trains! Did we mention them yet?

Demo

You can check out Mini Metro for yourself and play a game on the London map in the demo. The demo uses the Unity webplayer, so you'll need the Unity plugin (Windows and OS X only unfortunately).

시스템 요구 사항 (PC)

    Minimum:
    • OS: Windows XP, Vista, 7, 8 or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space

시스템 요구 사항 (MAC)

    Minimum:
    • OS: OS X 10.6 Snow Leopard or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • Hard Drive: 150 MB available space

Linux 시스템 요구사항

    Minimum:
    • OS: Ubuntu 12.04 LTS or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • Hard Drive: 150 MB available space
유용한 고객 평가
19명 중 19명(100%)이 이 평가를 유용하다고 평가했습니다.
34.1 시간 기록
앞서 해보기 리뷰
미니 메트로는 2014년 초부터 예약 주문을 받으며 개발되던 게임입니다.
그린라이트에 올라왔으며, 성공적으로 스팀에 얼리 엑세스로서 잘 출시한 게임입니다.
개발자가 스팀에 빨리 내기 위해 개발에 몰두하느라 미번역된 부분이 많습니다. 아마 공식 출시할 때는 전부 한글일 것 같습니다.(11월 쯤에 공식 출시 예정입니다!)
게임은 매우 시간이 잘 가고 재미있습니다. 예약 구매를 하고 10시간은 넘게 재밌게 즐겼는데 벌써 15시간이 넘어가네요.
예약 구매를 할 때 버전보다 훨씬 완성도가 높고 재밌습니다.
공식 홈페이지에 가면 베타 버전을 해보실 수 있으니 한 번 해보세요. 이것도 시간 매우 잘 갑니다. 베타 버전이라고 해도 스팀판이랑 큰 차이는 없습니다. 맵이 하나라는 정도네요. 정말 시간 잘 가고 재밌습니다.
가격도 개념이니 강력 추천드리는 바입니다. 절대 후회하지 않으실 게임이자 타임머신입니다.
게시 일시: 2014년 8월 11일
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
3.8 시간 기록
앞서 해보기 리뷰
지하철을 연결하는 게임

장점
Easy to learn, Hard to master
그래픽, UI 깔끔
킬링타임 굳

단점
사운드 없음
도전과제 없음
하지만 얼리 윾섹스이므로 봐줘야됨
게시 일시: 2014년 9월 9일
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
1.2 시간 기록
앞서 해보기 리뷰
게임을 하다 보면 가끔, "아. 이 게임은 아이디어가 정말 빛나는구나." 라고 느낄 때가 있습니다.
이 게임이 그렇네요.

이 게임은 정가에 사서 단 30분을 하더라도 충분한 가치를 하는 게임입니다.
게시 일시: 2014년 8월 12일
이 평가가 유용한가요? 아니요
117명 중 108명(92%)이 이 평가를 유용하다고 평가했습니다.
16.5 시간 기록
앞서 해보기 리뷰
Mini Metro is a zen-like strategy experience with pleasing minimal visuals that utilizes the real-world simulation of public transit and the growing system of subways that various corners of the world have come to know. The simple metro-line style of the game is not only a minimal aesthetic, but a symbol of civilization that is powerful to those who have relied on it for a better portion of our lives.

Although simple in appearance Mini Metro is nothing short of a complex affair with lots of little mechanics to learn as you delve deeper. The game is easy enough for players of any level to hop into but offers layers upon layers of choice and consequence that you will need to learn and master through hours of your own planning of expansive transit systems. You begin by connecting differently shaped metro stations to other stations with similarly shaped passengers, which gets complicated as you notice your limit on Metro lines you're able to make and the amount of trains you're able to have carrying passengers. Without an even balance between how much load each of your lines have you'll quickly have a station overcrowd leading to a Game Over.

Overcrowding can be avoided through careful planning as well as the help of upgrades you get to choose between at the end of each week. These can be very hard decisions as you'll be deciding between the ability to build another carriage to hold more of your overflowing passengers, extra bridges to allow you more tactical planning under rivers and other tracks, or a new line giving you a new color-coordinated track to work with on the constantly expanding map. Only one of these upgrades can be chosen and not using the chance efficiently will end your reign as a metro tycoon much quicker.

The game is currently undergoing some extremely ambitious and promising sound work, including a soundtrack being composed by the legendary Disasterpeace. Sound is a feature I am greatly anticipating, because while the silence serves the minimalistic approach to the aesthetics of the game it could really use a bit of atmosphere. Until then I can easily throw on any appropriate Brian Eno record and bliss-out to the creation of my own Metro system, And as Eno himself wrote, "I lose control and at last I am part of the machinery." Mini Metro does its part well in capturing the machine driven lifestyles of the modern world and infusing it with a tactical and addictive interactive twist that anyone from casual strategy fans to serious transit geeks can get excited about.

There's already a good selection of real-world maps allowing you to construct and plan anywhere from London to Hong Kong, as well as more than enough features like Leaderboards and alternative Nightmodes to play around with. Its state in Early Access is merely a sign of great things to come for an already blissful strategy game. I'm extremely excited for what's in store and can't wait for the upcoming procedural soundtrack, additional features, and very hopefully some new maps. Two cities I'd personally love to see are Tokyo and Prague (Hi Timmy!) and with enough support Mini Metro is sure to deliver on fresh content.
게시 일시: 2014년 8월 11일
이 평가가 유용한가요? 아니요
64명 중 59명(92%)이 이 평가를 유용하다고 평가했습니다.
25.2 시간 기록
앞서 해보기 리뷰
I love this game. Oh many hours have gone to getting those darn circles and squares and triangles connected. Down with Circles! Great game for mass transit fans and casual gamers alike!
게시 일시: 2014년 8월 5일
이 평가가 유용한가요? 아니요