Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.
用户评测:
最新:
褒贬不一 (1,165 篇评测) - 过去 30 天内的 1,165 篇用户评测中有 69% 为好评。
总体:
特别好评 (52,654 篇评测) - 52,654 篇用户的游戏评测中有 89% 为好评。
发行日期: 2013年10月23日

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开发者的话:

“Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

Buy now, play on Steam and receive all future updates for free.

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html

Everything in the game is subject to change”
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最近更新 查看所有(161)

7月28日

Update 01.146 - Meteor Improvements & Backup Saves

This week's update brings improvements to meteors, save games, and the in-game chat.
Meteors and meteoroids now have different particles. Meteoroids have a dusty debris effect as they travel through space, but as they enter an atmosphere (becoming meteors) the particle effects become more fiery and smokey. They now also create bigger and better looking craters on impact. Lastly, they have been balanced to target your structures less frequently and less accurately.
We’ve added the ability to backup saved games automatically. You can set the max amount of backups in the advanced world settings. The in-game chat feature has been improved by adding global chat history.

https://www.youtube.com/watch?v=yYueM2SoB5E

Full list of new features and fixes: http://forums.keenswh.com/threads/7386064

22 条留言 了解更多

7月21日

Update 01.145 - Bug Fixes and Improvements

This week’s update brings more bug fixes and improvements to the development branch.
We’re also making some changes to the default world settings. The majority of our players do not fully utilize the oxygen pressurization system in the game. It can have a significant performance impact so for now, we've decided to disable it by default. If you want to use the pressurization system, and are willing to accept the potential performance penalty, you can enable it in the advanced world settings.
Bugs fixed this week include there not being any oxygen when near a closed sliding door, thrusters not getting powered up unless restarted in terminal, and all character tool tiers having the same impact.

https://www.youtube.com/watch?v=LnagMWVEToA

Full list of new features and fixes: http://forums.keenswh.com/threads/7385926

80 条留言 了解更多
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评测

“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun

“Buy, unless you are bereft of even the slightest shred of creativity”
PCGamesN

“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”
IGN

关于这款游戏

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.

Early Access

  • Planets and moons – inspired by real celestial objects (Earth, Mars, Alien, Moon, Europa, Titan), fully destructible & persistent, volumetric, atmosphere, gravity, climate zones
  • Game modes
    - Creative – unlimited resources, instant building, no death
    - Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Starting Worlds
    - Earth Easy Start - start on a habitable planet with a set of basic vehicles. Your survival is threatened by attacking pirates who set up shop within range of their drones.
    - Mars Easy Start - become a colonist on a barren, inhospitable planet. Make sure you secure a source of water soon. Also beware of local pirates.
    - Alien Easy Start – the alien planet is a place with very sparse oxygen, not enough to breath freely. There is hostile fauna and pirates who want to claim the riches of this mysterious world and are not willing to share.
    - Moon Easy Start – You start on a moon orbiting a habitable planet. Your base is under attack by pirates.
    - Empty Star System - It is a star system with 3 distinctive planets and their 3 moons. Except for local fauna, planets are uninhabited.
    - Easy Start 1 – start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor – start on an abandoned asteroid platform with no ships
    - Crashed Red Ship – your mother ship just crashed...
    - Two Platforms – competitive two-team multi-player world
    - Asteroids – start in a rescue ship with very limited resources
    - Empty World – no asteroids, no ships; suitable for creative mode
  • Enemy NPCs
    - sabiroids (spiders): can be found on alien planets and on Titan moons. They can destroy metal blocks and attack players. Their favorite hunting strategy is hiding in the ground and un-burrow to surprise their prey. When players kill a spider, new spiders won’t appear in the area for some time. They also store some components inside their bodies from objects and blocks that they consumed.
    - pirate bases: can be found either in space or occupying planetary surface. They have bounty hidden inside their containers that players can loot if they get over the drone attacks.
    - enemy drones: they spawn automatically from pirate bases and attack the players when they venture into pirate territory
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Planetary bases, outposts, cities!
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
  • Procedural asteroids - adds an infinite number of asteroids to the game world
  • Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Scenario editor - players can create missions and game modes which can be played by other players. Capture the flag, deathmatch, racing or campaign driven missions - all can be done by using the scenario editor, with your own rules and designs
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panel
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by planets and gravity generators. Spherical gravity generator also available.
  • Rotors – create rotating objects
  • Advanced rotors – able to function as a conveyor system
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Large weapons - missile launcher (for large ships)
  • Jump drive – a traveling mechanism that allows players to travel big distances in a short period of time
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Source code access – modders can get complete access to the game’s source code that can be found on Github (https://github.com/KeenSoftwareHouse/SpaceEngineers). This offers the opportunity for more and better modified content.
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%
  • Pistons - offers the option to build more advanced machinery
  • Ion thrusters – suitable for environments without atmosphere (space or moons) / not recommended to be used on planets with atmosphere
  • Hydrogen - hydrogen thrusters, hydrogen tanks and hydrogen bottles
  • Atmospheric thrusters - powered by electricity, working only on planets with atmosphere
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
  • Remote ship control – control ships without being inside the ship’s cockpit (drones)
  • Remote turret control - control turrets directly
  • 3D printing - export (CTRL+ALT+E) and 3D print the creations that you design in the game (http://www.SpaceEngineersGame.com/3d-printing.html)
  • Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects (WIP - more features will be added in the future)
  • Blueprints - save your ship or station on a blueprint and paste it into your game
  • Projector block – project blueprints and weld the projection
  • Sensor – detects ships, palyers, asteroids, stations, floating objects and their state (friendly, neutral or enemy) and ownership
  • Sound block - reproduce predefined sounds such as alarm or siren for announcements
  • Programmable block – players can write small programs executed by the block
  • Communication – chat between players and factions
  • GPS - create, send, receive and manage GPS coordinates in the game
  • Voxel hands - shape and form the asteroids and change their material (creative mode only)
  • Xbox controller support
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html
 

How to Play

Start by watching this video tutorial:
http://www.SpaceEngineersGame.com/how-to-play.html
 

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices: http://www.SpaceEngineersGame.com/performance-advices.html

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.

系统需求

    最低配置:
    • 操作系统: Microsoft Windows 7 (latest SP) 64-bit
    • 处理器: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • 内存: 8 GB RAM
    • 图形: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • DirectX 版本: 11
    • 存储空间: 需要 10 GB 可用空间
    • 声卡: DirectX® compatible on-board
    • 附注事项: NOTE: The minimum requirements are sufficient to run the game but without planetary features.
    推荐配置:
    • 操作系统: Microsoft Windows 7 (latest SP) 64-bit
    • 处理器: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • 内存: 16 GB RAM
    • 图形: NVIDIA GTX 660 Ti 2GB / AMD HD7870 2GB
    • DirectX 版本: 11
    • 存储空间: 需要 10 GB 可用空间
    • 声卡: DirectX® compatible on-board
    • 附注事项: No internet connection required to play the game
消费者评测
消费者评测系统更新!了解更多
最新:
褒贬不一 (1,165 篇评测)
总体:
特别好评 (52,654 篇评测)
最近发布
MuradiL
( 0.2 小时(记录在案的) )
抢先体验版本评测
发布于:7月27日
good game
是否有价值? 欢乐
魔漫丶好人
( 11.0 小时(记录在案的) )
抢先体验版本评测
发布于:7月27日
Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!
是否有价值? 欢乐
Pyo-阿飘
( 131.4 小时(记录在案的) )
抢先体验版本评测
发布于:7月26日
是个好游戏,总评9/10
对于13年来说是个令人耳目一新的游戏。然而今天已经是16年,经历了三年各种更新和变动,这个游戏却依旧还在EA状态,并且这三年内的更新内容,现在看来还是太少了。
太空,星球。生存,采集,建造,登陆,脱离。一个优秀的太空游戏。优秀的物理,有部件损坏,有实时的重力运算……应有尽有。创意工坊“别人的太空工程师”魅力加成。

画面6/10 ,13年的游戏至今还是13年的画质……
操作8/10 ,没啥槽点的普普通通13年操作,对于这个游戏的庞大系统来说,已经是非常简便了。

单人游戏性9/10 ,剧情全靠脑补……但是就是这种从梦中而来,充满未知和神秘,还有挑战和机遇的世界,才如此吸引人不是吗?忽略前面的一切,自己亲手建造一艘属于自己的宇宙战舰,不也是很浪漫的一件事情吗?喜欢太空生存的,和喜欢捏载具的都能大满足的游戏。然而单人游戏你将面对的是,在浩瀚宇宙中微小至极的孤独感……

多人游戏性10/10 ,得益于创意工坊,加载了各种交易mod,部件mod之后,这个游戏的游戏性大大增加。超越所有太空模拟游戏毫不为过。美观党,战斗党,贸易党都能很享受多人游戏的乐趣。

优化3/10 ,早年早期版本用中端笔记本玩时惨不忍睹。到如今E3处理器960显卡8g内存,毫无压力地单机玩耍,然而多人游戏时实在太卡——不是自机卡,而是服务器卡。由于种种优化不足,导致多人游戏时“模拟速度”降低(相当于减慢所有时间),虽然没有卡顿,但是一切都像慢动作(30%~70%时感觉明显),加上各种鬼畜零件(连接器,起落架在多人游戏时高几率鬼畜),导致多人游戏基本上就是造船→因为卡损坏了→修船的循环……

前几天看到一个新发布的太空模拟游戏的视频,觉得实在是太棒了。SE若不好好优化一下的话……前浪死在沙滩上啊……
真神作,可惜死在优化上。
是否有价值? 欢乐
天狐sama
( 27.3 小时(记录在案的) )
抢先体验版本评测
发布于:7月26日
游戏总体来说还不错,就是有些细节还是未完成,但是个人比较喜欢太空类游戏,好评
是否有价值? 欢乐
rmb122
( 32.6 小时(记录在案的) )
抢先体验版本评测
发布于:7月26日
抛去优化太差和少许bug之类的正常情况(毕竟抢先体验)
游戏本身素质非常棒 值得一玩 堪称太空版mc
是否有价值? 欢乐
imspp
( 111.9 小时(记录在案的) )
抢先体验版本评测
发布于:7月25日
根本停不下来啊~~~
是否有价值? 欢乐
loftlonely
( 12.4 小时(记录在案的) )
抢先体验版本评测
发布于:7月22日
很好玩
是否有价值? 欢乐
rocksh.
( 0.3 小时(记录在案的) )
抢先体验版本评测
发布于:7月22日
出汉化
是否有价值? 欢乐
人生赢家
( 168.5 小时(记录在案的) )
抢先体验版本评测
发布于:7月22日
男人就是喜欢战舰,有创意的男人更喜欢自己造战舰。值得入手,贴吧有汉化补丁,希望官方早日出中文版。
是否有价值? 欢乐
time745
( 23.5 小时(记录在案的) )
抢先体验版本评测
发布于:7月21日
非常不错的宇宙沙盒游戏!但是啊.....K社你优化一下游戏会死吗!劳资玩一个小时cpu都要变成核弹了→_→
是否有价值? 欢乐
最有价值的评测  在过去的 30 天内
12 人中有 10 人(83%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
推荐
15.8 小时(记录在案的)
抢先体验版本评测
发布于:6月28日
首先要说的就是这游戏优化不行,配置 I54590 、GTX770、8G内存。每次开始载入长达5分钟,在载入的时候切换出去电脑就死机开了最低画质还是在一定时间后进入2秒一卡的状态,没法愉快的进行游戏。只能等以后优化了
这篇评测是否有价值? 欢乐
5 人中有 5 人(100%)觉得这篇评测有价值
推荐
3.3 小时(记录在案的)
抢先体验版本评测
发布于:6月30日
一个很不错的太空游戏,不过优化的不是很好,总的来说还是不错的
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
推荐
103.9 小时(记录在案的)
抢先体验版本评测
发布于:7月3日
可以大建出你能脑洞出来的各种飞船,只要不是太过巨型就行
因为你的小内存会塞不下,游戏优化不是很好

在考虑能量续航,船员生存能力等情况下要做一艘实用又好看的飞船也不容易呢
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
推荐
131.4 小时(记录在案的)
抢先体验版本评测
发布于:7月26日
是个好游戏,总评9/10
对于13年来说是个令人耳目一新的游戏。然而今天已经是16年,经历了三年各种更新和变动,这个游戏却依旧还在EA状态,并且这三年内的更新内容,现在看来还是太少了。
太空,星球。生存,采集,建造,登陆,脱离。一个优秀的太空游戏。优秀的物理,有部件损坏,有实时的重力运算……应有尽有。创意工坊“别人的太空工程师”魅力加成。

画面6/10 ,13年的游戏至今还是13年的画质……
操作8/10 ,没啥槽点的普普通通13年操作,对于这个游戏的庞大系统来说,已经是非常简便了。

单人游戏性9/10 ,剧情全靠脑补……但是就是这种从梦中而来,充满未知和神秘,还有挑战和机遇的世界,才如此吸引人不是吗?忽略前面的一切,自己亲手建造一艘属于自己的宇宙战舰,不也是很浪漫的一件事情吗?喜欢太空生存的,和喜欢捏载具的都能大满足的游戏。然而单人游戏你将面对的是,在浩瀚宇宙中微小至极的孤独感……

多人游戏性10/10 ,得益于创意工坊,加载了各种交易mod,部件mod之后,这个游戏的游戏性大大增加。超越所有太空模拟游戏毫不为过。美观党,战斗党,贸易党都能很享受多人游戏的乐趣。

优化3/10 ,早年早期版本用中端笔记本玩时惨不忍睹。到如今E3处理器960显卡8g内存,毫无压力地单机玩耍,然而多人游戏时实在太卡——不是自机卡,而是服务器卡。由于种种优化不足,导致多人游戏时“模拟速度”降低(相当于减慢所有时间),虽然没有卡顿,但是一切都像慢动作(30%~70%时感觉明显),加上各种鬼畜零件(连接器,起落架在多人游戏时高几率鬼畜),导致多人游戏基本上就是造船→因为卡损坏了→修船的循环……

前几天看到一个新发布的太空模拟游戏的视频,觉得实在是太棒了。SE若不好好优化一下的话……前浪死在沙滩上啊……
真神作,可惜死在优化上。
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27.3 小时(记录在案的)
抢先体验版本评测
发布于:7月26日
游戏总体来说还不错,就是有些细节还是未完成,但是个人比较喜欢太空类游戏,好评
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11.6 小时(记录在案的)
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发布于:7月3日
这是一款很不错的游戏,期待更多更新,细节玩法的完善
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32.6 小时(记录在案的)
抢先体验版本评测
发布于:7月26日
抛去优化太差和少许bug之类的正常情况(毕竟抢先体验)
游戏本身素质非常棒 值得一玩 堪称太空版mc
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111.9 小时(记录在案的)
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发布于:7月25日
根本停不下来啊~~~
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12.4 小时(记录在案的)
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发布于:7月22日
很好玩
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168.5 小时(记录在案的)
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发布于:7月22日
男人就是喜欢战舰,有创意的男人更喜欢自己造战舰。值得入手,贴吧有汉化补丁,希望官方早日出中文版。
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