Nuclear Throne is Vlambeers latest action roguelike-like about mutants fighting their way through a post-apocalyptic world. The radioactive waste in the world allows mutants to get ahead by mutating new limbs on the fly, the abundant availability of powerful weaponry make the quest to become ruler of the Wasteland one frought with peril.
Nutzerreviews: Äußerst positiv (2,679 Reviews)
Veröffentlichung: 11. Okt. 2013

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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

“Nuclear Throne was originally created during MOJAM 2013 as a tiny, two day prototype called 'Wasteland Kings'. We never stopped adding little things to the game, even as we moved on to other projects. We had livestreamed development during MOJAM, and decided to continue doing that while we worked on a full version of the game.”

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

“The game will be in Early Access until it is done, at which point it'll launch on PC, Mac, Linux, PlayStation 3, PlayStation 4 and PlayStation Vita. Until that point, we release weekly updates (each weekend) and livestream every Tuesday and Thursday frmo 1PM CET to 5PM CET on”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“Nuclear Throne will feature seven full worlds of procedural action, four main bosses, tons of secrets, more than 75 weapons, 10 mutants, dozens of powerful mutations and local multiplayer.”

Was ist der derzeitige Stand der Early Access-Version?

“The game is fully stable and playable, and has new additions made to it every weekend.”

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

“If you want to wait until the game is done, it'll be available for $11,99 after development is complete. We're not doing any sales or bundles until the game is out of Early Access - we want people that really care about the game to buy and play it now. If you're curious as to how a game like this evolves or grows, now is the time to jump in.”

Wie werden Sie versuchen, die Community in den Entwicklungsprozess mit einzubeziehen?

“We livestream development every Tuesday and Thursday from 1PM CET to 5PM CET, are very active in our forums and upload a new build every single weekend.”

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Von Kuratoren empfohlen

"Vlambeer makes fun games that I can play over and over again. Nuclear Throne is an adorably brutal shooter."

Kürzliche Updates Alle anzeigen (108)

28. Juni

Update #79 - Crown Mess - Weekend of June 26th

We started redoing the way Crown Vaults work. It's currently in a weird, broken, unsatisfactory state, but will definitely help us get crown things wrapped up within a few updates (disregarding actual crown balancing, which will come later).

We've thrown out the old Crown Guardians and replaced them with temporary temple guardians. The new crown vaults will only grant mutants access to three vaults during their lifetime. Specific crowns are now always found in the same specific Vault, but that'll probably change again soon.

We rounded out the amount of crowns to twelve crowns, which is the amount that we intend to have in the final game. The first new crown, Crown of Protection, makes dropped guns give you +1 HP instead of ammo. The other crown, Crown of Luck, gives all enemies more HP but a chance to just kind of explode on death.

We've done quite some bits of balancing and fixing in this week as well. We have no idea how this all work out, they need some time and will probably be changed again! We'll be watching your feedback, your Let's Play's and your commentary here, on the wiki, on Twitch, Reddit, the forums and Twitter. Enjoy!

  • New Crown Vault system.
  • Crown of Protection and Crown of Luck.

  • Plasma Cannon rate of fire has been increased.
  • Heavy Auto Crossbow rate of fire has been decreased.
  • Lil' Hunter is slower with IDPD summoning when higher on health.
  • Crown of Life has been changed, now killing enemies at spawn instead of giving you a chest.
  • Gun Warrant got an additional second.
  • Scarier Face now reduces enemies' max HP instead of just dealing damage, effictively synergizing a bit less with Plant's Throne Butt.
  • Snowbots need to be closer to throw cars.
  • Higher chance for turrets to spawn.
  • Turrets now have more HP and activate in groups.
  • Flame Cannon no longer explodes when touching an enemy.
  • Guitar has slightly less damage and rate of fire now.
  • Lightning and Blood Cannon now both cost 1 more ammo.
  • Gamma Guts damage has been increased but no longer triggers every frame.
  • Strong Spirit now only gives 5 frames of invincibility when triggered.
  • Big Bandit loop numbers have been increased.
  • Cursed Ammo doesn't work with Plutonium Hunger and fades even faster.

  • Fixed a bug with Turrets not spawning portals.
  • Cursed Spiders no longer drop rads after splitting.
  • Fixed crashes related to Flak Cannon and Lightning Hammer.
  • Guitar only drops on loop 1 now.
  • Exploding Freaks now also drop rads when blowing up by touching a wall.
  • Fire Traps can no longer create untraversable situations.
  • Bandits can no longer spawn in Crown Vaults.
  • Fixed some glitches with entering portals right when they spawned.
  • Saplings no longer one-hit-kill the Sewers loop boss.

  • Vaults Statues can now also spawn in palace on loops.
  • Less freeze when using Flak Cannons.
  • Some new tips.


29 Kommentare Weiterlesen

21. Juni

Update #78 - That's the sound of the beast! - Weekend of June 19th

We've been pulling off some big updates lately, and here comes another one that's so filled with so much stuff that it's hard to come up with a title. It doesn't help that this week was E3, so both Rami and Joonas were stuck in Los Angeles repping the game. It was lovely seeing how many people have heard of Nuclear Throne, and a large part of that is your efforts on Twitter, Facebook, Twitch and YouTube. We super appreciate all of that, so please keep it up!

For this weeks' update, well, where to begin? First of all, we've wrestled with all the tiny bugs and exceptions that broke the new "what killed you system". Most of those should be gone, and you can now casually triple loop with ease of mind again!

After that, we basically spent the week striking things of our shrinking to-do lists one by one. Lil' Hunter has been given a significant upgrade, making him use more mean, cowardly tactics, and giving him an additional cool bouncy bullets attack!

We've added Joonas' brilliant sound effects for the Sewers loop boss, created a new enemy for the Labs, update both the loading and game over screen, and even added a new crown that introduces a new "secret" system to the game!

Other than that, there's some significant balancing: enemies spawn further from spawns, a single melee enemy is no longer as effective at shredding you to bit in under a second, and strong spirit now also works for things that hit you twice in a super short amount of time. There's more balancing, fixes, details, you know, the usual really!

  • We've upgraded Lil' Hunter! Less direct firepower, more mean cowardly attacks!
  • The Sewers loop boss now has her own sound effects!
  • We've added a new, rare enemy to the labs.
  • Updated loading screen!
  • We've added a new crown, for now only accessible from the loadout screen.

  • Enemies spawn slightly further form the player, especially on 5-3.
  • A single enemy can now only deal melee damage once a second.
  • Slightly more bullet ammo from drops.
  • Strong Spirit now makes you invulnerable for one second after triggering.
  • Ravens now have a minimum firing range.
  • Chicken's corpse flies slightly less far.
  • Seeker Pistol rate of fire has been lowered a tiny bit.
  • Eraser deals a tiny bit less damage.
  • CLASSIFIED Assassins now react slightly slower.

  • Fixed a ton of small bugs related to getting hit by: Golden Scorpions, deflected weapons, Lil Hunter exploding, Crown of Death.
  • The amount of IDPD spawning on 0-1 is now always the same.
  • Made some tiny adjustments to bolt and bullet collisions.
  • Chicken's thrown weapons no longer snap when turning into pickups.
  • Fixed a visual glitch related to Chicken's B Ultra.
  • Crown of Death explosion no longer spawns outside of the level.
  • Fixed a HUD glitch related to the Splinter Pistol.
  • Corpses no longer spawn in walls on 0-1.
  • Cluster Grenade no longer creates a horizontal line of tiny grenades when hitting an enemy directly.
  • Impact Wrists should no longer damage Allies.
  • Laser Crystals killing you are no longer shown as the Hyper Crystal on the game over screen.

  • Game Over screen now animates.
  • Crystals in Cursed Caves are now a light source.
  • Fixed/changed some tips.

Enjoy, and remember, there's absolutely no way to find a Yeti in the game!

61 Kommentare Weiterlesen
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“It’s a rapid-fire, deliciously crunchy randomized romp starring a cavalcade of characters from Vlambeer’s past.”
Rock, Paper, Shotgun

“A brutal game that rewards patience, situational awareness and mastery of trial and error.”

“The shootiest of shooters.”

Join us on weekly development livestreams and updates!

Nuclear Throne development is livestreamed every Tuesday and Thursday from 1PM CET to 5PM CET on Updates happen every weekend between Friday and Sunday.

Über dieses Spiel

Nuclear Throne is Vlambeers latest action roguelike-like about mutants fighting their way through a post-apocalyptic world. The radioactive waste in the world allows mutants to get ahead by mutating new limbs on the fly, the abundant availability of powerful weaponry make the quest to become ruler of the Wasteland one frought with peril.


    • OS: Windows XP
    • Processor: 1.2Ghz+
    • Memory: 1024 MB RAM
    • Graphics: 256MB
    • Hard Drive: 200 MB available space
    • OS: Windows XP
    • Processor: 2Ghz
    • Memory: 2048 MB RAM
    • Graphics: 1GB
    • Hard Drive: 500 MB available space
Hilfreiche Kundenreviews
70 von 106 Personen (66%) fanden dieses Review hilfreich
9 Personen fanden dieses Review lustig
16.3 Std. insgesamt
Verfasst: 7. Juni
Early Access-Review
Fish can Roll.
War dieses Review hilfreich? Ja Nein Lustig
9 von 9 Personen (100%) fanden dieses Review hilfreich
69.0 Std. insgesamt
Verfasst: 14. Juni
Early Access-Review
Right up there next to Risk of Rain and FTL in terms of great roguelikes. It's slightly more simplistic mechanically, but the actual gameplay centers around a wild and unforgiving chaos. It's beautiful. If you've been on the fence about this game, buy it now. You won't regret it. I certainly didn't.

10/10, would roll again.

War dieses Review hilfreich? Ja Nein Lustig
6 von 6 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
3.9 Std. insgesamt
Verfasst: 13. Juni
Early Access-Review
Pick a freak, grab a gun, and wreck some wasteland mutants. Great combat, great soundtrack, unique characters to choose from and awesome enemies to fight.
War dieses Review hilfreich? Ja Nein Lustig
4 von 4 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
8.7 Std. insgesamt
Verfasst: 10. Juni
Early Access-Review

Nuclear Throne is a roguelike, bullet hell shooter, with some RPG elements, however one could probably deduce that from the description. Vlambeer’s previous efforts to deliver a high-score based shooter, have failed to deliver on genuine replay value, and one could be done with them mere hours after purchase. Nuclear Throne is NOT that. You will be occupied for a long time after the purchase of Nuclear Throne, and will have your knowledge of the game tested, due to ever changing subtleties in the gameplay, level design and even themes as you progress. Be expecting a captivating experience for hundreds of hours after purchase, I know I’m only getting started!

The gameplay in Nuclear Throne is simple. Each character has a passive and active ability. These abilities keep one from sticking with a single character, and force one out of their comfort zone. This is helped by the fact that all the abilities are majorly balanced (except for the Chicken, which has recently been nerfed). I would call the gameplay a hybrid of Hotline Miami and The Binding of Isaac, however it is so much more. This is due to its immense gameplay depth. By this I mean, the game allows you to adapt the gameplay to your playstyle, and alter character’s unlockable abilities to synergies with one another, for example: A person could choose the “get more crates ability” along with the “Find more weapons ability” to have a greater likelihood of finding more guns, if that’s how he plays. Speaking of guns, the game has a wide selection of creative weaponry. These go from melee weapons, to hybrids of sniper rifles, shotguns and even fire. Even through the carnage of setting the whole screen ablaze with a flame shotgun, one can easily appreciate the game’s worthwhile arsenal. The difficulty pacing is very well handled, because at times I noticed the game was being as I wanted it to. If

The gameplay is made more enjoyable by the game’s extremely well designed aesthetics. The screen shakes like crazy, and enemies flash white and pause when hit, to give the game a punchier, more powerful feel. The pixel art style is good. Nothing of the art is so beautiful that it deserves commending, but it at least gets the job done well. Enemies all look good, and help make the “post fallout” theme really be in the core of the game at all times, always making you feel like the world around you is a desolated wasteland. My major complaint is that the size of the pixels, make it, sometimes, difficult to distinguish major pieces of information, like text, or even bullets. I still find it difficult to distinguish between a shotgun, and a pop gun.

Musically the game is fantastic. All music has a theme that corresponds to the environment where it is found, and it sounds great! Psychedelic vocals play in the sewers, and rap plays in Y.V.s pimped-out mansion. The actual sound design for all the weapons is fine. It doesn’t strive to do anything special, and sticks to the similar sounds found in most retro-shooters.


In the unlikely event that you have read this far (please let me know in the comments if you have ☺), I would like to talk about the amazing job that the developers are doing. The game is in the dreaded “early access” stage, however the game right now is basically complete. Developers are constantly adding new content to keep the game fresh, and its getting kind of ridiculous! I’ve never seen such a passion for expanding the community (which is terrific by the way), and for that I respect Vlambeer, despite their shortcomings in Luftrausers. I STRONGLY recommend anybody interested in fun games purchases this game, because its well worth its price, even in early access, make no mistakes, this is one of the best retro shooters EVER, and I definitely wont be refunding this *wink wink*



A solid title, worthy of players with interests in any other genre, and content well worth the price. Just don't come in looking for a well developed multiplayer.
War dieses Review hilfreich? Ja Nein Lustig
3 von 3 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
48.7 Std. insgesamt
Verfasst: 20. Juni
Early Access-Review
we'll reach for the sky
there's no limit
what's happening
War dieses Review hilfreich? Ja Nein Lustig