Nuclear Throne is Vlambeers latest action roguelike-like about mutants fighting their way through a post-apocalyptic world. The radioactive waste in the world allows mutants to get ahead by mutating new limbs on the fly, the abundant availability of powerful weaponry make the quest to become ruler of the Wasteland one frought with peril.
リリース日: 2013年10月11日
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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは開発段階によって大きく変わることも、そうならないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“Nuclear Throne was originally created during MOJAM 2013 as a tiny, two day prototype called 'Wasteland Kings'. We never stopped adding little things to the game, even as we moved on to other projects. We had livestreamed development during MOJAM, and decided to continue doing that while we worked on a full version of the game.”

このゲームはいつまで早期アクセスですか?

“The game will be in Early Access until it is done, at which point it'll launch on PC, Mac, Linux, PlayStation 3, PlayStation 4 and PlayStation Vita. Until that point, we release weekly updates (each weekend) and livestream every Tuesday and Thursday frmo 1PM CET to 5PM CET on http://twitch.tv/Vlambeer.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“Nuclear Throne will feature seven full worlds of procedural action, four main bosses, tons of secrets, more than 75 weapons, 10 mutants, dozens of powerful mutations and local multiplayer.”

早期アクセスバージョンの現状はどうなっていますか?

“The game is fully stable and playable, and has new additions made to it every weekend.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“If you want to wait until the game is done, it'll be available for $11,99 after development is complete. We're not doing any sales or bundles until the game is out of Early Access - we want people that really care about the game to buy and play it now. If you're curious as to how a game like this evolves or grows, now is the time to jump in.”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“We livestream development every Tuesday and Thursday from 1PM CET to 5PM CET, are very active in our forums and upload a new build every single weekend.”
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最新の更新 全て表示(63)

Update #43 - Bugs and Balancing and all the beautiful stuff games are made from - Week of September 5th

9月9日



Nothing major this week because of PAX-induced jetlags, but still a bit of pretty good changes and fixes! Most notably, a lot of bugs surrounding the Loop Boss have been fixed, you'll now find ammo and a weapon in 7_3, Rebel's Allies now have smaller hitboxes, making them more survivable and a bit better at pathfinding, and Plant no longer destroys its snare by walking over it! Next week we'll get a few new weapons in before we fly off again, to Fantastic Arcade, after which work on the game should speed up again!

Balancing

  • You'll now find a weapon and ammo chest in 7_3.
  • Rebel's Allies now have a smaller hitmask, making them harder to hit and slightly better at pathfinding!
  • Plant can now walk over its own snare without it getting removed.
  • The Wave Gun spawns earlier.
  • The Pop Rifle spawns slightly later.
  • Eagle Eyes now gives you even better accuracy.
  • Proto Statues have more HP.
  • The Super Flak Cannon now uses less ammo.

    Fixes
  • The game over screen now shows ??? instead of the area number when you die in a secret area.
  • Ally corpses can no longer be used to trigger portals during boss appear animations.
  • Blue squares and invisible frames should be gone, hopefully.
  • Killing the Loop Boss should no longer let you walk outside of the level.
  • Fixed some crashes/errors caused by IDPD draw code.

    Misc
  • Patience icon no longer look like a potato.
  • Gator corpses are now darker.
  • The B music for Palace is exported differently now.
  • Removed the random offsets chests got at spawn.
  • Attacking with the Golden Sledgehammer now creates sparks!

    Enjoy, hope to see y'all again next week!

16 件のコメント 詳細を見る

Update #41 & Update #42 - Heavy Load - Weeks of August 23rd and September 1st

9月4日



While we thought work on Nuclear Throne would sit still during Gamescom, PAX and Fantastic Arcade - it seems the prospect of lots of travel made us do our best even more, resulting in this massive update. It did impact our paperwork a bit, so changelogs have been late and we apologize for that. Hopefully, as travel dies down, we can get back to posting proper update logs again.

Let's go over things real quick: Way better Proto Statues, a new B-skin, some interesting changes to Rebel, lots of important (and ancient) bug fixes, a super cool intro for the loop exclusive boss fight, SPARKLING PROJECTILES for golden weapons, and way more! We're introducing a new mutation too, and we should've fixed a lot of the visual glitches introduced by switching to a newer build of GameMaker.

Rami took a week off, roadtripping around the US with his family. We also had an amazing time at both gamescom and PAX. Nuclear Throne had amazing showings at both events (it was so successful at PAX that Enforces had to come and thin out the crowds almost hourly) and Vlambeer turned 4 years old. Thanks for your ongoing support, and keep letting us know what you think of the game.

    Features
  • A new mutation: Patience. It allows you to delay picking mutations by one portal!
  • A new B-track.
  • Way more cover in the palace.
  • A beautiful new intro to the *REDACTED* fight.
  • New Proto Statues, both visually and functionally.
  • A brand new B-skin!

    Balancing
  • A big tweak to Rebel: Allies after the first one now only cost 1HP to spawn, and Allies now always drop Ammo.
  • Minigun has been made more usable.
  • Hyper Launcher now costs 2 ammo to use, and is still overpowered.
  • Cursed Chests now drop even better weapons.
  • IDPD grenades no longer explode on contact.
  • Laser Rifle now has a lower rate of fire but is slightly more accurate.
  • Eyes can now attract rads with their active.
  • Snowbots have a short delay before they'll throw a car.
  • The way Fire Shotgun projectiles work has been changed a bit.
  • Fire Shotguns fire slightly less pellets.
  • Fire Shotguns now spawn slightly later.

    Fixes
  • Enemies have their attack animations back!
  • You'll no longer find your own *REDACTED* in 0_1.
  • Some weird chicken bugs should have been fixed, but please let us know if anything pops up!
  • Steroids can now repair things with both hands.
  • Disc Gun discs should no longer get stuck in walls.
  • Thrown cars are no longer invisible.
  • Recycle Gland can no longer give you more than max bullets.
  • Recoded the way bolts stick in enemies.
  • Lightning Hammer icon should look better.
  • Dog Guardians no longer take damage from wall debris.
  • Rhino Freaks should no longer glitch into walls.

    Misc
  • Fire Shotgun art!
  • Gold projectiles, and *REDACTED* now sparkle.
  • Some new tips.
  • Guardian bullets now have nicer art.

We'll keep doing our best to make Nuclear Throne slightly better every week! We had some good talks about the future of the game, and can't wait to be done with travelling so we can get started on all that!

HAVE A FUN!

14 件のコメント 詳細を見る
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このゲームの掲示板でバグを報告したりフィードバックを残そう

レビュー

“It’s a rapid-fire, deliciously crunchy randomized romp starring a cavalcade of characters from Vlambeer’s past.”
Rock, Paper, Shotgun

“A brutal game that rewards patience, situational awareness and mastery of trial and error.”
Polygon

“The shootiest of shooters.”
Eurogamer

Join us on weekly development livestreams and updates!

Nuclear Throne development is livestreamed every Tuesday and Thursday from 1PM CET to 5PM CET on http://twitch.tv/Vlambeer. Updates happen every weekend between Friday and Sunday.

ゲームについて

Nuclear Throne is Vlambeers latest action roguelike-like about mutants fighting their way through a post-apocalyptic world. The radioactive waste in the world allows mutants to get ahead by mutating new limbs on the fly, the abundant availability of powerful weaponry make the quest to become ruler of the Wasteland one frought with peril.

システム要件 (PC)

    Minimum:
    • OS: Windows XP
    • Processor: 1.2Ghz+
    • Memory: 1024 MB RAM
    • Graphics: 256MB
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: Windows XP
    • Processor: 2Ghz
    • Memory: 2048 MB RAM
    • Graphics: 1GB
    • Hard Drive: 500 MB available space
参考になったカスタマーレビュー
12 人中 12 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 2.5 時間
早期アクセスレビュー
ローグライク風味な見下ろし全方位シューテング
スキル制で拾える武器が毎プレイランダムなhotline miamiのようなゲームというのがわかりやすいか
それぞれ違った能力を持つ個性的なミュータント達から一人を選び最深部を目指します
開発途中だけど今でも十分に遊べる内容になっているので気になるなら買っても損はないかと、後々値段上げるらしいしね
投稿日: 5月31日
このレビューは参考になりましたか? はい いいえ
9 人中 9 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 3.6 時間
早期アクセスレビュー
ローグライク+見下ろし型シューティング+アクションRPG=Nuclear Throne

元はhumble bundle mojam 2にて制作されたWasteland Kingsという作品なのですが
その時点で一つの作品として完成していた物に、新規使用キャラ、武器、ステージ、ボス戦と言った追加要素を加え製品としてリメイクした形なのが本作
使用キャラは其々が一癖も二癖もある特殊なスキルを持っています。移動不可になるが敵の弾を跳ね返す、所持する武器を犠牲にして回復効果を得たり、敵の足を止める罠を出す、等
プレイの進捗状況によって使用可能キャラがアンロックされる仕様です。解除条件も厳しくないので操作に慣れてくる頃にはほぼ出せると思います
現状とあるキャラを除いて、ですが…
またLvUP毎にランダムに選ばれる4種の特殊効果の中から一つ得る事が出来、上手く利用する事が攻略の鍵
ゲームのテンポもとても良く、敵の物量と弾幕を掻い潜りながら戦うアクションが好きな方にはオススメしたい一本

現在、早期アクセス作品という事で警戒されてしまう方も多いと思いますが完成度も高くしっかりと遊べます
アップデートも週に一回のペースで配信中。また、公式が定期的にtwitchにて配信も行っていたり精力的に開発も進んでいますので気になった方は要チェック
投稿日: 8月2日
このレビューは参考になりましたか? はい いいえ
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 2.1 時間
早期アクセスレビュー
ランダム要素がちょっと多めのシューティングゲーです
1ステージごとにMAPに放り出され、敵をすべて倒すと次のステージへ進みます
難易度は高めで、死んだら最初からやり直しです
敵の数がとても多く、さらに相手はコチラより視界が広いことが多いため敵の弾が先に飛んでくるゲームです

とても楽しいゲームですが現状ではまだ色々未完成な感じなので
どうしてもやってみたい人以外は完成するまで待つのがいいと思います
投稿日: 5月18日
このレビューは参考になりましたか? はい いいえ
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 23.4 時間
早期アクセスレビュー
ムツカシイ・・・でもおもしろい。

いわゆる初見殺しや、(ほぼ)即死な敵など。
そうそうクリアさせる気ない感じがGood(ほめてます)。

無敵時間がなく、プレイヤーの耐久力の向上はあんまりないので
気合で避けることになりますが、それが結構な長丁場で続くのでツライです。
割に、死ぬときは1秒持たない、または即死なんてのが日常茶飯事。
ただ、ゲームのテンポ感がかなり良い感じなのでカバーできてるかな・・・?

調整は正式版でも恐らくこんな感じのシビア感なので、
ぬるぬるだらだらやりたい人にはオススメできないと思います。
投稿日: 6月8日
このレビューは参考になりましたか? はい いいえ
100 人中 87 人 (87%) がこのレビューが参考になったと投票しました
記録時間: 172.1 時間
早期アクセスレビュー
Do you know crunch? I mean, do you truly know the incredibly visceral, powerful and satisfying feedback that is crunch? Now go into Nuclear Throne and smack a maggots nest with a sledgehammer. Go on, I don't mind. Being inanimate text that a person typed and then abandoned, I have no sense of time. It'll be like kicking good vibes across a punch bowl (I'm also hit-and-miss with simile).

Okay, you're back! How was it-- Ohhh, I know that look! Your eyes have the enlightened glint of one who has tried the good stuff, the real deal, the prime reserve. You can't go back, now. Now, you know crunch. The real crunch. This is Nuclear Throne, and it's appeal cannot be simply summed up in a few words. It's referred to as an "action roguelike-like(-like)" because it is difficult to put into a genre. Because it is its own genre. If I were to call it anything, it would probably be "Randomly-Generated Action Crunch with Permadeath", which I am predicting will be a cereal by 2019 (sans permadeath, unless we don't have randomly-generated cereals by then, in which case I WANT to die).

Everything about this game is crunchy. There's a power-up based leveling system (further referred to as they are in game, "mutations"), a charming and variant cast of playable characters, tons of weapons (about 73 as of this writing, but I was just in on a stream where they rather liked my suggestion of adding nunchuks), crazy enemies, b-skins, rule-altering pickups and even local 2-player! And the art and music-- Ohhh, the art and music! The beautiful and detailed pixel art, the energizing (sometimes haunting) tracks and impeccable sound design frankly shocked me. Such character and atmosphere I found myself immersed in!

The game is so easy to pick up, and yet the way you develop your character is incredibly deep. The developers waste none of their time (and consequently, your time) on anything that doesn't feel just awesome. Sure, "Mutation A" doesn't seem very good, at first. But once you learn more about "Characters D and E" and how they synergize splendidly with "Mutation A" when paired with "Mutation G", you get an "Aha" moment! Like a challenging, yet ultimately rewarding puzzle, Nuclear Throne holds a plethora of "Aha" moments for those willing to scratch past the surface and experiment with the MASSIVE number of possible character builds. And you need no mutation to love a samurai chicken! C'mon.

The developers are two guys, who comprise Vlambeer, and four others who handle the art, music and sound. They're the most down-to-earth, approachable and generally cool guys to ever make a game, probably (permission to put that on the back cover = granted). They generally update the game every Saturday with new characters, baddies, weapons, difficulty balancing and bug fixes. They even stream themselves developing said changes every Tuesday and Thursday on their Twitch channel (http://www.twitch.tv/vlambeer)! And they take feedback like pros! None of this "bleuuu, you don't like my game, banned and deleted" business. They're good people.

Oh, and you'll be dying a lot. I didn't "beat" the game until I had already logged around 100 hours (there's an end-boss, but you loop back to the beginning with higher difficulty upon defeating it), but that didn't stop me from thoroughly enjoying every minute up until that point and after! This is a fantasticly addictive game, with a fantastic community and fantastic developers that is already easy to recommend. The fact that it promises to only get better is just gravy!

And yes, I did a "let's play":
http://youtu.be/2c36sZuTyOM
投稿日: 7月30日
このレビューは参考になりましたか? はい いいえ
19 人中 19 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 32.9 時間
早期アクセスレビュー
Super Meat Boyの見た目とストイックさとHotline Miamiのゲーム性がmeetしたようなゲーム。
Isaacにも似てる。
ローグライクでレベルアップごとにスキルでキャラを強化していく感じはRisk of Rainにも似てる。
ライフ制ですが、死ぬときは一瞬。
音楽も雰囲気出ております。
更新性も高く、ステージ、敵、武器の追加や、バランス調整など
プレイヤーの意見を取り入れたアップデートが積極的に行われています。

この値段で買うのはしんどいかもしれない、そんなゲームですが、
やり続けると何か分泌される、意外と当たりじゃないかと思えるそんなゲーム。
買おうかどうか迷っているなら買って損は無いでしょう。
(なんだかんだ言って30時間ほどプレイしてしまったので、かなり遊べるゲームだと思います)

開発途中ですが、プレイヤーとの交流などを考慮して価格を固定にしており、
これまでセールを一度も行っていないため、欲しい人は買いましょう。

※追加
ローカルおよびオンラインの2人Coopに対応するアナウンスがあり、
これは一気にブームが来るか!!!
投稿日: 2月1日
このレビューは参考になりましたか? はい いいえ

受賞リスト

PAX East 2013, PAX Prime 2013, Eurogamer Expo 2013, PAX East 2014, E3 2014
INDIGO Showcase Gamescom 2013
Fantastic Arcade Nominee 2013