NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter.
사용자 평가: 매우 긍정적 (평가 1,866 개)
출시 날짜: 2014년 12월 15일

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NEO Scavenger 구매

 

큐레이터의 추천

"An obtuse interface hides a brutal, fascinating game of survival. Finding a plastic bag is cause for celebration and *everything* wants you deead."

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2015년 6월 19일

NEO Scavenger Update v1.11: Modding Updates and Bug Fixes

NEO Scavenger is now officially updated to v1.11! Since the test builds have been relatively stable, I've just finished updating the default builds to 1.11 on all sites. The "test" links are no longer necessary, and have been removed for now.

This updates the following builds:


New changes include:

  • Game now looks in /data subfolder for xml data, instead of root game folder.
  • Game now loads data from either a single neogame.xml file or separate xml data files for each data type.
  • Game will try neogame.xml first, then separate files.
  • Base game data has been moved into separate data files, for easier reading.
  • Loading screen log messages are copied to the clipboard upon reaching the title screen.
  • Fixed a null-pointer bug in wounding code that occurred if no valid wound chosen before modifying stats.
  • Fixed a null-pointer bug in HandleCombatResponse if player died in combat.
  • Fixed a bug that caused Ginny to never give reward if all questions answered.
  • Fixed a bug that incorrectly identified string ID request for sounds as item IDs, causing crashes.

The main updates here are improvements to modding and bug fixes.

As always, if there are any issues with the new build, let me know on the forums!

댓글 7 개 더 읽어보기

2015년 6월 10일

New Test Build 1.11: Null Pointer Bug Fixes

I've just finished uploading new test build 1.11, which includes a few important bug fixes.

The build is available to anyone who owns the game at http://bluebottlegames.com/main/, or on Desura and Steam. Desura (and therefore, Groupees) users can use Desura Connect to gain access here, or even get their Steam keys and try it on Steam.

To access the test build on the official site, simply visit the game page, and click any of the download links below the usual Windows, Mac, and Linux buttons (look for a red "Test" button).

Steam users can access the test build by opting into the beta for it.

Updates Included in the Test Build

Test build 1.11 includes the following changes:

  • Fixed a null-pointer bug in wounding code that occurred if no valid wound chosen before modifying stats.
  • Fixed a null-pointer bug in HandleCombatResponse if player died in combat.
  • Fixed a bug that caused Ginny to never give reward if all questions answered.
  • Fixed a bug that incorrectly identified string ID request for sounds as item IDs, causing crashes.

The first two null-pointer bugs are "silent," meaning the game would keep running after they happen. However, they may have caused strange game behavior later on. Part of me is suspicious that bugs like broken Scavenge buttons and magically appearing NPCs could be due to this. But we'll have to wait to see if they still happen.

The last two bugs above are more straightforward, and only affect those in that encounter branch and mod situation, respectively.

The likelihood that this version of NEO Scavenger will work with previous saves is: likely.
As usual, the older the save game version, the less likely it is to work.

As always, let me know what you think of the changes, and if you notice any issues with the new build!

댓글 2 개 더 읽어보기

평가

“one of the best single player turn-based RPGs I’ve played for a long time.”
Rock Paper Shotgun

“In short, this game is terrible...Buy it.”
TheMittani

“It may be a little hard to get into for some, but it's absolutely hard to put down.”
JayIsGames

게임에 대해

NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

Features

  • Unique Setting - Near-future, post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...
  • Turn-Based Play - Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.
  • Permadeath - If you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Your save will be deleted if you die. So choose every action carefully!
  • No Grinding - There is no XP in NEO Scavenger. No levelling-up. Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.
  • Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.
  • Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply test your mettle against man and nature alike. Play how you want!
  • Abilities and Flaws - Choose abilities and flaws each time you play. Different combos unlock different abilities and quest branches.
  • Crafting - Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles.
  • Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten."
  • Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.
  • Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything is tracked.
  • Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance.
  • Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map. Line-of-sight, elevation, and daylight matters.
  • Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others. Players can also hide their tracks.
  • Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.
  • Hunting - Trap small game for food and fur, or track and kill larger prey on the map for butchering.
  • Hacking - Use hacking skills to unlock scavenged laptops, cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.
  • Foraging - Search for edible plants and water, and use special skills to identify what's safe to eat.
  • Haunting Soundtrack - Music composed by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation. (Also accessible as mp3s outside game.)
  • Creature AI - Wandering creatures go about their own business, hunting, scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.
  • Dynamic Weather - Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you may see snow fall.
  • Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies, get medical care, and seek clues in a cyberpunk-styled city.
  • Trading Cards - Collect NEO Scavenger trading cards, badges, emoticons, and profile backgrounds!

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft® Windows® XP (32 bit), Windows Server 2008 (32 bit), Windows Vista® (32 bit), Windows 7 (32 bit and 64 bit), Windows 8 (32 bit and 64 bit), or Windows Server 2012 (64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    Minimum:
    • OS: Mac OS X v10.6, v10.7, v10.8, or v10.9
    • Processor: Intel Core™ Duo 1.83GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    Minimum:
    • OS: Red Hat® Enterprise Linux® (RHEL) 5.6 or later (32 bit and 64 bit), openSUSE® 11.3 or later (32 bit and 64 bit), or Ubuntu 10.04 or later (32 bit and 64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
유용한 고객 평가
224명 중 206명(92%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
56.9 시간 기록
게시 일시: 2015년 1월 13일
Neo Scavenger is like leaving school. You are thrust into the real world, with no idea what to do. Everything is strange, but you learn. You Survive. You thrive. Then you die of hypothermia.
이 평가가 유용한가요? 아니요 재미있음
169명 중 156명(92%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
79.3 시간 기록
게시 일시: 2015년 1월 22일
+++SPOILER WARNING+++

Wanted to play the good guy, and tried to solve any potential conflict with a nice and warm greeting.
After a while I couldn't find food.
Decided to eat the crazy ♥♥♥♥♥♥♥ that attacked me in the afternoon.
Realized that a human corpse gives a ♥♥♥♥♥♥♥♥ of meat.
Realized that - thanks to my trapping skills - I can cure meat and that I have enough durable food for the next ~7 days. Great! I will do that more often.
After 7 days I realized that something changed...where is that ravenous appetite coming from?

Running around now covered in fur, hunting innocent humans that desperately trying to escape, while pulling my shopping cart behind me full of human meat and trash.

I totally recommend this game!


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63명 중 61명(97%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
23.5 시간 기록
게시 일시: 2015년 2월 6일
If the original fallout, dayz, stalker, the original wasteland and FTL somehow managed to procreate and make a new game, that game would be NEO scavenger. A very deep and challenging game where boots are just as much a reason to be happy then finding a gun. This brutal game will kill you many many times. Perma death is the feature that is key in this game. Its probabily the most accurate representation of a post apocolyptic world and a representation on how we all would do in it...
That is embarisingly bad.

Probabily the best "survival" game out there. Alot better then the endless zombie survival game or other rubish. Plus this one has a story told somewhat in the style of dark souls. That is peicing togethere what happened to you. I managed to beat the game 14 hours in.

You live, You Fight, You get dysentary then you die a horrible death.
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59명 중 58명(98%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
168.4 시간 기록
게시 일시: 2015년 2월 18일
Picked this up on a lark, as I am heavily into survival games lately. I was hesitant due to the low res, pixel graphics, but man am I glad I took a chance on this!

What stands out immediately is choice and consequence. You can't have it all. You have to build a character with weaknesses, and weaknesses can just be not having some of the skills you might like to have, or it can be actual weaknesses to give you points to get more benefits.

You might take Fragile for example, making you take more damage than normal if you get hit, and you might do this because you really want the points it gives you to take Trapping so you can make fire right away at the start of the game.

You might take Strong so you can carry more and Melee so you can close combat better, but this might mean you don't get Ranged skil and therefore cannot make arrows, and have limited range skill with guns and other range weapons.

Anyway, you make your choices and take your shot. Into the game you go and immediately your character choices effect your first encounter, in terms of whether you survive, escape, get hurt or kick the ♥♥♥ of the first opponent.

You survived the fight (maybe) and now you gotta get fire, you gotta get a weapon, you need clothing, you need shelter, you need a supply of food and water, and you need to get these things without attracting too much attention from the local wildlife. How you do this is up to you and there is little to no help from the game. You gotta figure it out, and fast, cause you are getting cold and soon you'll be needing somewhere to sleep.

RnG can help you or hurt you here, and at first I was like, well you need some good rolls to start, but later you learn it's more about playing smart, and persistently scavenging until you get what you want.

You have to be concerned about the noise you make, the tracks you leave, and even your scent, as you get through those nail biting first turns until you finally get to the point where you are not struggling and can start to carve your way through the world.

Now you start to get pleasantly surprised because you find there is depth in the game. Depth in the combat system, depth in the crafting system, and it's challenging because you are gonna die if you are not careful. You might kill that wolf, but you took a scratch that is gonna get infected because you didn't find or craft any clean bandages, and haven't managed to find something to act as a dis-infectant. Left untreated this may progress to septis, and ultimately death.

On the other hand, if you are not careful in combat, being tactical, the wolf just may kill you outright.

Items decay, so in the long game you need to be able to get a backup supply... and then you start to find that there is actually a story here... WHAT YOU SAY?!?!?!?!

I thought I was just enjoying a really great survival game, and BAM... all of a sudden I ran into some story elements and again realize this modest little game is actually filled with depth and fun, and a reason to keep playing, try to live longer, try to figure out just why and how you came to be here, and what you can do to go beyond surviving.

There is a reputation system, and good versus evil behaviour. You can save the damsel in distress or throw in your lot with the bandits. It can be dark, really dark. You don't just kill stuff... you murder it... you rip people apart in scenarios where it's either you or them... fight or die... and sometimes you win just to find out later, you lost.

If you give Neo Scavanger half a chance, you'll find a real gem here. A game which has been clearly and cleverly thought out to provide many hours of entertainment. I'm about 168 hours in as I write this, and still haven't seen 60% of the map. Lots and lots of fun to be had for a bargain basement price! Seriously.. if you like survival, buy this!
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137명 중 99명(72%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
10.0 시간 기록
게시 일시: 2015년 1월 22일
The best Homeless Simulator ever
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