Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.
출시 날짜: 2013년 10월 23일
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개발자의 한마디:

“Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

Buy now, play on Steam and receive all future updates for free.

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html

Everything in the game is subject to change”
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Space Engineers 구매

Space Engineers 4-Pack 구매

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Update 01.039 - Batteries, Antenna Communication, Copy/Paste into Grid, Additional World Settings

2014년 7월 17일

Battery block and new power cell component have been added into the game. Communication relay makes now possible for signal to travel through multiple friendly Antennas; enemy signals that reach one antenna are relayed to all friendly players within your antenna network.You can merge ships while pasting in creative mode and we also added client-side saving and permanent death as a world options.

https://www.youtube.com/watch?v=LmkMqpOEajw
Full list of new features and fixes: http://forums.keenswh.com/post?id=6992960

EDIT 07/18/2014
Update 01.039.011
- fixed terminal crash
- fixed crash when joining game
- fixed crash in assembler
- fixed crash when building
- fixed crash in character when shooting and when unloading scene
- fixed issue when character in spawn ship could not control ship

댓글 124 개 더 읽어보기

Update 01.038 - Steering wheels, wheel controls

2014년 7월 10일

Steering wheels and wheel controls have been added in Space Engineers. Players can now build and control vehicles. Every block that is visible in terminal can be now displayed on HUD (set on/off on terminal screen). Also some issues with Factions have been resolved (see the list below for more details).

https://www.youtube.com/watch?v=Y5Sm_Y0UWo0

Full list of new features and fixes: http://forums.keenswh.com/post?id=6979414

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평가

“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun

“Space Engineers makes crashing spaceships into things look crazy fun”
Kotaku

“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”
IGN

Steam Workshop

Share your creations with the Community (upload and download worlds)

게임 정보

Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.

Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed. The game comes with two game modes: creative and survival.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction aspects, but can be played as a tactical shooter as well. We expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Space Engineers shouldn’t be about troops; it should be about the machinery you build.
 

Early Access

  • Game modes
    - Creative – unlimited resources, instant building, no death
    - Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Scenarios
    - Easy Start 1 – start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor – start on an abandoned asteroid platform with no ships
    - Crashed Red Ship – your mother ship just crashed...
    - Two Platforms – competitive two-team multi-player world
    - Asteroids – start in a rescue ship with very limited resources
    - Empty World – no asteroids, no ships; suitable for creative mode
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by gravity generators
  • Rotors – create rotating objects
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html
 

How to Play

Start by watching this video tutorial:
http://www.SpaceEngineersGame.com/how-to-play.html
 

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices: http://www.SpaceEngineersGame.com/performance-advices.html

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.

시스템 요구 사항

    Minimum:
    • OS: Microsoft Windows XP (latest SP)
    • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: No internet connection required to play the game
    Recommended:
    • OS: Microsoft Windows 7 (latest SP)
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 / AMD Radeon HD 7800 series
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX® compatible on-board
유용한 고객 평가
102명 중 95명(93%)이 이 평가를 유용하다고 평가했습니다.
67 개의 게임 보유 중
평가 2 개
10.2 시간 기록
앞서 해보기 리뷰
친구가 열심히 만든걸 부술수잇습니다
미사일을 5000개 날리는순간 엄청난렉과 친구의 작품이 사라지는걸 볼수있습니다 껄껄
게시 일시: 2014년 2월 12일
이 평가가 유용한가요? 아니요
20명 중 19명(95%)이 이 평가를 유용하다고 평가했습니다.
107 개의 게임 보유 중
평가 3 개
34.2 시간 기록
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어떤 면에서는 마인크래프트를 하는 느낌이 들고,
어떤 면으로는 게리모드를 하는 느낌을 받았으며
스페이스 엔지니어만의 기능과 게임성에 대해 매우 감탄하였습니다.

서바이벌 모드와 크리에이티브 모드로 나눠지면서 갖가지 엔터테이먼트를 즐길 수 있고,
심지어는 여러가지 작전을 만들 수도 있습니다.

최적화와 사양 상 문제만 해결이 된다면 매우 좋은 게임이, 인기가 있는 게임이 될 것이라고 생각합니다.
게시 일시: 2014년 3월 25일
이 평가가 유용한가요? 아니요
1,378명 중 1,301명(94%)이 이 평가를 유용하다고 평가했습니다.
63 개의 게임 보유 중
평가 17 개
151.3 시간 기록
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I just had an epiphany. Yes I did.

Let me explain.

All games I play I start on the hardest possible settings. I dislike easy mode because bad habits and the real intent of the developers never shines through. (The devs need to make games easy for some people because they're either time-poor or effort-poor and well, their money and wishes are just as important right?)

And this does that. In SE, easy mode doesn't teach you anything. It's a "Lego meet Asteroids" style and some even called it for a "Minecraft" clone as a result. Add building block. Add another block, and another ad infinitum until you have spaceship. For me, it got boring quickly. It's called "creative mode"- just... build.

And then there's survivor mode - on hard. Whoa!! I struggled for the first few hours. With little in the way of documentation and no real clue as to what to do, it took me over an hour to work out how to build a single block from the remains of a craft crashed into an asteroid.

First there's survival. Have I got enough uranium for power? Should I turn on the gravity generator? How can I save energy until I can salvage enough to.... live?

I need to mine. I NEED fuel. I can mine using my included hand drill but it's... messy. Slow. Trite.

So to mine I need a mining ship. To build a mining ship I need components. To make components I need an assembler. To use the assembler I need steel. I need glass. I need energy.

And all I have is a drill. I have a grinder. I have a welder. And in my scenario, I have a ship I can salvage.

Piece by piece with a grinder, all the while careful of my energy limit, my inventory. I need a refinery. The refinery is needed if salvage doesn't give me everything I need so I'll need raw material to convert to ingots, including uranium ore which I convert to processed uranium to fuel the reactor so I can do ALL these things.

Do you see where this is going?

To build my mining ship I need a mining drill. To build the drill I need motors, steel etc. Some of these can be salvaged. Some have to be made. Every component needs to located, transported, linked and welded. EVERY component. You need a plan. A rough sketch on what you intend to build helps alot. It gives you purpose because time is of the essence. if you're not watching and run out of fuel you're.... dead. No energy means no refining of uranium ore to refuel.

It's a grind. And a weld. Yep. Grind and weld. Hour after hour floating in your pressure suit. Maybe you can leave the grav gen on and walk around, expending more of that precious reactor fuel. Who knows. The decisions you make determine what you build and how fast it's going to take.

The flying is... space like. There's 3 dimensions. There's gravity. There's velocity. There's death. There's no attitude indicators, sky markers, "horizon" indicators, compasses or such.

Fly too far, lose your bearings and home.... disappears.

There are no fixed paths or objectives (apart from survive). It's a sandbox. And a multiplayer sandbox at that. Go public, lose it all or go "friends only" and do the hard yards with mates to build the biggest dang skyship ever made. There's missiles, guns, turrets, fire and light. Death. There's explosions, broken platforms, busted ships.

Or there's serenity and wonder as you quietly go about your mining ship construction.

The game caters for everybody from MP gung-ho blast'em players to SP anal-retentives with spreadsheets, CAD and a master plan.

At alpha, a lot of the options are not as intuitive as I'd like. The UI is a bit invasive and some work could be done here. The universe is.... grey. I'm sure some awesome nebulae would fit in great here and add appeal to the wonder of space.

There are glitches, it's alpha as I write, but I've experienced no crashes. It's going to be good thing this Space Engineers and the devs seem happy to include...whatever people damn well please.

7 hours went by in a single session. I'm only half through building my mining ship. I have no objective but to succeed.

My epiphany? What is success in SE?

It's when I finish this ship, I'll mine, refine, transport and assemble another. It'll be bigger. It'll do more. The welding torch will blind my eyes as I drift in and out of the superstructure boundaries, my suit energy draining away.

I'm fascinated.

THIS can only get better...

9.5/10
gg
게시 일시: 2014년 5월 4일
이 평가가 유용한가요? 아니요
16명 중 13명(81%)이 이 평가를 유용하다고 평가했습니다.
26 개의 게임 보유 중
평가 3 개
79.9 시간 기록
앞서 해보기 리뷰
이번 서바이벌 정식 오픈으로 인해 혼자서 하면 시간을 장난아니게 잡아먹게 된 게임.

그로인해 멀티플레이가 필요해졌지만 공개적인 서버는 얼마 없고 친구끼리만 해서 혼자하는사람들은 좀 힘듬

하지만 그만큼 정성들여 만든 함선에 애정이 감



우주판 마인크래프트라고 부를수 있으며 발전가능성이 매우 좋은 게임!
게시 일시: 2014년 3월 21일
이 평가가 유용한가요? 아니요
8명 중 7명(88%)이 이 평가를 유용하다고 평가했습니다.
1,004 개의 게임 보유 중
평가 19 개
21.7 시간 기록
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남정네들의 마음을 설레게 하는 SF 판 마인크.

업뎃되는거 보면 앞으로의 발전가능성이 무궁무진하다.
공간장갑부터 별의 별 미친짓도 다 할수있고 개무식한 스케일부터 전투기까지 모든게 가능하다.

그런데 메테오말고 해적같은 적좀 빨리 주세요 적좀..
게시 일시: 2014년 6월 27일
이 평가가 유용한가요? 아니요
102명 중 95명(93%)이 이 평가를 유용하다고 평가했습니다.
67 개의 게임 보유 중
평가 2 개
10.2 시간 기록
앞서 해보기 리뷰
친구가 열심히 만든걸 부술수잇습니다
미사일을 5000개 날리는순간 엄청난렉과 친구의 작품이 사라지는걸 볼수있습니다 껄껄
게시 일시: 2014년 2월 12일
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