Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.
Gebruikersrecensies:
Recent:
Grotendeels positief (616 recensies) - 71% van de 616 gebruikersrecensies in de laatste 30 dagen zijn positief.
Totaal:
Erg positief (53,186 recensies) - 89% van de 53,186 gebruikersrecensies voor deze game is positief.
Releasedatum: 23 okt 2013

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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Deze game in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om deze game in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

“Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

Buy now, play on Steam and receive all future updates for free.

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html

Everything in the game is subject to change”
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Recente updates Alles weergeven (169)

22 september

Update 01.154 DEV - Configurable Block Limits & Performance Warnings

Hello Engineers! Today's update brings more important bug fixes and improvements - configurable block limits & performance warnings were added to the game, primarily to help server admins maintain their servers more easily. These limits can be set up in the server configurator for dedicated servers, or in world settings for singleplayer and multiplayer. Another addition is improved NPC pathfinding for wolves and sabiroids.
We’ve also got another Dev diary - this time we are revealing the upcoming visual scripting tool. One of our level designers, Jochem, will try to show you how designers are utilizing this new tool. We have no doubts that our community will be able to create some amazing scenarios when the visual scripting releases. In the meantime, our designers will continue to help improve the tool by requesting new features and reporting issues.

https://www.youtube.com/watch?v=Prr9i0rSTIc
http://steamcommunity.com/sharedfiles/filedetails/?id=767867448
Full list of new features and fixes: http://forums.keenswh.com/threads/7387663

35 opmerkingen Meer informatie

15 september

Update 01.149 STABLE; Update 01.153 DEV - Improvements and Bugfixes

Hello Engineers! This week’s update is mainly about bug fixes and improvements, some ModAPI changes, and there is also an update for stable branch. The update to the stable branch contains features like chat history, backup saves, improved meteors and the block rotation animation, taking it to version 1.149. You can also enjoy a sneak peak at our process of redesigning block models - we can’t wait to see how the game will look once all blocks have been redone!
This patch also brings more ModAPI changes - many thanks to Rexxar, Phoenix84 and Malware for all of their hard work! You can get all the details here: http://forums.keenswh.com/threads/modapi-changes.7387237/

https://www.youtube.com/watch?v=l-0GzAlvsZU
Full list of new features and fixes: http://forums.keenswh.com/threads/7387485

126 opmerkingen Meer informatie
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Recensies

“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun

“Buy, unless you are bereft of even the slightest shred of creativity”
PCGamesN

“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”
IGN

Over dit spel

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.

Early Access

  • Planets and moons – inspired by real celestial objects (Earth, Mars, Alien, Moon, Europa, Titan), fully destructible & persistent, volumetric, atmosphere, gravity, climate zones
  • Game modes
    - Creative – unlimited resources, instant building, no death
    - Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Starting Worlds
    - Earth Easy Start - start on a habitable planet with a set of basic vehicles. Your survival is threatened by attacking pirates who set up shop within range of their drones.
    - Mars Easy Start - become a colonist on a barren, inhospitable planet. Make sure you secure a source of water soon. Also beware of local pirates.
    - Alien Easy Start – the alien planet is a place with very sparse oxygen, not enough to breath freely. There is hostile fauna and pirates who want to claim the riches of this mysterious world and are not willing to share.
    - Moon Easy Start – You start on a moon orbiting a habitable planet. Your base is under attack by pirates.
    - Empty Star System - It is a star system with 3 distinctive planets and their 3 moons. Except for local fauna, planets are uninhabited.
    - Easy Start 1 – start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor – start on an abandoned asteroid platform with no ships
    - Crashed Red Ship – your mother ship just crashed...
    - Two Platforms – competitive two-team multi-player world
    - Asteroids – start in a rescue ship with very limited resources
    - Empty World – no asteroids, no ships; suitable for creative mode
  • Enemy NPCs
    - sabiroids (spiders): can be found on alien planets and on Titan moons. They can destroy metal blocks and attack players. Their favorite hunting strategy is hiding in the ground and un-burrow to surprise their prey. When players kill a spider, new spiders won’t appear in the area for some time. They also store some components inside their bodies from objects and blocks that they consumed.
    - pirate bases: can be found either in space or occupying planetary surface. They have bounty hidden inside their containers that players can loot if they get over the drone attacks.
    - enemy drones: they spawn automatically from pirate bases and attack the players when they venture into pirate territory
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Planetary bases, outposts, cities!
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
  • Procedural asteroids - adds an infinite number of asteroids to the game world
  • Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Scenario editor - players can create missions and game modes which can be played by other players. Capture the flag, deathmatch, racing or campaign driven missions - all can be done by using the scenario editor, with your own rules and designs
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panel
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by planets and gravity generators. Spherical gravity generator also available.
  • Rotors – create rotating objects
  • Advanced rotors – able to function as a conveyor system
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Large weapons - missile launcher (for large ships)
  • Jump drive – a traveling mechanism that allows players to travel big distances in a short period of time
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Source code access – modders can get complete access to the game’s source code that can be found on Github (https://github.com/KeenSoftwareHouse/SpaceEngineers). This offers the opportunity for more and better modified content.
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%
  • Pistons - offers the option to build more advanced machinery
  • Ion thrusters – suitable for environments without atmosphere (space or moons) / not recommended to be used on planets with atmosphere
  • Hydrogen - hydrogen thrusters, hydrogen tanks and hydrogen bottles
  • Atmospheric thrusters - powered by electricity, working only on planets with atmosphere
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
  • Remote ship control – control ships without being inside the ship’s cockpit (drones)
  • Remote turret control - control turrets directly
  • 3D printing - export (CTRL+ALT+E) and 3D print the creations that you design in the game (http://www.SpaceEngineersGame.com/3d-printing.html)
  • Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects (WIP - more features will be added in the future)
  • Blueprints - save your ship or station on a blueprint and paste it into your game
  • Projector block – project blueprints and weld the projection
  • Sensor – detects ships, palyers, asteroids, stations, floating objects and their state (friendly, neutral or enemy) and ownership
  • Sound block - reproduce predefined sounds such as alarm or siren for announcements
  • Programmable block – players can write small programs executed by the block
  • Communication – chat between players and factions
  • GPS - create, send, receive and manage GPS coordinates in the game
  • Voxel hands - shape and form the asteroids and change their material (creative mode only)
  • Xbox controller support
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html
 

How to Play

Start by watching this video tutorial:
http://www.SpaceEngineersGame.com/how-to-play.html
 

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices: http://www.SpaceEngineersGame.com/performance-advices.html

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.

Systeemeisen

    Minimum:
    • Besturingssysteem: Microsoft Windows 7 (latest SP) 64-bit
    • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • DirectX: Versie 11
    • Opslagruimte: 10 GB beschikbare ruimte
    • Geluidskaart: DirectX® compatible on-board
    • Aanvullende opmerkingen: NOTE: The minimum requirements are sufficient to run the game but without planetary features.
    Aanbevolen:
    • Besturingssysteem: Microsoft Windows 7 (latest SP) 64-bit
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Geheugen: 16 GB RAM
    • Grafische kaart: NVIDIA GTX 660 Ti 2GB / AMD HD7870 2GB
    • DirectX: Versie 11
    • Opslagruimte: 10 GB beschikbare ruimte
    • Geluidskaart: DirectX® compatible on-board
    • Aanvullende opmerkingen: No internet connection required to play the game
Klantenrecensies
Klantrecensiesysteem bijgewerkt Sept 2016! Meer informatie
Recent:
Grotendeels positief (616 recensies)
Totaal:
Erg positief (53,186 recensies)
Soort recensie


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Weergeven als:
384 recensies komen overeen met bovenstaande filters ( Erg positief)
Recentelijk geplaatst
TraitorGold™
8.2 uur
Recensie tijdens vroegtijdige toegang
Geplaatst: 24 september
It is a super game. It is a Simulator game, so you need to know what to do! It is a hard, but also a very fun game :)
Behulpzaam? Ja Nee Grappig
Beatrix
8.9 uur
Recensie tijdens vroegtijdige toegang
Geplaatst: 21 september
Nios
Behulpzaam? Ja Nee Grappig
edwinwalstra
324.5 uur
Recensie tijdens vroegtijdige toegang
Geplaatst: 16 september
ik hou van deze game
het enigste dat i er nog zou aan voege is een honger
en water bare
Behulpzaam? Ja Nee Grappig
Honkytonk-man
1.8 uur
Recensie tijdens vroegtijdige toegang
Geplaatst: 15 september
first of al the idea of this game is cool and when i bought it i couldnt wait to play it. so i started up my pc opened the game loaded in a map and first thing was my graphics did not work so i was like hmmmm then i placed down 1 block and boom the game froze and crashed my whole pc i tried to log in every month to see if it was fixed but unf it kept crashing every month noowadays i cant even log in the game no more so i have to say no for now the game just isnt playable at this state.
Behulpzaam? Ja Nee Grappig
[RIP] Denzel
237.4 uur
Recensie tijdens vroegtijdige toegang
Geplaatst: 12 september
Geweldig spel! raad het zeker aan
Behulpzaam? Ja Nee Grappig
Valkiry
2.7 uur
Recensie tijdens vroegtijdige toegang
Geplaatst: 6 september
To difficult, and little bit boring
Behulpzaam? Ja Nee Grappig
[NLT]minerNL
21.1 uur
Recensie tijdens vroegtijdige toegang
Geplaatst: 5 september
Product gratis gekregen
DIT IS SUPEL LEUK MINECRAFT MET SUPER GOEIE CHRAFISCH GELD IS HET ZEKER WAARD JE KAN DIET WEL JAREN SPELEN NET ZOALS MINECRAFT (srry voor caps ik wil hen niet opnieuw schrijfen)
Behulpzaam? Ja Nee Grappig
>>[ Felicity ]<<
308.6 uur
Recensie tijdens vroegtijdige toegang
Geplaatst: 4 september
super leuk spel.
je kan heel veel bouwen.
en lekker pvp.
ze doen hun best om het spel steeds beter te maken.
Behulpzaam? Ja Nee Grappig
Cl4pTrap_GaMIng
8.7 uur
Recensie tijdens vroegtijdige toegang
Geplaatst: 30 augustus
This game will be the best on release its now already amazing, much better than No Man's Sky :), so much thing to do, yust buy the game its not that pricey
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 30 dagen
1 van de 1 mensen (100%) vonden deze recensie nuttig
Aanbevolen
70.8 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 27 augustus
They did a great job making and developing this game, but i think they added planets way too early.
Was deze recensie nuttig? Ja Nee Grappig
Meest behulpzame recensies  Totaal
33 van de 38 mensen (87%) vonden deze recensie nuttig
Aanbevolen
5.6 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 9 januari 2014
space engineers heb ik al sinds het begin geloof ik....
en wat ik er tot nu toe van de ALPHA vind.
EN HET IS ECHT GEWELDIG.
de dev luistert echt naar hun forums en verbeteren het spel met onze meningen.
ook zie je bij veel alpha's veel updates waar je niets van ziet.
maar bij SE zie je weer steeds nieuwere dingen.
echt een pluspunt voor de DEV team.
en ondanks dat het een alpha is is het al erg leuk om te spelen en kan je lekker al je creativiteit kwijt.

als je nog wat vragen hebt over het spel mag je me altijd een bericht sturen via STEAM od E-MAIL.
(mauriceschipper@hotmail.nl)
Was deze recensie nuttig? Ja Nee Grappig
16 van de 18 mensen (89%) vonden deze recensie nuttig
Aanbevolen
138.3 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 16 januari 2014
I strongly recommend this game to anyone who likes to build spaceships and spacestations. Your first few ships will probably become flying boxes or a thruster-cluster. However your imagination will take over and the most beautifull ships will emerge from your very brain. Multiplayer is coming very soon and will be very awesome.
The developers update this game very often with cool content and it is already very stable to my opinion.
Was deze recensie nuttig? Ja Nee Grappig
12 van de 13 mensen (92%) vonden deze recensie nuttig
Aanbevolen
55.5 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 25 maart 2014
Its incredible!
I never expected it to be this good, I bought the game in the time it didn't had survival/Welding and a grinder.
But i have to say i never had so much fun from a game like this!
Keep up the good work!
Was deze recensie nuttig? Ja Nee Grappig
10 van de 11 mensen (91%) vonden deze recensie nuttig
Aanbevolen
7.6 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 27 november 2013
GEWELDIG
Was deze recensie nuttig? Ja Nee Grappig
6 van de 6 mensen (100%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
Aanbevolen
262.8 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 30 mei
Okay guys lets Review this game:

Good Sandbox Space game!! No denial this game has qualities i haven't seen before
Constant new crafting and incredible modding support. Its opensourceness helps it alot for like Jump Drives. Planet Improvements n stuff.

QUICK TIP FOR ANYONE WHO IS EXPERIENCING LAG: Turn off Shadows. Its running on a broken Anti Aliasing engine which should be burned alive as soon as possible.
Was deze recensie nuttig? Ja Nee Grappig
6 van de 8 mensen (75%) vonden deze recensie nuttig
Aanbevolen
64.3 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 16 maart 2014
Het is gewoon een geweldig spel. Zeker in de creative mode zijn er heel weinig limieten.
Was deze recensie nuttig? Ja Nee Grappig
6 van de 8 mensen (75%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
15.5 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 20 november 2015
good game me and my friends enjoy it very muche
Was deze recensie nuttig? Ja Nee Grappig
3 van de 3 mensen (100%) vonden deze recensie nuttig
Aanbevolen
315.9 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 21 februari 2014
heel goede game speel zeker
Was deze recensie nuttig? Ja Nee Grappig
3 van de 3 mensen (100%) vonden deze recensie nuttig
Aanbevolen
166.6 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 4 februari 2014
Great game, even for Early Access.
Was deze recensie nuttig? Ja Nee Grappig