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NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter.
Releasedatum: 5 dec 2013
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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Deze game in vroegtijdige toegang kan mogelijk erg veranderen gedurende het ontwikkelingsproces. Als je niet staat te springen om deze game in de huidige staat te spelen, kun je misschien beter wachten tot de ontwikkeling van de game is gevorderd. Meer informatie

Wat de ontwikkelaars zeggen:

“Hey folks! Please try the free demo, to see if NEO Scavenger meets your expectations!

NEO Scavenger is in development. As such, there may be game balance issues, bugs, and missing content. However, NEO Scavenger should provide a playable and fun experience. And playing the demo is the best way to determine if NEO Scavenger is a game for you.

What to Expect from Me

Dedicated Development - NEO Scavenger development is my livelihood, and my full-time job. I take weekends and holidays off.
Regular Developer Updates - I update my dev log each weekday with what work I did.
Frequent Game Updates - NEO Scavenger is updated frequently with new content, fixes, and features.
Receptive to Feedback - I take player feedback very seriously, fixing reported bugs when I can, and adding suggested ideas when they seem like a good fit. E.g. Blue Bottle Games forums, Desura, Something Awful, RPGCodex, NEOGaf.”
Meer informatie

NEO Scavenger kopen

Recente updates Alles weergeven (28)

"No Crisis Yet" Interview

23 juli 2014

Hey Folks!

I was interviewed by No Crisis Yet!

A couple weeks ago, Jon Lynch discovered NEO Scavenger by accident, and was dumbfounded by how many hours he found himself sinking into the game. So he and Ben decided to make their show's first guest the dev behind this crazy "wasteland shoe peddler" game, yours truly :)

It's about 30 minutes of talking to me, followed by a discussion of Divinity: Original Sin and Yogventure. In it, I talk a bit about my choices, background, and mistakes. If you have some spare time, give it a listen!

Have a good night, all!

1 opmerkingen Meer informatie

I'm Back! And Dev Continues.

16 juli 2014

Hey Folks! Hope everyone had a good week. Our wedding was an unqualified success, and we had a great time seeing friends and family. It was a pretty crazy week, as you'd probably guess!

Now that I'm back, dev continues. And I decided to share a sneak peek to whet your appetite for the upcoming build:


A little bit of shiny, and a little bit of ominous.

These are some bits of content I was working on today to make things more interesting. As mentioned last week, the Great Black Swamp now has a new scavenge locale to make it worth exploring. That was a good start, but I decided there should probably be more. A sort of "unicorn" that one rarely sees, but is worth seeking out.

The image on the right is one such "unicorn," and finding it may turn out to be a big payday. Not only that, but it also may contain a hint of history and lore, too!

And on the left? Let's just say that it's a relic of days long passed...

In addition to the new content above, I also decided to take players' feedback to heart regarding the combination of surrendering and Merga Wraiths.

Players who surrender in battle are often killed immediately by the wraith when it appears. This is especially true if the player is surrendering because they are crippled or otherwise weak. Basically, surrender is an invalid option in many cases when it should be viable, and this is mainly due to the talisman disappearing.

Instead, I decided to take their suggestion to make the talisman ignored by the surrender code. It's a bit unrealistic, but it plugs a huge hole in the game design with very little effort. A worthy trade, if you ask me.

Also, while I was in there, I tweaked the wraith to prefer advancing to charging. Wraiths are supposed to be a bit more reserved and confident, and it betrays that image when they run. Making them prefer advance fixes this image problem, and also gives players a bit more of a chance to postpone their death by escaping combat more often.

We'll see if it was enough of a change, or too much. Hopefully, it's just the right balance!

That's all for today. More to come tomorrow!

Note: Normally, these daily devlog posts are exclusive to the Blue Bottle Games website. However, since I was away for a whole week, I decided to cross-post this announcement and the last so Steam folks would know why I was so quiet lately.

I should be back to normal again now, so if you want to continue reading daily devlog updates, be sure to check out the Blue Bottle Games website!

12 opmerkingen Meer informatie
Alle discussies weergeven

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Recensies

“one of the best single player turn-based RPGs I’ve played for a long time.”
Rock Paper Shotgun

“In many ways, NEO Scavenger feels like the original Fallout”
Indie Game Magazine

“We found ourselves playing for hours and hours”
Gamespot

Info over het spel

NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

Development Snapshot Infographic

Current Features

  • Unique Setting - Near-future, post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...
  • Turn-Based Play - Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.
  • Permadeath - If you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Your save will be deleted if you die. So choose every action carefully!
  • No Grinding - There is no XP in NEO Scavenger. No levelling-up. Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.
  • Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.
  • Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply test your mettle against man and nature alike. Play how you want!
  • Skills and Flaws - Choose skills and flaws each time you play. Different combos unlock different abilities and quest branches.
  • Crafting - Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles.
  • Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten."
  • Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.
  • Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything is tracked.
  • Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance.
  • Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map. Line-of-sight, elevation, and daylight matters.
  • Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others. Players can also hide their tracks.
  • Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.
  • Hunting - Trap small game for food and fur, or track and kill larger prey on the map for butchering.
  • Hacking - Use hacking skills to unlock scavenged laptops, cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.
  • Foraging - Search for edible plants and water, and use special skills to identify what's safe to eat.
  • Haunting Soundtrack - Music composed by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation.
  • Creature AI - Wandering creatures go about their own business, hunting, scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.
  • Dynamic Weather - Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you may see snow fall.
  • Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies, get medical care, and seek clues in a cyberpunk-styled city.

Planned Features Infographic

Systeemeisen (PC)

    Minimum:
    • OS: Microsoft® Windows® XP (32 bit), Windows Server 2008 (32 bit), Windows Vista® (32 bit), Windows 7 (32 bit and 64 bit), Windows 8 (32 bit and 64 bit), or Windows Server 2012 (64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!

Systeemeisen (Mac)

    Minimum:
    • OS: Mac OS X v10.6, v10.7, v10.8, or v10.9
    • Processor: Intel Core™ Duo 1.83GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!

Systeemeisen Linux

    Minimum:
    • OS: Red Hat® Enterprise Linux® (RHEL) 5.6 or later (32 bit and 64 bit), openSUSE® 11.3 or later (32 bit and 64 bit), or Ubuntu 10.04 or later (32 bit and 64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
Nuttige klantrecensies
3 van de 3 mensen (100%) vonden deze recensie nuttig
44 producten op account
3 recensies
13.5 uur in totaal
Early Access Review
woke up, jumped out of a window because of a dogman, saw a raider with a shoe, murdered him for that shoe, ate his body and then died from an unkillable wraith

10/10 would play again
Geplaatst: 10 juni 2014
Was deze recensie nuttig? Ja Nee
91 van de 96 mensen (95%) vonden deze recensie nuttig
173 producten op account
5 recensies
29.6 uur in totaal
Early Access Review
If you like:
- Obsessive compulsive hoarding of plastic bottles
- Fashioning weapons out of seemingly innocuous detritus
- Spending half your days with diarrhea, having eating the purple berries
- Awkwardly dragging a sled containing boxes of spare T-shirts through a hostile wilderness
- Dying due to acute aspiration of blood in the lungs following being bludgeoned with a monkey wrench

Then stop kidding yourself! Neo Scavenger is waiting to be your next survival strategy game addiction.
Geplaatst: 10 februari 2014
Was deze recensie nuttig? Ja Nee
58 van de 62 mensen (94%) vonden deze recensie nuttig
393 producten op account
18 recensies
137.3 uur in totaal
Early Access Review
After 30 odd hours in steam, not counting the downloadable version, not counting the browser version, here's an edited review:

NEO Scavenger is a turn-based survival post-apocalyptic roguelike with perma-death. I also now sometimes fondly call it a Procedural Death Michigan. It's mean, immersive, annoyingly addictive and seems to strongly dislike players wearing right boots (left boots are fine).

Basically, you scavenge around (and die after the building crumbles on you), fight other people scavenging around (and die valiantly with monkey wrench in hand) or try to talk to them (and die a turn later by drinking a celebratory made-it-through-the-turn sip of poisoned water), try to kill creatures that would like to eat you almost as much as you'd like to eat them (and die hungry), craft items to help you survive (and die warm because your fire alerted every deadly thing around), keep track of your hunger, thirst, diseases and injuries (and die very informed) or try to get to the seemingly last big hub of civilization (and die trying to get there; or trying to get in; or after you get in; I hear you can even die by traffic while crossing an intersection).

In short this is a game where you try to make it through the day while figuring out what has happened to your hero and the world - and die trying. I really don't want to spoil this too much for you, but rest assured, whether you prefer dying by traumatic brain injury, blood loss, cholera, dehydration or an angry mob, there are enough options there to suit everyone's tastes. And if that doesn't sound fun to you, go away, I don't like you.

Seriously, it's a great game with fun and interesting gameplay and what looks like a very promising story that's still being added to. Still Early Access, but very much playable and enjoyable already. It's also being very actively developed by a friendly and approachable dev (who has baked me no cookies prior to rewriting this review, though cookies are very much encouraged and will always skew further reviews favorably).
Geplaatst: 4 februari 2014
Was deze recensie nuttig? Ja Nee
102 van de 163 mensen (63%) vonden deze recensie nuttig
34 producten op account
6 recensies
26.2 uur in totaal
Early Access Review
You can die of diarrhea
11/10 would diarrhea again
Geplaatst: 24 april 2014
Was deze recensie nuttig? Ja Nee
34 van de 46 mensen (74%) vonden deze recensie nuttig
182 producten op account
4 recensies
8.6 uur in totaal
Early Access Review
Want to eat human flesh? Want to beat someone to death over a shoe? Want to fight looters with just a stick? THIS IS A GAME FOR YOU!
Geplaatst: 28 maart 2014
Was deze recensie nuttig? Ja Nee