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NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter.
Date de parution: 5 déc 2013
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Ce que les développeurs ont à dire :

“Hey folks! Please try the free demo, to see if NEO Scavenger meets your expectations!

NEO Scavenger is in development. As such, there may be game balance issues, bugs, and missing content. However, NEO Scavenger should provide a playable and fun experience. And playing the demo is the best way to determine if NEO Scavenger is a game for you.

What to Expect from Me

Dedicated Development - NEO Scavenger development is my livelihood, and my full-time job. I take weekends and holidays off.
Regular Developer Updates - I update my dev log each weekday with what work I did.
Frequent Game Updates - NEO Scavenger is updated frequently with new content, fixes, and features.
Receptive to Feedback - I take player feedback very seriously, fixing reported bugs when I can, and adding suggested ideas when they seem like a good fit. E.g. Blue Bottle Games forums, Desura, Something Awful, RPGCodex, NEOGaf.”
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New Test Build 0.9933b: Bug Fixes

19 août 2014

I've just finished uploading new test beta 0.9933b, which fixes two issues still found in v0.9932b.

The build is available to anyone who owns the beta at http://bluebottlegames.com/main/, or on Desura and Steam. Desura (and therefore, Groupees) users can use Desura Connect to gain access here, or even get their Steam keys and try it on Steam.

To access the test build on the official site, simply visit the beta page, and click any of the download links below the usual Windows, Mac, and Linux buttons.

Steam users can access the test build by opting into the beta for it.

Updates Included in the Test Beta

Test beta 0.9933b includes the following changes:

  • Fixed a bug that caused conditions to be ignored if queued. (E.g. some items like DMC bracelet stop working over time.)
  • Fixed a bug that caused quick recipe button to sometimes fail, even if appropriate ingredients are present.
  • Changed "glass shiv" to "shiv" since it can be made via plastic now.

This is just a minor update to address those first two listed bugs, as they could cause game-breaking issues if encountered.

As always, let me know what you think of the changes, and if you notice any issues with the new build!

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New Test Build 0.9932: DMC Drone, New Items and Recipes, and Fixes

18 août 2014

I've just finished uploading new test beta 0.9932b, which replaces the DMC sniper, adds some new items, new sounds, and fixes and balances several of the issues found in v0.9931b.


All this could be yours...

The build is available to anyone who owns the beta at http://bluebottlegames.com/main/, or on Desura and Steam. Desura (and therefore, Groupees) users can use Desura Connect to gain access here, or even get their Steam keys and try it on Steam.

To access the test build on the official site, simply visit the beta page, and click any of the download links below the usual Windows, Mac, and Linux buttons.

Steam users can access the test build by opting into the beta for it.

Updates Included in the Test Beta

Test beta 0.9932b includes the following changes:

  • Added new DMC SkyCorps Drone to replace DMC Sniper as support for DMC Guards.
  • Added new items and recipes for players with mechanic and electrician.
  • Added new field to recipes for controlling how output degrades based on consumed inputs. (e.g. allowing modders to create repair recipes)
  • Added Paul's new sounds for items.
  • Added new "Player" creature type, from which player stats are derived. (For modding.)
  • Added blisters when wearing footwear on wrong foot.
  • Added missing Saginaw encounter choices if player talks to Liza.
  • Changed fire and shard recipes to always output 100% items.
  • Fixed confiscated item locker to disappear after one turn, leaving items on the ground.
  • Fixed a bug that caused items to overlap in containers sometimes (e.g. after container was discharged and refilled).
  • Fixed immunities to also ignore status messaged, not just effects of conditions.
  • Fixed Saginaw encounter to prevent player conversing with Liza again after agreeing to help her.
  • Fixed a bug that caused previous target image to change incorrectly when current target cycled.
  • Fixed a bug that caused attackmode discharges to deduct wrong amount if charge profile required more than one charge per attack.
  • Fixed a bug that caused Blue Rot to infinitely recur instead of passing naturally.
  • Fixed a bug that caused software to get stuck on screen if swapped with a battery in a charged hardware item.
  • Fixed typo in ATN encounter.
  • Fixed a bug that caused container contents to rotate if inside an item being crafted.
  • Fixed a bug that caused Hatter encounter to fail triggering after using Trapping or Tracking.
  • Fixed a bug that made SetImmunity only add immunities, not remove them.
  • Fixed a bug that caused gas mask filters to not fit in most containers.
  • Fixed a null-pointer bug that occasionally happened when game finishing and changing to title screen.
  • Fixed a bug that allowed treasures to be duplicated in Merga's Realm.
  • Fixed a bug that caused North wing to be a dead-end/exit encounter.
  • Fixed a missing exit bug in Rollo's chambers after revisiting him
  • Removed ItmHuntingRifle.png, as it was unused (strapless rifle across back).

One of the bigger additions here is the new DMC Drone. Guards will no longer call for sniper support. Instead, this UAV will appear when called. This drone does not have the sniper's invisibility and hard-to-hit buffs, and combined with its mobility, should be a more plausible DMC support unit than the "old magic sniper."

Along with the drone are some new items and recipes which should reward players risking electrician+mechanic builds. Several changes were made to support modders, including immunity fixes, exposing player starting conditions, and recipe enhancements.

I also had a chance to add a new batch of Paul's sound effects, which should nearly cover all wearable/handheld items in the game.

Finally, there was a raft of fixes for improved stability and balance.

As always, let me know what you think of the changes, and if you notice any issues with the new build!

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Articles

“one of the best single player turn-based RPGs I’ve played for a long time.”
Rock Paper Shotgun

“In many ways, NEO Scavenger feels like the original Fallout”
Indie Game Magazine

“We found ourselves playing for hours and hours”
Gamespot

À propos du jeu

NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

Development Snapshot Infographic

Current Features

  • Unique Setting - Near-future, post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...
  • Turn-Based Play - Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.
  • Permadeath - If you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Your save will be deleted if you die. So choose every action carefully!
  • No Grinding - There is no XP in NEO Scavenger. No levelling-up. Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.
  • Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.
  • Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply test your mettle against man and nature alike. Play how you want!
  • Skills and Flaws - Choose skills and flaws each time you play. Different combos unlock different abilities and quest branches.
  • Crafting - Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles.
  • Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten."
  • Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.
  • Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything is tracked.
  • Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance.
  • Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map. Line-of-sight, elevation, and daylight matters.
  • Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others. Players can also hide their tracks.
  • Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.
  • Hunting - Trap small game for food and fur, or track and kill larger prey on the map for butchering.
  • Hacking - Use hacking skills to unlock scavenged laptops, cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.
  • Foraging - Search for edible plants and water, and use special skills to identify what's safe to eat.
  • Haunting Soundtrack - Music composed by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation.
  • Creature AI - Wandering creatures go about their own business, hunting, scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.
  • Dynamic Weather - Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you may see snow fall.
  • Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies, get medical care, and seek clues in a cyberpunk-styled city.

Planned Features Infographic

Configuration requise (PC)

    Minimum:
    • OS: Microsoft® Windows® XP (32 bit), Windows Server 2008 (32 bit), Windows Vista® (32 bit), Windows 7 (32 bit and 64 bit), Windows 8 (32 bit and 64 bit), or Windows Server 2012 (64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!

Configuration requise (MAC)

    Minimum:
    • OS: Mac OS X v10.6, v10.7, v10.8, or v10.9
    • Processor: Intel Core™ Duo 1.83GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!

Configuration requise (Linux)

    Minimum:
    • OS: Red Hat® Enterprise Linux® (RHEL) 5.6 or later (32 bit and 64 bit), openSUSE® 11.3 or later (32 bit and 64 bit), or Ubuntu 10.04 or later (32 bit and 64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
Évaluations intéressantes des utilisateurs
63 personne(s) sur 81 (78%) ont trouvé cette évaluation utile
182 produits enregistrés
4 évaluations
9.3 heures en tout
Avis donné pendant l'accès anticipé
Want to eat human flesh? Want to beat someone to death over a shoe? Want to fight looters with just a stick? THIS IS A GAME FOR YOU!
Posté le : 28 mars 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
50 personne(s) sur 64 (78%) ont trouvé cette évaluation utile
548 produits enregistrés
155 évaluations
1.7 heures en tout
Avis donné pendant l'accès anticipé
someone was playing fallout and thought "what if my guy got gonorrhea" and then this game was born
Posté le : 25 juin 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
131 personne(s) sur 204 (64%) ont trouvé cette évaluation utile
41 produits enregistrés
13 évaluations
26.3 heures en tout
Avis donné pendant l'accès anticipé
You can die of diarrhea
11/10 would diarrhea again
Posté le : 24 avril 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
24 personne(s) sur 27 (89%) ont trouvé cette évaluation utile
280 produits enregistrés
20 évaluations
18.0 heures en tout
Avis donné pendant l'accès anticipé
Quite possibly one of the best games I have played in the recent months. I got it with a bundle, but NEO Scavenger is honestly worth more than its asking price. It may only be flash, but don't let that deter you. It has one of the most realistic systems I have encountered. The developer is an active member of his own community, and that is very difficult to find these days with titles of this magnitude.

I'm not very picky with what I play, but I am picky with what I play often. Since I got it, I have been playing this game every day, dieing every day, and starting anew every day. You die, a lot. But for some reason I always come back to start again, most times directly after the fact. This isn't like Dark Souls difficult, where if you die, you can just load up a save from right before it. No. When you die, you die. You have to start all over again.

Each time you start, it is somehow an entirely new experience every time. The maps are randomized, NPC loadouts are randomized, loot and scavenging opportunities are randomized. The only things that don't change are the story, fixed encounters, and your inevitable death in these unforgiving wastes. You can spend hours building up the best loot and getting the best weapons and armor, just to get kicked in the head in your sleep, and have to start all over again. For some reason I have come to enjoy this.

The crafting system is remarkable, to say the least. Much more involved than that of Minecraft or Terraria. You are able to use the skills you chose at the start of the game to create new and different items than you could without. Being able to craft items that can possibly save you from a fight with a Dogman or a Blue Frog, keep you fed for a day, or drink clean water, can give you some sense of security. Until you fall asleep and get kicked in the head.

This game is not for those that want an easy game, that they can win every opportunity they get. You can be fully armored and have a shotgun in one hand and a crowbar in the other and pulverize the person you're fighting, just to have them throw a rock at you and die of internal bleeding a couple turns later. This game is unforgiving, and even when you're the biggest badass of the wastes... you can still die by eating some berries.

I love this game. Plain and simple.
Posté le : 8 avril 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
12 personne(s) sur 14 (86%) ont trouvé cette évaluation utile
92 produits enregistrés
10 évaluations
9.2 heures en tout
Avis donné pendant l'accès anticipé
Ooooooh baby!

There are no words to express how amazing this game is. Except you know, amazing! Never in my life have I loved a semi-text based game so much. This game combines grim 2d graphics, immense crafting, and the consequences of your choices into one massive and great post-apocalyptic world simulator. The game has an amazing storyline, and whoever wrote the everything for this game deserves an amazing raise in their job. This is a game where you just have to play it, to see what it is truly capable of.
Posté le : 18 avril 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
55 produits enregistrés
2 évaluations
3.4 heures en tout
Avis donné pendant l'accès anticipé
Bon petit jeu fort sympathique.

Pas facile, un epu vide, mais il reste prennant.

Avoir avec les futures majs ...
Posté le : 3 février 2014
Cette évaluation vous a-t-elle été utile ? Oui Non