NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter.
Análises de utilizadores:
Recentes:
Muito positivas (62 análises) - 91% das 62 análises de utilizadores nos últimos 30 dias são positivas.
No geral:
Muito positivas (2,477 análises) - 92% das 2,477 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 15 Dez, 2014

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6 de Janeiro

Happy 2017! And NEO Scavenger Update v1.15: Autosave Fixes.

Happy New Year everybody! It's been a long hiatus as I work on the mobile version, but one bug fix was important enough to back-port to the old desktop version.

I've just finished uploading new test build 1.15, which includes a fix for the autosave feature.


The Best Worst New Feature Ever

The build is available to anyone who owns the game at http://bluebottlegames.com/main/ and Steam.

To access the test build on the official site, simply visit the game page, and click any of the download links below the usual Windows, Mac, and Linux buttons (look for a red "Test" button).

Steam users can access the test build by opting into the beta for it.

Updates Included in the Test Build

Test build 1.15 includes only one thing:

  • Fixed a bug that caused misplaced/missing items and camps when autosave is enabled.

As many of you know, autosave had a tendency to cause weirdness when enabled, especially in longer games. One such problem was campsites and items getting misplaced or disappearing. This was due to a bug in the save game code when more than one creature was in the player's hex (and therefore caused havoc during battles).

Fortunately, while porting NEO Scavenger to mobile, I was able to find and fix this issue. And while someday, I'd like to use the new mobile (Haxe-based )engine to replace the current (Flash-based) engine, this should hopefully bridge the gap until then.

Is it now safe to use autosave? Hard to say. This bug might've been causing the other issues, too. It should definitely be safer. I wasn't able to cause any autosave corruption, but I only tested a few hours of play.

The likelihood that this version of NEO Scavenger will work with previous saves is: likely.
As usual, the older the save game version, the less likely it is to work.

As always, let me know what you think of the changes, and if you notice any issues with the new build!

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11 de Outubro de 2016

Want To Win a Steam Copy of NEO Scavenger? Put Your Naming Hats On!

Hey Folks!

Do you want to win a free Steam copy of NEO Scavenger? Well, you're in luck! Until October 21st, Herblin is hosting a giveaway of 5 Steam keys on his YouTube channel, and it includes a chance for you to leave your mark on the upcoming space prototype!

Check out the video for complete rules and explanation:


All this could be yours...

Good luck, and I can't wait to see some of your entries!

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Análises

“one of the best single player turn-based RPGs I’ve played for a long time.”
Rock Paper Shotgun

“In short, this game is terrible...Buy it.”
TheMittani

“It may be a little hard to get into for some, but it's absolutely hard to put down.”
JayIsGames

Acerca deste jogo

NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

Features

  • Unique Setting - Near-future, post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...
  • Turn-Based Play - Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.
  • Permadeath - If you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Your save will be deleted if you die. So choose every action carefully!
  • No Grinding - There is no XP in NEO Scavenger. No levelling-up. Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.
  • Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.
  • Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply test your mettle against man and nature alike. Play how you want!
  • Abilities and Flaws - Choose abilities and flaws each time you play. Different combos unlock different abilities and quest branches.
  • Crafting - Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles.
  • Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten."
  • Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.
  • Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything is tracked.
  • Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance.
  • Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map. Line-of-sight, elevation, and daylight matters.
  • Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others. Players can also hide their tracks.
  • Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.
  • Hunting - Trap small game for food and fur, or track and kill larger prey on the map for butchering.
  • Hacking - Use hacking skills to unlock scavenged laptops, cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.
  • Foraging - Search for edible plants and water, and use special skills to identify what's safe to eat.
  • Haunting Soundtrack - Music composed by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation. (Also accessible as mp3s outside game.)
  • Creature AI - Wandering creatures go about their own business, hunting, scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.
  • Dynamic Weather - Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you may see snow fall.
  • Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies, get medical care, and seek clues in a cyberpunk-styled city.
  • Trading Cards - Collect NEO Scavenger trading cards, badges, emoticons, and profile backgrounds!

Requisitos do Sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • Sistema Operativo: Microsoft® Windows® XP (32 bit), Windows Server 2008 (32 bit), Windows Vista® (32 bit), Windows 7 (32 bit and 64 bit), Windows 8 (32 bit and 64 bit), or Windows Server 2012 (64 bit)
    • Processador: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memória: 1 GB de RAM
    • Placa gráfica: 128MB of graphics memory
    • Espaço no disco: Requer 75 MB de espaço livre
    • Placa de som: Any
    • Notas adicionais: Please try the free demo to verify that it works for you!
    Mínimos:
    • Sistema Operativo: Mac OS X v10.6, v10.7, v10.8, or v10.9
    • Processador: Intel Core™ Duo 1.83GHz or faster processor
    • Memória: 1 GB de RAM
    • Placa gráfica: 128MB of graphics memory
    • Espaço no disco: Requer 75 MB de espaço livre
    • Placa de som: Any
    • Notas adicionais: Please try the free demo to verify that it works for you!
    Mínimos:
    • Sistema Operativo: Red Hat® Enterprise Linux® (RHEL) 5.6 or later (32 bit and 64 bit), openSUSE® 11.3 or later (32 bit and 64 bit), or Ubuntu 10.04 or later (32 bit and 64 bit)
    • Processador: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memória: 1 GB de RAM
    • Placa gráfica: 128MB of graphics memory
    • Espaço no disco: Requer 75 MB de espaço livre
    • Placa de som: Any
    • Notas adicionais: Please try the free demo to verify that it works for you!
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