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NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter.
Data wydania: 5 Gru, 2013
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Od twórców:

“Hey folks! Please try the free demo, to see if NEO Scavenger meets your expectations!

NEO Scavenger is in development. As such, there may be game balance issues, bugs, and missing content. However, NEO Scavenger should provide a playable and fun experience. And playing the demo is the best way to determine if NEO Scavenger is a game for you.

What to Expect from Me

Dedicated Development - NEO Scavenger development is my livelihood, and my full-time job. I take weekends and holidays off.
Regular Developer Updates - I update my dev log each weekday with what work I did.
Frequent Game Updates - NEO Scavenger is updated frequently with new content, fixes, and features.
Receptive to Feedback - I take player feedback very seriously, fixing reported bugs when I can, and adding suggested ideas when they seem like a good fit. E.g. Blue Bottle Games forums, Desura, Something Awful, RPGCodex, NEOGaf.”
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Najnowsze aktualizacje Wyświetl wszystkie (38)

NEO Scavenger Update v0.9937: New Content, Features, Balancing, and Fixes

2 września

NEO Scavenger is now officially updated to v0.9937b! Since the test builds have been relatively stable, I've just finished updating the default builds to 0.9937b on all sites. The Steam default build is now the same as the opt-in "public_test".


Michigan still has a few surprises in store...

This updates the following builds:




The changes included since 0.9922b are pretty numerous (and break Steam's character limit), but the complete list can be seen in this post.



The major changes to watch out for include:
  • New encounters
  • New weapons, clothes, and other items
  • New recipes
  • New Scavenge sites
  • New health hazards
  • DMC Sniper Replaced
  • New item sound effects
  • Loot and scavenge site rebalancing

As always, if there are any issues with the new build, let me know on the forums!

Komentarzy: 29 Więcej

New Test Build 0.9937b: Spying, Visibility, and More Fixes

1 września

I've just finished uploading new test beta 0.9937b, which improves spying and visibility, and fixes issues still found in v0.9936b.

The build is available to anyone who owns the beta at http://bluebottlegames.com/main/, or on Desura and Steam. Desura (and therefore, Groupees) users can use Desura Connect to gain access here, or even get their Steam keys and try it on Steam.

To access the test build on the official site, simply visit the beta page, and click any of the download links below the usual Windows, Mac, and Linux buttons.

Steam users can access the test build by opting into the beta for it.

Updates Included in the Test Beta

Test beta 0.9937b includes the following changes:

  • Added ability to spy on hexes in addition to creatures, which can be used to reveal hidden creatures before entering.
  • Changed creature detection stat to be fixed instead of varying per-turn.
  • Changed full meal benefits to have higher hydration value.
  • Fixed a bug that caused running moves left to restore during battle.
  • Fixed a bug that caused previously visible creatures to sometimes start battle invisible.
  • Fixed typos in Hatter and Looter encounters.
  • Fixed a bug that caused stacked conditions to have wrong start date in save games.
  • Fixed null pointer bug when creature's tile was null during visibility check.
  • Fixed a bug that caused King Eli to offer to talk without any talk encounter happening.
  • Removed ability to wear Blue Frog sash on face (was causing too many bugs).

One of the bigger changes here is to the visibility system. I've removed a random value from the visibility checks, so it shouldn't fluctuate quite as much. Also, I've made the "Spy" button work on hexes as well as creatures. This way, players can spend a turn spying on a hex, which may reveal hidden creatures before entering.

I also fixed a pretty major bug in the save game system that reset condition timers if they were stacked. This may have caused weirdness in timed conditions, such as diseases.

As always, let me know what you think of the changes, and if you notice any issues with the new build!

Komentarzy: 3 Więcej
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Recenzje

“one of the best single player turn-based RPGs I’ve played for a long time.”
Rock Paper Shotgun

“In many ways, NEO Scavenger feels like the original Fallout”
Indie Game Magazine

“We found ourselves playing for hours and hours”
Gamespot

Informacje o grze

NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

Development Snapshot Infographic

Current Features

  • Unique Setting - Near-future, post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...
  • Turn-Based Play - Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.
  • Permadeath - If you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Your save will be deleted if you die. So choose every action carefully!
  • No Grinding - There is no XP in NEO Scavenger. No levelling-up. Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.
  • Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.
  • Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply test your mettle against man and nature alike. Play how you want!
  • Skills and Flaws - Choose skills and flaws each time you play. Different combos unlock different abilities and quest branches.
  • Crafting - Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles.
  • Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten."
  • Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.
  • Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything is tracked.
  • Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance.
  • Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map. Line-of-sight, elevation, and daylight matters.
  • Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others. Players can also hide their tracks.
  • Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.
  • Hunting - Trap small game for food and fur, or track and kill larger prey on the map for butchering.
  • Hacking - Use hacking skills to unlock scavenged laptops, cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.
  • Foraging - Search for edible plants and water, and use special skills to identify what's safe to eat.
  • Haunting Soundtrack - Music composed by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation.
  • Creature AI - Wandering creatures go about their own business, hunting, scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.
  • Dynamic Weather - Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you may see snow fall.
  • Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies, get medical care, and seek clues in a cyberpunk-styled city.

Planned Features Infographic

Wymagania systemowe (PC)

    Minimum:
    • OS: Microsoft® Windows® XP (32 bit), Windows Server 2008 (32 bit), Windows Vista® (32 bit), Windows 7 (32 bit and 64 bit), Windows 8 (32 bit and 64 bit), or Windows Server 2012 (64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!

Wymagania systemowe (MAC)

    Minimum:
    • OS: Mac OS X v10.6, v10.7, v10.8, or v10.9
    • Processor: Intel Core™ Duo 1.83GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!

Wymagania systemowe (Linux)

    Minimum:
    • OS: Red Hat® Enterprise Linux® (RHEL) 5.6 or later (32 bit and 64 bit), openSUSE® 11.3 or later (32 bit and 64 bit), or Ubuntu 10.04 or later (32 bit and 64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
Pomocne recenzje klientów
13 z 13 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 416
Recenzji: 41
15.7 godz. łącznie
Recenzja Wczesnego Dostępu
Jedna z ciekawszych turowych gier dostępnych na Steam. Również jedna z bardziej oryginalnych - budzimy się w jakimś centrum badawczym, w samym fartuchu...

https://www.youtube.com/watch?v=peRmZzWn5Qc

... wychodzimy i spostrzegamy, że cały świat jest zrujnowany, pełna postapokalipsa. Naszym zadaniem jest przeżyć - zbierać wodę, jedzenie, wytwarzać przedmioty by móc bronić się przed innymi, niekoniecznie pokojowo nastawionymi osobami. Ilość opcji craftingu jest naprawdę spora, podobnie jak ilość opcji podczas walki - możemy nawet silnego przeciwnika wystraszyć pustą strzelbą, podciąć komuś nogi w walce wręcz czy wywrócić się ścigając bezbronnego.

Warto!
Zamieszczono: 8 czerwca
Czy ta recenzja była pomocna? Tak Nie
8 z 12 osób (67%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 224
Recenzji: 3
9.7 godz. łącznie
Recenzja Wczesnego Dostępu
o matko tak dobre
Zamieszczono: 29 marca
Czy ta recenzja była pomocna? Tak Nie
1 z 6 osób (17%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 79
Recenzji: 4
4.8 godz. łącznie
Recenzja Wczesnego Dostępu
Polecam, Ardi.
Zamieszczono: 28 marca
Czy ta recenzja była pomocna? Tak Nie
119 z 154 osób (77%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 554
Recenzji: 157
1.7 godz. łącznie
Recenzja Wczesnego Dostępu
someone was playing fallout and thought "what if my guy got gonorrhea" and then this game was born
Zamieszczono: 25 czerwca
Czy ta recenzja była pomocna? Tak Nie
50 z 55 osób (91%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 280
Recenzji: 20
18.0 godz. łącznie
Recenzja Wczesnego Dostępu
Quite possibly one of the best games I have played in the recent months. I got it with a bundle, but NEO Scavenger is honestly worth more than its asking price. It may only be flash, but don't let that deter you. It has one of the most realistic systems I have encountered. The developer is an active member of his own community, and that is very difficult to find these days with titles of this magnitude.

I'm not very picky with what I play, but I am picky with what I play often. Since I got it, I have been playing this game every day, dieing every day, and starting anew every day. You die, a lot. But for some reason I always come back to start again, most times directly after the fact. This isn't like Dark Souls difficult, where if you die, you can just load up a save from right before it. No. When you die, you die. You have to start all over again.

Each time you start, it is somehow an entirely new experience every time. The maps are randomized, NPC loadouts are randomized, loot and scavenging opportunities are randomized. The only things that don't change are the story, fixed encounters, and your inevitable death in these unforgiving wastes. You can spend hours building up the best loot and getting the best weapons and armor, just to get kicked in the head in your sleep, and have to start all over again. For some reason I have come to enjoy this.

The crafting system is remarkable, to say the least. Much more involved than that of Minecraft or Terraria. You are able to use the skills you chose at the start of the game to create new and different items than you could without. Being able to craft items that can possibly save you from a fight with a Dogman or a Blue Frog, keep you fed for a day, or drink clean water, can give you some sense of security. Until you fall asleep and get kicked in the head.

This game is not for those that want an easy game, that they can win every opportunity they get. You can be fully armored and have a shotgun in one hand and a crowbar in the other and pulverize the person you're fighting, just to have them throw a rock at you and die of internal bleeding a couple turns later. This game is unforgiving, and even when you're the biggest badass of the wastes... you can still die by eating some berries.

I love this game. Plain and simple.
Zamieszczono: 8 kwietnia
Czy ta recenzja była pomocna? Tak Nie