NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter.
Análisis de usuarios: Extremadamente positivos (992 análisis)
Fecha de lanzamiento: 5 de Dic, 2013

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Juego con acceso anticipado

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Nota: Este juego con acceso anticipado puede o no cambiar significativamente en el curso de su desarrollo. Si no te entusiasma jugarlo en su estado actual, entonces puede que quieras esperar hasta que el juego avance más en su desarrollo. Más información

Lo que dicen los desarrolladores:

“Hey folks! Please try the free demo, to see if NEO Scavenger meets your expectations!

NEO Scavenger is in development. As such, there may be game balance issues, bugs, and missing content. However, NEO Scavenger should provide a playable and fun experience. And playing the demo is the best way to determine if NEO Scavenger is a game for you.

What to Expect from Me

Dedicated Development - NEO Scavenger development is my livelihood, and my full-time job. I take weekends and holidays off.
Regular Developer Updates - I update my dev log each weekday with what work I did.
Frequent Game Updates - NEO Scavenger is updated frequently with new content, fixes, and features.
Receptive to Feedback - I take player feedback very seriously, fixing reported bugs when I can, and adding suggested ideas when they seem like a good fit. E.g. Blue Bottle Games forums, Desura, Something Awful, RPGCodex, NEOGaf.”
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Recomendado por mentores

"A post apocalyptic survival roguelike (think a much more hardcore Fallout 2 or Wasteland 2). Choose your starting abilities carefully."
Lee aquí el análisis completo.

Actualizaciones recientes Ver todos (41)

14 de Octubre

New Test Build 0.9942b: More Fixes and Balance Tweaks

I've just finished uploading new test beta 0.9942b, which adjusts balance and fixes issues still found in v0.9941b.

The build is available to anyone who owns the beta at http://bluebottlegames.com/main/, or on Desura and Steam. Desura (and therefore, Groupees) users can use Desura Connect to gain access here, or even get their Steam keys and try it on Steam.

To access the test build on the official site, simply visit the beta page, and click any of the download links below the usual Windows, Mac, and Linux buttons.

Steam users can access the test build by opting into the beta for it.

Updates Included in the Test Beta

Test beta 0.9942b includes the following changes:

  • Added ability to use mechanic skill in scavenging buildings to reduce accident chances.
  • Added cooldown period to melonhead reinforcement ability, to prevent over-use.
  • Added reinforcement cooldown as a default condition on newly-spawned melonheads, to prevent cascading numbers.
  • Added exit function to GPS.
  • Added single dose Blue Rot cures to Saginaw basement loot.
  • Changed scavenge loot for households to be more appropriate (e.g. no night vision goggles).
  • Changed tooltip pop-up width to be wider, so newspaper text isn't too long to fit on screen.
  • Changed hiding button tooltip to mention start/stop toggle.
  • Changed run button to disappear when run moves remaining <= 0.
  • Fixed a bug in the ParseConditions code that would allow NaN values in aModifiers (causing errors like immunity to wounds).
  • Fixed a bug in Grayling that would cause dead-end when returning to outside fence area.
  • Fixed a bug that caused weather icon to appear on wrong screens during battle.
  • Fixed a bug that caused Clearbone basement to duplicate upon revisit.
  • Fixed a bug in Hatter deal that didn't take Blue Rot sample nor pay player.
  • Fixed a bug that caused markets to restock multiple times during first hour of each morning.
  • Fixed typos in Isotope Mine, Haggerty Health, and other encounters.
  • Fixed bug that prevented reverse-crafting compound bow w/strap.
  • Fixed weight of copper beads on a string.
  • Fixed typo in datafile.
  • Fixed bug in DMC interrogation that caused premature ending if player was flagged by DMC guard.

One of the bigger changes here is the addition of the mechanic skill to scavenging, to help reduce accidents in buildings. Now that scavenging tends to have more accident risk per item of loot, it made sense to add some way to mitigate that risk. Plus, it makes mechanic more valuable!

I also toned-down the melonhead reinforcements a bit. Now, they should use it more sparingly, and newly-added melonheads cannot use reinforcement calls right away.

There were also quite a few fixes to encounters for things like dead-ends and typos, as well as some UI tweaks.

The likelihood that this version of NEO Scavenger will work with previous saves is: likely.
As usual, the older the save game version, the less likely it is to work.

As always, let me know what you think of the changes, and if you notice any issues with the new build!

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7 de Octubre

New Test Build 0.9941b: More Sound Effects, Fixes, and Balance Tweaks

I've just finished uploading new test beta 0.9941b, which includes new sounds, and several fixes and balance tweaks for v0.9940b.

The build is available to anyone who owns the beta at http://bluebottlegames.com/main/, or on Desura and Steam. Desura (and therefore, Groupees) users can use Desura Connect to gain access here, or even get their Steam keys and try it on Steam.

To access the test build on the official site, simply visit the beta page, and click any of the download links below the usual Windows, Mac, and Linux buttons.

Steam users can access the test build by opting into the beta for it.

Updates Included in the Test Beta

Test beta 0.9941b includes the following changes:

  • Added batch of new audio for Paul: headwear, fire, scopes/binocs, metal drum/canister, etc.
  • Changed scavenge loot chances to be lower in urban buildings that are not damaged, to compensate for recent increase in available buildings.
  • Changed number of urban scavenge sites to be slightly less, since many hexes had 5-7 sites initially.
  • Changed isotope mine intro to be less aware of the past.
  • Fixed a bug that caused search move to be unavailable in battle.
  • Fixed a bug that caused Martha's Army conversations to repeat endlessly.
  • Fixed a bug that prevented death ending from killing player.
  • Fixed a bug that prevented black detector object from being usable where it should be.
  • Fixed a bug that caused hardware to sometimes randomly change contents between saves.
  • Fixed gray shirt and hospital gown sprites to layer more cleanly.
  • Fixed a null-pointer bug when retrieving a random newspaper item.
  • Fixed a UI bug in the run moves remaining text.
  • Fixed a typo in Stoat offer.
  • Fixed a bug in the random container loot table that caused extra potato chip bags.

Most of these changes were addressing issues players found in v0.9940b, including a few game-breaking ones. I also made some adjustments to the scavenging system balance, to prevent oversaturation of loot in the early game.

Additinally, a new batch of Paul's sound effects were added. So things like campfires and gas masks now have sounds!

As always, let me know what you think of the changes, and if you notice any issues with the new build!

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Informa de errores y deja opiniones sobre este juego en los foros de discusión.

Análisis

“one of the best single player turn-based RPGs I’ve played for a long time.”
Rock Paper Shotgun

“In many ways, NEO Scavenger feels like the original Fallout”
Indie Game Magazine

“We found ourselves playing for hours and hours”
Gamespot

Acerca de este juego

NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

Development Snapshot Infographic

Current Features

  • Unique Setting - Near-future, post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...
  • Turn-Based Play - Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.
  • Permadeath - If you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Your save will be deleted if you die. So choose every action carefully!
  • No Grinding - There is no XP in NEO Scavenger. No levelling-up. Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.
  • Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.
  • Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply test your mettle against man and nature alike. Play how you want!
  • Skills and Flaws - Choose skills and flaws each time you play. Different combos unlock different abilities and quest branches.
  • Crafting - Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles.
  • Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten."
  • Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.
  • Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything is tracked.
  • Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance.
  • Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map. Line-of-sight, elevation, and daylight matters.
  • Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others. Players can also hide their tracks.
  • Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.
  • Hunting - Trap small game for food and fur, or track and kill larger prey on the map for butchering.
  • Hacking - Use hacking skills to unlock scavenged laptops, cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.
  • Foraging - Search for edible plants and water, and use special skills to identify what's safe to eat.
  • Haunting Soundtrack - Music composed by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation.
  • Creature AI - Wandering creatures go about their own business, hunting, scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.
  • Dynamic Weather - Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you may see snow fall.
  • Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies, get medical care, and seek clues in a cyberpunk-styled city.

Planned Features Infographic

Requisitos del sistema

PC
Mac
Linux
    Minimum:
    • OS: Microsoft® Windows® XP (32 bit), Windows Server 2008 (32 bit), Windows Vista® (32 bit), Windows 7 (32 bit and 64 bit), Windows 8 (32 bit and 64 bit), or Windows Server 2012 (64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    Minimum:
    • OS: Mac OS X v10.6, v10.7, v10.8, or v10.9
    • Processor: Intel Core™ Duo 1.83GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    Minimum:
    • OS: Red Hat® Enterprise Linux® (RHEL) 5.6 or later (32 bit and 64 bit), openSUSE® 11.3 or later (32 bit and 64 bit), or Ubuntu 10.04 or later (32 bit and 64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
Análisis útiles de usuarios
A 5 de 5 personas (100%) les ha sido útil este análisis
11.0 h registradas
Análisis de acceso anticipado
NEO Scavenger combina los generos de rol y estrategia por turnos, con algunos condimentos muy interesantes, como lo son los combates o encuentros: narrados al estilo de los viejos juegos de rol text-based (donde tomas las decisiones, y el sistema narra las consecuencias de estas), un interesante sistema de crafting, y una respetable cantidad de contenido de juego que abarca desde diferentes tipos de flora comestible o venenosa, hasta artefactos tecnológicos avanzados.
Publicado: 17 de Julio
¿Te ha sido útil este análisis? No
A 3 de 3 personas (100%) les ha sido útil este análisis
4.6 h registradas
Análisis de acceso anticipado
Nunca matar a un hombre para robarle un par de botas había sido tan satisfactorio, ni tan difícil.

Empiezas tan solo con una bata cutre de hospital y tendrás que salir a un mundo post-apocalíptico a intentar sobrevivir, a partir de ahí empieza la cuenta atrás hasta tu muerte, porque en este juego morir es lo normal.
Se tienen en cuenta muchos atributos como el cansancio, el hambre, la sed, y el estado físico (dolor, heridas, enfermedad, pérdida de sangre...) así que tendrás que buscar (o crearte) sitios seguros para dormir, habrá que tener cuidado de no dejar heridas abiertas sin curar (o curadas malamente) para que no se infecten o para no desangrarte, y por supuesto no comas alimentos venenosos o en mal estado porque sufrirás.

Básicamente hay dos elementos principales en el juego:
1 - Buscar: buscar cualquier tipo de material, incluyendo alimentos. Dependiendo de dónde busques encontrarás diferentes cosas (alimentos en bosques, armas en ciudades...)
2 - Crafting: con todos los materiales que encuentras podrás crear otros nuevos. Habrá desde cosas sencillas como encender un fuego hasta otras más complejas como creación de armas de diferentes tipos.

Según la suerte que tengas con estos dos elementos podrás sobrevivir durante más tiempo o menos, por ejemplo encontrar un arma de fuego (con munición) te ayudará en los combates, pero si no eres capaz de encenderte un fuego te morirás de frío, así que debes elegir sabiamente tus habilidades y tener en cuenta que cualquier decisión que tomes podría ser la última.
Publicado: 6 de Junio
¿Te ha sido útil este análisis? No
A 3 de 3 personas (100%) les ha sido útil este análisis
3.4 h registradas
Análisis de acceso anticipado
RPG por turnos, pero RPG de verdad, nada más que decir.
Publicado: 20 de Junio
¿Te ha sido útil este análisis? No
A 94 de 101 personas (93%) les ha sido útil este análisis
327.0 h registradas
Análisis de acceso anticipado
I had a Strong Melee Hacker, with lockpicking, a crowbar strap, and a box cart. None could stand in my way, not even the Detroit Mercs could withstand my maniacal crowbar swinging techniques. I was immortal. I confidently strode through the Michigan wastes knowing that I could never die. I came across some water in an urban location. I was a bit parched and decided to sate my thirst on the water. I didn't need to boil it, I was immortal! I drank the water, and a few hours later my charcter began to develop severe diarrhea as my skin turned a horrific shade of blue. I checked my supplies, I had no antibiotics, I needed to get to the health clinic. I desperately made my way to Detroit. 3 hexes away from gate 11 my character died from Cholera. I lost everything and died because I was too lazy to boil my water. 10/10 would play again.
Publicado: 25 de Junio
¿Te ha sido útil este análisis? No
A 252 de 358 personas (70%) les ha sido útil este análisis
1.7 h registradas
Análisis de acceso anticipado
someone was playing fallout and thought "what if my guy got gonorrhea" and then this game was born
Publicado: 25 de Junio
¿Te ha sido útil este análisis? No
A 14 de 14 personas (100%) les ha sido útil este análisis
35.1 h registradas
Análisis de acceso anticipado
Este juego es buenisimo, estilo wasteland post apocaliptico, me encanta el sistema de combate y el sistema de crafteo, espero que lo sigan actualizando ya que me encanta, en un futuro me gustaria ver mas tipo de ropa, armas de fuego y melee.

Le doy un 8/10 por que todavia esta en progreso!
Publicado: 13 de Abril
¿Te ha sido útil este análisis? No