Nuclear Throne is a post-apocalyptic roguelike-like top-down shooter. Not 'the final hope of humanity' post-apocalyptic, but 'humanity is extinct and mutants and monsters now roam the world' post-apocalyptic. Fight your way through the wastelands with powerful weaponry, collecting radiation to mutate some new limbs and abilities.
Análises de utilizadores:
No geral:
Extremamente positivas (5,973 análises) - 96% das 5,973 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 5 Dez, 2015

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Atualizações recentes Ver todas (130)

21 Fevereiro

Update #98 - Thronebutt - February 21st, 2016

It's been a while, but update 98 finally seems ready. While we've done lots of testing on this build over the last few weeks, do note that the changes to this build are 'deep' enough that we can't guarantee it's 100% stable. Over the next few weeks we'll work on update 99, which will fix any issues that come up as 98 rolls out.

Most of Update 98 is balancing and fixes to issues introduced in 97, but the biggest change is the re-introduction of the Thronebutt meta-leaderboards. Nuclear Throne now directly interfaces with the site, and that means you can keep track of your Daily and Weekly performance there.

Thanks for the patience, and let us know what you think!

    Features
  • Thronebutt.com integration!

    Balancing
  • Heavy Slugger Buff
  • Jungle flies now have a chance of dropping maggots
  • Lightning Crystals are now more aggressive
  • Ultra Bolt Damage Buff
  • Some minor Steroids changes (now starts with bullets, starting ammo increase)
  • Huge things can no longer be revived (bosses, etc.)

    Fixes
  • Fixed some retroactive achievements
  • Removed Daily/Weekly from DRM-Free builds
  • Coop fixes
  • IDPD Van Depth fixes
  • Several No Portal Bugs fixed
  • Less freeze frames on Ally death
  • Skeleton now loses mutations properly
  • Lightning can now escape certain levels
  • Mom attacks with toxic again
  • YV purgatory bug fixed
  • Lots of crashes fixed
  • Van infinite loop fixed

    Misc
  • Collision optimalisations
  • Lightning optimalisations
  • Melting scorchmarks depth issues resolved
  • Loadout guns no longer sound like chicken sword and vice versa

As a fun side-note, community member lietu has been working on Throne2Speech, which sort of narrates your Nuclear Throne run using the new Thronebutt. It's still in beta, so it might not be perfect still. We're looking forward to what people create with the new stream key and Thronebutt integrations!

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15 de Dezembro de 2015

Update #97 - Clouds and Tweaks - December 15th, 2015

First of all, thank you so, so much for your support during the launch of Nuclear Throne. We know things were unexpected, and we wish we would've been capable of communicating a bit more - but such is the nature of surprise announcements.

While we're not allowed to go into specifics due to legalities and the like, we can easily say that this was by far the most successful launch in the history of Vlambeer, and such an enormous part of that was all of you on social media.

It was also by far the biggest launch we ever did, and that does mean that we're learning as we go. We're super thankful for your patience, and we're going to continue updating the game to address some issues in terms of balance, fix some things that came up before the launch and some new things that came up after it, restore Daily/Weekly functionality, and polish just a tiny bit more.

We're going to switch things up a bit now that we've reached home from PSX, release status on the game, and update 97 in our long history of updates. We'll be lowering the frequency of updates and livestreams permanently, although we'll have more information on what happens on our Twitch channel in the future. For this update, we're introducing some balancing tweaks, a lot of crash and hang fixes and introducing Steam Cloud.

Update 97 should also address problems with OSX and Linux builds on certain configurations, and if everything went OK, nobody should ever have to touch options.ini again. We also learned to never make the default pause menu option 'Quit to Menu'. Sorry!

For next update, we're going to transition the Dailies and Weeklies over to new servers, hopefully restoring those to full function for the first time after the launch. Let us know if you run into any new bugs or problems.

    Balancing
  • A lot of tweaking to the enemies spawning on loop. Difficulty should increase throughout the areas a bit more and desert has been made slightly less ridiculous.
  • Enemy HP now increases less with loops.
  • Lil Hunter now spawns a second later, and looping decreases the spawn time less than it used to.
  • Lil Hunter's weaponry now gets more powerful with loops.
  • Hard mode now starts you out with slightly better weapons.
  • Tiny Gamma Guts nerf, prepared to change it back if this ruins it.
  • Energy Hammer now uses more ammo, spawns later, and deals more damage.
  • Guitar rate of fire has been slowed down a bit.
  • Energy Sword rate of fire has been slowed down a tiny bit.
  • Freak IDPD now has better guns with more spread.

    Fixes
  • Fixed bug that started game from loadout screen with gamepads.
  • Fixed crash on Daily/Weekly load.
  • Disabled 'G'-key that made gamepads unpredictable.
  • Fixed Guardian point_distance bug on death in palace.
  • Wrote better save corruption handling, should stop game from crashing on load.
  • Fixed additional VertexBufferHandler errors resulting in corrupted graphics.
  • Fixed Plant B skin unlock achievement not appearing when not looping.
  • Crown of Risk and Crown of Luck icons are no longer swapped in the loadout screen.
  • Fixed OSX game open crash on certain configurations.
  • Fixed Linux game open crash on certain configurations.
  • Fixed achievement bug with Plant's B-skin.

    Misc
  • Tutorial tweaks for gamepad support.
  • Default menu selection with gamepad is now 'continue' rather than 'menu'.
  • Improved Steam Cloud support.
  • Allow for D-Pad control on gamepads.
  • Smaller Save Icon.
  • Retroactive Steam Achievements for a number of achievements.
  • Certain secret weapons now adjust legacy values in old save files to prevent crashes.

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Análises

“Strip away all the punkish ingenuity piled on Nuclear Throne and you're left with this: a skin-fidgeting, hair-tingling battle of textures. Hard meets sticky. Bang meets squelch.”
Eurogamer

“It’s an anarchic thrash of a roguelike where everything goes boom or splat—or, more frequently, boom and splat.”
PC Gamer

“It’s a rapid-fire, deliciously crunchy randomized romp starring a cavalcade of characters from Vlambeer’s past.”
Rock, Paper, Shotgun

Acerca deste jogo

Nuclear Throne is a post-apocalyptic roguelike-like top-down shooter. Not 'the final hope of humanity' post-apocalyptic, but 'humanity is extinct and mutants and monsters now roam the world' post-apocalyptic. Fight your way through the wastelands with powerful weaponry, collecting radiation to mutate some new limbs and abilities. All these things and more you could do if only you were good at this game. Can you reach the Nuclear Throne?

Requisitos do Sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • Sistema Operativo: Windows XP
    • Processador: 1.2Ghz+
    • Memória: 1024 MB de RAM
    • Placa gráfica: 256MB
    • Espaço no disco: Requer 200 MB de espaço livre
    • Notas adicionais: This game is locked to 30 frames per second.
    Recomendados:
    • Sistema Operativo: Windows XP
    • Processador: 2Ghz
    • Memória: 2048 MB de RAM
    • Placa gráfica: 1GB
    • Espaço no disco: Requer 500 MB de espaço livre
    • Notas adicionais: This game is locked to 30 frames per second.
    Mínimos:
    • Notas adicionais: This game is locked to 30 frames per second.
    Recomendados:
    • Notas adicionais: This game is locked to 30 frames per second.
    Mínimos:
    • Notas adicionais: This game is locked to 30 frames per second.
    Recomendados:
    • Notas adicionais: This game is locked to 30 frames per second.
Análises úteis de clientes
1,784 de 1,918 pessoas (93%) acharam esta análise útil
887 pessoas acharam esta análise engraçada
1,032.0 hrs em registo
Publicada: 5 de Dezembro de 2015
The first time I played the game, I said to myself "I'll be playing a lot more of this". Now its my job.
Achaste esta análise útil? Sim Não Engraçada
1,151 de 1,242 pessoas (93%) acharam esta análise útil
119 pessoas acharam esta análise engraçada
7.5 hrs em registo
Publicada: 5 de Dezembro de 2015
Análise de pré-lançamento
I sent one of the developers an email asking about gamepad support, responded in like 2 hours, next week full gamepad support. 10 out of ♥♥♥♥ing 10, these people genuinely care about their fans.
Achaste esta análise útil? Sim Não Engraçada
2 de 2 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
9.3 hrs em registo
Publicada: 28 Janeiro
Fun, challenging, addictive! This are the words i use to describe Nuclear Throne, an excellent rogue-like game, at start is kinda hard and sometimes you will get frustrated but once you get the hang of it will be no problem looping!

Is must buy!

~ 9/10
Achaste esta análise útil? Sim Não Engraçada
1 de 1 pessoas (100%) acharam esta análise útil
13.4 hrs em registo
Publicada: 30 de Dezembro de 2015
10/10

Will became a crystal mutant being trying to be the king of the nuclear wasteland.
Achaste esta análise útil? Sim Não Engraçada
1 de 1 pessoas (100%) acharam esta análise útil
42.3 hrs em registo
Publicada: 10 Janeiro
Muito bom.
Achaste esta análise útil? Sim Não Engraçada