Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.
Größtenteils positiv (979 Reviews) - 74% der 979 Nutzerreviews der letzten 30 Tage sind positiv.
Sehr positiv (51,731 Reviews) - 90 % der 51,731 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 23. Okt. 2013

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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

“Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

Buy now, play on Steam and receive all future updates for free.

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working:

Everything in the game is subject to change”

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Kürzliche Updates Alle anzeigen (156)

23. Juni

Update 01.141 - Bug Fixes and Improvements

This week’s update brings a new batch of bug fixes and improvements. Firstly, the update now allows you to turn off solar panels. Bugs fixed this week include projected antennas broadcasting, incorrect construction stage orientation for some blocks, cockpit toolbar issues, and the control hints cube being stretched. We’ve also fixed a number of crashes caused by changes to the planetary code last week.
Next week some major improvements for the ModAPI and ingame programming will be released. However, this will break scripted mods and some ingame scripts. If you're a modder or scripter, please see the guide linked below for what you'll need to do to fix your mods.
Finally, keep in mind that all the changes in today's update will only be on the weekly development branch - you will not notice these if you are playing on the default stable branch.

ModAPI/Ingame Interface Expansion and Improvements guide:

Full list of new features and fixes:

47 Kommentare Weiterlesen

16. Juni

Update 01.139 - Stable branch, Update 01.140 dev - Planetary improvements

This week’s update is all about more bug fixes and improvements, plus our new stable + development branch system.
We've made some fixes to meteorites, so should no longer spawn from inside planets and destroy your bases from below. We will continue to improve and balance them more in the future. Other bugs fixed this week include landing gears unlocking when merging a platform with a large ship, ore detectors missing a range slider, and weapons shooting even when disabled. There have also been more tweaks and fixes made to particles, and multiple crashes resolved.
Finally, this week we're releasing a new stable (and default) branch on Steam. No action is required from players to access this stable branch. If you would like to opt-in to the non-default development branch, you can do so manually via the BETA tab in Steam (see instructions below). The development branch will be updated weekly, while the stable branch will updated about once a month and should provide a more comfortable gameplay experience.
Developer's note: If you publish a mod, blueprint or world from the development branch, it will be tagged as “development” on the Steam Workshop. If you use these creations on the stable branch, you will get a warning message with a list of mods that may not function correctly.

Full list of new features and fixes:

62 Kommentare Weiterlesen
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“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun

“Buy, unless you are bereft of even the slightest shred of creativity”

“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”

Über dieses Spiel

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.

Early Access

  • Planets and moons – inspired by real celestial objects (Earth, Mars, Alien, Moon, Europa, Titan), fully destructible & persistent, volumetric, atmosphere, gravity, climate zones
  • Game modes
    - Creative – unlimited resources, instant building, no death
    - Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Starting Worlds
    - Earth Easy Start - start on a habitable planet with a set of basic vehicles. Your survival is threatened by attacking pirates who set up shop within range of their drones.
    - Mars Easy Start - become a colonist on a barren, inhospitable planet. Make sure you secure a source of water soon. Also beware of local pirates.
    - Alien Easy Start – the alien planet is a place with very sparse oxygen, not enough to breath freely. There is hostile fauna and pirates who want to claim the riches of this mysterious world and are not willing to share.
    - Moon Easy Start – You start on a moon orbiting a habitable planet. Your base is under attack by pirates.
    - Empty Star System - It is a star system with 3 distinctive planets and their 3 moons. Except for local fauna, planets are uninhabited.
    - Easy Start 1 – start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor – start on an abandoned asteroid platform with no ships
    - Crashed Red Ship – your mother ship just crashed...
    - Two Platforms – competitive two-team multi-player world
    - Asteroids – start in a rescue ship with very limited resources
    - Empty World – no asteroids, no ships; suitable for creative mode
  • Enemy NPCs
    - sabiroids (spiders): can be found on alien planets and on Titan moons. They can destroy metal blocks and attack players. Their favorite hunting strategy is hiding in the ground and un-burrow to surprise their prey. When players kill a spider, new spiders won’t appear in the area for some time. They also store some components inside their bodies from objects and blocks that they consumed.
    - pirate bases: can be found either in space or occupying planetary surface. They have bounty hidden inside their containers that players can loot if they get over the drone attacks.
    - enemy drones: they spawn automatically from pirate bases and attack the players when they venture into pirate territory
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Planetary bases, outposts, cities!
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
  • Procedural asteroids - adds an infinite number of asteroids to the game world
  • Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Scenario editor - players can create missions and game modes which can be played by other players. Capture the flag, deathmatch, racing or campaign driven missions - all can be done by using the scenario editor, with your own rules and designs
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panel
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by planets and gravity generators. Spherical gravity generator also available.
  • Rotors – create rotating objects
  • Advanced rotors – able to function as a conveyor system
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Large weapons - missile launcher (for large ships)
  • Jump drive – a traveling mechanism that allows players to travel big distances in a short period of time
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Source code access – modders can get complete access to the game’s source code that can be found on Github ( This offers the opportunity for more and better modified content.
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%
  • Pistons - offers the option to build more advanced machinery
  • Ion thrusters – suitable for environments without atmosphere (space or moons) / not recommended to be used on planets with atmosphere
  • Hydrogen - hydrogen thrusters, hydrogen tanks and hydrogen bottles
  • Atmospheric thrusters - powered by electricity, working only on planets with atmosphere
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
  • Remote ship control – control ships without being inside the ship’s cockpit (drones)
  • Remote turret control - control turrets directly
  • 3D printing - export (CTRL+ALT+E) and 3D print the creations that you design in the game (
  • Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects (WIP - more features will be added in the future)
  • Blueprints - save your ship or station on a blueprint and paste it into your game
  • Projector block – project blueprints and weld the projection
  • Sensor – detects ships, palyers, asteroids, stations, floating objects and their state (friendly, neutral or enemy) and ownership
  • Sound block - reproduce predefined sounds such as alarm or siren for announcements
  • Programmable block – players can write small programs executed by the block
  • Communication – chat between players and factions
  • GPS - create, send, receive and manage GPS coordinates in the game
  • Voxel hands - shape and form the asteroids and change their material (creative mode only)
  • Xbox controller support
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working:

How to Play

Start by watching this video tutorial:

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices:

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.


    • Betriebssystem: Microsoft Windows 7 (latest SP) 64-bit
    • Prozessor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • DirectX: Version 11
    • Speicherplatz: 10 GB verfügbarer Speicherplatz
    • Soundkarte: DirectX® compatible on-board
    • Zusätzliche Anmerkungen: NOTE: The minimum requirements are sufficient to run the game but without planetary features.
    • Betriebssystem: Microsoft Windows 7 (latest SP) 64-bit
    • Prozessor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: NVIDIA GTX 660 Ti 2GB / AMD HD7870 2GB
    • DirectX: Version 11
    • Speicherplatz: 10 GB verfügbarer Speicherplatz
    • Soundkarte: DirectX® compatible on-board
    • Zusätzliche Anmerkungen: No internet connection required to play the game
Nutzerreview-System aktualisiert! Mehr erfahren
Größtenteils positiv (979 Reviews)
Sehr positiv (51,731 Reviews)
Kürzlich verfasst
( 9.0 Std. insgesamt )
Early Access-Review
Verfasst: 27. Juni
Hilfreich? Ja Nein Lustig
( 0.5 Std. insgesamt )
Early Access-Review
Verfasst: 27. Juni
Don't buy if ur vid card is old. You won't play it with planets.
Hilfreich? Ja Nein Lustig
( 299.3 Std. insgesamt )
Early Access-Review
Verfasst: 27. Juni
If you are in to space movies, spaceships, huge ship battles or ever just wannted to crate your own ship to pilot and get in to huge battles? Then this is the game for you. Your imagination is the limet to what you can do with the game. I find my self playing the game for hours making and crashing ships. I evem find myself skeching ships on paper when not playing. hope you enjoy the game as much as me and my firends have.
Hilfreich? Ja Nein Lustig
( 6.1 Std. insgesamt )
Early Access-Review
Verfasst: 27. Juni
Do you like doing homework? Do you enjoy the idea of spending hours playing minecraft in space?
If so this is your game.


  • space minecraft
  • easy to work and mod your own server
  • I split a large enemy ship in half armed with a genitalia-shaped vessel consisting mostly of drills, grinders, and thrusters.

  • so you want to play survival mode huh? Don't.
  • the controls and responsiveness make me want to hurl.
  • on an Acer Aspire with Windows 10 this game crashes more than most meth addicts
  • make any ship you want so long as it has a clear top & bottom, and consists only of drills and grinders, less useful tools and weaponry, thrusters, redstone, tubes, and walls.
  • half the community will destroy everything you've ever loved
  • why would you buy this game when you can open up ms paint and whip up just as ugly a ship in half the time
Hilfreich? Ja Nein Lustig
( 85.6 Std. insgesamt )
Early Access-Review
Verfasst: 27. Juni
- create a survival save
- spend the next two hours searching for uranium
- get lost 10 kilometers away from your ship/station because it ran out of power
- suicide
- spawn over 500 kilometers from your body
- run out of power in your new ship trying to return to your body
- delete your save
- repeat
Hilfreich? Ja Nein Lustig
( 1.9 Std. insgesamt )
Early Access-Review
Verfasst: 27. Juni
This game has been in Early Access for 3 years now going on 4. I bought it a looong time ago because I was excited for it and the whole thing was just a huge letdown. Gameplay is fun for a short while and then it just gets boring there's nothing going on or anything interesting to work towards, other than cool ship designs of course. Don't buy until it's finished.
Hilfreich? Ja Nein Lustig
( 7.6 Std. insgesamt )
Early Access-Review
Verfasst: 27. Juni
Game has crashed my computer completely 4 times now
My computer also beats the recommended specs. Game itself is pretty good not worth putting up with the constant amount of crashes.
Hilfreich? Ja Nein Lustig
2fa jj
( 719.5 Std. insgesamt )
Early Access-Review
Verfasst: 27. Juni

A year ago this game was relatively playable and quite enjoyable. I could go on about dozens of sleepless nights playing with friends on a PvP server, building our little fleets across the stars; claiming asteroids and looting other people’s bases while they slept. Mapping out the entire map with GPS coordinates and a 3D calculator + spreadsheet was something that gave us an edge.

Here we stand almost what--ten months? from when I left and the game still memory leaks and crashes to the desktop. I just don’t know how a game, when I got it, goes from a playable and very basic Alpha version to whatever SE is today that’s completely broken. And I mean it: I can’t even load a blank creative world without the game memory leaking and then crashing.

So when you see my 700hrs, make a note to yourself. That’s the game from three to one year ago.
Hilfreich? Ja Nein Lustig
( 0.7 Std. insgesamt )
Early Access-Review
Verfasst: 27. Juni
Hey. That's pretty good.
Hilfreich? Ja Nein Lustig
( 29.9 Std. insgesamt )
Early Access-Review
Verfasst: 27. Juni
very fun to crash ships repeatedly into others, and also very fun to build your own creations.

would be nice to have some a.i. and / or more random encounters / events.
the planets are a very good start, and although they can be slightly buggy at times, it still is a great deal of fun to play.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
943 von 1,031 Personen (91 %) fanden dieses Review hilfreich
1,136 Personen fanden dieses Review lustig
10.2 Std. insgesamt
Early Access-Review
Verfasst: 3. Juni
Rules to play.
Start game
Try to build awesome spaceship.
Realise you don't know how to do that.
Wander around for a awhile.
You see something in the distance.
Three people building a large space ship.
Ask to join them.
Shot in the face

Theres only one thing left to do.

You track them down,watching,waiting for a whole hour.
When finally they leave their ship for a resource run.
Fly into their ship and take control.
Fly away as the enemy takes chase screaming that I'm a ♥♥♥ and a dead man.

Asteroid storm reduses the ship into drifting husk.
Enemy boards the remains.

Three guns aimed at me in the command room.

(Enemy 1) You peice of ♥♥♥♥ you stole our ship just because you to dumb to figure out how to build something yourself.

(Me) That's not quite true after all I figured out to build the bomb behind me.

Enemy (2) What.

(Me) Goodbye Gentlemen

10/10 Would kill myself again
War dieses Review hilfreich? Ja Nein Lustig
12 von 19 Personen (63 %) fanden dieses Review hilfreich
106.0 Std. insgesamt
Early Access-Review
Verfasst: 15. Juni
Space Engineers ist ein schönes Weltraum und inzwischen auch Planeten spiel bei dem man Machinen, Rauschiffe, Landfahrzeuge, Flugzeuge und Stationen auf einem Planenten oder im All bauen kann.

Zudem bietet es viele Mods die vieles einfacher,schöner oder sonst was machen.
Vorallem bringt es spaß mit Freunden zu spielen und zusammen eine Bases auf einem Planeten auf zu bauen.

Review ist vielleicht kurz aber hoffentlich hilfreich. Mir fällt grade nicht sonderlich mehr ein da es schon der dritte ist den ich schreibe, hindereinander :D

DayZ Duck
War dieses Review hilfreich? Ja Nein Lustig
4 von 5 Personen (80 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
92.2 Std. insgesamt
Early Access-Review
Verfasst: 22. Juni
Für alle die damals gerne mit Lego gespielt haben und auch ein freund des Weltalls sind ist dieses Spiel ein absoluter muss

Es mag zwar sehr Ressourcen-hungrig sein aber selbst ohne die Planeten macht es Spaß und es ist ja noch nicht feritg entwickelt mal gucken was noch alles kommt
Sehr schönes Sandbox Game
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
4.9 Std. insgesamt
Early Access-Review
Verfasst: 27. Juni
Konnte vor einiger Zeit mal reinschauen, mittlerweile hat sich das Spiel deutlich weiterentwickelt. Schön zu sehen das es auch Early-Access Spiele gibt die nicht ewig herumdümpeln ;-) SE ist ein sehr interessantes Sandbox Spiel im Weltraum. Ich war zwar etwas mit der Steuerung überfordert, aber ich bin ja glücklicherweise nicht das Maß der Dinge :D
Wie es dann ans Abbauen von Rohstoffen ging, kam bei mir auch der alte Goldgräberrausch zu Tage :)
Ich werde das definitiv mal im Auge behalten und dann gibts auch mehr Videos zum Spiel. Wie gesagt, das Video ist aus einer früheren Version, aber vielleicht trotzdem noch interessant.
War dieses Review hilfreich? Ja Nein Lustig
3 von 4 Personen (75 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
128.7 Std. insgesamt
Early Access-Review
Verfasst: 25. Juni
Sehr gutes Spiel vor allem was die Physik und Engine angeht.

Man kommt immer wieder auf neue Ideen und Projekte um sich kreativ zu entfalten.

War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
3.7 Std. insgesamt
Early Access-Review
Verfasst: 27. Juni
I think this game can be wonderful but yet it need updates updates updates and the build mod is heavy
War dieses Review hilfreich? Ja Nein Lustig
1 von 2 Personen (50 %) fanden dieses Review hilfreich
11.8 Std. insgesamt
Early Access-Review
Verfasst: 20. Juni
If u like spacegames.
this is mindblowing even if u arent the best ship builder the workshop is full of cool stuff
War dieses Review hilfreich? Ja Nein Lustig
2 von 4 Personen (50 %) fanden dieses Review hilfreich
266.2 Std. insgesamt
Early Access-Review
Verfasst: 25. Juni
sehr gutes spiel wie ich finde. kann man zeit reinstecken ohne ende. allerdings teilwese noch sehr buggy.
War dieses Review hilfreich? Ja Nein Lustig
125 von 145 Personen (86 %) fanden dieses Review hilfreich
12 Personen fanden dieses Review lustig
2,075.6 Std. insgesamt
Early Access-Review
Verfasst: 30. Mai
Space Engineers, my Part time 'job' for the last two years. It was the foundations from which I wanted to become a game developer and 3D artist. And I have seen it grow since it's inception.
There are very good reasons why this game is as highly rated and prized for it's gameplay and development, and also as much reasons why it is still following the early access model.
As I am writing this, it has been a few months since I had a long session of building and interacting with the community. The long hours I made in this game and the great people I met on the workshop and forums are the reasons I am still coming back. This game is a timesink, but the reasons why you play differ per player. I am of the creative sorts and love sharing my creations on the workshop. Others may jump into a survival server and love the interaction and building together with friends or anyone at all.
The game has a solid foundation, with a lot of potential, yet a lack of polish. That is now written of as 'early access' yet it also seems that the focus of SE lies on the core mechanics, and allowing their players and dedicated modders to expand on the assets, code and additional features one would find in competitor games.

I myself have never indulged myself in the survival and multiplayer scene in the way SE presents it to their players. I prefer working in self made scenarios and creating the sandbox environment as a filming studio. Making machinimas or just a show and tell.

I have had a blast with this game, yet sometimes you need a break to rewind your creative gears. I have had a break of a few months before, and when my time is plenty again, I will definitely get back building!

Unique physics and deformation engine
Continues updates and community feedback
Unlimited value if you are into sandbox games and space. (2000 hrs and counting)
Modding support.
Many other things.

Terrible User interface
Lack of Polish in models, characters, variety and depth of existing game elements
A lot of work arounds and limitations in gameplay. In the form of artificial maximum speeds and stopping physics calculations at certain speeds.
Multiplayer is not reliable (Netcode is not done on the moment of writing this)
Many other things aswell halas.

Final Verdict
It is a platfrom perfect to continue your creativity and physics nonsense you expect from other sandbox games. I love this game to death, the team behind it is great and the community is one of the friendliest I ever encountered.
War dieses Review hilfreich? Ja Nein Lustig
264 von 407 Personen (65 %) fanden dieses Review hilfreich
39 Personen fanden dieses Review lustig
Nicht empfohlen
218.3 Std. insgesamt
Early Access-Review
Verfasst: 11. Juni
Due to the recent spate of positive reviews from fan boys and girls trying to counter the recent spate of negative reviews, and after having reviewed said reviews, I must now review this game.

Amazing potential and pitiful follow through. They added planets, that's pretty amazing, but I think they were trying to keep up with Empyrion on that note. This game beats Empyrion in every way except flora and fauna and ease of use. I hate hearing "it's not done yet so don't be critical" but... it's been three years. How long must we wait before we need to get critical? Furhtermore, if their team is so small, I'd say they've sold enough copies to make a larger team. Perhaps they should invest more into their products instead of whatever else they're blowing their money on. Or, at the very least, come out and say they don't really care and are going to squeeze every drop of blood from this stone.

Played soooo many hours. I enjoy survival games but the novelty wore off and became tedious after awhile. I enjoy PvE games with friends which is how Empyrion won our heart despite it's innumerable draw backs.

If they could introduce a robust PvE element, this would be a killer game.

I wish Space Engineers or Empyrion would just sell their concept to the guys who made Ark: Survival Evolved so THOSE guys could make an epic space survival game... and learn from Space Engineers and Empyrion because Ark's building is garbage.

Man... you just can't win these days. No one makes finished products anymore. Everything is early access/Never complete. Or they "finish" it in its uncomplete form and start some other foppish project *cough*Planetary Annihilation*cough*

One day... a member from each team will splinter away and create something amazing, and finish it... and release it to the world. But until that day... just... buy this, play it awhile, switch to one of the other ones, do the same to it, and eventually rotate back around to this...

Or learn programming and make something better. Ugh... what's become of games these days... I'm gonna go play Overwatch.
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