NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter.
Vásárlói értékelés: Nagyon pozitív (1,892 értékelés)
Megjelenés dátuma: 2014. dec. 15.

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NEO Scavenger vásárlása


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"An obtuse interface hides a brutal, fascinating game of survival. Finding a plastic bag is cause for celebration and *everything* wants you deead."

Legutóbbi frissítések Összes megnézése (77)

július 24.

New Test Build 1.12: Mouse Enhancements and Bug Fixes

I've just finished uploading new test build 1.12, which includes mouse enhancements and several bug fixes.

The build is available to anyone who owns the game at, or on Desura and Steam. Desura (and therefore, Groupees) users can use Desura Connect to gain access here, or even get their Steam keys and try it on Steam.

To access the test build on the official site, simply visit the game page, and click any of the download links below the usual Windows, Mac, and Linux buttons (look for a red "Test" button).

Steam users can access the test build by opting into the beta for it.

Updates Included in the Test Build

Test build 1.12 includes the following changes:

  • Added code to drop only one item in dragged stack if right-click.
  • Added code to rotate dragged item if using mousewheel.
  • Added code to cleanup orphan quick recipe buttons on click.
  • Changed flashlights and NV goggles to deplete when "on" even if not equipped.
  • Fixed a null-pointer bug in ConfirmCraft if no current recipe set.
  • Fixed a bug that caused random UVD loot to never spawn Hiya Poopy case.
  • Fixed a bug that caused crash site loot to spawn soup chunks instead of cans.
  • Fixed a bug in locked/off iSlab that allowed telling time.
  • Fixed a bug that caused "exit" option in Rollo conversation to be missing, and only available via spacebar.
  • Fixed a bug in the preloader that caused SWF version to fail transition into title screen when done loading.
  • Fixed a bug that caused whole item stacks to be identified on load if one in stack was identified on save.

The major change here is the mouse update. Based on some player feedback, I added the ability to rotate items and drop single items from stacks using only the mouse. This should go a long way towards making the game playable entirely with a mouse.

The bug fixes are mostly minor, though one major null-pointer fix to crafting may reduce some of the random bugs we've been seeing.

The likelihood that this version of NEO Scavenger will work with previous saves is: likely.
As usual, the older the save game version, the less likely it is to work.

As always, let me know what you think of the changes, and if you notice any issues with the new build!

5 megjegyzés Tovább

június 19.

NEO Scavenger Update v1.11: Modding Updates and Bug Fixes

NEO Scavenger is now officially updated to v1.11! Since the test builds have been relatively stable, I've just finished updating the default builds to 1.11 on all sites. The "test" links are no longer necessary, and have been removed for now.

This updates the following builds:

New changes include:

  • Game now looks in /data subfolder for xml data, instead of root game folder.
  • Game now loads data from either a single neogame.xml file or separate xml data files for each data type.
  • Game will try neogame.xml first, then separate files.
  • Base game data has been moved into separate data files, for easier reading.
  • Loading screen log messages are copied to the clipboard upon reaching the title screen.
  • Fixed a null-pointer bug in wounding code that occurred if no valid wound chosen before modifying stats.
  • Fixed a null-pointer bug in HandleCombatResponse if player died in combat.
  • Fixed a bug that caused Ginny to never give reward if all questions answered.
  • Fixed a bug that incorrectly identified string ID request for sounds as item IDs, causing crashes.

The main updates here are improvements to modding and bug fixes.

As always, if there are any issues with the new build, let me know on the forums!

7 megjegyzés Tovább


“one of the best single player turn-based RPGs I’ve played for a long time.”
Rock Paper Shotgun

“In short, this game is terrible...Buy it.”

“It may be a little hard to get into for some, but it's absolutely hard to put down.”

A játékról

NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!


  • Unique Setting - Near-future, post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...
  • Turn-Based Play - Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.
  • Permadeath - If you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Your save will be deleted if you die. So choose every action carefully!
  • No Grinding - There is no XP in NEO Scavenger. No levelling-up. Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.
  • Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.
  • Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply test your mettle against man and nature alike. Play how you want!
  • Abilities and Flaws - Choose abilities and flaws each time you play. Different combos unlock different abilities and quest branches.
  • Crafting - Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles.
  • Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten."
  • Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.
  • Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything is tracked.
  • Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance.
  • Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map. Line-of-sight, elevation, and daylight matters.
  • Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others. Players can also hide their tracks.
  • Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.
  • Hunting - Trap small game for food and fur, or track and kill larger prey on the map for butchering.
  • Hacking - Use hacking skills to unlock scavenged laptops, cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.
  • Foraging - Search for edible plants and water, and use special skills to identify what's safe to eat.
  • Haunting Soundtrack - Music composed by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation. (Also accessible as mp3s outside game.)
  • Creature AI - Wandering creatures go about their own business, hunting, scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.
  • Dynamic Weather - Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you may see snow fall.
  • Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies, get medical care, and seek clues in a cyberpunk-styled city.
  • Trading Cards - Collect NEO Scavenger trading cards, badges, emoticons, and profile backgrounds!


Mac OS X
SteamOS + Linux
    • OS: Microsoft® Windows® XP (32 bit), Windows Server 2008 (32 bit), Windows Vista® (32 bit), Windows 7 (32 bit and 64 bit), Windows 8 (32 bit and 64 bit), or Windows Server 2012 (64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    • OS: Mac OS X v10.6, v10.7, v10.8, or v10.9
    • Processor: Intel Core™ Duo 1.83GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    • OS: Red Hat® Enterprise Linux® (RHEL) 5.6 or later (32 bit and 64 bit), openSUSE® 11.3 or later (32 bit and 64 bit), or Ubuntu 10.04 or later (32 bit and 64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
Hasznos vásárlói értékelések
80 emberből 78 (98%) találta hasznosnak ezt az értékelést
24.6 óra a nyilvántartásban
Közzétéve: február 6.
If the original fallout, dayz, stalker, the original wasteland and FTL somehow managed to procreate and make a new game, that game would be NEO scavenger. A very deep and challenging game where boots are just as much a reason to be happy then finding a gun. This brutal game will kill you many many times. Perma death is the feature that is key in this game. Its probabily the most accurate representation of a post apocolyptic world and a representation on how we all would do in it...
That is embarisingly bad.

Probabily the best "survival" game out there. Alot better then the endless zombie survival game or other rubish. Plus this one has a story told somewhat in the style of dark souls. That is peicing togethere what happened to you. I managed to beat the game 14 hours in.

You live, You Fight, You get dysentary then you die a horrible death.
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77 emberből 75 (97%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
168.4 óra a nyilvántartásban
Közzétéve: február 18.
Picked this up on a lark, as I am heavily into survival games lately. I was hesitant due to the low res, pixel graphics, but man am I glad I took a chance on this!

What stands out immediately is choice and consequence. You can't have it all. You have to build a character with weaknesses, and weaknesses can just be not having some of the skills you might like to have, or it can be actual weaknesses to give you points to get more benefits.

You might take Fragile for example, making you take more damage than normal if you get hit, and you might do this because you really want the points it gives you to take Trapping so you can make fire right away at the start of the game.

You might take Strong so you can carry more and Melee so you can close combat better, but this might mean you don't get Ranged skil and therefore cannot make arrows, and have limited range skill with guns and other range weapons.

Anyway, you make your choices and take your shot. Into the game you go and immediately your character choices effect your first encounter, in terms of whether you survive, escape, get hurt or kick the ♥♥♥ of the first opponent.

You survived the fight (maybe) and now you gotta get fire, you gotta get a weapon, you need clothing, you need shelter, you need a supply of food and water, and you need to get these things without attracting too much attention from the local wildlife. How you do this is up to you and there is little to no help from the game. You gotta figure it out, and fast, cause you are getting cold and soon you'll be needing somewhere to sleep.

RnG can help you or hurt you here, and at first I was like, well you need some good rolls to start, but later you learn it's more about playing smart, and persistently scavenging until you get what you want.

You have to be concerned about the noise you make, the tracks you leave, and even your scent, as you get through those nail biting first turns until you finally get to the point where you are not struggling and can start to carve your way through the world.

Now you start to get pleasantly surprised because you find there is depth in the game. Depth in the combat system, depth in the crafting system, and it's challenging because you are gonna die if you are not careful. You might kill that wolf, but you took a scratch that is gonna get infected because you didn't find or craft any clean bandages, and haven't managed to find something to act as a dis-infectant. Left untreated this may progress to septis, and ultimately death.

On the other hand, if you are not careful in combat, being tactical, the wolf just may kill you outright.

Items decay, so in the long game you need to be able to get a backup supply... and then you start to find that there is actually a story here... WHAT YOU SAY?!?!?!?!

I thought I was just enjoying a really great survival game, and BAM... all of a sudden I ran into some story elements and again realize this modest little game is actually filled with depth and fun, and a reason to keep playing, try to live longer, try to figure out just why and how you came to be here, and what you can do to go beyond surviving.

There is a reputation system, and good versus evil behaviour. You can save the damsel in distress or throw in your lot with the bandits. It can be dark, really dark. You don't just kill stuff... you murder it... you rip people apart in scenarios where it's either you or them... fight or die... and sometimes you win just to find out later, you lost.

If you give Neo Scavanger half a chance, you'll find a real gem here. A game which has been clearly and cleverly thought out to provide many hours of entertainment. I'm about 168 hours in as I write this, and still haven't seen 60% of the map. Lots and lots of fun to be had for a bargain basement price! Seriously.. if you like survival, buy this!
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25 emberből 23 (92%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
240.3 óra a nyilvántartásban
Közzétéve: február 1.
Amazing Game. The overall gameplay is amazing. Love the fact that you are not invincible and there is more ways to die than just getting shot. This game is hard but it being hard makes the game more fun. I would love to see this game become local multiplayer. As this game continues to evolve I will support it all the way.
Beware of the Blue Rot it is almost certain death!
I am addicted to this game I almost have 200 hours on record!
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23 emberből 21 (91%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
24.4 óra a nyilvántartásban
Közzétéve: február 20.
You're battered, bruised, bleeding and experiencing the symptons from one of the most deadliest diseases known in this post-apocalyptic landscape.

Your sleep was interrupted last night after the rustling of cans awoke you. Barley managing to roll away as a crowbar struck where your head would have been less then a second ago. You catch a brief glimpse of your assailent: raggedand erratic with the souless eyes of a killer. He hits you, the cold metal smashing your arm as you clamber to your feet.
Your eyes still adjusting to the darkness, you miss your swing, the cold steel of your meet cleaver slashing the air in front of your attacker. He reponds with a swing of his own, smahing into your ribs... hard, bones cracking under the force.

You prepare to dodge, mentally readying yourself, watching for any twitch of movement. It pays off, you notice his legs kneel, powering themselves for a leap. At the last moment you step aside, watching him tackle past you into the rubble. A swift slice to the head lacerates immensly as he trys to make sense of what happens. The next few moments of the battle went fast. Your kicks met either his head or torso repeatedly, denying him any chance of standing upright. A stray slice here with your trusty cleaver made short work of his frrail body.Eventually, your slashes and kicks are wasted energy, the bloody mess becoming an outlet for your rage.

During the fight you had noticed an important feature about the mans attire. A paitents gown with a deep blue sash, signifying him as a carrier of the 'Blue Rot' disease.

It's too far a walk to the city to be cured at the early, treatable stage. Let alone your wallet wan't fat enough to pay for the bills for the procedure. Your rage doen't subside for what seems an eternity, slicing at the once human-like mess over and over, your rage overcoming you. At some point of time, you must have dropped the cleaver, because now you were punching at the chunky mess that was the mans skull.

You had been defeated before, knocked unconcious, left for dead with nothing except for the clothes that merciful scavengers didnt steal from your body. Bullet wounds, lacerations, bruises, concussions, broken ribs and limbs, hunger, dehydration, sleep deprevation and even sickness from wounds left untreated. Every form of pain and punishment had been inflicted onto you.

But Everytime you bounced back, fresh with scars from your victories. man and beast fell before you all the same. The wild environment of post-apocolypse detroit had you at the knifes edge at every moment, but every time you pulled a trick from your sleeve.

But this time was different. You saved yourself to live another day, but not to live to see the end of the week. Right now the blue rot was creeping though your veins, infecting every pore of your body. Within a few days you wil be dead, no amount of trickery or wit could save you from this situation.

Your days are numbered, death is imminent.

You don't bother falling back to sleep. Dead men don't need sleep. You wander aimlessly and painfully through the night, leaving your possessions and your killer's corpse behind. At dawnbreak, you feel hungry eyes linger on you. Your hunter had been following you at least an hour but you didn't care, his means to your end would be quicker then suffering pain of blue rot.
You let the towering, werewolf-esque creature approach you slowly at a distance. You reach for cleaver, a final battle and a warriors death. But your hand grabs aimlessly at your waist as it dawns on you that your precious weapon of steel was a 4-hour walk behind you, stuck halfway through your attackers leg.

You stand still, without purpose, without hope, as the beast charges for you. He leaps at you, claw ready to swipe. You try to dodge, instinct priotising survival rather thant wishing to die but it was too late. The claws enter your skull effortlessly, the pain is incredible, agonising to levels of extreme. It takes one more slice from the beast to end your life and your journey ends.

If you made it to the end of this text crawl wondering why i would write something so long, it's because i felt NEOscavenger required more than a simple review like: "Got shot in head while asleep 420/10"

The above story was a more descriptive, but true, experience i had with one of my more longer playthroughs.

NEOscavenger is harsh, brutal and if it were human, would probably kill puppies for the heck of it. Every journey with your character, every battle, every scavenge attempt, every time you press that sleep button, can end your playthrough abrubtly and heart-breakenly if you aren't careful enough. Fights can go from one-sided victories or soul-crushing losses within moments. Dehydration seems to kick in when there is no water source for kilometers, and hunger when the only food source was that scavenger you just slaughtered... Traits allow for unique and differing playthroughs. Posiitives and negatives balacing eachother out. A myopic tank, the athletic botanist, the frail ranger, a Medical mechanic.

The combat: a turn-based sequence of text describing the events of the battle, are some of the most sweat-inducing fearful moments that i have experienced in gaming. With a bit of imagination, fights in NEOscavenger are brutally intense, every option increasing your chances of winning or dieing.

There are no easy victories, no fights won unscarred, no journey left unhindered by some problem, some gnawing concern that would later illicit your demise. My playtime says 20hrs: but if you counted the time i've spent in both the demo, and less than legal copies of the game, i've spent time almost quadruple that.

If your looking for a game that expects nothing more then your full attention to stay alive and healthy, and are still somehow not convinced by the plethoria of reviews before mine, look no further then NEOscavenger

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14 emberből 13 (93%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
5.7 óra a nyilvántartásban
Közzétéve: február 19.
Buy this game if you constantly ask yourself "How would i do in an apocalpyse?"

I would get hypothermia and freeze to death.

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