Mini Metro is a strategy simulation game about designing a subway map for a growing city. Draw lines between stations and start your trains running. Keep your lines efficient by redrawing them as new stations open. Decide where to use your limited resources. How long can you keep the city moving?
Användarrecensioner:
Senaste:
Väldigt positivt (62 recensioner) - 95% av de 62 användarrecensionerna från de senaste 30 dagarna är positiva.
Sammanställt:
Överväldigande positivt (3,828 recensioner) - 96% av 3,828 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 6 nov, 2015

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15 februari

Endless tweaks

The gamma18 build is now live. The focus of this update was a slight reworking of how the endless mode worked—it's now much less shouty, and hopefully more relaxing. We managed to fix a whole heap of bugs as well, most importantly the last known pathfinding bug. Yay!

Unity's been giving us some grief lately, so we've had to downgrade to Unity 5.4 for this build for stability reasons. In doing so we've lost support for Retina resolutions. Less than ideal. :| We're working to get the issues we have with Unity 5.5+ fixed so we can get Retina support back as soon as we can.

We have a substantial update planned for release in a few months. Stay tuned!

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16 januari

17a hotfix

There's a quick update today to address a couple of small issues. If you lost your progress with the last update then this patch will bring everything back. If not, please send me the log! (peter@dinopoloclub.com)

After some extensive help from our Linux players, the recent Linux instability has been nailed down to a conflict between Unity 5's multithreaded renderer and some old libraries that the Steam client ships with. We've reverted to the old renderer in this Linux build which *might* fix the issue; if not you can opt in to the beta Steam client or switch to the snowleopard branch until the client is updated.

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Recensioner

“Mini Metro makes mass transportation sublime”
83 – Kill Screen

“Très bon”
8 – Gamekult

“It's so satisfying that the moment one game ends ... you'll immediately want to start again”
Boing Boing

Om detta spel

In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city. Your city starts with three stations. Draw routes between these stations to connect them with subway lines. Commuters travel along your lines to get around the city as fast as they can. Each station can only hold a handful of waiting commuters so your subway network will need to be well-designed to avoid delays.

The city is growing. More stations are opening, and commuters are appearing faster. The demands on your network are ever-increasing. You'll be constantly redesigning your lines to maximise efficiency. The new assets you earn every week will help immensely — as long as they're used wisely.

Eventually your network will fail. Stations will open too quickly. Commuters will crowd the platforms. How long the city keeps moving is up to you.

Key Features

  • Compelling, constructive, hectic, relaxed gameplay. If that makes sense. It doesn't though, aye? You just gotta play it.
  • Three game modes: Normal for quick scored games, Endless for stress-free sandbox play, and Extreme for the ultimate challenge.
  • Eleven real-world cities to design subways for (London, New York City, Paris, Berlin, Hong Kong, Osaka, Saint Petersburg, Montreal, São Paulo, Cairo, and Auckland). Each has a unique colour theme, set of obstacles, and pace.
  • Random city growth, so each game plays out differently. A strategy that proved successful last game may not help you in the next.
  • Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck. If you think it's a keeper, save it, tweet it, show it off or make it your desktop background!
  • Soundtrack by Disasterpeace
  • Colorblind and night modes.
  • Trains! Did we mention them yet?

Demo

You can check out Mini Metro for yourself and play a game on the London map in the demo. The demo uses the Unity webplayer, so you'll need the Unity plugin (Windows and OS X only unfortunately).

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8 or later
    • Processor: 2 GHz or faster processor
    • Minne: 1024 MB RAM
    • Grafik: Shader Model 2.0
    • DirectX: Version 9.0c
    • Lagring: 300 MB ledigt utrymme
    Minimum:
    • OS: OS X 10.7 Lion or later
    • Processor: 2 GHz or faster processor
    • Minne: 1024 MB RAM
    • Grafik: Shader Model 2.0
    • Lagring: 300 MB ledigt utrymme
    Minimum:
    • OS: Ubuntu 12.04 LTS or later
    • Processor: 2 GHz or faster processor
    • Minne: 1024 MB RAM
    • Grafik: Shader Model 2.0
    • Lagring: 300 MB ledigt utrymme
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