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Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.
Date de parution: 23 oct 2013
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Jeu avec accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : Ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative au cours du développement. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe d'avantage. En savoir plus

Ce que les développeurs ont à dire :

“Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

Buy now, play on Steam and receive all future updates for free.

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html

Everything in the game is subject to change”
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Acheter Space Engineers

Acheter Space Engineers 4-Pack

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Update 01.038 - Steering wheels, wheel controls

10 juillet 2014

Steering wheels and wheel controls have been added in Space Engineers. Players can now build and control vehicles. Every block that is visible in terminal can be now displayed on HUD (set on/off on terminal screen). Also some issues with Factions have been resolved (see the list below for more details).

https://www.youtube.com/watch?v=Y5Sm_Y0UWo0

Full list of new features and fixes: http://forums.keenswh.com/post?id=6979414

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Update 01.037 - Factions, ownership of blocks

3 juillet 2014

Factions are now available in Space Engineers. Players can create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally).

IMPORTANT NOTE: Factions are still Work-in-Progress and this is only the first update. There are still many things to be added during the next weeks (eg. chat and communication) and some bugs/issues are yet to be fixed.
We decided to release it now so we can get the best feedback possible from the players.

https://www.youtube.com/watch?v=YlnXnoxO27M

Full list of new features and fixes: http://forums.keenswh.com/post?id=6970069

EDIT 07/04/2014:

Update 01.037.014
- removed computer component from large ship thrusters
- removed computer component from conveyors (so turret won't attack it)
- fixed crash when server selects all objects on the grid and sets "Me" as owner and "share with my faction"
- fixed cannot save issue after cargo ship permissions changes
- fixed crash in factions after changing faction properties or members
- fixed crash when closing faction screen
- fixed crash when mining asteroid
- fixed crash when switching character’s light
- fixed crash when client canceled join request or joined other faction
- fixed crash when character was shooting when died
- fixed crash caused by selecting empty space in ownership (there are no empty options in ownership drop down menu)
- fixed crash when client was trying to join a faction multiple times
- fixed server steals all ownership

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Articles

“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun

“Space Engineers makes crashing spaceships into things look crazy fun”
Kotaku

“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”
IGN

Steam Workshop

Share your creations with the Community (upload and download worlds)

À propos du jeu

Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.

Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed. The game comes with two game modes: creative and survival.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction aspects, but can be played as a tactical shooter as well. We expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Space Engineers shouldn’t be about troops; it should be about the machinery you build.
 

Early Access

  • Game modes
    - Creative – unlimited resources, instant building, no death
    - Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Scenarios
    - Easy Start 1 – start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor – start on an abandoned asteroid platform with no ships
    - Crashed Red Ship – your mother ship just crashed...
    - Two Platforms – competitive two-team multi-player world
    - Asteroids – start in a rescue ship with very limited resources
    - Empty World – no asteroids, no ships; suitable for creative mode
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by gravity generators
  • Rotors – create rotating objects
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html
 

How to Play

Start by watching this video tutorial:
http://www.SpaceEngineersGame.com/how-to-play.html
 

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices: http://www.SpaceEngineersGame.com/performance-advices.html

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.

Configuration requise

    Minimum:
    • OS: Microsoft Windows XP (latest SP)
    • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: No internet connection required to play the game
    Recommended:
    • OS: Microsoft Windows 7 (latest SP)
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 / AMD Radeon HD 7800 series
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX® compatible on-board
Évaluations intéressantes des utilisateurs
120 personne(s) sur 123 (98%) ont trouvé cette évaluation utile
44 produits enregistrés
3 évaluations
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Avis donné pendant l'accès anticipé
Space Engineers a vraiment un gros potentiel! Les développeurs vont-ils l'exploiter? Les premiers avancements laissent à penser que Oui !
-Mode multi maintenant accessible.
-Les outils de constructions sont très pratiques. Et avec le mode symétrie, vous gagnerez un temps considérable!
-Pilotez des vaisseaux de toutes tailles. Les limites sont celles de votre imagination!
-Minez les astéroides, craftez, customisez, construisez stations et vaisseaux spaciaux, défendez, combattez...

Bien que c'est pour le moment qu'un acces anticipé, je sais déjà sùr que je rentabiliserai le jeu surtout avec un prix aussi attractif (14e!).
Alors si le manque d'oxygène et l'espace intersidéral ne vous font pas peur, SPACE ENGINEERS est fait pour vous! :D
Posté le : 21 janvier 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
41 personne(s) sur 42 (98%) ont trouvé cette évaluation utile
132 produits enregistrés
5 évaluations
34.9 heures en tout
Avis donné pendant l'accès anticipé
Tout d'abord, le jeu est mis à jour toutes les semaines voire 2 semaines (au grand max) ce qui est un bon point pour un early access, j'en possède plusieurs et les mises a jour ne sont jamais aussi nombreuses que dans Space Engineers.
Pour l'instant, seul le mode créative est disponible, on a donc accès à tous les blocs/moteurs/armes en quantité infinie.
Mais déjà le mode créative permet de construire des vaisseaux de manière réaliste car le pilotage s'appuie sur la gestion de la gravité et des forces, il faut donc prendre en compte plusieurs facteurs dans la construction (poids, puissance, réacteurs etc...).
Le jeu nous fournit les outils pr créer rapidement des stations/Vaisseaux (mode symétrie, mettre des blocs par plan entier etc...).
A cela s'ajoute un mutijoueur où l'on peut, par exemple, construire un circuit spatial et faire un course, ou bien un dogfight. Comme minecraft, les seuls limites sont l'imagination (et les performances dans ce jeu).
En effet le jeu est trop gourmand en ressources pour le moment, un monde avec une grande création (plus de 100000 blocs) fait ramer le jeu, et c'est accentué en multijoueur ou le lag rend le tout impossible à jouer.
Les dogfights sont difficiles en multi sur une map avec pas mal de blocs, le lag entraîne des tirs à retardements et autre joyeusetés, cela nécessite donc un patch qui devrait arriver rapidement !
Bref, après ce pavé, je recommande ce jeu, à ce prix c'est cadeau ;)
Posté le : 18 février 2014
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51 personne(s) sur 66 (77%) ont trouvé cette évaluation utile
53 produits enregistrés
10 évaluations
44.0 heures en tout
Avis donné pendant l'accès anticipé
De mieux en mieux a chaque MAJ
Posté le : 15 janvier 2014
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27 personne(s) sur 30 (90%) ont trouvé cette évaluation utile
154 produits enregistrés
1 évaluation
341.9 heures en tout
Avis donné pendant l'accès anticipé
Prenez Minecraft joutez une bonne dose de Kerbal Space Program

Vous obtenez un simulateur spacial avec des possibilités de creations ayant pour limite l'imagination des joueurs.

Construisez les vaisseaux et stations de vos rêves les plus fou !
Survivez aux conditions rudes de l'espace !
Et surtout n'oubliez pas de prendre des photos avant les CRASH contre les asteroides ou autres joueurs !

A vous les joies de la destruction et creation sans limites !
Posté le : 6 avril 2014
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31 personne(s) sur 39 (79%) ont trouvé cette évaluation utile
68 produits enregistrés
19 évaluations
29.0 heures en tout
Avis donné pendant l'accès anticipé
Le meilleur jeu de construction qui existe, en attendant néanmoins un mode survie.
Jeu très prometteur.
Posté le : 21 février 2014
Cette évaluation vous a-t-elle été utile ? Oui Non

Récompenses



4th Best Indie Game of 2013



Perpetuum MOB 2013 Awards
"The Most Unusual Online Game"