NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter.
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Date de parution: 15 déc 2014

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"An obtuse interface hides a brutal, fascinating game of survival. Finding a plastic bag is cause for celebration and *everything* wants you deead."

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24 juillet

New Test Build 1.12: Mouse Enhancements and Bug Fixes

I've just finished uploading new test build 1.12, which includes mouse enhancements and several bug fixes.

The build is available to anyone who owns the game at, or on Desura and Steam. Desura (and therefore, Groupees) users can use Desura Connect to gain access here, or even get their Steam keys and try it on Steam.

To access the test build on the official site, simply visit the game page, and click any of the download links below the usual Windows, Mac, and Linux buttons (look for a red "Test" button).

Steam users can access the test build by opting into the beta for it.

Updates Included in the Test Build

Test build 1.12 includes the following changes:

  • Added code to drop only one item in dragged stack if right-click.
  • Added code to rotate dragged item if using mousewheel.
  • Added code to cleanup orphan quick recipe buttons on click.
  • Changed flashlights and NV goggles to deplete when "on" even if not equipped.
  • Fixed a null-pointer bug in ConfirmCraft if no current recipe set.
  • Fixed a bug that caused random UVD loot to never spawn Hiya Poopy case.
  • Fixed a bug that caused crash site loot to spawn soup chunks instead of cans.
  • Fixed a bug in locked/off iSlab that allowed telling time.
  • Fixed a bug that caused "exit" option in Rollo conversation to be missing, and only available via spacebar.
  • Fixed a bug in the preloader that caused SWF version to fail transition into title screen when done loading.
  • Fixed a bug that caused whole item stacks to be identified on load if one in stack was identified on save.

The major change here is the mouse update. Based on some player feedback, I added the ability to rotate items and drop single items from stacks using only the mouse. This should go a long way towards making the game playable entirely with a mouse.

The bug fixes are mostly minor, though one major null-pointer fix to crafting may reduce some of the random bugs we've been seeing.

The likelihood that this version of NEO Scavenger will work with previous saves is: likely.
As usual, the older the save game version, the less likely it is to work.

As always, let me know what you think of the changes, and if you notice any issues with the new build!

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19 juin

NEO Scavenger Update v1.11: Modding Updates and Bug Fixes

NEO Scavenger is now officially updated to v1.11! Since the test builds have been relatively stable, I've just finished updating the default builds to 1.11 on all sites. The "test" links are no longer necessary, and have been removed for now.

This updates the following builds:

New changes include:

  • Game now looks in /data subfolder for xml data, instead of root game folder.
  • Game now loads data from either a single neogame.xml file or separate xml data files for each data type.
  • Game will try neogame.xml first, then separate files.
  • Base game data has been moved into separate data files, for easier reading.
  • Loading screen log messages are copied to the clipboard upon reaching the title screen.
  • Fixed a null-pointer bug in wounding code that occurred if no valid wound chosen before modifying stats.
  • Fixed a null-pointer bug in HandleCombatResponse if player died in combat.
  • Fixed a bug that caused Ginny to never give reward if all questions answered.
  • Fixed a bug that incorrectly identified string ID request for sounds as item IDs, causing crashes.

The main updates here are improvements to modding and bug fixes.

As always, if there are any issues with the new build, let me know on the forums!

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“one of the best single player turn-based RPGs I’ve played for a long time.”
Rock Paper Shotgun

“In short, this game is terrible...Buy it.”

“It may be a little hard to get into for some, but it's absolutely hard to put down.”

À propos de ce jeu

NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!


  • Unique Setting - Near-future, post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...
  • Turn-Based Play - Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.
  • Permadeath - If you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Your save will be deleted if you die. So choose every action carefully!
  • No Grinding - There is no XP in NEO Scavenger. No levelling-up. Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.
  • Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.
  • Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply test your mettle against man and nature alike. Play how you want!
  • Abilities and Flaws - Choose abilities and flaws each time you play. Different combos unlock different abilities and quest branches.
  • Crafting - Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles.
  • Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten."
  • Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.
  • Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything is tracked.
  • Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance.
  • Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map. Line-of-sight, elevation, and daylight matters.
  • Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others. Players can also hide their tracks.
  • Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.
  • Hunting - Trap small game for food and fur, or track and kill larger prey on the map for butchering.
  • Hacking - Use hacking skills to unlock scavenged laptops, cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.
  • Foraging - Search for edible plants and water, and use special skills to identify what's safe to eat.
  • Haunting Soundtrack - Music composed by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation. (Also accessible as mp3s outside game.)
  • Creature AI - Wandering creatures go about their own business, hunting, scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.
  • Dynamic Weather - Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you may see snow fall.
  • Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies, get medical care, and seek clues in a cyberpunk-styled city.
  • Trading Cards - Collect NEO Scavenger trading cards, badges, emoticons, and profile backgrounds!

Configuration requise

Mac OS X
SteamOS + Linux
    • OS: Microsoft® Windows® XP (32 bit), Windows Server 2008 (32 bit), Windows Vista® (32 bit), Windows 7 (32 bit and 64 bit), Windows 8 (32 bit and 64 bit), or Windows Server 2012 (64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    • OS: Mac OS X v10.6, v10.7, v10.8, or v10.9
    • Processor: Intel Core™ Duo 1.83GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    • OS: Red Hat® Enterprise Linux® (RHEL) 5.6 or later (32 bit and 64 bit), openSUSE® 11.3 or later (32 bit and 64 bit), or Ubuntu 10.04 or later (32 bit and 64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
Évaluations intéressantes des utilisateurs
12 personne(s) sur 12 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
29.6 heures en tout
Posté le : 17 février
"Le survival game et le roguelike sont des genres ayant quelques liens. Il y a même des roguelike survival, l'un des meilleurs représentants de la chose étant UnReal World, un freeware sorti à l'origine en 1992 – et en ASCII même s'il a subit des mises à jour graphiques depuis – un roguelike méconnu devenu au fur et à mesure des années un survival hardcore vous emmenant dans des contrées nordiques et glaciales. Aujourd'hui le survival est à la mode, du FPS à la vue top-down, du temps réel au tour par tour, il y en a pour tous les goûts. Aussi, s’il existe des jeux accessibles comme Don't Starve qui reprennent beaucoup de mécaniques au roguelike, on était en droit d’attendre un réel roguelike survival. Voici Neo Scavenger, fruit du travail d'un seul homme : un ancien de Bioware ayant quitté le studio pour faire les jeux dont il rêvait, sans compromis. Et force est de constater qu'il a réussi.

Neo Scavenger – à l'instar de UnReal World – est un roguelike survival hardcore, simulationniste. S'il ne brille pas par sa création de personnage, il arrive à proposer un coté RPG un peu plus poussé que d'habitude grâce à un scénario, des dialogues, et autres événements, le tout sous forme de phases textuelles vous laissant le soin de prendre des décisions et qui ne sont pas sans rappeler les LDVELH. Ce n'est pas un jeu parfait et il abîmera les pupilles de certains d'entre vous. Son coté hardcore le réserve à un type de joueur masochiste dont je suis fière de faire partie. C'est un ovni du survival qui réussit, malgré un gameplay finalement classique, à être extrêmement complet, immersif et différent de la production récente. C'est un pauvre jeu codé sous Flash et créé – on ne peut en douter – avec amour et passion."

Si vous désirez en savoir plus, je vous invite à aller lire ce test :
Et je vous assure que Neo Scavenger mérite que l'on s'interesse à lui.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
37.3 heures en tout
Posté le : 24 mai
NEO Scavenger est un petit jeu flash sympa.
Vous devez parcourir des terres désolées hostiles tout en fouillant un maximum de ruines et batiments abandonnés à la recherche de "choses" et de "trucs" utiles. En bon clodo, il faudra déjà trouver une paire de chaussures et des sacs poubelles pour stocker à la main votre butin. Après quelques jours, et si le destin n'est pas contre vous, peut-être que vous pourrez avoir quelques fringues propres et un cadis pour trimballer vos mer*** jusqu'à la décheterie. Là-bas, vous pourrez les échanger contre des choses plus utiles ou voir même contre de l'argent !

Votre survie tient à de nombreux paramètres : soif, faim, fatigue, température du corps, système immunitaire, quantité de sang, etc.
Les moyens de mourrir sont encore plus nombreux : infection, pneumonie, peste, anémie, hypothermie, gastro, empoisement, malédiction surnaturelle, etc. La vie ne tient qu'à un fil et une bête égratignure aura vite fait de se transformer en une mortelle infection si elle n'est pas correctement nettoyée et bandée. En ce sens, NEO Scavenger est une très bonne simulation de vie sans domicile fixe post apocalyptique.

On apprécie le choix, même modeste, de traits et défauts à la création du personnage. Ces aptitudes se révéleront extrêmement utiles et détermineront si votre personnage sera plutôt du genre à se cacher pour éviter la moindre rencontre ou tailler dans le tas même face aux dangereux drônes de combat de la Megalopole de Detroit (DMC). Ces compétences influencent aussi énormement vos capacités d'interraction avec l'environnement et de craft (se faire un manteau en peau de loup-garou avec la capacité Trappeur, ou un Fusil de Gauss avec électricien, c'est classe quand même !).

Le gameplay est bâtard avec un jeu bac-à-sable semi-scénarisé. Pour ma part, je pense que la prose est excellente (anglais) et les longues descriptions durant les rencontres sont de qualité. Je regrette que le scénario n'ait pas été étendu (il y a plusieurs fins possibles mais on reste clairement sur sa fin).

Finalement le jeu possède d'excellentes bases mais manque cruellement d'un liant. Avec quelques quêtes et quêtes annexes, un travail approfondi pour exploiter le background très intéressant déjà existant, on aurait pu avoir un classique. Je trouve dommage qu'on puisse développer des armes de guerre incroyables (Fusil de Gauss) sans jamais avoir le challenge adéquat face à nous... (j'ai fini le jeu avec une pauvre lance en bois).

Bref, pour une poignée d'euros, ce jeu vous transformera en clodo post-apo et ça, c'est la classe.
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79 personne(s) sur 81 (98%) ont trouvé cette évaluation utile
24.6 heures en tout
Posté le : 6 février
If the original fallout, dayz, stalker, the original wasteland and FTL somehow managed to procreate and make a new game, that game would be NEO scavenger. A very deep and challenging game where boots are just as much a reason to be happy then finding a gun. This brutal game will kill you many many times. Perma death is the feature that is key in this game. Its probabily the most accurate representation of a post apocolyptic world and a representation on how we all would do in it...
That is embarisingly bad.

Probabily the best "survival" game out there. Alot better then the endless zombie survival game or other rubish. Plus this one has a story told somewhat in the style of dark souls. That is peicing togethere what happened to you. I managed to beat the game 14 hours in.

You live, You Fight, You get dysentary then you die a horrible death.
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75 personne(s) sur 77 (97%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
168.4 heures en tout
Posté le : 18 février
Picked this up on a lark, as I am heavily into survival games lately. I was hesitant due to the low res, pixel graphics, but man am I glad I took a chance on this!

What stands out immediately is choice and consequence. You can't have it all. You have to build a character with weaknesses, and weaknesses can just be not having some of the skills you might like to have, or it can be actual weaknesses to give you points to get more benefits.

You might take Fragile for example, making you take more damage than normal if you get hit, and you might do this because you really want the points it gives you to take Trapping so you can make fire right away at the start of the game.

You might take Strong so you can carry more and Melee so you can close combat better, but this might mean you don't get Ranged skil and therefore cannot make arrows, and have limited range skill with guns and other range weapons.

Anyway, you make your choices and take your shot. Into the game you go and immediately your character choices effect your first encounter, in terms of whether you survive, escape, get hurt or kick the ♥♥♥ of the first opponent.

You survived the fight (maybe) and now you gotta get fire, you gotta get a weapon, you need clothing, you need shelter, you need a supply of food and water, and you need to get these things without attracting too much attention from the local wildlife. How you do this is up to you and there is little to no help from the game. You gotta figure it out, and fast, cause you are getting cold and soon you'll be needing somewhere to sleep.

RnG can help you or hurt you here, and at first I was like, well you need some good rolls to start, but later you learn it's more about playing smart, and persistently scavenging until you get what you want.

You have to be concerned about the noise you make, the tracks you leave, and even your scent, as you get through those nail biting first turns until you finally get to the point where you are not struggling and can start to carve your way through the world.

Now you start to get pleasantly surprised because you find there is depth in the game. Depth in the combat system, depth in the crafting system, and it's challenging because you are gonna die if you are not careful. You might kill that wolf, but you took a scratch that is gonna get infected because you didn't find or craft any clean bandages, and haven't managed to find something to act as a dis-infectant. Left untreated this may progress to septis, and ultimately death.

On the other hand, if you are not careful in combat, being tactical, the wolf just may kill you outright.

Items decay, so in the long game you need to be able to get a backup supply... and then you start to find that there is actually a story here... WHAT YOU SAY?!?!?!?!

I thought I was just enjoying a really great survival game, and BAM... all of a sudden I ran into some story elements and again realize this modest little game is actually filled with depth and fun, and a reason to keep playing, try to live longer, try to figure out just why and how you came to be here, and what you can do to go beyond surviving.

There is a reputation system, and good versus evil behaviour. You can save the damsel in distress or throw in your lot with the bandits. It can be dark, really dark. You don't just kill stuff... you murder it... you rip people apart in scenarios where it's either you or them... fight or die... and sometimes you win just to find out later, you lost.

If you give Neo Scavanger half a chance, you'll find a real gem here. A game which has been clearly and cleverly thought out to provide many hours of entertainment. I'm about 168 hours in as I write this, and still haven't seen 60% of the map. Lots and lots of fun to be had for a bargain basement price! Seriously.. if you like survival, buy this!
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23 personne(s) sur 25 (92%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
240.3 heures en tout
Posté le : 1 février
Amazing Game. The overall gameplay is amazing. Love the fact that you are not invincible and there is more ways to die than just getting shot. This game is hard but it being hard makes the game more fun. I would love to see this game become local multiplayer. As this game continues to evolve I will support it all the way.
Beware of the Blue Rot it is almost certain death!
I am addicted to this game I almost have 200 hours on record!
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