NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter.
Análises de utilizadores: Extremamente positivas (993 análises)
Data de lançamento: 5 Dez, 2013

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O que os desenvolvedores têm a dizer:

“Hey folks! Please try the free demo, to see if NEO Scavenger meets your expectations!

NEO Scavenger is in development. As such, there may be game balance issues, bugs, and missing content. However, NEO Scavenger should provide a playable and fun experience. And playing the demo is the best way to determine if NEO Scavenger is a game for you.

What to Expect from Me

Dedicated Development - NEO Scavenger development is my livelihood, and my full-time job. I take weekends and holidays off.
Regular Developer Updates - I update my dev log each weekday with what work I did.
Frequent Game Updates - NEO Scavenger is updated frequently with new content, fixes, and features.
Receptive to Feedback - I take player feedback very seriously, fixing reported bugs when I can, and adding suggested ideas when they seem like a good fit. E.g. Blue Bottle Games forums, Desura, Something Awful, RPGCodex, NEOGaf.”
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Recomendações de Curadores

"A post apocalyptic survival roguelike (think a much more hardcore Fallout 2 or Wasteland 2). Choose your starting abilities carefully."
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Atualizações recentes Ver todas (41)

14 Outubro

New Test Build 0.9942b: More Fixes and Balance Tweaks

I've just finished uploading new test beta 0.9942b, which adjusts balance and fixes issues still found in v0.9941b.

The build is available to anyone who owns the beta at http://bluebottlegames.com/main/, or on Desura and Steam. Desura (and therefore, Groupees) users can use Desura Connect to gain access here, or even get their Steam keys and try it on Steam.

To access the test build on the official site, simply visit the beta page, and click any of the download links below the usual Windows, Mac, and Linux buttons.

Steam users can access the test build by opting into the beta for it.

Updates Included in the Test Beta

Test beta 0.9942b includes the following changes:

  • Added ability to use mechanic skill in scavenging buildings to reduce accident chances.
  • Added cooldown period to melonhead reinforcement ability, to prevent over-use.
  • Added reinforcement cooldown as a default condition on newly-spawned melonheads, to prevent cascading numbers.
  • Added exit function to GPS.
  • Added single dose Blue Rot cures to Saginaw basement loot.
  • Changed scavenge loot for households to be more appropriate (e.g. no night vision goggles).
  • Changed tooltip pop-up width to be wider, so newspaper text isn't too long to fit on screen.
  • Changed hiding button tooltip to mention start/stop toggle.
  • Changed run button to disappear when run moves remaining <= 0.
  • Fixed a bug in the ParseConditions code that would allow NaN values in aModifiers (causing errors like immunity to wounds).
  • Fixed a bug in Grayling that would cause dead-end when returning to outside fence area.
  • Fixed a bug that caused weather icon to appear on wrong screens during battle.
  • Fixed a bug that caused Clearbone basement to duplicate upon revisit.
  • Fixed a bug in Hatter deal that didn't take Blue Rot sample nor pay player.
  • Fixed a bug that caused markets to restock multiple times during first hour of each morning.
  • Fixed typos in Isotope Mine, Haggerty Health, and other encounters.
  • Fixed bug that prevented reverse-crafting compound bow w/strap.
  • Fixed weight of copper beads on a string.
  • Fixed typo in datafile.
  • Fixed bug in DMC interrogation that caused premature ending if player was flagged by DMC guard.

One of the bigger changes here is the addition of the mechanic skill to scavenging, to help reduce accidents in buildings. Now that scavenging tends to have more accident risk per item of loot, it made sense to add some way to mitigate that risk. Plus, it makes mechanic more valuable!

I also toned-down the melonhead reinforcements a bit. Now, they should use it more sparingly, and newly-added melonheads cannot use reinforcement calls right away.

There were also quite a few fixes to encounters for things like dead-ends and typos, as well as some UI tweaks.

The likelihood that this version of NEO Scavenger will work with previous saves is: likely.
As usual, the older the save game version, the less likely it is to work.

As always, let me know what you think of the changes, and if you notice any issues with the new build!

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7 Outubro

New Test Build 0.9941b: More Sound Effects, Fixes, and Balance Tweaks

I've just finished uploading new test beta 0.9941b, which includes new sounds, and several fixes and balance tweaks for v0.9940b.

The build is available to anyone who owns the beta at http://bluebottlegames.com/main/, or on Desura and Steam. Desura (and therefore, Groupees) users can use Desura Connect to gain access here, or even get their Steam keys and try it on Steam.

To access the test build on the official site, simply visit the beta page, and click any of the download links below the usual Windows, Mac, and Linux buttons.

Steam users can access the test build by opting into the beta for it.

Updates Included in the Test Beta

Test beta 0.9941b includes the following changes:

  • Added batch of new audio for Paul: headwear, fire, scopes/binocs, metal drum/canister, etc.
  • Changed scavenge loot chances to be lower in urban buildings that are not damaged, to compensate for recent increase in available buildings.
  • Changed number of urban scavenge sites to be slightly less, since many hexes had 5-7 sites initially.
  • Changed isotope mine intro to be less aware of the past.
  • Fixed a bug that caused search move to be unavailable in battle.
  • Fixed a bug that caused Martha's Army conversations to repeat endlessly.
  • Fixed a bug that prevented death ending from killing player.
  • Fixed a bug that prevented black detector object from being usable where it should be.
  • Fixed a bug that caused hardware to sometimes randomly change contents between saves.
  • Fixed gray shirt and hospital gown sprites to layer more cleanly.
  • Fixed a null-pointer bug when retrieving a random newspaper item.
  • Fixed a UI bug in the run moves remaining text.
  • Fixed a typo in Stoat offer.
  • Fixed a bug in the random container loot table that caused extra potato chip bags.

Most of these changes were addressing issues players found in v0.9940b, including a few game-breaking ones. I also made some adjustments to the scavenging system balance, to prevent oversaturation of loot in the early game.

Additinally, a new batch of Paul's sound effects were added. So things like campfires and gas masks now have sounds!

As always, let me know what you think of the changes, and if you notice any issues with the new build!

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Análises

“one of the best single player turn-based RPGs I’ve played for a long time.”
Rock Paper Shotgun

“In many ways, NEO Scavenger feels like the original Fallout”
Indie Game Magazine

“We found ourselves playing for hours and hours”
Gamespot

Acerca deste jogo

NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

Development Snapshot Infographic

Current Features

  • Unique Setting - Near-future, post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...
  • Turn-Based Play - Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.
  • Permadeath - If you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Your save will be deleted if you die. So choose every action carefully!
  • No Grinding - There is no XP in NEO Scavenger. No levelling-up. Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.
  • Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.
  • Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply test your mettle against man and nature alike. Play how you want!
  • Skills and Flaws - Choose skills and flaws each time you play. Different combos unlock different abilities and quest branches.
  • Crafting - Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles.
  • Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten."
  • Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.
  • Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything is tracked.
  • Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance.
  • Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map. Line-of-sight, elevation, and daylight matters.
  • Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others. Players can also hide their tracks.
  • Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.
  • Hunting - Trap small game for food and fur, or track and kill larger prey on the map for butchering.
  • Hacking - Use hacking skills to unlock scavenged laptops, cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.
  • Foraging - Search for edible plants and water, and use special skills to identify what's safe to eat.
  • Haunting Soundtrack - Music composed by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation.
  • Creature AI - Wandering creatures go about their own business, hunting, scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.
  • Dynamic Weather - Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you may see snow fall.
  • Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies, get medical care, and seek clues in a cyberpunk-styled city.

Planned Features Infographic

Requisitos do Sistema

PC
Mac
Linux
    Minimum:
    • OS: Microsoft® Windows® XP (32 bit), Windows Server 2008 (32 bit), Windows Vista® (32 bit), Windows 7 (32 bit and 64 bit), Windows 8 (32 bit and 64 bit), or Windows Server 2012 (64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    Minimum:
    • OS: Mac OS X v10.6, v10.7, v10.8, or v10.9
    • Processor: Intel Core™ Duo 1.83GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    Minimum:
    • OS: Red Hat® Enterprise Linux® (RHEL) 5.6 or later (32 bit and 64 bit), openSUSE® 11.3 or later (32 bit and 64 bit), or Ubuntu 10.04 or later (32 bit and 64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
Análises úteis de clientes
3 de 3 pessoas (100%) acharam esta análise útil
17.3 hrs em registo
Análise de Acesso Antecipado
How I LOVE this game!
It has the extensiveness of a great exploration and scavenging game, but it actually has a -goal-, including stories, quests and npc's but without revealing everything in the first 5 minutes of playing. In fact, after almost 18 hours of playing I get the feeling I'm only scratching the surface of finding out what's really going on - who I am and what I am supposed to be doing. The guidance you get is intuitive but directions are given sparingly. There are loads of stats kept, you get an idea of that when you die - everything you achieved is being summed up, giving you hints of events that have been set in motion.
Gonna start another round right NOW
Publicada: 15 Outubro
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4 de 6 pessoas (67%) acharam esta análise útil
8.9 hrs em registo
Análise de Acesso Antecipado
Woke up to two bandits attacking me, one armed with a revolver, the other armed with a rifle. I jumped up, and ran towards the leader, he shot at me, missing. I bashed his skull in with a crowbar. I charged his partner, he also shot and missed. I pummelled him to the ground and then kicked him while he was down. He tried to flee, I beat him until his lungs filled with blood..And then I stole their boots. 10/10 best ♥♥♥♥ing game i've ever played
Publicada: 6 Outubro
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1 de 1 pessoas (100%) acharam esta análise útil
2.1 hrs em registo
Análise de Acesso Antecipado
This game is basically about being a homeless person in a dystopian future filled with ferocious dog-men, looters, and disease. Early on, the simple discovery of a pair of pants and something larger than a plastic grocery bag to hold your things in feels like true riches indeed.

The attention to detail is fantastic, and I really love the survival aspects. I love the small touches put into the crafting/inventory system, too.

This game is super deep, I wrote an entire article just about the "running away" mechanic:
http://www.gamasutra.com/blogs/LarsDoucet/20131206/206481/Run_Away_Escape_Mechanics_in_RPGs.php
Publicada: 22 Setembro
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1 de 1 pessoas (100%) acharam esta análise útil
23.4 hrs em registo
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NEO Scavenger has that "special game" feeling. By that I mean, a game where the possibilities seem limitless, and you're carried away into a new world on adventure. The last game to do this for me was Crusader Kings 2.

It is also an example of classic "simple to learn, hard to master" design. Most of the systems (combat, crafting, movement, line of sight etc.) are very straightforward, and easy to grasp. But put them all together, and almost everything you do is a meaningful choice that will continue to affect you throughout the game.

Also, my favourite contemporary novel is The Road, by Cormac Mccarthy, and this is as close as you are going to get to experiencing that chill when someone asks: "What are you eating?"
Publicada: 10 Outubro
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1 de 1 pessoas (100%) acharam esta análise útil
5.6 hrs em registo
Análise de Acesso Antecipado
Most 'survival' games I feel like I just need to figure out the trick to win the game. Not with NNEO Scanvenger. It feel's so realistically frustrating that I keep coming back for more.


Highly recommended for anyone looking to kill a few hours after work, then not sleeping until 3am trying to survive one more time!
Publicada: 13 Outubro
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1 de 1 pessoas (100%) acharam esta análise útil
12.9 hrs em registo
Análise de Acesso Antecipado
Do you enjoy semi-text-based apocalyptic-something-I-haven't-done-the-story-yet survival games with great mechanics, enjoyable crafting, and all the hoarding you can't do in reality?
This game is a great source of entertainment for me. So great, in fact, that I try to play it as little as I can lest I get sucked into playing for hours on end.
I can't wait to play the finished product. It's already magnificent.
Publicada: 15 Outubro
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1 de 1 pessoas (100%) acharam esta análise útil
6.8 hrs em registo
Análise de Acesso Antecipado
If you really wanna know how this game is like, read all of this.


You have gotten me addicted.
This game is amazing, even though there is no cinematics... I feel like Im actually in the game. Reading and
rereading all the text is so immersive.
I remember finally setting up a campsite, a place I can stay warm.
It was a good few nights, resting and building the courage to go out there and scavenge again.
Then I heard some footsteps in the trees around my camp.
I decided to hide and assume it was just a small wilderness creature.
Then a bloke walks up to my campfire, looking through my things.
I knew he wasnt friendly due to the spear he held with such a firm grip.
So I struck from the shadows.
Laceration after laceration and stab after stab.
I finally ended his life...found his wallet.
Bog Muthman... or something like that. Can't remember, I found a couple of dollars.
Decided to wear some of his clothing, who'da thunk he'd be my size.
I bet we would have been great pals if all this apocolypse chaos never happened.
Found his facny backpack, with a composite bow packed inside. I told my self I wont waste anything and would use this bow to my advantage... for Bog's sake.
That night... I heard a howl.
I woke up the next morning just to see out near the treeline there was a large furry figure on two legs.
I bolted, my natural human instinct kicked in and I could feel the goosebumps rise.
I ran in the opposite direction, cover my tracks just to make sure this beast wouldnt find me.
I was out in the fields... found some farmhouses with bottles of water and ketchup.
I was so very hungry.
I thought that if I just take a trek for a day and come back, maybe I could have my campsite to myself again.
Decided to sleep in the grass...
It was the most terryfying night of sleep ever.
Nightmares of the beast came to me.
I luckily woke with a calm about me, ready to head back to my original camp.
Was a days travel and the sun was setting as I was approaching the forest I call home.
I knew it would be a good half hour until I made it there... but the sun would be gone by then.
Just one hex away...
I could make it...
End turn....
Then I gasped.
Out of nowhere the beast was barking in the distance.
All I could hear was the thumping of his four legs and the profuse growling.
I started sprinting for my life.
But it wouldnt help, I could hear creature was catching up too fast.
I was panicking, it was pitchblack.
I couldnt see and the adrenaline was the only thing I could count on to get me out alive.
I got tackled.
The creature standing over me, ready to pounce and rip my face off.
I decided in spite of the moment of fear I was having... to trip the beast.
It fell and I was able to get back up.
I reached for my cleaver and prepared to swing.
I noticed the creature already had some large cuts and was bleeding.
I knew that couldnt stop me, I had to end its life for my own saftey.
I swung, and one slash after another I was painfully killing this beast.
Sqealing and whimpering, unable to move... it stopped moving.
I thought it was dead... My head was turning and the headache was unbareable.
I sat down next to the dog like creature's warm body.
Calming down.... then Its head tilted up and bit me on my leg.
I kicked it with my other.
I was in extreme pain and was bleeding.
I started crawling...
I didnt want to look back, just knew I had to keep crawling.
Eventually I fell unconcious on a small hillside about fifty meters away from the black furry body.
I woke feeling very tired and weak. I couldn't stand up and It hurt to move my leg.
I looked back at the creature, I was sure it was dead. Hadn't moved since after it bit me... there was a pool of
blood around it and a black bird pecking at its flesh.
I knew I had to crawl my way back to my camp, if I could even tell where that was.
Being low on the ground hindered my sense of direction. Who knows how far I could have ran that night in the
darkness.
It felt like my nightmares.
I thought I saw something.
Maybe someone.
A person!
Yes!
Maybe they could be freindly.
Maybe they could be harmful.
Either way I had to try for help.
My chances weren't looking so slim.
I called out "HEEEELLLP"
Followed by a few coughs, I think my rib cage was broken.
The man turned toward me, not that far from me. I only slightly saw his facial expression.
He looked crazed.
His eyes centered on me and he started sprinting. It looked demonic, he was bald.
I had a bad feeling.
It seemed that everything just wants to kill me.
I had to stand up.
I screamed.
But I did it.
He just kept sprinting.
Then something happened, which I have to admit cheered me up.
He tripped, and not too far away from me.
I slowly limped towards him.
He looked up at me and with the small amount of energy I had left, I slashed him.
He screamed in pain.
He backed up, shirt in blood.
I asked why he looked like he wanted to rip my heart out...
He didnt reply and while on his back laying on the floor in front of me, he kicked my damaged leg.
I riled in pain and fell to the floor.
He stood up and in a snap like that, now I was at his mercy.
He didnt even bother to use my dropped cleaver.
He just hit me...
One fist, the another... followed by a kick.
It was torture.
Eventually I blacked out...
I died to a beating by a bald insane man.

This great detail is what I imagined was happening in my mind as I was reading the actions both I and the enemies in game were doing.
Its like reading a book where you honestly don't know what could happen.

10/10 would play again.
Publicada: 20 Outubro
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2 de 3 pessoas (67%) acharam esta análise útil
47.8 hrs em registo
Análise de Acesso Antecipado
WELCOME TO MICHIGAN BOYS AND GIRLS, DON'T LET THE DOGMAN EAT YOU ON THE WAY OUT
Publicada: 6 Outubro
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2 de 3 pessoas (67%) acharam esta análise útil
17.0 hrs em registo
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Spied on forest

11/10
Publicada: 18 Outubro
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3 de 5 pessoas (60%) acharam esta análise útil
52.0 hrs em registo
Análise de Acesso Antecipado
Hunting Rifle with strap and scope: $500
Pair of mismatch shoes: $60
Bottle of Wolverine Black: $200

Being beaten to death in your sleep by hobo who wants to steal your stuff and eat you: Priceless

11/10
Publicada: 15 Outubro
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1 de 2 pessoas (50%) acharam esta análise útil
45.8 hrs em registo
Análise de Acesso Antecipado
finaly have a good pixelated survival waseland full of fun things to do im actually living at the cryo facility best area to live peeps always be coming to surrender but then later i track em down kill em and eat em and the best part is the occasional soldier will come by and ill be sneaky and ko him with a crowbar
Publicada: 7 Outubro
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0 de 1 pessoas (0%) acharam esta análise útil
1.3 hrs em registo
Análise de Acesso Antecipado
One of the most brutal games I have ever played in my life, soooo unforgiving, but thats part of the charm. Brings home a little how fragile life is in an abstract way.
Publicada: 7 Outubro
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0 de 1 pessoas (0%) acharam esta análise útil
0.9 hrs em registo
Análise de Acesso Antecipado
I received a key through the official site over a year ago (hence the low Steam "play time") and am really enjoying my experience. I'm still a bit fuzzy on the crafting (I still haven't figured out how to make a campfire, LOL), but it's fun going around and beating up bandits with crowbars and the like to steal their stuff. I'm a big fan of the survival genre in general, though I don't often see a turn-based survival game done this well. It also has a choose your own adventure vibe at times with your traits and perks modding the available outcomes. Well worth the ten bucks, in my opinion.

https://www.youtube.com/watch?v=lBMmukrQb78

https://www.youtube.com/watch?v=t6v6Vkz-M9U

Publicada: 1 Outubro
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0 de 2 pessoas (0%) acharam esta análise útil
15.9 hrs em registo
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This game is what you get when you combine deadly dieseases with fallout and brutally written fighting text 11/10 GOTY
Publicada: 10 Outubro
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1 de 5 pessoas (20%) acharam esta análise útil
1.6 hrs em registo
Análise de Acesso Antecipado
This game is the worst form of survival games. It is a random number generator linked to some stats if you don't find the needed items randomly by scavenging your choices do not matter at all and you die. Its a shame because the mystery of who you are has promise and the flavor text is very well written (the world seems interesting) but the fact that all of your choices are pointless negates any intrigue. A game which repeatedly places you in an unwinable scenario until you luck out is more tedium than anything else.
Publicada: 11 Outubro
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21.3 hrs em registo
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This game is really quite brilliant.

Just remember that in order to survive you NEED to learn how to use the crafting system....
Also botany and trapping are essential survival skills.

remember:
trapping skill + handful of twigs&bark + 2 sticks = small fire
Botany skill + handful of twigs&bark + water + pot + fire = tannin tea (an immune system booster)
Publicada: 28 Setembro
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6.6 hrs em registo
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Publicada: 28 Setembro
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33.4 hrs em registo
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This game is not for everyone... That said, what NEO Scavenger offers to the right customer is incredibly fun and one of the most memorable games I have played for quite some time.
Publicada: 30 Setembro
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39.3 hrs em registo
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Warning: This is a mostly text based.


This game is amazing. You truly feel lost and scared in this unforgiving world.

The story is quite mysterious and completely nonlinear so you could find the end before you even know whats happening.

Theres not much music witch fits well with the feeling of loneliness but the sounds for when you move items is nice.

The AI is great as well, each type of creature reacts to the player differantly and act even more differant depending on how healthy they are or for humanoid creatures what equipment they have.
Publicada: 8 Outubro
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14.7 hrs em registo
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This title gives you tons of liberty in crafting, and doesn't frustrate you when you have to start over again and again.
Turn-based adds intensity, especially when you're thirsty and water is a few hexes away from reach.
Combat leaves you with total control over your end of the situation, and crafting can be augmented by one of your abilities that you choose at the start of the game.
There's so much to explore, and I haven't really been in the same situation twice (after start game squence).
It's not, "how do I beat this?" and more "how long will I survive?"

With different situations, tons of options, and choice the way you survive, Neo Scavenger is fun to play over and over again.
Publicada: 3 Outubro
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