NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter.
用户评测: 极度好评 (1,086 篇评测)
发行日期: 2013年12月5日






“Hey folks! Please try the free demo, to see if NEO Scavenger meets your expectations!

NEO Scavenger is in development. As such, there may be game balance issues, bugs, and missing content. However, NEO Scavenger should provide a playable and fun experience. And playing the demo is the best way to determine if NEO Scavenger is a game for you.

What to Expect from Me

Dedicated Development - NEO Scavenger development is my livelihood, and my full-time job. I take weekends and holidays off.
Regular Developer Updates - I update my dev log each weekday with what work I did.
Frequent Game Updates - NEO Scavenger is updated frequently with new content, fixes, and features.
Receptive to Feedback - I take player feedback very seriously, fixing reported bugs when I can, and adding suggested ideas when they seem like a good fit. E.g. Blue Bottle Games forums, Desura, Something Awful, RPGCodex, NEOGaf.”

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"A post apocalyptic survival roguelike (think a much more hardcore Fallout 2 or Wasteland 2). Choose your starting abilities carefully."

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Surprise Post! You Can Now Use BitCoin/LiteCoin/DogeCoin to Buy NEO Scavenger!

Surprise! It's actually a bit of a surprise for me, too. To-date, I've mostly been reluctant to open up purchases via cryptocurrency due to concerns about taxation, accounting, conversion rates, and my own lack of technical know-how.

However, there's a new player on the game store market which takes on most of these hairy details, and just pays devs like a regular storefront would, in USD. This makes it much easier for small outfits like me to handle. That new player is!

Right now, if you visit the following link, you'll have a range of payment options for buying NEO Scavenger Steam keys:

including BitCoin, DogeCoin, LiteCoin, as well as some more traditional methods like credit card and PayPal. So if you were one of those players asking for cryptocurrency support, or a player with some spare coins in need of spending, now's your chance!

I'll be updating the purchase page of accordingly with new purchase options as soon as I get a chance.

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NEO Scavenger Update v0.9952: Skill Rebalance, DMC Sprawl Services, New Content

NEO Scavenger is now officially updated to v0.9952b! Since the test builds have been relatively stable, I've just finished updating the default builds to 0.9952b on all sites. The "test" links are no longer necessary, and have been removed for now.

New art for the Red Gnome diner.

This updates the following builds:

Abilities now have costs according to their usefulness.

The changes included since 0.9942b are from three separate builds, including:

  • Added warfarin pills to game, which are a blood-thinner.
  • Added code to improve a creature's battle escape chances if opponent cannot run, and reduce chances if creature cannot run.
  • Changed pills to have no names except on bottles or when player has medic skill.
  • Changed Red Gnome diner to have cursed outcome if forgetting to pay, instead of fatal outcome.
  • Changed Trapping fire recipe to take a bit longer.
  • Fixed a bug that caused Red Gnome diner to have different pay/run choice order on some screens, resulting in mis-clicks.
  • Fixed a bug that caused Hatter to be missing if player used security footage to bypass opening mission.
  • Fixed a bug that caused keys not to fit into hand slots.
  • Fixed a bug that caused cleaning and dressing wounds to leave them bleeding/infected.
  • Fixed a bug that caused cleaning and dressing wounds to exacerbate them when removing barbed objects.
  • Fixed a bug in Clearbone Valley that prevented accessing items.
  • Fixed a bug that caused player to have mismatched resting stat bar and descriptor after eye augmentation procedure.
  • Fixed a typo in St. James Parkade w/renting hatchback for 4 weeks.
  • Fixed a bug that caused NPCs to spawn with 100% items despite having "weathered loadout" condition.
  • Fixed a bug that caused AI to have duplicate waypoints on save/load.
  • Fixed a bug that caused DMC to have quarantine even if Eli reaches gates without Blue Rot.
  • Fixed a bug that caused Hatter Blue Rot deal to disappear if player chose Grayling convo first.
  • Fixed a bug that caused stacked items in a slot to be left behind when used in crafting.
  • Fixed a bug that caused duplicate camp conditions on player when renting at St. James.
  • Added illustration to Red Gnome encounter.
  • Added makeshift sack item.
  • Added recipes for making makeshift sack from sleeping bags or sheets and thread.
  • Added small and medium battery sparker items to game.
  • Added recipes for creating battery sparkers.
  • Added sunlight item to game.
  • Added recipes for creating small fire from focused sunlight.
  • Added short shorts item and recipe.
  • Added creature sprites for bags and boxes.
  • Added button to toggle font size in message window.
  • Added code to show precise temperature if player is carrying a thermometer.
  • Changed Radiation Bob to always be there.
  • Changed hexes adjoining cryo to be non-random, to prevent unfair starting terrain (e.g. all hills/woods).
  • Changed Merga Wraith to be tougher.
  • Removed "To Core City" marker on DMC map, as it was suggesting more city could be visited.
  • Fixed a bug that caused ATN conversation to bail if no choice was made.
  • Fixed a bug that caused opponent condition list to show old battle info if current opponent is not visible.
  • Fixed a bug that caused encounter items to disappear when using drag cursor mode.
  • Fixed a bug that caused degrading items in unoccupied hex camps to disappear.
  • Fixed a bug that caused some slot-based conditions to be ignored on AI when spawning.
  • Fixed typos in DMC convo and Haggerty diag.
  • Fixed a bug that showed weight on ability/flaw tooltips.
  • Fixed a typo in Stoat conversation.
  • Fixed a bug that caused some items to be missing in encounters if stored vertically (too big).
  • Fixed line-wrap in ability point total text in small UI mode.
  • Fixed typo in flaw instructions text.
  • Added code to warn user if confirming with unspent ability points.
  • Added "Last Chance" Canteen to DMC Sprawl.
  • Added St. James Parkade to DMC Sprawl.
  • Added code to allow encounters to remove campsites from hex.
  • Added code to give player basic and skill-specific quickrecipes when starting game.
  • Added resting effects to eye surgery at Haggerty.
  • Added new "GameVars" table to xml, for loading one-off data and settings info.
  • Changed skill select screen to be point-based, instead of size-based.
  • Changed Skill select to use "Abilities" and "Flaws" instead of "Skills" and "Traits."
  • Changed Skill select UI to be more symmetric, and have more concise text, to make it more intuitive.
  • Changed all eye augmentations to use new ability and flaw system.
  • Changed Battle GUI to reduce text overflow in conditions area.
  • Changed slots to disappear if invalid while dragging an item.
  • Changed ATN market fire to be small version, to free up space.
  • Fixed a bug that caused certain status conditions to get stuck if item degraded in player's inventory.
  • Fixed a bug in Martha encounter outside Grayling that caused entrance to appear in adjacent hex after player teleports.
  • Fixed a bug that allowed vehicle to be accessed after entering Grayling.
  • Fixed a bug that prevented first node in an encounter from giving treasure.
  • Fixed a bug that caused ATN Joe treatment to skip Michelle when it shouldn't.
  • Fixed a bug that caused unlocked laptops to not allow exact time of day.
  • Fixed a bug that prevented left shoulder slot from having sort button.
  • Fixed a bug that prevented music volume from changing on options screen until returning to the game.
  • Fixed a bug that caused creature clothing sprites to get stuck when surrendering/being looted.
  • Fixed a bug that caused shoulder slot items to show over torso when no shirt worn.
  • Fixed a bug that caused Yezinka to not spawn anymore.
  • Fixed a bug that caused dead-end encounter when meeting Martha at Grayling.
  • Fixed several typos in encounters.

New items and creature sprites.

The major changes to watch out for include:
  • New Skill Select Screen
  • DMC Sprawl Food and Lodging Services
  • Default Known Recipes
  • Red Gnome Illustration
  • New Creature Sprites for Containers
  • New Recipes
  • Starting Area Rebalance
  • Radiation Bob Is Always Available Now
  • Message Log Font Size Option (In Big UI Mode)
  • Nameless Pills

As always, if there are any issues with the new build, let me know on the forums!

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“one of the best single player turn-based RPGs I’ve played for a long time.”
Rock Paper Shotgun

“In many ways, NEO Scavenger feels like the original Fallout”
Indie Game Magazine

“We found ourselves playing for hours and hours”


NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

Development Snapshot Infographic

Current Features

  • Unique Setting - Near-future, post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...
  • Turn-Based Play - Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.
  • Permadeath - If you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Your save will be deleted if you die. So choose every action carefully!
  • No Grinding - There is no XP in NEO Scavenger. No levelling-up. Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.
  • Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.
  • Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply test your mettle against man and nature alike. Play how you want!
  • Skills and Flaws - Choose skills and flaws each time you play. Different combos unlock different abilities and quest branches.
  • Crafting - Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles.
  • Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten."
  • Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.
  • Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything is tracked.
  • Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance.
  • Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map. Line-of-sight, elevation, and daylight matters.
  • Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others. Players can also hide their tracks.
  • Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.
  • Hunting - Trap small game for food and fur, or track and kill larger prey on the map for butchering.
  • Hacking - Use hacking skills to unlock scavenged laptops, cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.
  • Foraging - Search for edible plants and water, and use special skills to identify what's safe to eat.
  • Haunting Soundtrack - Music composed by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation.
  • Creature AI - Wandering creatures go about their own business, hunting, scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.
  • Dynamic Weather - Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you may see snow fall.
  • Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies, get medical care, and seek clues in a cyberpunk-styled city.

Planned Features Infographic


Mac OS X
SteamOS + Linux
    • OS: Microsoft® Windows® XP (32 bit), Windows Server 2008 (32 bit), Windows Vista® (32 bit), Windows 7 (32 bit and 64 bit), Windows 8 (32 bit and 64 bit), or Windows Server 2012 (64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    • OS: Mac OS X v10.6, v10.7, v10.8, or v10.9
    • Processor: Intel Core™ Duo 1.83GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    • OS: Red Hat® Enterprise Linux® (RHEL) 5.6 or later (32 bit and 64 bit), openSUSE® 11.3 or later (32 bit and 64 bit), or Ubuntu 10.04 or later (32 bit and 64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
63 人中有 59 人(94%)觉得这篇评测有价值
13.1 小时(记录在案的)
Introduction: How long can you survive the post-apocalyptic wastelands of NEO Scavenger? This may be the ongoing question asked of the player by it's developers yet, I guaruntee you will be asking youself this each time you load Neo Scavenger regardless of your experience with it's unforgiving world. Even in it's early access state Neo Scavenger accomplishes what many other developers desperately attempt to attain yet fail to accompllish, an incredibly solid title built in a believable and atmospheric world, all the while laughing in it's large budget competitiors faces because there is yet more to come.

Overview: Neo Scavenger is a post apocolypic turn based survival strategy game that honors such classics as Fallout and Wasteland while retaining an identity all it's own. Set in an incredibly atmospheric world, the protagonist has recently emerged from a cryo chamber without a memory as to how he got there, who he is or what state the world is in. Within seconds he recieves the answer to the latter in a very unwelcoming way.

You soon realize that you will desperately need to scavenge this unhospitable world if you intend on your survival and will have to leave your moral bindings behind if you're to be successful. While traveling you will be encountered by an assortment of undesirables that intend on their own as well and will achieve this at any cost, whether it be thievery, murder or deception. To assure your own instead, you will need to do the same.

During your journey, you'll be presented with decisions that must be made and many times without prior knowledge of what may occurr based on your actions. You will pre-emptively strike what you deem to be

Gameplay: As stated above Neo Scavenger is a turn based survival strategy game with a wide range of varying elements that will affect each new journey you begin. You will be presented with an attribute screen where you must carefully select each according to your playstyle. Each will directly affect what skills you have available in given situations that will come about so, one must choose wiseley.

Once your travels begin you will need to manage multiple aspects in regards to your health such as hydration, hunger, restfulness, health/illness, injuries, environment temperatures, weather and more. The decisions you make will directly affect the protagonist accordingly so, one must manage these elements with confidence or otherwise you'll be swiftly presented with a message that you will assuredly see quite often, the death screen. This will come often and without warning aside from your available character management system. With that being said make sure you obsess about the details because, it's all that stands in the way of you and the grim reaper.

Aside from illness, fatigue, hunger and the like, you will of coarse encounter a variety of enemies along your journey that also as stated above intend on your demise. Combat is performed via a turn based system which, issues you an incredible assortment of options depending on your original skill/attribute selection which, I must reaffirm must be choen wisely! The options presented during combat range from hide, melee, , kick downed opponent, headbutt, sneak, ranged, retreat, offer/demand surrender, offer/accept cease fire, attempt to talk and countless other available options that are once again available depending on you attribute selection.

Do I need to remind you to choose them wisely once again? I do? O.k check it out, this one's gonna hit home a bit more....Unless you carefully choose your attributes, you may within seconds contract any one of the following unpleasant status illnesses or diseases:

Blindness, Blisters, Blue Rot, Cholera, Coughing Blood, Crippled Limb, Defoliant Exposure, Diarrhea, Gastroenteritis, Heat Stroke, Hypothermia, Hypovolemic Shock, Poisoned, Sepsis, Shock, Vomiting

Sound fun? No? Then choose wisely my friends, trust me.

You will without a doubt die and die often, yet during each playthrough you will obtain more knowledge in regards to how to survive and future strategies that come of it.

Graphics: The graphics of Neo Scavenger serve their purpose. They are in no way revolutionary and aren't intended to be, nor needed to be whatsoever. Yet if there were one weakness of Neo Scavanger this would be it. As mentioned above the graphics serve their purpose but, that in no way means that the options available should be so barron. The options available are as basic as it gets and are as folows:

Full screen, windowed, 16:9, 4:3, frame rate limiter, filter and stretch.

Pretty uneventful to say the least and due to the graphics engine's limitations they do not scale. So expect the presentation to be a bit lackluster. Yet, once again they serve their purpose and it will not ruin your experience whatsoever. So take this section with a grain of salt because, if you're in the market for a game in this genre, graphics are the least of your worries.

Sound: The music and sound effects although they may not present themselves often are perfectly crafted to create a tense and fitting atmosphere. Given the situation, the music will accompany and heighten your feeling of desperation within this incredibly depressing world. With each fade in the music will most definitely add an element that most other games cannot match. Considering so, the developers deserve an award for knowing when less is more and Neo Scavenger is a perfect example of that. The echoing sounds of the barron wilderness accompany the simplistic soundtrack design and add to a believable experience.

Story: The story although seemingly simplistic and unoriginal at first is where Neo Scavenger will surprise you at every turn and leave you wanting to know more about our most unlucky protagonist. Although at first sight it may seem minimalistic, you will be proven wrong as you progress further into this world of chaos he so sadly awoke to. The story contained in Neo Scavenger will most assuredly be a driving force behind your desire to continue multiple play sessions to discover more about what happened to this once populated land. As you can see by my vagueness, I am doing my best to protect any insight as to specific story elements which, should serve as a hint that it's most definitely there and is most definitely worthwhile. Trust me when I say, there will be many more than one occasion that will leave you in awe and in horror.

Replay Value: The replay value found in Neo Scavanger is second to none and I am by no means stretching my imagination out of bounds to come to that conclusion. The very fundamentals of Neo Scavanger are built to lure the player back into it's world of dessolation, no matter how many times they've played before. With each play through, you will gain knowledge as to how your next session could possibly last longer and you will most definitely feel an urge to apply it for a "better" outcome. What will give you an even more increasing desire to launch it again is that, even after you believe you have mastered it's many facets of will die and die you will, often and mercilessly. Yet regardless, you will most assuredly return once again to the world of Neo Scavenger and enjoy every gut wrenching second.

Final (Early Access BETA) Review Score: 8.3/10
Although still in Early Access form, I in no way feel it to be a hinderance to come to a determination that Neo Scavenger should find a place in the library of any gamer looking for a title that will surpass their expectations and leave them in shock that they haven't played it before. The developers at Blue Bottle Games have poured an incredible amount of love and attention into their world of solitude and despair which, I guaruntee will leave you feeling the same. If you're in the market for a survival game, give Neo Scavenger a chance!
43 人中有 40 人(93%)觉得这篇评测有价值
55.1 小时(记录在案的)
I don't normally write serious reviews. I'm one of those undesirable pricks that uploads the "11/10 uninstall function works great" review, but NEO Scavenger will be my exception. You have no idea how hard it will be for me to not write "I murdered a naked guy while wearing a clown mask", but I will get through it, for this amazing game.

Let's start with the basics; you're some random guy (avoiding spoilers) that has just woken from cryogenic sleep during the apocalypse somewhere around the city of Detroit. After a friendly interaction with a lovely creature known as a "Dogman", you step outside to experience the outside world of Michigan... and dang, it's cold. Like, "Oh my God I can't feel my feet and I'm feeling really sleepy" cold. After a few deaths and several hours of learning the basics (don't eat random berries or mushrooms you find unless you know they aren't poisonous, that guy with the broken bottle really wants to eat your leg, and yes, it's cold, put some pants on) you really get into this game.

As others have said, however, an ungodly amount of time can be spent on this game, and it can never be taken back. In a sense, it's like DayZ. You spend 3 hours finding a weapon, finding your friends wherever they are on the map, and end up faffing around until some gruesome death by either a glitching zombie or a player that only speaks Russian. This, I believe, is another selling point of NEO Scavenger. In the beginning, you get used to dying. After a while, however, you end up living longer and longer, until one life lasts you hours of real life time. Everything is peachy until that one night you decide to sleep in a forest and forget to set up a noise trap or hide, and you're stabbed to death by some plague-ridden nutcase in your sleep. After a day or two of angry avoidance of the game, you decide to give it a second chance, innocently, you pour more hours into it, only to die in a similar manner. It's a beautiful circle of life (death)!

With such extensive content already and more updates to come, NEO Scavenger is one of my favorite games of all time. I would recommend it to anyone who enjoys hardcore survival games, and/or murdering innocents with his/her bare hands whilst wearing nothing but a Ronald McDonald lookalike mask and a hospital gown. (Damn, I said I wouldn't write that.)
8 人中有 7 人(88%)觉得这篇评测有价值
21.3 小时(记录在案的)
There are so many reasons to buy this. I'm not going to bang on too much. I will say that it's games like these (and Prison Architect, Kerbal Space Program, Papers Please etc) that restore my faith in game development. You don't need AAA budgets and staff to make a game that will grip people and make them want to play. You just need gameplay, care and attention and immersion. That's what this game brings to the table, in spades.

You're alone in the wilderness. You'll die, a lot, but it'll feel like winning. In every game you'll see something new, try things a little differently, last a little longer sometimes, die within hours at other times. Nothing is ever bland. The graphics, though basic by standards today, detract from the experience not a jot.

You know those games where you buy them in a sale and never play them, only to try on a rainy Sunday and realise you've been playing it all week? This is such a gem. £7 is a steal. There's nothing more you need to know. Buy it now.
7 人中有 6 人(86%)觉得这篇评测有价值
33.4 小时(记录在案的)
Hands-down one of the best single player survival games. Never underestimate a hobo with a sauce pan.
9 人中有 7 人(78%)觉得这篇评测有价值
8.5 小时(记录在案的)
Okay, Take the classic Fallout games and Combine them with Dungeons and Dragons.
Now you have NEO Scavenger.

NEO Scavenger is an overall fantastic game.
If you enjoyed the classic Fallout games or if you enjoy playing tabletop RPGs such as DnD this game may appeal to you.

NOTE: This review is based solely on my opinion, Do not be angry with me if you do not agree with my opinions.

- Retro Graphics to deliver a sense of Nostalgia. (Some people love em others hate em.)
- Advanced Character Creation (Very similar to Project Zomboid)
Traits and Flaws system makes endless character potential
Traits can help you survive, Such as using a skill to make fires from scratch
- Complete Open World
Move Spaces much like a tabletop RPG
- Entriguing Lore
- Awesome Choice-Based Turn Combat
- Choices in Encounters allow for Interesting Outcomes
- Good Inventory System, As well as Injury.
- Fresh Scavenging System
Use Skills + Items to increase items found, Random events while scavenging (Roof Collapse)
- Cruel Learning Curve (Not Necessarialy bad, Personally I like it.)
- Relatively Short Storyline (Still in Progress)
- Somewhat Linear Start
Would be nice to be able to create your own character and spawn at a random location
- Esscentials are difficult to find

Overall I would say this game is a solid 9/10,

This game is worth buying if you are
A: A fan of older Fallout games
B: A fan of Tabletop RPGs
C: Both
D: A Bad Mutha
3 人中有 3 人(100%)觉得这篇评测有价值
37.3 小时(记录在案的)
Have you ever beat a man to death with your fists? I have. His shoes were made of pure gold in my eyes. As I beat him slowly as he tried to stand back up all I could think about was his shoes. "An extra move maybe I can make it to detriot now" I thought. Finally he was unconscious, I could have just looted him but no. What if he woke up? I kept kicking him and kicking him untill I heard his last breath. I killed that man... later I ate him pretty good. 10/10 It was okay -IGN
5 人中有 4 人(80%)觉得这篇评测有价值
21.6 小时(记录在案的)
A brilliantly realistic simulator of a post-apocalyptic Michigan. Better still, not only do I have to power to ruthlessly track down and murder people, but can also eat them afterwards.

2 人中有 2 人(100%)觉得这篇评测有价值
69.1 小时(记录在案的)
Attempt 1: Jumped out a window of cryo facility, cut myself of a piece of glass, and died of hypothermia.

Attempt 2: Jump out yet another window, cut myself, find a sleeping bag and survive the night. I wake up to a "Bad Mutha" gang member cutting me into slivers of meat and I die of acute bleeding in the lungs.

Attempt 3: Find another sleeping bag, survive the first night. Everyone I see I hit with rocks and sticks causing them all to die of accute bleeding in the lungs. I drink some bad water and die of cholera.

Acute bleeding is best in the lungs 11/10
2 人中有 2 人(100%)觉得这篇评测有价值
19.0 小时(记录在案的)
This game will be a hit or miss with you. Many options to choose to do as you play, probably the most I have ever seen in a game before. Keep in mind that you probably will develop arthritis from playing this game because of the mass amount of clicking. You can die very easily in this game. I wish i could tell you that this game had a plot, but frankly I haven't lived long enough to find out lol.
8 人中有 5 人(63%)觉得这篇评测有价值
130.3 小时(记录在案的)
I don't even know where to start trying to convince you that Neo Scavenger is the best game I've played since FTL.

Is it that I've played for 24 hours in about 3 days?
Is it that it's basically a turn based Fallout 3 except that you count your bullets in twos not two hundreds - (if you're even lucky enough to find a gun that is...)?
Could it be that if you survive (which you probably wont) you will be introduced to a completely awesome setting change that has blown my mind?

The answer is yes, yes, and yes. Try the demo. Buy the game. This ♥♥♥♥ is ♥♥♥♥ing solid 10/10 video game pleasure.
1 人中有 1 人(100%)觉得这篇评测有价值
30.4 小时(记录在案的)
It's an early access game that's been tons of fun to fall into. There seems to be plenty of content initially, and the game author keeps adding more at a good clip.

I like that the game has a 'take no prisoners' attitude. One minute you're riding high, cart full of goods and a shot gun with *at least* three shells, next thing you know someone hit you in the head with a spear and you're bleeding out.

It really makes you think twice about how you're going to play out each encounter, and there are real consquences for bad decisions.
1 人中有 1 人(100%)觉得这篇评测有价值
44.4 小时(记录在案的)
I realy like this game its a game you can get into untill you die (which can be like5min to who knows when) in which you lose intrest. Well about a day later you will see yourself coming back and picking new stats (untill you get a set you like) and surviving just a little bit longer.
Now i dont want to say this is a stratigy game because i personaly dont see it like that, But and i cant express this enough PICK YOUR BATTLES CAREFULLY. Shure you tgot rid of the dogman in the lab but there are more out there... and they will tear you apart.

8/10 would become addicted again.

P.S. never take of that necklace.
1 人中有 1 人(100%)觉得这篇评测有价值
43.6 小时(记录在案的)
A uber game that builds upon rogue-like with wheres your skyline go famous city terribad good.

9.5 outta 10
1 人中有 1 人(100%)觉得这篇评测有价值
2.1 小时(记录在案的)
This game intrigued me the minute I saw it. I would always play Zork in a huddle with friends, but I was always the only one to beat it. This led me to be fully engrossed in text based games for years to come. NEO Scavenger takes text heavy elements that remind me of Zork. These come into play during the small, but quite enjoyable narrative that the player builds into their game. The exploration and post-apocalyptic atmosphere also brought back memories of Fallout, but much more serious. This is by no means a bad thing though because players want a very realistic experience, full of imagery, when playing a text heavy game. This realism is also extremely prevalent during combat with so many options to choose from depending on skills, gear, etc. However skills and gear can also heavily limit combat. This helps the player get a feeling for their character better when role-playing a smart, but incredibly weak character. This game gets a 9/10 from me because even though it's in my list of personal favorites, it has some faults that limit the game. These are noticeable if too many mistakes are made on a run, lack of devotion causing boredom, or the always prevalent difficulty curve of rogue-likes. However, I would recommend this to anyone, regardless of these minor issues, due to the shear number of appealing qualities this game holds that a vast majority of gamers, looking for a new flavored splash of adventure in their games, can enjoy.
1 人中有 1 人(100%)觉得这篇评测有价值
79.6 小时(记录在案的)
Words truly are hard to find to accurately describe this game. First word that comes to mind however is addiction. I am most definitely addicted to this game. The world is unforgiving, ever-changing, and surprisingly immersive. The game is a continuous challenge that seems to have a mind of its own; coaxing you on at times, then ruthlessly crushing your hopes and dreams the next instant. Its infuriating, awesome, and addicting. Buy it.

1 人中有 1 人(100%)觉得这篇评测有价值
5.0 小时(记录在案的)
i love this game its really fun and enjoyable
1 人中有 1 人(100%)觉得这篇评测有价值
22.4 小时(记录在案的)
Got this game a few days ago and it has dominated my life! Not only is the game challenging, but there are so many facets to surviving! Cant wait for more updates to this game!

My only qualm with this game is not having more starting abilities or being able to learn more skills later in the game.
1 人中有 1 人(100%)觉得这篇评测有价值
62.1 小时(记录在案的)
In the 1st 24 hours of buying this I added it to my favourites list. It's one of those games, if you're not playing it, you're thinking about playing it, you lay in bed wanting to get to sleep faster so you can wake up sooner and play it for longer.
1 人中有 1 人(100%)觉得这篇评测有价值
33.4 小时(记录在案的)
This is a surprisingly good turn based RPG. At first it was hard but after you figure out certain things about it it becomes deep and the style makes it quite rustic. 9/10
1 人中有 1 人(100%)觉得这篇评测有价值
3.6 小时(记录在案的)
If you're a fan of old school post-apoc RPG, then play this good. immediate comparison is Fallout and, yeah it's not that, it's not worse or better it's just not Fallout. Dont get me wrong this game is fun asf, but just don't buy it expecting Fallout.