Bygg och sköt om ett högsäkerhetsfängelse.
Väldigt positivt (462 recensioner) - 92% av de 462 användarrecensionerna från de senaste 30 dagarna är positiva.
Väldigt positivt (20,907 recensioner) - 94% av 20,907 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 6 okt, 2015

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Köp Prison Architect Standard

Köp Prison Architect Aficionado

Includes the Standard Edition, PLUS access to the Soundtrack and Artbook.

Köp Prison Architect Introversioner

Includes the Standard & Aficionado Editions, PLUS Uplink, Darwinia, DEFCON and Multiwinia. Already own one of those titles? Give the Extra Copy to a friend!

Köp Prison Architect Name in Game

Includes the Standard, Aficionado, and Introversioner, PLUS the ability to name a prisoner and write his bio.

Köp Prison Architect Name in Game Upgrade DLC

Upgrade from any other version to gain the ability to name a prisoner and write his bio. Includes the Aficionado, and Introversioner content.


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27 juli

Update 8 released (v2.0 preview!)

Prison Architect Update 8 has been released!

This update is on a steam branch, meaning it will not automatically download. You must manually switch to that branch to see this new version.
- Right click on Prison Architect in your games list
- Click 'Properties'
- Click 'Betas'
- Select 'v2preview' from the list. (Restart steam if it doesn't show up)
- The update will then download.

This is a preview build of the v2.0 features that we are properly launching next month. There may be a couple of bugs and glitches in this bad boy so only dl if you are proper brave.....

New improved User Interface
Many user interfaces have been redesigned to be clearer, more consistent, and better looking.

- Improved Build toolbar
New look build toolbar for with much cleaner icons and graphics
Toolbar now filters out locked items by default, leading to simpler menus in early game (Click + to reveal all)
The Room toolbar now highlights room types when you mouse over them
Help tooltips have been added to many of the toolbar menus

- Tooltip sizes made more consistent and screen friendly across the board

- New Context Menu
Click on any object or entity to bring up the context menu
Allows for quick context sensitive actions
Prisoner Rap sheet now auto-follows prisoners

All construction work is now covered by a global UNDO button at the bottom right of the screen
Click UNDO to gradually reverse any decisions you have made, and receive a full refund
Nb. UNDO button is only shown when using the toolbar for foundations, materials, objects, utilities etc.

- Research/bureaucracy screen improved to look better
- Patrols interface improved for clarity
- Pipe and water rendering improved for clarity
- Informants window improved by moving the list to the right of the screen and making it smaller
- Logistics views now more consistent, showing only objects and entities relevant to each view.
Eg Food logistics now shows everything relevent to food: Ingredients, meals, chefs, prisoners working in the kitchen

- Nb. All of the new GUI features can be disabled through Main Menu -> Options -> Game -> Version 2.0 GUI tickbox

- Zoom to mouse
Nb. Can be disabled through Main Menu -> Options -> Game -> Zoom to mouse.

Modding System (continued)

- 'Infinite' mod loading
The game now supports many more simultanious graphical mods than before
It achieves this by gradually increasing the size of the graphics tileset, until your graphics card itself hits its limit
In general users should find they can now activate a great deal more mods before any problems occur
In addition, when the limit is reached you will now receive a warning/error message. (Previously it just started misbehaving)

- Mods with spritesheets larger than 1024x1024 are now supported

- Lua World Scripts
Each mod can now have a data/world.lua script file, which should contain both Init() and Update( timePassed ) functions.
This script is initialised on World initialisation (for both new maps and loaded save games) and Updated on each World update.
Variables set in the "this" or "World" tables will be cast to strings and persist in the save game.
Variables are loaded after Init and before the first call to Update.

- Mods can now have their own sounds.txt file, containing only new/modified sounds.
These will override base data in the same way as other mod files.

- Added Update button to Prison Sharing menu.
Allows any published prison to be updated with the prison that you are currently playing.

- Fixed a bug in the lua scripting system that would try to cast boolean strings (in lua) to a bool (in c++).

New game content
- New events
Contraband surge
Tree fire
Food poisoning
Agitating radio
CI list leak
Mass tunnelling

- TVs now broadcast over an area (3x3, shown as a green box).
Prisoners sitting within the viewing area can watch TV and thereby have their recreation needs taken care of.
Nb. Prisoners can be doing other things at the same time, eg eating in the canteen.

- New item: Large TV.
Has a larger viewing area and can easily provide Recreation to an entire room.
Be sure to provide lots of seating spaces.

- Radios now passively broadcast to the entire room.
Any prisoners in a room with a radio are slightly less bored, so get a small reduction to their Recreation needs.

- New item: Arcade Cabinet
Two inmates can play games on an arcade cabinet at the same time

- New Contraband menu option: 'Stolen From'
Shows the location each item of contraband was stolen from, rather than where it was ultimately recovered
Shows 7 days of contraband history.
This is very handy for finding which of your rooms is lacking security
Also easily reveals where contraband is being thrown into your prison.

- New Regime options
Added a 'Work/Lockup' regime type. Treats prisoners who aren't working as being on a Lockup regime instead of free time.
The standard Work regime has been renamed to 'Work/Freetime'

- Dead entities now have their cause of death displayed in their tooltip

- Prisoners without jail cells now show the reason why in their tooltip

- Family cells that are in their own block, separate from other prisoner housing, will form a single sector

- The 'Names in the Game' database can now be manually updated from the Extras | Name in Game menu.

- Updates to all translations to bring all languages up to v2.0.

- Fixed: A gang would never receive a new leader, if its previous leader was killed and left the map.
- Fix for Intake System to ensure that the correct number of prisoners are taken
- 0010443: [AI & Behaviour] Family cells do not form a continuous cell block
- 0010559: [Mod System] Changing WorldCell "Ind" property always sets to false
- 0009556: [Mod System] Lua: Triggered property sometimes a string, sometimes a number, sometimes boolean
- 0003033: [Save & Load] Steam Workshop Update not possible
- 0009729: [Mod System] Sprites.png: 1024x1024 size not working
- 0010882: [Mod System] Sprite.png size limitations cause compatibility issues with mods
- 0010290: [Mod System] Sprite Limits
- 0009618: [Mod System] sprites.png: current approach necessary but not sufficient

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29 april

Update 6 released - and brand new games from us

Prison Architect Update 6 has been released! And we have brand new game prototypes to show you.

Introducing 'Scanner Sombre' and 'Wrong Wire'

Skip forward to 22 minutes into the video, to see us demonstrate two of our (potentially) upcoming games. These are prototypes we have been developing in secret until now, and will form the basis of whatever comes next after Prison Architect. Please keep in mind that whilst we intend to continue supporting Prison Architect with updates for a very long time, we also intend to make new games, just as we have always done.

We are interested in your thoughts on the new games. Please go here to vote on your favourite:


= Seasons and Weather
- The game will now move through the seasons, with the outdoor temperature varying based on the time of year.
- Various weather patterns can occur during the game, varying based on the current season.
- Overcast
- Rain
- Torrential rain (Special event, rare)
- Snow and frost
- Heatwave (special event, rare)

- Prisoners needs will be affected by the weather when they are outdoors. Getting rained on will spike their
comfort, clothing and warmth needs.

- Prisoners left outside in extremely cold conditions (for example in an outdoor solitary confinement cage)
can now die of exposure.

- Weather is DISABLED by default in all prisons, and can be enabled when creating a new map.
Alternatively, use the new "Map Settings" screen in the Extras menu.

= Map Settings
You can now adjust the settings of your prison from a new screen called "Map Settings", found in the Extras menu.
This screen lets you enable certain options that may not have been enabled (or even available) when you first created the map.
Nb. You can enable these options, but you cannot disable them once enabled.

Available options:
- Enable Gangs
- Enable Events
- Enable Weather

= Job Prioritisation
- You can now mark any job as a high priority. Simple hold control and either
left click or left drag a selection to mark jobs. Available workers (who aren't
already on a high priority job) will stop what they are doing and be assigned
to the high priority job.

- If no workers are available, high priority jobs will take precedence when the
workers become available. A small icon in the lower right of a visible job shows
if it is marked as a high priority job.

- You can remove the high priority marking on jobs by holding control and either
right clicking or dragging a selection.

- Hovering over an in progress job will now highlight the entity working on it,
showing a red line leading to the worker responsible for the job.

- Pressing F while highlighting an in progress job will cause the camera to follow
the working entity and keep the highlight active.

= Performance Work (continued)
Further performance gains were made this month through several different approaches to optimisation.

- More systems moved to overlap with Render().
- Optimisations to the visible object list builder.
- Singly linked lists mostly replaced with arrays (FastList).
- Avoid copying of containers where possible.
- NeedSystem optimised.

= Bug Fixes
Temperature and lightmap system corruption bug fixed.

- 0010618: [Gameplay] Temperature next to fire is in the negatives
- 0010625: [Gameplay] Temperature drops instantly even in areas that should be producing heat

Stay up to date:
Subscribe to our Blog
Subscribe to our Youtube channel
Follow us on Twitter
Join our mailing list
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“Prison Architect är ett spel som redan har en väldigt speciell känsla. Dragningskraften ligger i noggrann skötsel, att därefter se allting gå snett och sedan bygga upp allt igen, samtidigt som man i hemlighet ho

Om detta spel

Bygg och sköt om ett högsäkerhetsfängelse.

Så fort som solen skiner morgonens första strålar på det vackra landskapet börjar klockan ticka. Du måste sätta igång och bygga en häktescell där du kan låsa in de högsäkerhetsinterner som är på väg till ditt framtida fängelse i en gul buss. När arbetarna har lagt sista murstenen finns ingen chans att låta dem vila sig, då de behövs för att bygga ditt första riktiga cellblock så att du kan göra plats för när internerna anländer. När alla har någonstans där de kan sova börjar det roliga på riktigt. Du behöver en matsal, en sjukstuga och ett vaktrum. Ja just det ja, glöm inte toaletter, för annars blir det jobbigt. Du kanske vill ha ett träningsrum också? Eller isoleringsceller? Kanske en avrättningskammare?

Prison Architect är inspirerat av Dungeon Keeper, Dwarf Fortress och Theme Hospital, och med fler än 1 miljon spelare är spelet världens bästa lock-em-up.


Mac OS X
SteamOS + Linux
    • OS:XP
    • Processor:Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory:4 GB RAM
    • Graphics:Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive:300 MB HD space
    • Processor:2009 era Macbook Pro, Core2 Duo processor
    • Memory:4 GB RAM
    • Hard Drive:300 MB HD space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive: 300 MB HD space
Kundrecensionssystemet har uppdaterats! Läs mer
Väldigt positivt (462 recensioner)
Väldigt positivt (20,907 recensioner)
Nyligen upplagda
60.6 hrs
Upplagd: 2 augusti
Hjälpsam? Ja Nej Rolig
101.3 hrs
Upplagd: 15 juli
Top game I rate 9/11
Hjälpsam? Ja Nej Rolig
72.8 hrs
Upplagd: 28 maj
ja detta var ett roligt spel må jag säga 10/10
Hjälpsam? Ja Nej Rolig
33.1 hrs
Recension av förhandsvisning
Upplagd: 29 april
Hjälpsam? Ja Nej Rolig
18.6 hrs
Upplagd: 20 april
Hjälpsam? Ja Nej Rolig
42.3 hrs
Upplagd: 15 april
ett av dem roligaste spelen som finns ute idag. vilka spel man kan ta som ex är många men tänk roller coster + sims + police quest. dem är nog bara en del av dem spel man kan ta och välja på gällande PA.
så varför är de så bra?
+ varje ny sandlåde spel är inte som den andra
+ du påverkar allt har du för många beväpnande vakter blir fångarna sura och kan skapa koas för de.
+ stor karta mitt egna rekord ligger på ca 14000 fångar på en gång
+ mods mods mods där är flera ton mods för detta
+ manligt & kvinnligt med olika behov
+ aktiva devs som till och med svarar när man skriver till dem de ni.
+ bra kampanj

och så tar vi nästa vilket är det negativa :(
- händelser ska alltid hända när du har redan mycket att göra
- kan vara svårt för nya att få + på pengar i början
- fungerar för bra :P
- kan vara dålig update på mods ibland dock sällan

en sammfattnig för er skulle vara att även vid fullt pris är detta spelet värt det. du kommer få många roliga stunder och även en del grova ord som du inte trodde du kunde.
Hjälpsam? Ja Nej Rolig
Tiny Coloured Horse
55.8 hrs
Upplagd: 4 mars
Let me tell you the tale of Sarestar Regional Prison.

Day 1: Opened the prison. I had one cell block (CB A) and everything needed for basic neccesities. Only Low security prisoners go begin with.

Day 3: Opened two new offices and researched new topics.

Day 7: Two new CB's have been built, the prison now hosts about 54 prisoners of Low and Mid security.

Day 10: First incident occurs. During showertime, one prisoner decides to start a brawl. The fight was quickly broken up by officers, but three prisoners and one guard was injured during the fight. This doesn't have any big consequences to anyone involved.

Day 15: My mercy comes back to bite me in the ♥♥♥, as five prisoners start another brawl, once again during showertime. The fight is once again broken up, but two prisoners are wounded seriously, with a fraction of life left in them when the doctors arrive. Security is boosted after this incident.

Day 17: First prisoner escapes by tunneling outside the prison walls. I build external walls and have guards partol the now five CB's 24/7.

Day 18: A prisoner overdoses on drugs and passes out, but it brought quickly to the infirmacy and recovers. This leads me to start nightly searches.

Day 21: I open workplaces for the prisoners. This appears to be a bad decision, as more weapons appear during the searches.

Day 22: First death. During a fight that broke out during (you guessed it) showertime, two prisoners are beaten to death by spoons before guards arrive and break up the fight. 3 prisoners and two guards are wounded during the ordeal. This marks the start of the death era.

Day 23: Death occurs once again, another two prisoners are killed with one guard knocked out during the fight.

Day 30: A month after the prison was founded about 13 prisoners and one guard have been killed. Sarestar is now known as the prison where you're very likely to die if you're not part of the giant mob. It's basicly hell.

TL;DR Prison went from O.K to Hell in a month.

Hjälpsam? Ja Nej Rolig
39.8 hrs
Upplagd: 9 februari
sätter igång fantasin
Hjälpsam? Ja Nej Rolig
168.9 hrs
Upplagd: 11 januari
I LOVE this game
Hjälpsam? Ja Nej Rolig
66.2 hrs
Upplagd: 30 december, 2015
Hjälpsam? Ja Nej Rolig
Mest hjälpsamma recensioner  Totalt
11 av 12 personer (92%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
58.8 timmar totalt
Early Access-recension
Upplagd: 19 december, 2014
Extremly promising game. The developers, constantly updates this game. Each time they add in a new feature that you can't understand how you could play without before. This is an awesome game and is a must for anyone who likes similar games of this genre!
Var denna recension hjälpsam? Ja Nej Rolig
7 av 8 personer (88%) fann denna recension hjälpsam
58.4 timmar totalt
Early Access-recension
Upplagd: 27 juni, 2014
Spelet är visserligen bara i alpha-version i nuläget och under ständig utveckling men det är ändå ett av mina favoritspel för tillfället.
Var denna recension hjälpsam? Ja Nej Rolig
7 av 9 personer (78%) fann denna recension hjälpsam
2 tyckte att den här recensionen var rolig
73.0 timmar totalt
Early Access-recension
Upplagd: 8 februari, 2015
Riktigt underhållande spel, för den som tycker om denna typ av spel. Trots att spelet förtfarande är i alpha så har jag inte upplevt några buggar!
Var denna recension hjälpsam? Ja Nej Rolig
3 av 3 personer (100%) fann denna recension hjälpsam
84.2 timmar totalt
Early Access-recension
Upplagd: 3 september, 2015
Its Good
Var denna recension hjälpsam? Ja Nej Rolig
2 av 2 personer (100%) fann denna recension hjälpsam
40.6 timmar totalt
Early Access-recension
Upplagd: 8 april, 2014
Early stage of development, quite unbalanced, but there is a lot to do! Updates are released regularly and bring genuinly new features apposed to padding content.

Really good stuff, one of the better early access games i've tried on steam.
Var denna recension hjälpsam? Ja Nej Rolig
2 av 2 personer (100%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
23.5 timmar totalt
Upplagd: 12 oktober, 2015
I've been playing this game for a year and watched its development unfold. This game is worth the money and my hours on Steam is a lie (I've played the game pirated at work without Steam for more hours than I've played it at home (I've ownder the game while playing it pirated (Because I can))).

The game can be summarized into one title: Time machine game. If you start playing this game expecting to do stuff that day, you are clearly mistaken. This game will take hours off your life without effort. If I could drag a laptop with me with this game everywhere, I'd be able to time travel anywhere just by sitting down in a chair: *poof* 4 hours gone.

Steam Workshop integration is also done very well. The difficulty is also very progressive.

9/10. Game of the year material.
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
416.4 timmar totalt
Early Access-recension
Upplagd: 4 april, 2014
this game is fun to play but think about 2 floore to this game so you can build cells on the 2 floor what do you thing guys?.
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
22.5 timmar totalt
Early Access-recension
Upplagd: 26 april, 2014
Det är OK Men ännu inte klart mycket BUGGAR
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
75.5 timmar totalt
Early Access-recension
Upplagd: 2 november, 2014
Super Fun and Addicting!
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
87.9 timmar totalt
Early Access-recension
Upplagd: 16 februari, 2014
ett grymt och kreatift spel. rekommenderar det om du gillar att bygga stora bygnader, då är det här ett spel för dig
Var denna recension hjälpsam? Ja Nej Rolig