Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.
Data de lançamento: 23 Out 2013
Assistir a todos os 4 trailers

Jogo com acesso antecipado

Comece a jogar agora e participe do desenvolvimento do jogo!

Observação: Este jogo com acesso antecipado pode ou não sofrer alterações significativas durante o desenvolvimento. Caso não esteja com vontade de jogá-lo no estado atual, talvez queira esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

“Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

Buy now, play on Steam and receive all future updates for free.

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html

Everything in the game is subject to change”
Leia mais

Comprar Space Engineers

$19.99

Comprar Space Engineers 4-Pack

$59.99

Atualizações recentes Ver todos (46)

Update 01.045 – Camera block, Workshop tags for mods

28 agosto 2014

Camera block has been added - now you can see what is happening on different locations. Additional workshop tags for mods have been introduced to make the orientation on workshop easier. It is also possible to make better production building mods. Now you can specify what blueprints are available to production building. It's possible to make production chains and production building tiers. In addition to these new changes, we have redesigned the easy start 2 map, and rebalanced the cargo ships, adding new space engineers tech to them both. We have also made it possible to create a hostile identity in your world whilst in creative, this will allow people to make maps for others to play through, with the challenge of hostile ships and stations.
https://www.youtube.com/watch?v=DY60lYzt-sc
Full list of new features and fixes here: http://forums.keenswh.com/post?id=7056769

EDIT 08/29/2014
Update 01.045.013
- fixed crash in toolbar
- fixed crash in terminal screen
- fixed glass single side rendering issue
- fixed thruster glare rendering issue
- fixed assembler block not added when blueprints in queue were missing
- fixed 'Arc furnace' building progress models
- fixed blank assembler
- changed name of 'Blast furnace' to 'Arc furnace'

108 comentários Leia mais

Update 01.044 - Spherical gravity generator, Modding for prefab and respawn ships

21 agosto 2014

Spherical gravity generator has been added in Space Engineers, as well as new respawn ships and support for modding them. Many multiplayer synchronization issues have been fixed, including rotor, piston and landing gear problems. Also performance has been increased significantly in certain situations.

https://www.youtube.com/watch?v=qsfh9CJdCgs

Full list of new features and fixes: http://forums.keenswh.com/post?id=7047855

EDIT 08/22/2014:
Update 01.044.012
- fixed crash when splitting ships
- fixed crash when status of faction member changed
- fixed crash when entering/leaving cockpit
- fixed crash on 32-bit caused by loading hi-quality textures (out of memory)
- fixed crash when pressed F11 in main menu
- fixed crash when switching character in medical room
- fixed crash when changing rotor parameters
- fixed crash caused by pistons
- fixed crash caused by loading invalid definitions from original content or mods
- fixed Gravity generator values stuck at maximum regardless of settings

104 comentários Leia mais
Ver todas as discussões

Relate bugs e deixe feedback sobre este jogo nos fóruns de discussão

Análises

“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun

“Space Engineers makes crashing spaceships into things look crazy fun”
Kotaku

“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”
IGN

Steam Workshop

Share your creations with the Community (upload and download worlds)

Sobre o jogo

Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.

Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed. The game comes with two game modes: creative and survival.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction aspects, but can be played as a tactical shooter as well. We expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Space Engineers shouldn’t be about troops; it should be about the machinery you build.
 

Early Access

  • Game modes
    - Creative – unlimited resources, instant building, no death
    - Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Scenarios
    - Easy Start 1 – start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor – start on an abandoned asteroid platform with no ships
    - Crashed Red Ship – your mother ship just crashed...
    - Two Platforms – competitive two-team multi-player world
    - Asteroids – start in a rescue ship with very limited resources
    - Empty World – no asteroids, no ships; suitable for creative mode
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by gravity generators
  • Rotors – create rotating objects
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%
  • Pistons - offers the option to build more advanced machinery
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html
 

How to Play

Start by watching this video tutorial:
http://www.SpaceEngineersGame.com/how-to-play.html
 

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices: http://www.SpaceEngineersGame.com/performance-advices.html

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.

Requisitos de sistema

    Minimum:
    • OS: Microsoft Windows XP (latest SP)
    • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: No internet connection required to play the game
    Recommended:
    • OS: Microsoft Windows 7 (latest SP)
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 / AMD Radeon HD 7800 series
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX® compatible on-board
Análises úteis de usuários
24 de 25 pessoas (96%) acharam esta análise útil
9 produtos na conta
2 análises
82.0 hrs registradas
Análise de acesso antecipado
Esse jogo é pura diversão. Passe horas e horas construindo naves da forma que você quiser. Não há limites aqui. Porém, tenha paciência quando for jogar, e lembre-se que ainda está na fase Alpha de desenvolvimento. Ainda tem alguns bugs, mas nada que seja extremamente frustrante. Com o multiplayer e a grande quantidade de coisas que os desenvolvedores vão adicionar, esse jogo é e tem tudo para continuar sendo épico. 10/10
Publicada: 16 abril 2014
Você achou esta análise útil? Sim Não
1,993 de 2,121 pessoas (94%) acharam esta análise útil
64 produtos na conta
18 análises
151.3 hrs registradas
Análise de acesso antecipado
I just had an epiphany. Yes I did.

Let me explain.

All games I play I start on the hardest possible settings. I dislike easy mode because bad habits and the real intent of the developers never shines through. (The devs need to make games easy for some people because they're either time-poor or effort-poor and well, their money and wishes are just as important right?)

And this does that. In SE, easy mode doesn't teach you anything. It's a "Lego meet Asteroids" style and some even called it for a "Minecraft" clone as a result. Add building block. Add another block, and another ad infinitum until you have spaceship. For me, it got boring quickly. It's called "creative mode"- just... build.

And then there's survivor mode - on hard. Whoa!! I struggled for the first few hours. With little in the way of documentation and no real clue as to what to do, it took me over an hour to work out how to build a single block from the remains of a craft crashed into an asteroid.

First there's survival. Have I got enough uranium for power? Should I turn on the gravity generator? How can I save energy until I can salvage enough to.... live?

I need to mine. I NEED fuel. I can mine using my included hand drill but it's... messy. Slow. Trite.

So to mine I need a mining ship. To build a mining ship I need components. To make components I need an assembler. To use the assembler I need steel. I need glass. I need energy.

And all I have is a drill. I have a grinder. I have a welder. And in my scenario, I have a ship I can salvage.

Piece by piece with a grinder, all the while careful of my energy limit, my inventory. I need a refinery. The refinery is needed if salvage doesn't give me everything I need so I'll need raw material to convert to ingots, including uranium ore which I convert to processed uranium to fuel the reactor so I can do ALL these things.

Do you see where this is going?

To build my mining ship I need a mining drill. To build the drill I need motors, steel etc. Some of these can be salvaged. Some have to be made. Every component needs to located, transported, linked and welded. EVERY component. You need a plan. A rough sketch on what you intend to build helps alot. It gives you purpose because time is of the essence. if you're not watching and run out of fuel you're.... dead. No energy means no refining of uranium ore to refuel.

It's a grind. And a weld. Yep. Grind and weld. Hour after hour floating in your pressure suit. Maybe you can leave the grav gen on and walk around, expending more of that precious reactor fuel. Who knows. The decisions you make determine what you build and how fast it's going to take.

The flying is... space like. There's 3 dimensions. There's gravity. There's velocity. There's death. There's no attitude indicators, sky markers, "horizon" indicators, compasses or such.

Fly too far, lose your bearings and home.... disappears.

There are no fixed paths or objectives (apart from survive). It's a sandbox. And a multiplayer sandbox at that. Go public, lose it all or go "friends only" and do the hard yards with mates to build the biggest dang skyship ever made. There's missiles, guns, turrets, fire and light. Death. There's explosions, broken platforms, busted ships.

Or there's serenity and wonder as you quietly go about your mining ship construction.

The game caters for everybody from MP gung-ho blast'em players to SP anal-retentives with spreadsheets, CAD and a master plan.

At alpha, a lot of the options are not as intuitive as I'd like. The UI is a bit invasive and some work could be done here. The universe is.... grey. I'm sure some awesome nebulae would fit in great here and add appeal to the wonder of space.

There are glitches, it's alpha as I write, but I've experienced no crashes. It's going to be good thing this Space Engineers and the devs seem happy to include...whatever people damn well please.

7 hours went by in a single session. I'm only half through building my mining ship. I have no objective but to succeed.

My epiphany? What is success in SE?

It's when I finish this ship, I'll mine, refine, transport and assemble another. It'll be bigger. It'll do more. The welding torch will blind my eyes as I drift in and out of the superstructure boundaries, my suit energy draining away.

I'm fascinated.

THIS can only get better...

9.5/10
gg
Publicada: 4 maio 2014
Você achou esta análise útil? Sim Não
11 de 12 pessoas (92%) acharam esta análise útil
348 produtos na conta
5 análises
8.8 hrs registradas
Análise de acesso antecipado
Se tratando de Sandboxes, esse certamente está à frente no mercado em vários sentidos. E mesmo em Early Access já é um título com muito para oferecer.

Possui recursos interessantes, a montagem é agradável, e a escala de coisas que se pode construir é simplesmente impressionante: Construa e pilote pequenas naves, grandes cargueiros, estações espaciais, satélites, e quem sabe, porque não, um grande Star Destroyer inspirado direto do Universo de Star Wars. Simplesmente não há limites.

É atualizado constantemente, sendo que só nesse mês (maio) já recebeu 2 patches com novos conteúdos. Se você gostava de brincar de LEGO, não apenas para montar, mas para usar suas construções nas suas brincadeiras, essa é a experiência mais fiel que o mercado dispõe atualmente.

Veja a review completa aqui --> http://www.poepra2.com.br/blog/review-space-engineers/
Publicada: 17 maio 2014
Você achou esta análise útil? Sim Não
8 de 10 pessoas (80%) acharam esta análise útil
65 produtos na conta
2 análises
47.3 hrs registradas
Análise de acesso antecipado
Muito bom, todos deveriam comprar este incrivel jogo. Finalmente posso ser um engenheiro no espaço.
Publicada: 11 abril 2014
Você achou esta análise útil? Sim Não
4 de 4 pessoas (100%) acharam esta análise útil
16 produtos na conta
1 análise
22.7 hrs registradas
Análise de acesso antecipado
Um ótimo jogo pra explorar a criatividade e um ambiente com uma física bem refinada. Pode ter uma queda de FPS em vários computadores (mesmo os mais potentes) quando rola renderizção de objetos muito grandes.
A única utilidade das luzes nas naves no momento é acabar com o FPS. Se sentir falta de iluminação, recomendo usar as luzes do proprio personagem ou colocar um holofote somente no local que você estiver trabalhando, e depois removêlo. Como o jogo ainda está no alfa, creio que isso vai ser resolvido.
Até agora não achei muitas coisas desagradáveis no jogo.

Pontos positivos:
- Física muito bem trabalhada.
- Blocos para construir os mais diversos formatos (considerando que o jogo usa voxels) .
- Diversos blocos especiais que permitem a criação de mecanismos e sistemas simples e complexos.
- Os carregamentos do jogo são relativamente rápidos e o respawn é instanâneo.
- Gráficos maravilhosos com efeitos de iluminação impressionantes.
- GUI limpa, bem estruturada e organizada.

Pontos negativos:
- Dificuldade na rotação dos objetos (com o tempo você pega o jeito).
- Os controles das naves/personagem são um pouco confusos no começo, mas logo você pega o jeito.
- Algumas vezes o ambiente fica mais escuro do que deveria ser (raro).
- O Autoave, mesmo em segundo plano ainda gera um pequeno lag no jogo.

Considerando que o jogo ainda está em sua versão alfa, a maioria desses pontos negativos podem ser melhorados.
Acho que Space Engineers é um jogo que promete muito, e eu tenho grandes espectativas do que virá mais adiante, com a introdução de servidores multiplayer e modding. Vi algumas pessoas que ja criaram blocos personalizados (mesas, cadeiras, etc.)
Em geral é um ótimo jogo e vale a pena comprar sim, não é tão caro e acho que tem mais potencial do que o Star Citizen
Publicada: 22 abril 2014
Você achou esta análise útil? Sim Não
77 de 79 pessoas (97%) acharam esta análise útil
30 produtos na conta
3 análises
97.9 hrs registradas
Análise de acesso antecipado
Jogo simplesmente ÉPICO, muito parecido com o Starmade, o pessoal do desenvolvimento se dedica bastante nesse jogo, principalmente por que tem updates a toda semana, sem contar que eles observam o que as comunidades querem, o que torna o jogo bem aberto á mudanças e modificações.

Criticas: O jogo está em produção ainda, não conta com um sistema avançado anti-lag online, sem contar que pcs um pouco que antigos podem sofrer com perdas de FPS quando colidem uma nave, explodem uma coisa,...

Pontos fortes:
*Jogabilidade simples e de fácil compreensão, caso fique em duvidas, olhe os videos no youtube deles ;)
*Sistema de Armas com danos e sistema de combate que promete muito em batalhas online.
*Mineração e fabricação de recursos, o jogo ja contem até Prata, Zinco, Cobre que podem serem trasformados em peças para as naves
*Sistema Coop MUITO forte que permite intensa cooperação entre players no início de seus jogos, também estimula o não-combate entre jogadores.


Pontos Fracos:
*Às vezes o jogo tende a dar lags multiplayer, sem contar alguns bugs que envolvem isso.
*Demora muito para se contruir / projetar uma nave grande no modo sobrevivência quando está sozinho.
*Sistema de danos bom, porem só blocos de blindagem sofrem com "amassados"

Data da escrita: 31/05/2014
Publicada: 18 fevereiro 2014
Você achou esta análise útil? Sim Não

Prêmios



4th Best Indie Game of 2013



Perpetuum MOB 2013 Awards
"The Most Unusual Online Game"