Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.
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Overall:
非常に好評 (50,252 件のレビュー) - このゲームのユーザーレビュー 50,252 件中 90% が好評です
リリース日: 2013年10月23日

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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

“Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

Buy now, play on Steam and receive all future updates for free.

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html

Everything in the game is subject to change”
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最新の更新 全て表示(148)

4月28日

Update 01.132 - New Ship Sounds, Minor HUD Tweaks

This week's update introduces many new sounds for ships and vehicles in the game. We're also implementing HUD improvements and providing better modding support for sounds. Sounds are now determined by the size of the ship and type of vehicle. Small ships, large ships, and wheeled vehicles now all have their own unique sounds, and there are also unique sounds for gyros, thrusters, and reactors.
Cockpit sounds also now differ based on player perspective - in first person, you'll hear a 2D sound, but from a distance you'll hear a 3D sound. Each ship category has its own set of sounds and individual settings (volume, pitch range, etc.) and modders can now create and modify these ship categories.
Finally, HUD improvements mean that they now scale properly for resolution and multiple monitors.

https://www.youtube.com/watch?v=7y8rjWl-3ZY

Full list of new features and fixes: http://forums.keenswh.com/threads/7383332

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4月21日

Update 01.131 - Improved HUD Markers & Voxel Optimizations

This week's update brings you much improved HUD markers which means less text-spam and clutter on your screen while playing. Also all the markers now render by depth order, fade in & out and group together according to the situation and player's orientation. We will keep improving this system in the future though and we welcome your feedback!
We also made significant voxel modification optimizations this week, so there should be less stuttering, lagging and freezing when changes to voxels are happening (e.g. mining and explosions). And last, but not least, our modding community on github continues with the improvements of the programmable block/ModAPI. Thanks again guys!

https://www.youtube.com/watch?v=GmzafPpax1I

Full list of new features and fixes: http://forums.keenswh.com/threads/7383039

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レビュー

“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun

“Buy, unless you are bereft of even the slightest shred of creativity”
PCGamesN

“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”
IGN

このゲームについて

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.

Early Access

  • Planets and moons – inspired by real celestial objects (Earth, Mars, Alien, Moon, Europa, Titan), fully destructible & persistent, volumetric, atmosphere, gravity, climate zones
  • Game modes
    - Creative – unlimited resources, instant building, no death
    - Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Starting Worlds
    - Earth Easy Start - start on a habitable planet with a set of basic vehicles. Your survival is threatened by attacking pirates who set up shop within range of their drones.
    - Mars Easy Start - become a colonist on a barren, inhospitable planet. Make sure you secure a source of water soon. Also beware of local pirates.
    - Alien Easy Start – the alien planet is a place with very sparse oxygen, not enough to breath freely. There is hostile fauna and pirates who want to claim the riches of this mysterious world and are not willing to share.
    - Moon Easy Start – You start on a moon orbiting a habitable planet. Your base is under attack by pirates.
    - Empty Star System - It is a star system with 3 distinctive planets and their 3 moons. Except for local fauna, planets are uninhabited.
    - Easy Start 1 – start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor – start on an abandoned asteroid platform with no ships
    - Crashed Red Ship – your mother ship just crashed...
    - Two Platforms – competitive two-team multi-player world
    - Asteroids – start in a rescue ship with very limited resources
    - Empty World – no asteroids, no ships; suitable for creative mode
  • Enemy NPCs
    - sabiroids (spiders): can be found on alien planets and on Titan moons. They can destroy metal blocks and attack players. Their favorite hunting strategy is hiding in the ground and un-burrow to surprise their prey. When players kill a spider, new spiders won’t appear in the area for some time. They also store some components inside their bodies from objects and blocks that they consumed.
    - pirate bases: can be found either in space or occupying planetary surface. They have bounty hidden inside their containers that players can loot if they get over the drone attacks.
    - enemy drones: they spawn automatically from pirate bases and attack the players when they venture into pirate territory
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Planetary bases, outposts, cities!
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
  • Procedural asteroids - adds an infinite number of asteroids to the game world
  • Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Scenario editor - players can create missions and game modes which can be played by other players. Capture the flag, deathmatch, racing or campaign driven missions - all can be done by using the scenario editor, with your own rules and designs
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panel
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by planets and gravity generators. Spherical gravity generator also available.
  • Rotors – create rotating objects
  • Advanced rotors – able to function as a conveyor system
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Large weapons - missile launcher (for large ships)
  • Jump drive – a traveling mechanism that allows players to travel big distances in a short period of time
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Source code access – modders can get complete access to the game’s source code that can be found on Github (https://github.com/KeenSoftwareHouse/SpaceEngineers). This offers the opportunity for more and better modified content.
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%
  • Pistons - offers the option to build more advanced machinery
  • Ion thrusters – suitable for environments without atmosphere (space or moons) / not recommended to be used on planets with atmosphere
  • Hydrogen - hydrogen thrusters, hydrogen tanks and hydrogen bottles
  • Atmospheric thrusters - powered by electricity, working only on planets with atmosphere
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
  • Remote ship control – control ships without being inside the ship’s cockpit (drones)
  • Remote turret control - control turrets directly
  • 3D printing - export (CTRL+ALT+E) and 3D print the creations that you design in the game (http://www.SpaceEngineersGame.com/3d-printing.html)
  • Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects (WIP - more features will be added in the future)
  • Blueprints - save your ship or station on a blueprint and paste it into your game
  • Projector block – project blueprints and weld the projection
  • Sensor – detects ships, palyers, asteroids, stations, floating objects and their state (friendly, neutral or enemy) and ownership
  • Sound block - reproduce predefined sounds such as alarm or siren for announcements
  • Programmable block – players can write small programs executed by the block
  • Communication – chat between players and factions
  • GPS - create, send, receive and manage GPS coordinates in the game
  • Voxel hands - shape and form the asteroids and change their material (creative mode only)
  • Xbox controller support
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html
 

How to Play

Start by watching this video tutorial:
http://www.SpaceEngineersGame.com/how-to-play.html
 

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices: http://www.SpaceEngineersGame.com/performance-advices.html

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.

システム要件

    最低:
    • OS: Microsoft Windows 7 (latest SP)
    • プロセッサー: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • メモリー: 8 GB RAM
    • グラフィック: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • DirectX: Version 11
    • ストレージ: 10 GB 利用可能
    • サウンドカード: DirectX® compatible on-board
    • 追記事項: NOTE: The minimum requirements are sufficient to run the game but without planetary features.
    推奨:
    • OS: Microsoft Windows 7 (latest SP)
    • プロセッサー: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • メモリー: 8 GB RAM
    • グラフィック: NVIDIA GTX 660 Ti 2GB / AMD HD7870 2GB
    • DirectX: Version 11
    • ストレージ: 10 GB 利用可能
    • サウンドカード: DirectX® compatible on-board
    • 追記事項: No internet connection required to play the game
参考になったカスタマーレビュー
25 人中 22 人 (88%) がこのレビューが参考になったと投票しました
6 人がこのレビューが面白いと投票しました
記録時間: 2,267.4 時間
投稿日: 4月9日
早期アクセスレビュー
作って動かして壊れて壊してまた作る。エンジニアにとっての天国!

良い点
・幅の広い実現性。宇宙船やステーションにかぎらず、採掘機や戦車、果てはロボットまでなんでも建造できる。
・多彩なステージ。小惑星帯から惑星まで、何処へでも行き、どこでも掘削し、どこにでも建造できる。
・高い拡張性。強力なAPIを備え、ゲーム内スクリプトにより、建造物に高い機能性をもたせられる。
 MODでは機能拡張やブロック追加は勿論、惑星なども追加・変更可能だ。
 ワークショップ対応なので、MODの導入も非常に簡単だ。
・美しいグラフィック。多くのクラフトゲームでは貧相なグラフィックしかないが、SEでは宇宙時代に相応しい質感を得られる。
・魅惑の破壊描写。もはや我々は、ブロックがこぼれ落ちる貧相で抽象的なエフェクトの誤魔化しで満足することは出来ない。
・高い更新頻度。退屈はお嫌いでしょう?
・マルチプレイも簡単。デディケイテッドサーバーが付属していて、常設ゲームを立てるのも簡単だ。
・BGMもなかなかいい。Youtubeでサウンドトラックが公開されているぞ。

悪い点
・非常に高いマシンスペックを要求する。これは惑星の地形に対する自由なアクセスの代償であり、小惑星帯ではそれほどでもない。
・操作は難しくはないが、不満を感じるかもしれない。フルキーボードでのプレイを推奨する。
・好みが分かれるオプションはしばしばMODになるか、コミュニティのサポートを待つことになる。バニラ教徒には地獄だろう。
・煙や炎のようなエフェクトには、今のところあまり力が入っていないようだ。

その他
・ジャンルについて…
 サバイバルとあるが、徒歩で現住生物を狩り記念品をコレクションするようなゲームを探しているなら、恐らく目的のものはこれではない。
 ここで言うサバイバルというのは、重力との戦いや、資源の確保に取り組むことを意味する。
 長大なストーリーや、NPCとの複雑な人間関係などもないだろう(君がシナリオを書くなら別だが)
 レースや戦闘などを行うユーザーイベントは時々あるので、こうした競技に興味があれば試す価値はある。
 パズルゲームやボードゲームではない…のだが、ゲーム内で作っているプレイヤーはいる。本当に自由なゲームだ。
・日本語グループでは毎月展示会がある。自分の作品を自慢したり、他のプレイヤーの作品に刺激を受けたりしよう。
・Githubでソースコードが公開されている。プログラミングのスキルがあれば、開発を直接助けることも出来るだろう。
このレビューは参考になりましたか? はい いいえ 面白い
11 人中 9 人 (82%) がこのレビューが参考になったと投票しました
4 人がこのレビューが面白いと投票しました
記録時間: 145.0 時間
投稿日: 4月8日
早期アクセスレビュー
酸素はどこからチャージするのかとか座ってるとリチャージされるとか謎の仕様がありますが、面白いです。
惑星要素も増えて、自分の思う戦闘機や母艦を作ったりできるロマンゲーです。
が、非常に敷居が高いゲームです。以下感じた不安要素

・必要最低スペック環境はどうみてもおかしいです。公式推奨スペックが最低基準と記すのが真実でしょう。
・一人でやってもあまり面白くありません。最初から4人ぐらい集めてからプレイしたほうが楽しめます。
・サーバー立てる人のPCは寿命が短くなる可能性が高い。

あとは夏にプレイすると部屋が蒸し暑くなることですかね……
以上のことを受け入れたうえで買えば楽しめると思いますよ。
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 225.7 時間
投稿日: 4月14日
早期アクセスレビュー
1 the dogs spawn to much
2 the dogs are also to strong
3 thay make ALOT of sound. so thats annoying
4 stupid thet thay can somehow get in a helicarrier in air...
============== ANNOYING DOGS =============
このレビューは参考になりましたか? はい いいえ 面白い
82 人中 69 人 (84%) がこのレビューが参考になったと投票しました
10 人がこのレビューが面白いと投票しました
記録時間: 103.0 時間
投稿日: 4月7日
早期アクセスレビュー
Great game, but a VERY GOOD PC IS REQUIRED, NO EXCEPTIONS!!

I play singleplayer only, so I have no experience with multiplayer. I am also very patient, so loading, lag spikes, etc. do not bother me, but might bother others. Updates weeksly, getting better all the time.

Simple Review

Pros:
- Realistic (as a game can be with physics and the sort)
- Great destruction physics
- Fun to experiment
- The good kind of frustration
- Playable for hours
- Make a train that goes from planet to planet (Personal achievement :) )

Cons:
- Buggy (But, hey, its early access, what do you expect?)
- Required a very good build (I have i5-4690k, gtx 960 and get about 40fps on PLANETS on medium settings and well over 60fps in OPEN SPACE)
- Big loading time for planets and large worlds with lots of ships (personally doesn't bother me, as there is no other loading once you get into the world)
- Not much else


Great game, if its on sale BUY IT, you wont regret it. Full price? BUY IT, you wont regret that either!
このレビューは参考になりましたか? はい いいえ 面白い
52 人中 43 人 (83%) がこのレビューが参考になったと投票しました
20 人がこのレビューが面白いと投票しました
記録時間: 131.9 時間
投稿日: 4月15日
早期アクセスレビュー
Day 1. I'm on a tiny, abandoned and crude space station on the side of an asteroid. I have only couple hand tools, no ship, no material for building. Space is vast, I gotta find uranium, fast. This is very scary flying so far off the base with only my jetpack. ..Oh noo some time down the line I lost the signal for the base! I guess meteor storms destroyed it's beacon.. I have no idea where the base is anymore. Forever, lost in space... ✞

Day 2. I woke up in a clumsy landing pod, descending towards some unknown planet. I'm panicking and trying to figure out the controls, finally, I'm almost on the ground,steady now. Wait, what did this button do.. Oh no! Managed to flip the pod right in the last meters, it exploded.. ✞

Day 3. I managed to land my pod, yeah! I don't need my helmet, I can breathe. First steps outside. Hey Idid't know this planet had life, look at those beautiful dogs, what a big pack! Wait, what the, oh for the love of AAAAHHHHHH.. ✞

Day 4. Back to my asteroid station, life on a planet is too hard. Getting my first scouting ship done, with a tiny drill. I coudn't get my reactors working though. Finally, I figured out the uranium couldn't possibly move through the conveyor system to the reactor without any power. Duh! I ripped the side open and added some uranium directly to the reactor. While doing that I noticed that peeping sound I kept hearing, it was becoming more frequent, I don't think it's part of this song coming from the radio afterall. What is it.. AHHH I HAVE NO OXYGE... ✞

Day 5. Note to self, tossing a piece of rock out of the cockpit while flying full speed will effectively break your ship in half and fling you out. I disorientedly watched my ship parts disappear in mere seconds to the vastness of the space.. Not this again. I figured out how to use the GPS system though and found back to my base, as it was conveniently set to be the zero point.

Day 6. I mustered up enough courage to face those vile dogs and decided to try landing one more time. Once on the ground I immediately installed a turret on my landing pod. Ha Ha! Die you %#&* §¤#! Yeah! They aren't so tough after all. Now off to build a base, quickly! Ohhh hey what on earth happened to my jetpacks now, what do you mean NO FUEL?! I'm middle of flying full speeAAHHH... ✞

Day 7. My planet base is coming off nicely, finding ore though is painful. I have no uranium and I don't have lot of energy left. I gotta move my solar panels higher, but I gotta save my last bits of jetpack fuel for dog emergencies. After a lot of work I built two pylons surrounded by scaffolding, and installed a rotor on top of them with solar panels. I have no idea how to program them to follow sun, though.. eventually, I figured out the day length and just gave the rotor a rotating speed divided by day length. Wow, it works!

Day 8. I used last of my spare energy to power up a small car I built. I turned off everything on my base to keep power usage to minimum. The improved solar panels are still barely charging my batteries. I'm only keeping turrets online to protect the base. Ok off to find uranium! Wow this car speeds up really fast. Oops better avoid that tree, hey what the..! Great, now my car is flipped over in middle of nowhere, I gotta figure out how to turn it around, maybe if I built a piston on the side.. OH MY GOD WHERE DID ALL OF THESE DOGS COMEAHHHH.... ✞

Day 9. I spent a lot of time today fiddling around with my tire controls, the car is now more stable. Gotta still drive it carefully though so it wont flip over, but it's good enough. Ha Ha hey ramming those pesky dogs with it deals with them in no time! Take that! I couldn't get a turret to work on my car, but this is maybe even more satisfactory.

Day 10. I found uranium!! It was very deep in the ground, but I managed to dig a steep slope to it and get back up. Digging in the cramp tunnel is scary and disorienting, I often panick when I can't see the exit anymore and loose my sense of direction. Fair enough the dogs didn't figure out how to follow me down there, I guess they aren't as smart as I thought. Finally I got my refiner and assembler working steady with this uranium. And most importantly, fueling my jetpack is not a problem anymore. One spare tank of hydrogen lasts quite a bit, even in this environment. (I carry 5, just to be sure)

Day 11. I started building a massive drilling ship after watching a distant proadcast from another planet. This guy was telling how he made one, it was very inspiring. He said the scraps of the old landing pod that I already disassembled would be plenty to get it going. He was right. Though I've used lot of the parts already for other things, his design is too big. I will make my own, a bit smaller. May take longer, but atleast I will learn better how to do it.

Day 12. My green driller was coming off nicely (I named it Monster), but one of those damned dogs managed to appear from nowhere and hide where the turrets couldn't see it. Before I even realized it managed to chew through the pedestal where I was building my Monster! Karma is a b*tch though, the dog died right after the ship fell on it, ha ha.. Monster is now flipped sideways on the ground. Luckily it didn't break however, atta girl.

Day 13. I finished building Monster, been working whole day to figure out how to flip her heavy frame back the right way. Those small atmospheric thrusters are really weak! 6 of them are not enough to lift Monster even a bit from the ground. ..Ohh great, now I managed to just get her flipped all the way upside down, sheesh. This model has hardly any thrusters downward, I will have to figure out a new approach..

Day 14. I added several big thrusters on the back pointing up (or down, from this angle). Now if I just coordinate this right it might work. First, lifting the backside up from the ground, and add force to nose tilting, yeah it's working! Monster is now wabbling on it's front drills. Now, carefully adding power to the front thrusters to lift it juuust enough to keep it turning back on it's belly with those new thrusters.. Steady, come on big girl.. Wohooo I did it!!

Day 15. I disassembled those extra thrusters from Monster fast, almost panicking. While I was trying to flip her back I managed to get quite far from the base. I was very afraid of those dogs appearing again and destroying my Monster. I had to add one more big thruster pointing down to get her howering easier. Fortunately I got her flying and now Monster is docked safely on the base. It was quite stable to control too, I am happy. Now I am ready to take over this planet! And some day.. Maybe reach that beautiful outer space again ♥

Most. Addictive. Fascinating. Inspiring. Early Acces Game. Ever. 10/10
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