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Software Demo Consigliati NOTIZIE
Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.
Data di rilascio: 23 Ott 2013
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Gioco con accesso anticipato

Ottieni l'accesso anticipato ed inizia a giocare ora; prendi parte a questo gioco mentre viene sviluppato.

Nota: questo gioco ad accesso anticipato potrebbe cambiare significativamente durante lo sviluppo. Se non vuoi giocare al titolo nel suo stato attuale, puoi aspettare che venga sviluppato ulteriormente. Ulteriori informazioni

Cosa dicono gli sviluppatori:

“Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

Buy now, play on Steam and receive all future updates for free.

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html

Everything in the game is subject to change”
Ulteriori informazioni

Acquista Space Engineers

Acquista Space Engineers 4-Pack

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Update 01.038 - Steering wheels, wheel controls

10 Luglio 2014

Steering wheels and wheel controls have been added in Space Engineers. Players can now build and control vehicles. Every block that is visible in terminal can be now displayed on HUD (set on/off on terminal screen). Also some issues with Factions have been resolved (see the list below for more details).


Full list of new features and fixes: http://forums.keenswh.com/post?id=6979414

96 commenti Ulteriori informazioni

Update 01.037 - Factions, ownership of blocks

3 Luglio 2014

Factions are now available in Space Engineers. Players can create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally).

IMPORTANT NOTE: Factions are still Work-in-Progress and this is only the first update. There are still many things to be added during the next weeks (eg. chat and communication) and some bugs/issues are yet to be fixed.
We decided to release it now so we can get the best feedback possible from the players.


Full list of new features and fixes: http://forums.keenswh.com/post?id=6970069

EDIT 07/04/2014:

Update 01.037.014
- removed computer component from large ship thrusters
- removed computer component from conveyors (so turret won't attack it)
- fixed crash when server selects all objects on the grid and sets "Me" as owner and "share with my faction"
- fixed cannot save issue after cargo ship permissions changes
- fixed crash in factions after changing faction properties or members
- fixed crash when closing faction screen
- fixed crash when mining asteroid
- fixed crash when switching character’s light
- fixed crash when client canceled join request or joined other faction
- fixed crash when character was shooting when died
- fixed crash caused by selecting empty space in ownership (there are no empty options in ownership drop down menu)
- fixed crash when client was trying to join a faction multiple times
- fixed server steals all ownership

151 commenti Ulteriori informazioni
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“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun

“Space Engineers makes crashing spaceships into things look crazy fun”

“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”

Steam Workshop

Share your creations with the Community (upload and download worlds)

Informazioni sul gioco

Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.

Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed. The game comes with two game modes: creative and survival.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction aspects, but can be played as a tactical shooter as well. We expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Space Engineers shouldn’t be about troops; it should be about the machinery you build.

Early Access

  • Game modes
    - Creative – unlimited resources, instant building, no death
    - Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Scenarios
    - Easy Start 1 – start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor – start on an abandoned asteroid platform with no ships
    - Crashed Red Ship – your mother ship just crashed...
    - Two Platforms – competitive two-team multi-player world
    - Asteroids – start in a rescue ship with very limited resources
    - Empty World – no asteroids, no ships; suitable for creative mode
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by gravity generators
  • Rotors – create rotating objects
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html

How to Play

Start by watching this video tutorial:

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices: http://www.SpaceEngineersGame.com/performance-advices.html

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.

Requisiti di sistema

    • OS: Microsoft Windows XP (latest SP)
    • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: No internet connection required to play the game
    • OS: Microsoft Windows 7 (latest SP)
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 / AMD Radeon HD 7800 series
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX® compatible on-board
Recensioni utili dai clienti
76 di 79 persone (96%) hanno trovato questa recensione utile
13 prodotti nell'account
1 recensione
241.2 ore in totale
Recensione della versione ad accesso anticipato
Un gioco dalle altissime potenzialità, un survival ambientato nel luogo piu ostile all'uomo , lo spazio !!. In Space Engineers si puo dar sfogo all'ingegno e alla creatività per dar vita ad innumerevoli creazioni pienamente funzionanti e interattive. Potrete creare stazioni spaziali , navicelle da guerra , da trasporto , mech , robots , postazioni difensive e quant'altro vi sfiori la mente, dalla piu piccola alla piu grande , tutto tramite un complesso sistema di crafting basato sulla ricerca di risorse minerarie disseminate nello spazio all'interno di giganteschi asteroidi , ogni oggetto potrà essere creato , sezionato o distrutto tramite specifici strumenti ed ogni singolo oggetto avrà bisogno di vari componenti per essere creato. Sarà fondamentale trovare le risorse opportune al piu presto per costruirsi un rifugio sicuro , poichè la sopravvivenza è il punto cardine del titolo , infatti dovrete stare attenti a vari fattori che se trascurati vi porteranno ad una prematura morte, ad esempio la scarsità di ossigeno all'interno della vostra tuta , oppure l'esaurimento dell'uranio all'interno del reattore della vostra navicella spaziale ma anche eventuali players ostili. Space Engineer offre due tipologie di modalità di gioco , creative e survival , in creative potrete creare cio che vorrete senza dover cercare alcuna risorsa e i parametri vitali saranno disattivati come i danni fisici. La modalità survival come suggerisce la parola , dovrete stringere i denti e vivere ogni secondo come se fosse l'ultimo. La vera anima di Space Engineer è il comparto multiplayer , potrete cooperare con altri players ( in un imminente update verranno aggiunte le Fazioni) per la sopravvivenza come dichiarargli guerra e lottare per ogni singola e preziosa risorsa , quest'ultime non saranno infinite poichè gli asteroidi si consumeranno ogni qual volta qualcuno userà le trivelle per estrapolarne i minerali. Un'altra componente importante di questo titolo è il motore fisico , ogni oggetto dal piu semplice al piu complesso puo subire danni sia funzionali che strutturali , ad esempio uno scontro fra due navi produrrà un mole impressionanti di schegge e lamiere , un'altro esempio di fisica è il movimento dei veicoli , che reagiscono in modo diverso in base alla mole o al numero di propulsori che ne garantiscono il movimento. Si potranno avere scontri a fuoco sia tramite fucili che combattimenti aerei tramite navi da guerra , tutto creato da voi , dalla vostra immaginazione. Il comparto grafico è di buona fattura e di impatto . Consiglio assolutamente l'acquisto di questo titolo alle persone che amano costruire e craftare . Il gioco è attualmente in Alpha , viene aggiornato frequentemente è ha un margine di crescita esponenziale , in futuro saranno implementati server ufficiali , server dedicati , e la possibilità di istallare Mod .
Pubblicata: 19 Marzo 2014
Questa recensione ti è stata utile? No
27 di 32 persone (84%) hanno trovato questa recensione utile
512 prodotti nell'account
72 recensioni
4.0 ore in totale
Recensione della versione ad accesso anticipato
Sono davvero indeciso sul voto da dargli.
E' agli albori ma potenzialmente promette tanto divertimento, da soli o con gli amici.
Stando a quando ho letto sul sito degli sviluppatori e indiscrezioni c'è ancora molto che andrà ad aggiungersi.

Non mi illudo troppo alla fine per quanto riguarda le dimensioni della mappa di gioco e sulle entità presenti.
Vista la quantità gigante di informazioni da processare non credo che ci saranno chissà quali miglioramenti per quanto concerne le modalità di gioco.
Secondo il mio modesto parere è destinato a rimanere un sandbox giocabile da un gruppetto di persone e niente più.

Di ingegneristico non c'è molto e la parte simulativa (se qualcuno si chiedesse se fosse necessario essere ingegneri per giocarci) è inesistente.

Se volete un multigiocatore di massa promettente con un universo immenso esplorabile (con tanto di pianeti, asteroidi, basi spaziali e pirati) consiglierei di provare Starmade.

Notevole la distruttibilità dell'ambiente.

VOTO 7/10
Pubblicata: 12 Febbraio 2014
Questa recensione ti è stata utile? No
1,133 di 1,196 persone (95%) hanno trovato questa recensione utile
63 prodotti nell'account
17 recensioni
151.3 ore in totale
Recensione della versione ad accesso anticipato
I just had an epiphany. Yes I did.

Let me explain.

All games I play I start on the hardest possible settings. I dislike easy mode because bad habits and the real intent of the developers never shines through. (The devs need to make games easy for some people because they're either time-poor or effort-poor and well, their money and wishes are just as important right?)

And this does that. In SE, easy mode doesn't teach you anything. It's a "Lego meet Asteroids" style and some even called it for a "Minecraft" clone as a result. Add building block. Add another block, and another ad infinitum until you have spaceship. For me, it got boring quickly. It's called "creative mode"- just... build.

And then there's survivor mode - on hard. Whoa!! I struggled for the first few hours. With little in the way of documentation and no real clue as to what to do, it took me over an hour to work out how to build a single block from the remains of a craft crashed into an asteroid.

First there's survival. Have I got enough uranium for power? Should I turn on the gravity generator? How can I save energy until I can salvage enough to.... live?

I need to mine. I NEED fuel. I can mine using my included hand drill but it's... messy. Slow. Trite.

So to mine I need a mining ship. To build a mining ship I need components. To make components I need an assembler. To use the assembler I need steel. I need glass. I need energy.

And all I have is a drill. I have a grinder. I have a welder. And in my scenario, I have a ship I can salvage.

Piece by piece with a grinder, all the while careful of my energy limit, my inventory. I need a refinery. The refinery is needed if salvage doesn't give me everything I need so I'll need raw material to convert to ingots, including uranium ore which I convert to processed uranium to fuel the reactor so I can do ALL these things.

Do you see where this is going?

To build my mining ship I need a mining drill. To build the drill I need motors, steel etc. Some of these can be salvaged. Some have to be made. Every component needs to located, transported, linked and welded. EVERY component. You need a plan. A rough sketch on what you intend to build helps alot. It gives you purpose because time is of the essence. if you're not watching and run out of fuel you're.... dead. No energy means no refining of uranium ore to refuel.

It's a grind. And a weld. Yep. Grind and weld. Hour after hour floating in your pressure suit. Maybe you can leave the grav gen on and walk around, expending more of that precious reactor fuel. Who knows. The decisions you make determine what you build and how fast it's going to take.

The flying is... space like. There's 3 dimensions. There's gravity. There's velocity. There's death. There's no attitude indicators, sky markers, "horizon" indicators, compasses or such.

Fly too far, lose your bearings and home.... disappears.

There are no fixed paths or objectives (apart from survive). It's a sandbox. And a multiplayer sandbox at that. Go public, lose it all or go "friends only" and do the hard yards with mates to build the biggest dang skyship ever made. There's missiles, guns, turrets, fire and light. Death. There's explosions, broken platforms, busted ships.

Or there's serenity and wonder as you quietly go about your mining ship construction.

The game caters for everybody from MP gung-ho blast'em players to SP anal-retentives with spreadsheets, CAD and a master plan.

At alpha, a lot of the options are not as intuitive as I'd like. The UI is a bit invasive and some work could be done here. The universe is.... grey. I'm sure some awesome nebulae would fit in great here and add appeal to the wonder of space.

There are glitches, it's alpha as I write, but I've experienced no crashes. It's going to be good thing this Space Engineers and the devs seem happy to include...whatever people damn well please.

7 hours went by in a single session. I'm only half through building my mining ship. I have no objective but to succeed.

My epiphany? What is success in SE?

It's when I finish this ship, I'll mine, refine, transport and assemble another. It'll be bigger. It'll do more. The welding torch will blind my eyes as I drift in and out of the superstructure boundaries, my suit energy draining away.

I'm fascinated.

THIS can only get better...

Pubblicata: 4 Maggio 2014
Questa recensione ti è stata utile? No
16 di 24 persone (67%) hanno trovato questa recensione utile
175 prodotti nell'account
3 recensioni
3.8 ore in totale
Recensione della versione ad accesso anticipato
semplicemente fantastico
Pubblicata: 13 Febbraio 2014
Questa recensione ti è stata utile? No
10 di 14 persone (71%) hanno trovato questa recensione utile
19 prodotti nell'account
1 recensione
50.1 ore in totale
Recensione della versione ad accesso anticipato
Molta libertà all'inventiva e all'immaginazione, davvero bello!
Pubblicata: 6 Aprile 2014
Questa recensione ti è stata utile? No


4th Best Indie Game of 2013

Perpetuum MOB 2013 Awards
"The Most Unusual Online Game"