NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter.
用户评测: 特别好评 (1,768 篇评测)
发行日期: 2014年12月15日

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"An obtuse interface hides a brutal, fascinating game of survival. Finding a plastic bag is cause for celebration and *everything* wants you deead."

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5月21日

NEO Scavenger Update v1.06: Modding Updates and Minor Fixes

NEO Scavenger is now officially updated to v1.06! Since the test builds have been relatively stable, I've just finished updating the default builds to 1.06 on all sites. The "test" links are no longer necessary, and have been removed for now.

This updates the following builds:

  • Flash version on the official site
  • Downloadable versions on official site
  • Steam default builds
  • Desura client and stand-alone builds (pending approval)
  • DRM-free downloads at Humble Bundle (pending approval), GOG (pending approval), ShinyLoot (pending approval), and IndieGameStand

New changes include:

  • Added ability to mod exempt certain recipes from having paper scrap loot. (New optional recipe property.)
  • Added code to trim spaces out of neogame.xml mod ID and data ID references before trying them.
  • Added code to display error message if file not found while loading game data and mods.
  • Added code to display error message if xml file is badly formed or has errors.
  • Added code to display error if getmods.php has a missing mod, wrong mod name, or wrong mod path.
  • Changed torches to degrade when used in recipes, so torch degrades at same rate as branch inside it.
  • Fixed a bug that caused fullscreen to exit when switching states on Macs.
  • Fixed a bug in ATN conversation that allowed asking same question twice.
  • Fixed a bug that caused player to see footprints everywhere after gaining legendary reputation w/tracking skill.
  • Fixed a bug in the ATN conversation that would exit if no choice was made.
  • Fixed a bug that allowed player to ask Hatter about Blue Rot before it makes sense.

This is a smaller patch that mainly addresses modding and minor bugs.

As always, if there are any issues with the new build, let me know on the forums!

2 条留言 了解更多

5月14日

New Test Build 1.06: Mac Fullscreen, Modding Improvements, and Bug Fixes

I've just finished uploading new test build 1.06, which includes modding enhancements and several bug fixes.

The build is available to anyone who owns the game at http://bluebottlegames.com/main/, or on Desura and Steam. Desura (and therefore, Groupees) users can use Desura Connect to gain access here, or even get their Steam keys and try it on Steam.

To access the test build on the official site, simply visit the game page, and click any of the download links below the usual Windows, Mac, and Linux buttons (look for a red "Test" button).

Steam users can access the test build by opting into the beta for it.

Updates Included in the Test Build

Test build 1.06 includes the following changes:

  • Added ability to mod exempt certain recipes from having paper scrap loot. (New optional recipe property.)
  • Added code to trim spaces out of neogame.xml mod ID and data ID references before trying them.
  • Added code to display error message if file not found while loading game data and mods.
  • Added code to display error message if xml file is badly formed or has errors.
  • Added code to display error if getmods.php has a missing mod, wrong mod name, or wrong mod path.
  • Changed torches to degrade when used in recipes, so torch degrades at same rate as branch inside it.
  • Fixed a bug that caused fullscreen to exit when switching states on Macs.
  • Fixed a bug in ATN conversation that allowed asking same question twice.
  • Fixed a bug that caused player to see footprints everywhere after gaining legendary reputation w/tracking skill.
  • Fixed a bug in the ATN conversation that would exit if no choice was made.
  • Fixed a bug that allowed player to ask Hatter about Blue Rot before it makes sense.

Most of this update revolves around improving modders' experiences. Each recipes can now optionally forbid the game from generating a recipe paper scrap. This change should be backwards compatible, defaulting to the old behavior of generating paper scraps for each if no value is found.

I've also added several error checks when loading mod data to help users debug any problems. The game will now warn about missing files/folders, wrong mod names, bad XML data, or extra spaces.

I also finally figured out a way to bypass the Mac build exiting fullscreen between each game state. And the rest of the fixes are more minor gameplay issues that came up since the last patch.

The likelihood that this version of NEO Scavenger will work with previous saves is: likely.
As usual, the older the save game version, the less likely it is to work.

As always, let me know what you think of the changes, and if you notice any issues with the new build!

7 条留言 了解更多

评测

“one of the best single player turn-based RPGs I’ve played for a long time.”
Rock Paper Shotgun

“In short, this game is terrible...Buy it.”
TheMittani

“It may be a little hard to get into for some, but it's absolutely hard to put down.”
JayIsGames

关于这款游戏

NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

Features

  • Unique Setting - Near-future, post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...
  • Turn-Based Play - Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.
  • Permadeath - If you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Your save will be deleted if you die. So choose every action carefully!
  • No Grinding - There is no XP in NEO Scavenger. No levelling-up. Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.
  • Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.
  • Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply test your mettle against man and nature alike. Play how you want!
  • Abilities and Flaws - Choose abilities and flaws each time you play. Different combos unlock different abilities and quest branches.
  • Crafting - Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles.
  • Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten."
  • Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.
  • Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything is tracked.
  • Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance.
  • Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map. Line-of-sight, elevation, and daylight matters.
  • Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others. Players can also hide their tracks.
  • Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.
  • Hunting - Trap small game for food and fur, or track and kill larger prey on the map for butchering.
  • Hacking - Use hacking skills to unlock scavenged laptops, cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.
  • Foraging - Search for edible plants and water, and use special skills to identify what's safe to eat.
  • Haunting Soundtrack - Music composed by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation. (Also accessible as mp3s outside game.)
  • Creature AI - Wandering creatures go about their own business, hunting, scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.
  • Dynamic Weather - Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you may see snow fall.
  • Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies, get medical care, and seek clues in a cyberpunk-styled city.
  • Trading Cards - Collect NEO Scavenger trading cards, badges, emoticons, and profile backgrounds!

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft® Windows® XP (32 bit), Windows Server 2008 (32 bit), Windows Vista® (32 bit), Windows 7 (32 bit and 64 bit), Windows 8 (32 bit and 64 bit), or Windows Server 2012 (64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    Minimum:
    • OS: Mac OS X v10.6, v10.7, v10.8, or v10.9
    • Processor: Intel Core™ Duo 1.83GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    Minimum:
    • OS: Red Hat® Enterprise Linux® (RHEL) 5.6 or later (32 bit and 64 bit), openSUSE® 11.3 or later (32 bit and 64 bit), or Ubuntu 10.04 or later (32 bit and 64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
有价值的用户评测
40 人中有 38 人(95%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
66.1 小时(记录在案的)
发布于:2月1日
我就惊了明明比老菊会玩 但是活的还没比老菊久过 恩?
这篇评测是否有价值? 欢乐
26 人中有 26 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
10.1 小时(记录在案的)
发布于:2014年12月17日
这是一款FLASH引擎的末世背景生存主题 Roguelike 游戏,于是很自然地就会拿来和另一款经典的末世生存 Roguelike 游戏 CDDA 比较,两者确实有很多相似的地方,但并不是所有喜欢 CDDA 的玩家都会喜欢本作,反之亦然

CDDA 通过抛弃图形化换来了海量的内容,自然在深度上完爆本作,开始创造人物时就会发现,本作的 Build 系统虽然也是用点数换取长处短处,但可选择的特性太少,加上特性的平衡性很糟糕(部分太优秀部分太鸡肋),导致人物创建的可塑性低下,玩家对游戏风格的选择自由度自然也就不大;同时本作的物品数量、怪物数量、场景丰富度、合成配方数量等等自然也是被 CDDA 甩开几条街,因为自由度和多样性而喜欢上 CDDA 的很可能对本作失望

不过本作在系统上其实也有不少亮点,主要归功于作者丧心病狂地对写实性的追求……需要注意的状态有:食物、水分、睡眠、负重、舒适度(气温)、生命——乍看上去和其它生存游戏没什么区别,但背后其实有一些出于写实考虑的相互作用,我给大家讲一些例子:
水分的消耗比对食物的消耗快,但吃水分含量高的食物可以补充体内水分,不过含水量高的食物变质也快;
虽说脱水或者饥饿而死会花很久,但忍耐口渴和饥饿对身体不好,人物没几小时就饿了、渴了,放任不管的话体力下降、负重降低、行动变慢;
剧烈运动会加大对睡眠/休息的需求,而剥夺休息体力低下也会增加对食物和水分的需求;
晚上天冷需要多穿点,中午穿太多会感觉太热,体温过低和过高都会造成疾病乃至死亡

游戏的生命条又可以细分为 供血、免疫力、疼痛忍耐 三个子系统,利器造成的伤口不包扎会失血较长时间,良好的水分补给会加快体内造血,不清洗伤口或者绷带没消毒很可能会导致感染,感染后病原体会同免疫系统抗争,在潜伏期不及时服用抗生素或草药的话会很危险……所有伤口愈合前都会造成疼痛,如果出现骨折或者肋骨断裂没有治疗则会持续很久,一些疾病比如食物中毒或者饮用生水中毒会造成腹痛和严重失水,剧烈的疼痛会让人行动困难乃至昏死过去……

其实,更加丧病的其实是背包系统的模拟,出门只有两只手可以拿东西,在没有背包的时候只能捡些塑料袋凑合:一只手拿武器,一只手提着塑料袋,最多肩上还可以再背一个塑料袋,不过塑料袋装不了太多东西,还要小心使用过度而损坏——事实上所有容器都不算大,而且都会折旧损坏,有口袋的衣服和裤子也就只能装些小东西,所以玩家通常会需要一个载具来运送物资——比如超市购物车,但带着载具就意味着看到敌人不能撒腿就跑,除非你打算把载具里的物资送给敌人……

游戏里的合成系统简单一部分也是因为写实——在那种情况下有限的时间和资源里玩家也就造些原始的弓啊矛啊,连把斧子都造出不来,某些生存游戏里的造枪造子弹什么的实在是太不科学了……另外钻木取火是个技术活,普通人没有打火机基本是升不起火的……所以游戏不鼓励建立基地,窝在一个地方是不可能自给自足的,还会因为折旧损失背包之类的重要道具,因此玩家必须不断探索、搜集

不过游戏的战斗和探索系统太过简单,基本就是拼脸,遭遇战连小地图也没有,根据距离、视野之类的状态选择一些行动选项,没太大的战术余地;而探索也很单一,看到废墟就进去无脑搜集,辅助道具/技能会改变搜集成功率、受伤概率、是否引起敌人的注意,但也仅此而已,有了一套装备/技能以后基本所有搜索都按同一模式来;角色(为了写实)没有成长余地,创建时是什么样子到死都是什么样子

虽然作者之前说会有剧情,但经历了一年的 EA 阶段,到了正式发行的今天还是半成品的状态(作者已经一个人独立开发了四年,遇到财政问题实在撑不下去了),底特律城只有寥寥几个可访问地点,显然没有完工,走完初期剧情到达底特律后主线就断了,玩家有兴趣可以自行探索地图上几个固定的特殊地点,剩下的就是四处瞎逛探索求生撞随机遭遇了,像我这样不喜欢沙盘的玩家很可能因此失去目标并感到无聊

另外在用户交互上虽然比 CDDA 那样的 ASCII 游戏要好,但依然有一些缺点,比如没有高效的容器内物品转移手段、缺乏游戏内的物品介绍、只有一个存档格等,游戏音乐也很没存在感,大部分时间都是无 BGM 的

我觉得这其实是受众针对性很强的一个游戏(不知道 Steam 为什么会有那么高的好评率),不易上手但上手后的乐趣也比较局限,步入中期确定一套获取饮用水和解决温饱问题的方法后,在复杂的写实系统下生存的日常就变得重复而琐碎——不是所有人都欣赏写实系统,而在沙盘式探索中能获得多少乐趣完全因人而异,还会因为糟糕的运气让人物永久死亡(比如在昏睡中遭到怪物夜袭、对于战斗过于自信),这显然并不适合所有玩家,购买前请先尝试 Demo!当然作者提供的这个系统确实很有邪典气息,也许在社区 Mod 的帮助下在未来可以挖掘出更多潜力,解决剧本腰斩以及多样性不足的问题
这篇评测是否有价值? 欢乐
6 人中有 6 人(100%)觉得这篇评测有价值
17.1 小时(记录在案的)
发布于:2月3日
让你体验捡破烂的生活,当然捡破烂的都要被人追杀,不过最后屌丝会逆袭就是了
这篇评测是否有价值? 欢乐
5 人中有 5 人(100%)觉得这篇评测有价值
32.9 小时(记录在案的)
发布于:2月23日
偶然的看见了逆风尿的视频觉得不错,很有末日的氛围,许多设定与我脑海(洞)里面幻想的末日生存完全一致
点赞!
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6 人中有 5 人(83%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
5.6 小时(记录在案的)
发布于:2月2日
游戏不错,耐玩性很高,挑战各种死。
这篇评测是否有价值? 欢乐
577 人中有 538 人(93%)觉得这篇评测有价值
有 20 人觉得这篇评测很欢乐
39.5 小时(记录在案的)
发布于:2014年12月28日
I was attacked in the middle of a stormy night by two mutants trying to steal my shopping cart loaded with supplies. After I brained one of them, the other scattered. I gave chase, and dispatched it following a cross-tile pursuit. However, upon return to my camp, my cart was gone. The mutant corpse, mysteriously absent as well. Using my tracking ability, I followed the thief several tiles down, and discovered it was another mutant, slowly pushing my cart southwest, his deceased comrade most unceremoniously stuffed inside with the rest of the contents. I moved in and caved its skull in with one fell swoop. I felt no pity, no remorse. I really needed those 5 empty bottles.

10/10 excellent post apocalyptic hobo simulator
这篇评测是否有价值? 欢乐
324 人中有 316 人(98%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
93.0 小时(记录在案的)
发布于:2014年12月16日
Extremely recommended. One of the best game I have recently played.
Keep reading, or download the Demo and try it for yourself. Yes, there is a DEMO available.

Gameplay
You see stuff from above like, isometric map perspective: you navigate the lands from one hexagonal tile to another. All the time.
This costs points. When it's rainy or dark, it will cost more points.
When you reach a city hex, you can loot the location. This, also, will costs you points. Sometimes you will find amazing stuff, and sometimes only scraps of paper. But even those could be useful. Actually, when you start to know the game better, every gôddåmn item is useful!
You will find more stuff if you use a crowbar, or have a light source with you. But beware as this will make more noise and attract people towards your location.
Looting can also just hurt yourself... like roof collapse. Shït happens right?
So you loot, equip yourself with what you find, and stroll around. Until some dude approaches and gets to your hex.

Combat
The combat is textual. You won't have the map view anymore. But instead, you'll be presented with an interface showing your dude's and opposition's status, and a list of actions you can execute. Everything you will do, like throwing a punch, will have a narrative text describing what's happening. So it's mostly READING ya hear? No explosions there.
But don't be fooled... you can trip on the ground and fall. While on the ground you can try and grab the hostile down, you can crawl back and try to escape, drop your stuff and run like hell, etc. A lot of realistic possibilities here. It is extremely hard. Your first encounter will probably be your last.

Disease
Getting hurt, bleeding, being cold, drinking shït water... these will have consequences. Try to disinfect your wounds, patch'em up and don't let 'em getting infected. Be careful of what you eat too... could be POISONOUS you never know muhahah.
Unless you are a doctor, in which case you will have a clear descriptions of your symptoms like, "Cholera 3; final stage; certain death", you won't know what illness you just caught... you will have "stomach cramps", you'll be like "vomiting"...
So just act as in real life: grabs antibiotics, clean every wounds. Don't take any chances. Ever. Why? Because the game has...

Permadeath
Yep. Die and restart the whole game. No save point, and that is intended. You won't bring stuff with you from your last play. Nope, nothing. It's up to YOU to level up. And this is where I disagree on the game mechanics. I am fine with dying and learning. But ya know the beginning of the game starts to be boring once you know it. And redoing the same stuff is just a waste of time. Hence I created a little tool to actually still save and, well, cheat. I advise players to die a lot first, and when you feel you are ready, just use my tool.
But even if you use it to reload an old save, it won't matter much, because...

It's random
The map is randomly generated. But not when you first start the game, nope. It is randomly generated as soon as you discover a tile. So saving the game and loading an old save will still yield something different :D
This is why I am a little "against" the permadeath. Loading an old save is not THAT bad. You will experience a whole different game. I would've liked just... ya know, an auto-save every night or something.
Anyway except for a few spots in the map that will never change, all the rest is random. Random but fair. You won't like be in a desert without cities for miles ever. They are spawned correctly.
Even if you are a new player, you CAN make it. Yes because in the end, it's just logic.
Contrary to Faster Than Light (FTL) where there is NO WAY a new player will make it to the end because the randomization is too... random. In NEO Scavenger, the RNG is just right.

Crafting stuff
As I said all the items there are useful. Somehow. Because you can craft and even "uncraft" stuff. If someone is giving you stuff, or if you finally found something of value... maybe you can try to "reverse engineer" it and discover HOW IT WAS BUILT. How awesome is that uh? Found a bow arrow? But you have no idea how to create one yourself? No problem!
There are also a lot of crafting recipes there. And many different combinations will work. Like you could use your crowbar to roast meat when you don't have a wood stick! Doesn't matter, both categorizes as a kinda "shaft." So it's extremely smart and flexible. If you are lacking you favorite saucepan to boil water... just think a second... can't anything else, more common, be used as a saucepan? Eh, when I found that out, I literally doubled my lifespan. No shït. Think hard.

Narration
It reminds me of Fallout 1 & 2. You had that little description box in the lower left which would describe what was going on. Here it's a bit the same. With random encounters or special places being very well described. There is a lot of dark humor too. If you are not averse to reading you will like it and also find that it's well written.

Story
There is a story. Your first goal will obviously be to survive, and so, to find something to cover your feet :) But after that painful initial phase, you will meet strange people. You will find places of interest. Or you will find new recipes that... use high tech items you had no idea were in the game.
The story is interesting and is closely related to the narrative part of the game: the only way to tell you stuff is through old newspapers and stuff. Those are funny as well...
OX news reporting hoaxes ;)

Audio
Every single one item has its own sound effect. Which is played when you grab the item from you inventory. That's it. But that's HUGE. There is a little music, but it gets a bit repetitive.

Conclusion
If you like Fallout, post-apocalyptic worlds, a good narration, turn by turn mechanics and a pretty realistic game then don't hesitate. It's a masterpiece.
You still unsure? --> try the demo and make your own opinion.
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2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
13.5 小时(记录在案的)
发布于:2月5日
在玩了约一周的破解之后毫不犹豫的入正了。原因很简单,惊了,我怎么又死了。虽然是这个寒假才开始接触rogue和类rogue游戏,但是,在看了老菊的视频后,这个游戏直接吸引了我。
首先,只有一次选择的机会,死了直接删档,这就趋使我一遍一遍的去玩(虽然发明了类似把存档复制出来的猥琐方法23333)。
庞大的地图,随时不能忘记生存的艰苦,遇到其他人是否该相信,该伸出援手,每次搜刮都期待有新的物资,有用的物资,以及时而想起的完美的音乐,当然,还有让人头疼的一大段的英文23333。
此外,战斗系统也算比较好玩,通过叙述现在双方的情况,以及做出下一步的选择,让我想起了小学的时候和同学玩的一些自编的游戏。物品有耐久设定,可以选择自己的技能,此外也能选择负面效果来增加技能点,以不同的技能解决问题能让人在同一个地方,玩上很多次。
此外,可能随时出现的特殊地点,也让这段冒险旅途得到了一些惊奇与神秘感。
最后,借用伟大太阳骑士同志的话,不过只是一群能够行走的蛋白质,你们为什么要战斗。
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143 人中有 133 人(93%)觉得这篇评测有价值
有 7 人觉得这篇评测很欢乐
56.9 小时(记录在案的)
发布于:1月13日
Neo Scavenger is like leaving school. You are thrust into the real world, with no idea what to do. Everything is strange, but you learn. You Survive. You thrive. Then you die of hypothermia.
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115 人中有 108 人(94%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
79.3 小时(记录在案的)
发布于:1月22日
+++SPOILER WARNING+++

Wanted to play the good guy, and tried to solve any potential conflict with a nice and warm greeting.
After a while I couldn't find food.
Decided to eat the crazy ♥♥♥♥♥♥♥ that attacked me in the afternoon.
Realized that a human corpse gives a ♥♥♥♥♥♥♥♥ of meat.
Realized that - thanks to my trapping skills - I can cure meat and that I have enough durable food for the next ~7 days. Great! I will do that more often.
After 7 days I realized that something changed...where is that ravenous appetite coming from?

Running around now covered in fur, hunting innocent humans that desperately trying to escape, while pulling my shopping cart behind me full of human meat and trash.

I totally recommend this game!


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93 人中有 87 人(94%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
56.8 小时(记录在案的)
发布于:2014年12月24日
An awesome survival game.
Challenging to the newer players, and for myself, with about 60 hours in game, still a struggle to stay alive for long lengths of time.

It has multiple playstyles to suit however you'd like to play:
-Want to be a survivalist who uses ranged weaponry to hunt wild animals? Go for it.
-Want to use melee weapons, wreaking havoc upon any foe who walks in your path? Go for it.
-Want to fight for justice, destroying any and all inhumane religious cults that have arisen? Go for it.
-Feel a need to slaughter any human, animal, or whatever the hell you find in the wasteland? Go for it.
-Want to knock people out, steal their shoes, and then leave them barefoot in the middle of a wasteland? Go for it.
-Want to be insane, kill anyone you see, AND become a cannibalistic maniac? I think you know the answer.

With multiple in-game skills, the possibilities are endless. You can be an overweight combat medic, a melee proficient electrician with a high metabolism, a weak and brittle botanist, an athlete with insomnia; There are many different combinations you can choose from. You just need to find the right kit to suit yourself- with the ability to deal with freezing weather, wild dog attacks, and insane cultists.

An awesome game that is definitely worth the money. The creator of the game is very willing to fix bugs, communicates with the players whenever the chance arises, and listens to any and all feedback.
In my book, a definite 10/10
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91 人中有 82 人(90%)觉得这篇评测有价值
有 24 人觉得这篇评测很欢乐
12.4 小时(记录在案的)
发布于:1月3日
Attack of the Barefoot Cannibalistic Showroom Dummies

Two days into my first successful venture into NEO Scavneger, I've resorted to cannibalism. It's not like I really had to - I was taking a nap in a small city when a stranger woke me up. I was ♥♥♥♥♥♥. I took his soul away with a crowbar and noticed that I'm a bit hungry. Checked it - yes, not surprising - I can use a shard on the corpse and scavenge myself some tasty human meat. Two hexes later in the woods, I've made myself a nice BBQ and I'm feasting on that human.

As I chew on what was just two hexes ago my rival in an unfair fight, I am suddenly overcome with disgust. I could have just left the corpse there, and move on to hunt a squirrel or pick some non-poisonous berries. Yet I chose to eat that person. And before doing that I looted him of his hoodie which was in a better condition.

But karma got to me quick. I was quickly poisoned in some mysterious way and then something wielding a 12-Gauge Shotgun blew me to bits, all my progress and looting down the drain.

NEO Scavenger can be really daunting at first; you'll die a lot. But once you pick it up - it's hard to put it down. It's a wonderful selfishness simulator that is fun and engaging, built on a fantastic crafting system which brings out the curious child in you. The "old" graphics do not deter from the enjoyment, quite the opposite – they only make it eerier and more atmospheric. The soundtrack is great too and generally it feels like a lot of thought was given to the game.

I haven't delved into the lore of the game yet but there are newspapers lying around with bits of info and it seems that there's a bigger story which unfolds as you manage to survive and stay alive. Unfortunately that's not as easy as it sounds, not at all; you can also go great strides (even without turning into a cannibal) and then get blown away by a shotgun or catch a disease. This could hinder the experience for some players who focus on storylines and want to complete the game – take to heart that this will be VERY HARD. This game is hardcore as it gets and it doesn't hold your hand at all.

The best advice is to watch let's plays etc and if you do pick up the game, try it for yourself before picking up a guide. You WILL pick up a guide ultimately but try to experience it without any aid at all. It'll produce unique experiences in which you'll end up dead (in your hospital gown usually).

Overall this is worth much more than its price tag, a very refreshing entry to the world of roguelike which does it very very right - a sort of improved UnReal World with frightening creatures and a darker theme.
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53 人中有 51 人(96%)觉得这篇评测有价值
有 12 人觉得这篇评测很欢乐
23.5 小时(记录在案的)
发布于:2月6日
If the original fallout, dayz, stalker, the original wasteland and FTL somehow managed to procreate and make a new game, that game would be NEO scavenger. A very deep and challenging game where boots are just as much a reason to be happy then finding a gun. This brutal game will kill you many many times. Perma death is the feature that is key in this game. Its probabily the most accurate representation of a post apocolyptic world and a representation on how we all would do in it...
That is embarisingly bad.

Probabily the best "survival" game out there. Alot better then the endless zombie survival game or other rubish. Plus this one has a story told somewhat in the style of dark souls. That is peicing togethere what happened to you. I managed to beat the game 14 hours in.

You live, You Fight, You get dysentary then you die a horrible death.
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802 人中有 533 人(66%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
25.7 小时(记录在案的)
发布于:2014年12月29日
I like turn-based games. I like survival games. I like rogue-like games. So a turn-based, rogue-like survival game? Sign me up! Except not for this turn-based, rogue-like survival game please.

IMHO rogue-like games like FTL and Don't Starve succeed because they're a streamlined experience, which makes "dying part of the fun". Starting a new game is always exciting and you're confident you can learn from your past mistakes so you'll survive longer this time 'round.

This is where NEO falls short. The dev had a vision and built the game to match that vision. But if his vision of a post-apocalyptic wasteland does not align with your vision of a post-apocalyptic wasteland, prepare to encounter all sorts of frustratingly illogical, immersion-breaking events.

People call FTL brutally hard and overly random, but I "get it" - it makes sense to me when I play. I can learn from past mistakes and play better. NEO makes no sense to me. The game design decisions are just weird, the interface is clunky, the graphics are grotesque. Dying for no clear reason, when things seem to be going swimmingly right up until you die, *may* be realistic (?) in the dev's world, but not mine.

You get the same kind of all-of-a-sudden deaths in Don't Starve but it's always clear that "I shouldn't have attacked that Pig Man just for kicks" or "I shouldn't have tried to chop that last tree before lighting my campfire" or "I should have abandoned my hunt for gold and hunted berries instead, so I wouldn't starve".

Playing NEO is like being put in a straight-jacket designed by the dev. "Play my way or not at all". Okay dude - IF your way makes logical sense and there's a clear progression from A-to-B-to-C-to-You Died. Going A-to-R-to-D-to-You Died does not help me live longer next time!

So "I shouldn't scavenge that random house the way I've scavenged every other house so far, because I should have known the roof was going to cave in"? or "I shouldn't have tried to run away from that particular encounter because I should have known I would trip, fall on my ♥♥♥ and not be able to stand up again even though I'm healthy, rested and well-fed"? How do I avoid either of those situations next time around? That's two of the dozens of deaths that will leave you scratching your head going "REALLY?!?".

Forumites will tell you, take this skill, that skill and the other skill and you'll never die. Okay, but what if I *don't want* to take those three specific skills. What if I want to build the character *I want to play*? In that case, prepare for many, many, many frustrating deaths because you're not playing his game the way the Dev wants you to.

I don't get some of these other reviews: "Dogman killed me while I slept despite the fact that I put down multiple noise traps, Thumb's Up 10/10." WTF? Is that a joke? It's not helpful. "Stabbed a guy three times then kicked him in the head when he was down. He was hurt, bleeding out and on the edge of unconsciousness but he got up, landed one lucky punch and I was immediately unconscious, Thumb's Up 10/10".

Troll reviews like that are turning this Reviews tab into a joke.
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69 人中有 57 人(83%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
24.3 小时(记录在案的)
发布于:2014年12月27日
OK first off this game... i don't know how to say this.... they are thieves... Time thieves to be exact. So I buy this game for a fair price, but that seems to be the trap. See that’s how they get you. They make a reasonably priced game and the game is well made don’t get me wrong, however that’s where the plot thickens.
Before you know it, you pay for the game, load it up and poof… 5 hours gone. You don’t seem to notice it but you go to work the next day when you get home your soon looking around and wondering how in the world is another 5 hours just… gone. One moment my wife is yelling at me and 5 hours later she is snoring in the other room but I never noticed.
How did they do that and how do I sue?

Thank you for a great game.
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38 人中有 37 人(97%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
168.4 小时(记录在案的)
发布于:2月18日
Picked this up on a lark, as I am heavily into survival games lately. I was hesitant due to the low res, pixel graphics, but man am I glad I took a chance on this!

What stands out immediately is choice and consequence. You can't have it all. You have to build a character with weaknesses, and weaknesses can just be not having some of the skills you might like to have, or it can be actual weaknesses to give you points to get more benefits.

You might take Fragile for example, making you take more damage than normal if you get hit, and you might do this because you really want the points it gives you to take Trapping so you can make fire right away at the start of the game.

You might take Strong so you can carry more and Melee so you can close combat better, but this might mean you don't get Ranged skil and therefore cannot make arrows, and have limited range skill with guns and other range weapons.

Anyway, you make your choices and take your shot. Into the game you go and immediately your character choices effect your first encounter, in terms of whether you survive, escape, get hurt or kick the ♥♥♥ of the first opponent.

You survived the fight (maybe) and now you gotta get fire, you gotta get a weapon, you need clothing, you need shelter, you need a supply of food and water, and you need to get these things without attracting too much attention from the local wildlife. How you do this is up to you and there is little to no help from the game. You gotta figure it out, and fast, cause you are getting cold and soon you'll be needing somewhere to sleep.

RnG can help you or hurt you here, and at first I was like, well you need some good rolls to start, but later you learn it's more about playing smart, and persistently scavenging until you get what you want.

You have to be concerned about the noise you make, the tracks you leave, and even your scent, as you get through those nail biting first turns until you finally get to the point where you are not struggling and can start to carve your way through the world.

Now you start to get pleasantly surprised because you find there is depth in the game. Depth in the combat system, depth in the crafting system, and it's challenging because you are gonna die if you are not careful. You might kill that wolf, but you took a scratch that is gonna get infected because you didn't find or craft any clean bandages, and haven't managed to find something to act as a dis-infectant. Left untreated this may progress to septis, and ultimately death.

On the other hand, if you are not careful in combat, being tactical, the wolf just may kill you outright.

Items decay, so in the long game you need to be able to get a backup supply... and then you start to find that there is actually a story here... WHAT YOU SAY?!?!?!?!

I thought I was just enjoying a really great survival game, and BAM... all of a sudden I ran into some story elements and again realize this modest little game is actually filled with depth and fun, and a reason to keep playing, try to live longer, try to figure out just why and how you came to be here, and what you can do to go beyond surviving.

There is a reputation system, and good versus evil behaviour. You can save the damsel in distress or throw in your lot with the bandits. It can be dark, really dark. You don't just kill stuff... you murder it... you rip people apart in scenarios where it's either you or them... fight or die... and sometimes you win just to find out later, you lost.

If you give Neo Scavanger half a chance, you'll find a real gem here. A game which has been clearly and cleverly thought out to provide many hours of entertainment. I'm about 168 hours in as I write this, and still haven't seen 60% of the map. Lots and lots of fun to be had for a bargain basement price! Seriously.. if you like survival, buy this!
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132 人中有 95 人(72%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
10.0 小时(记录在案的)
发布于:1月22日
The best Homeless Simulator ever
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34 人中有 33 人(97%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
8.0 小时(记录在案的)
发布于:2014年12月16日
From my time playing the early access version:

I thought this was just going to be some weird little thing i'd play once and throw in the backlog forever. Two and a half hours later I'm crawling after a concussed blind man who stabbed me in the head with an arrow. I have to get up before him so I can kick him unconscious and dump his pockets onto the ground. He has a beef jerky that I eat immediately. I bandage up my head, pop some painkillers and shuffle my bleeding, bruised, hypothermic self back into the woods in search of water.

This game is awesome.
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123 人中有 88 人(72%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
42.7 小时(记录在案的)
发布于:2014年12月16日
Beating another human being to death for their shoes has never been so fun.
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39 人中有 36 人(92%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
8.4 小时(记录在案的)
发布于:1月17日
Currently, the Steam catalog is full of survival games. They just keep coming. And most of them either recieve negative or mixed reviews. (Rust, DayZ, H1Z1, The Fifth Day are a few examples.) NEO Scavenger will not let you down. It's a survival game that actually works and keeps you interested. Every single playthrough will be different.
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