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NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter.
发行日期: 2013年12月5日
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注意:该抢先体验的游戏内容在开发进程中也许会发生大幅度的变化。如果您目前不是特别想玩这款游戏,那么您可以等待一段时间,直到游戏得到进一步开发。了解更多

开发者的话:

“Hey folks! Please try the free demo, to see if NEO Scavenger meets your expectations!

NEO Scavenger is in development. As such, there may be game balance issues, bugs, and missing content. However, NEO Scavenger should provide a playable and fun experience. And playing the demo is the best way to determine if NEO Scavenger is a game for you.

What to Expect from Me

Dedicated Development - NEO Scavenger development is my livelihood, and my full-time job. I take weekends and holidays off.
Regular Developer Updates - I update my dev log each weekday with what work I did.
Frequent Game Updates - NEO Scavenger is updated frequently with new content, fixes, and features.
Receptive to Feedback - I take player feedback very seriously, fixing reported bugs when I can, and adding suggested ideas when they seem like a good fit. E.g. Blue Bottle Games forums, Desura, Something Awful, RPGCodex, NEOGaf.”
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NEO Scavenger Update v0.9937: New Content, Features, Balancing, and Fixes

9月2日

NEO Scavenger is now officially updated to v0.9937b! Since the test builds have been relatively stable, I've just finished updating the default builds to 0.9937b on all sites. The Steam default build is now the same as the opt-in "public_test".


Michigan still has a few surprises in store...

This updates the following builds:




The changes included since 0.9922b are pretty numerous (and break Steam's character limit), but the complete list can be seen in this post.



The major changes to watch out for include:
  • New encounters
  • New weapons, clothes, and other items
  • New recipes
  • New Scavenge sites
  • New health hazards
  • DMC Sniper Replaced
  • New item sound effects
  • Loot and scavenge site rebalancing

As always, if there are any issues with the new build, let me know on the forums!

31 条评论 了解更多

New Test Build 0.9937b: Spying, Visibility, and More Fixes

9月1日

I've just finished uploading new test beta 0.9937b, which improves spying and visibility, and fixes issues still found in v0.9936b.

The build is available to anyone who owns the beta at http://bluebottlegames.com/main/, or on Desura and Steam. Desura (and therefore, Groupees) users can use Desura Connect to gain access here, or even get their Steam keys and try it on Steam.

To access the test build on the official site, simply visit the beta page, and click any of the download links below the usual Windows, Mac, and Linux buttons.

Steam users can access the test build by opting into the beta for it.

Updates Included in the Test Beta

Test beta 0.9937b includes the following changes:

  • Added ability to spy on hexes in addition to creatures, which can be used to reveal hidden creatures before entering.
  • Changed creature detection stat to be fixed instead of varying per-turn.
  • Changed full meal benefits to have higher hydration value.
  • Fixed a bug that caused running moves left to restore during battle.
  • Fixed a bug that caused previously visible creatures to sometimes start battle invisible.
  • Fixed typos in Hatter and Looter encounters.
  • Fixed a bug that caused stacked conditions to have wrong start date in save games.
  • Fixed null pointer bug when creature's tile was null during visibility check.
  • Fixed a bug that caused King Eli to offer to talk without any talk encounter happening.
  • Removed ability to wear Blue Frog sash on face (was causing too many bugs).

One of the bigger changes here is to the visibility system. I've removed a random value from the visibility checks, so it shouldn't fluctuate quite as much. Also, I've made the "Spy" button work on hexes as well as creatures. This way, players can spend a turn spying on a hex, which may reveal hidden creatures before entering.

I also fixed a pretty major bug in the save game system that reset condition timers if they were stacked. This may have caused weirdness in timed conditions, such as diseases.

As always, let me know what you think of the changes, and if you notice any issues with the new build!

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评测

“one of the best single player turn-based RPGs I’ve played for a long time.”
Rock Paper Shotgun

“In many ways, NEO Scavenger feels like the original Fallout”
Indie Game Magazine

“We found ourselves playing for hours and hours”
Gamespot

关于游戏

NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

Development Snapshot Infographic

Current Features

  • Unique Setting - Near-future, post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...
  • Turn-Based Play - Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.
  • Permadeath - If you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Your save will be deleted if you die. So choose every action carefully!
  • No Grinding - There is no XP in NEO Scavenger. No levelling-up. Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.
  • Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.
  • Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply test your mettle against man and nature alike. Play how you want!
  • Skills and Flaws - Choose skills and flaws each time you play. Different combos unlock different abilities and quest branches.
  • Crafting - Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles.
  • Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten."
  • Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.
  • Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything is tracked.
  • Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance.
  • Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map. Line-of-sight, elevation, and daylight matters.
  • Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others. Players can also hide their tracks.
  • Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.
  • Hunting - Trap small game for food and fur, or track and kill larger prey on the map for butchering.
  • Hacking - Use hacking skills to unlock scavenged laptops, cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.
  • Foraging - Search for edible plants and water, and use special skills to identify what's safe to eat.
  • Haunting Soundtrack - Music composed by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation.
  • Creature AI - Wandering creatures go about their own business, hunting, scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.
  • Dynamic Weather - Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you may see snow fall.
  • Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies, get medical care, and seek clues in a cyberpunk-styled city.

Planned Features Infographic

系统需求(PC)

    Minimum:
    • OS: Microsoft® Windows® XP (32 bit), Windows Server 2008 (32 bit), Windows Vista® (32 bit), Windows 7 (32 bit and 64 bit), Windows 8 (32 bit and 64 bit), or Windows Server 2012 (64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!

系统需求(MAC)

    Minimum:
    • OS: Mac OS X v10.6, v10.7, v10.8, or v10.9
    • Processor: Intel Core™ Duo 1.83GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!

系统需求(Linux)

    Minimum:
    • OS: Red Hat® Enterprise Linux® (RHEL) 5.6 or later (32 bit and 64 bit), openSUSE® 11.3 or later (32 bit and 64 bit), or Ubuntu 10.04 or later (32 bit and 64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
有价值的用户评测
33 人中有 29 人(88%)觉得这篇评测有价值
58.3 小时(记录在案的)
抢先体验时期的评测
Roguelike游戏神作,中文名为末日拾荒者。上手难,但是一旦上手会爱不释手。
贴吧:http://tieba.baidu.com/f?kw=%C4%A9%C8%D5%CA%B0%BB%C4%D5%DF&from=prin
QQ讨论群: 256781712

游戏的各项指数,从上往下依次是:
饥饿,口渴,疲劳,负重,舒适度(和温度有关),室外温度,受伤情况(疼痛,感染和流血)
这个游戏的基本生存原则,就是保持以上指标都是在正常范围,任一项的指标进入危险状态,都会导致游戏的结束。为了保持游戏的正常进行,请参考以下建议:

饥饿:食物来源有3种:干粮,植物和动物。干粮,通过搜索建筑有一定得概率可以获得,基本只能救急,因为数量非常少。植物:野外可以采集到莓和蘑菇。记住,如果没有选择植物学这个技能的话,莓只保留蓝/黑莓,蘑菇全都放弃,因为其他的植物都有一定的概率会导致感染。肉类:通过猎杀动物(人类)来获得,肉腐败的非常快,最好是立即将肉制成烤肉(需要火和短棍)或者腌熏肉(需要2个灰,火和短棍)。普通烤肉能够缓解口渴,腌熏肉会导致口渴。

口渴:野外的生水不能直接喝,直接喝有概率会导致感染,所有的水源必须消毒后饮用。有3种获取干净安全水源的方法:测水器,净水片和将水烧开。测水器,非常稀少,而且需要有电池才能使用。净水片,普通水加上净水片就能获得干净的水,因为数量较少,请在紧急的时候才使用。烧水:最重要也是最基础的获得安全饮用水的方法,需要火源,水和防火防水的器皿(锅子,空罐子或者玻璃瓶)。平时记得收集一些塑料的空瓶子,可以用来储存干净的水。推荐透明的塑料瓶,很容易区分有水还是没水。(绿色的塑料瓶辨别起来略吃力,尤其你有十几个瓶子的情况下)

疲劳:疲劳度通过睡眠来消除。睡眠涉及一个舒服,安全的问题。尽量在建筑物中睡眠。可以通过帐篷(2个短棒+长线+8*10的防水布),睡袋来提高睡眠休息的效果。为了避免有人在睡眠的时候袭击你,需要制作一些发声报警器,方法非常简单,任何容器(比如药瓶,塑料水瓶)+小物件(石头,玻璃,子弹,药片等)+短线。4个发声报警器,能最大的程度的让你防备敌人的入侵。最后,记得离开休息地的时候,将发声报警器带走,同时将帐篷拆掉一起带走,以便以后再次使用。

负重:除了双手可以携带物品外,游戏中提供了很多方式可以让你携带更多的物品。一般有以下三种情况:有口袋的衣物裤子,背包,载物器具。衣服裤子:衣服有一件夹克是有口袋的,不过必须脱了皮毛大衣才能装卸物件,尽量存放不常用的东西。裤子,最好的裤子有9格存物空间。背包:基本是2种,塑料袋和登山包。塑料袋的优点是不适用的时候可以折叠起来只占用一个,还可以作为引火物。登山包的优点是容积大,是游戏中期的标准装备。双手也可以拿包,也就是说不考虑载物器具的情况下,一个人可以携带最多3个登山包或塑料袋。注意大多数的东西都是有重量的,过多携带东西会让玩家移动缓慢,疲劳加快。载物器具:指可以放在车辆选项中的,可以载物的容器,一共有6种。托盘,非常容易找到的红色的托盘,严重影响移动力。拉线托盘,托盘+中等线构成,游戏早期非常有用。超市手推车上半截,由于无法和中等线组合,请尽早替换。旧式雪橇,需要机械修理能力,材料是2个长物件(比如大树枝),4个中物件(比如短棍)和12个中等线。超市购物车,需要机械修理能力才能制作(探索有小概率可以找到),如果想自己制作需要注意收集多功能工具组和至少4个轮子。记住,所有组合的材料中,耐久度最低的一项,将会是组合后购物车的耐久度。另外超市购物车的储存主体是有缝隙的,无法存放小物件。手推纸盒车(探索小概率获得),终极载物车辆,同样需要机械修理,多功能工具组和轮子等物件来组装。

舒适度和室外温度:很当前的环境和身上的衣物有关。简而言之,和身上的穿着以及是否有加热物有关。如果有狩猎技能,可以在处理猎物的时候获得皮毛,其中狗人的皮毛直接可以当大衣穿。过热的话,就脱几件衣服吧。

受伤情况:疼痛,感染和流血。任何一种情况,如果不处理的话,最终都可能导致玩家死亡。疼痛,只有靠吃止痛片了,游戏中有两种止痛药物,在探索的过程中随机获得。感染,需要使用盘尼西林,高级医疗器(稀少)。流血,用干净的布条包裹伤口,干净布条的获得方式是火源+器皿+脏布+水。如果选择医疗技能,能够直接看到三种状态的具体情况,并且在游戏一开始,获得一个急救箱。急救箱里会有止痛片,盘尼西林和干净的布。
发布于:4月7日
这篇评测是否有价值?
25 人中有 4 人(16%)觉得这篇评测有价值
0.2 小时(记录在案的)
抢先体验时期的评测
垃圾游戏啊,超垃圾不解释,简直垃圾致极!!!!!!!!!!就是一坨屎。
发布于:8月10日
这篇评测是否有价值?
158 人中有 121 人(77%)觉得这篇评测有价值
1.7 小时(记录在案的)
抢先体验时期的评测
someone was playing fallout and thought "what if my guy got gonorrhea" and then this game was born
发布于:6月25日
这篇评测是否有价值?
56 人中有 51 人(91%)觉得这篇评测有价值
18.0 小时(记录在案的)
抢先体验时期的评测
Quite possibly one of the best games I have played in the recent months. I got it with a bundle, but NEO Scavenger is honestly worth more than its asking price. It may only be flash, but don't let that deter you. It has one of the most realistic systems I have encountered. The developer is an active member of his own community, and that is very difficult to find these days with titles of this magnitude.

I'm not very picky with what I play, but I am picky with what I play often. Since I got it, I have been playing this game every day, dieing every day, and starting anew every day. You die, a lot. But for some reason I always come back to start again, most times directly after the fact. This isn't like Dark Souls difficult, where if you die, you can just load up a save from right before it. No. When you die, you die. You have to start all over again.

Each time you start, it is somehow an entirely new experience every time. The maps are randomized, NPC loadouts are randomized, loot and scavenging opportunities are randomized. The only things that don't change are the story, fixed encounters, and your inevitable death in these unforgiving wastes. You can spend hours building up the best loot and getting the best weapons and armor, just to get kicked in the head in your sleep, and have to start all over again. For some reason I have come to enjoy this.

The crafting system is remarkable, to say the least. Much more involved than that of Minecraft or Terraria. You are able to use the skills you chose at the start of the game to create new and different items than you could without. Being able to craft items that can possibly save you from a fight with a Dogman or a Blue Frog, keep you fed for a day, or drink clean water, can give you some sense of security. Until you fall asleep and get kicked in the head.

This game is not for those that want an easy game, that they can win every opportunity they get. You can be fully armored and have a shotgun in one hand and a crowbar in the other and pulverize the person you're fighting, just to have them throw a rock at you and die of internal bleeding a couple turns later. This game is unforgiving, and even when you're the biggest badass of the wastes... you can still die by eating some berries.

I love this game. Plain and simple.
发布于:4月8日
这篇评测是否有价值?
135 人中有 101 人(75%)觉得这篇评测有价值
9.3 小时(记录在案的)
抢先体验时期的评测
Want to eat human flesh? Want to beat someone to death over a shoe? Want to fight looters with just a stick? THIS IS A GAME FOR YOU!
发布于:3月28日
这篇评测是否有价值?