Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Whoa, an update with update art by Jan Willem Nijman? Our promo artist Justin Chan this week didn't have time to make update art, so we went and asked the most obvious secondary source for super quickly made promo art: professional placeholder artist J.W.
He got so excited at the opportunity to draw for you all, that this week you're all graced with not one, not two, but four pieces of promo art in the style of the placeholder art you've all come to love.
Anyway, if you scroll down you'll notice that this is an update without any main features. We felt that was rather innovative too! This week, we've got almost a million (count and see!) little bits of balancing, fixing, and polishing going on! Next week we'll hopefully have more interface progress again.
We’re thankful to announce that Nuclear Throne broke through a total Steam revenue of over 1 million dollars just a few moments ago. That’s kind of ridiculous and amazing, and we owe all of you that bought the game once or many times for the fact that we reached that number.
Of course, this doesn’t mean that the two of us now just have a million dollars sitting in our bank account. A good part of that number goes to our amazing crew – Paul, Jukio, Joonas and Justin – and making sure that they can work on the game comfortably too. Quite a bunch of it has already been spent on travel and conferences and meeting and events, so that we can meet you and negotiate over future platforms for the game to release on. Part of it has been spent on developing the game further and extending our development process beyond the original six months that we had planned.
For that entire period of time, we’ve tried to keep you up to date of progress by doing two livestreams a week and updating the game weekly. We’ve not discounted the game even when we’ve had offers to be in huge Steam sales or bundles, because we feel discounting a work-in-progress is disingenuous. We’re always scouring the internet, following your forum discussions, finding new and amazing fan content every day, laughing about your Twitch banter, and watching your Let’s Plays and Y.V. videos.
It’s easy to forget that when we originally started on Nuclear Throne, we set out to finish a quick jam prototype we made in half a year. Instead, we launched Weekly Update 70 just earlier today, indicating that we’ve been working on the game for almost two years. Over the past two years, all of us have gained an idea of where the game needs to end up, and we can finally say that we’re slowly getting close to a final game. We just wanted to let you know once more that this project would not be possible without your support, not just in very concrete ways like helping us pay our rent, but also in terms of spreading the word and giving us feedback.
As always, thank you for being a wonderful, understanding and encouraging community while we somehow try to kick together a video game.
“It’s a rapid-fire, deliciously crunchy randomized romp starring a cavalcade of characters from Vlambeer’s past.”
Rock, Paper, Shotgun
“A brutal game that rewards patience, situational awareness and mastery of trial and error.”
“The shootiest of shooters.”
Nuclear Throne development is livestreamed every Tuesday and Thursday from 1PM CET to 5PM CET on http://twitch.tv/Vlambeer. Updates happen every weekend between Friday and Sunday.
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