Bouw en beheer een streng beveiligde gevangenis.
Erg positief (336 recensies) - 92% van de 336 gebruikersrecensies in de laatste 30 dagen zijn positief.
Erg positief (21,813 recensies) - 94% van de 21,813 gebruikersrecensies voor deze game is positief.
Releasedatum: 6 okt 2015

Log in om dit item aan je verlanglijst toe te voegen, het te volgen of om het als niet interessant te markeren

Prison Architect Standard kopen

Bevat onmiddellijke toegang tot de alpha en voltooide versie, wanneer beschikbaar.

Prison Architect Aficionado kopen

Bevat de Standard Edition, plus toegang tot de soundtrack en artbook wanneer beschikbaar.

Prison Architect Introversioner kopen

Bevat de Standard en Aficionado Editions, plus Uplink, Darwinia, DEFCON en Multiwinia. Heb je een van deze titels al? Geef het extra exemplaar aan een vriend!

Prison Architect Name in Game kopen

Bevat de Standard, Aficionado en Introversioner, plus de mogelijkheid om een gevangene een naam te geven en zijn biografie te schrijven.

Prison Architect Name in Game Upgrade DLC kopen

Upgrade from any other version to gain the ability to name a prisoner and write his bio. Includes the Aficionado, and Introversioner content.


Recente updates Alles weergeven (41)

26 augustus

Version 2.0 released

Prison Architect Version 2.0 has been released!

TWO MILLION players have now enjoyed Prison Architect. We are flabbergasted. We would like to thank every single one of you from the bottom of our hearts, for making this such a dream project.

After six years of development including over 40 monthly updates, this is the final content update for Prison Architect and the final video. We will of course continue fixing bugs and providing support. We are going to take a break for a little while, but we will be back soon with our next game.


Developer Tools and Cheats
Developer tools and cheats, seen in some of the alpha videos, are now available to everyone.
A new option is shown when creating a new map, "Enable Cheats". This is prison specific and cannot be disabled later.

When enabled:
- All construction occurs immediately
- A new 'Spawn' toolbar button permits instant creation of any game object for zero cost
- Water can be placed like any other material
- Research in the bureaucracy screen can be sped up by holding down the right mouse button on the item

The Function keys now perform debug services:
F1 Edit world properties (Very easy to crash/ruin the game)
F2 Profiler
F3 Script Debugger
F4 Dialog Editor
F5 Sound Editor
F6 Sprite Bank Editor for Needs icons
F7 Sprite Bank Editor for User Interface icons
F8 Sprite Bank Editor for Game Sprites
F9 Debug rendering options
F11 Enlarge Map in All Directions

- Cheat prisons do not allow achievement unlocks
- Cheat prisons cannot be sold for profit.

Policy Window (continued)
You can now set which misbehaviours warrant an increase or decrease in prisoner security.
For example, murder can be set to immediately make a prisoner Max-Sec.

You can now disable the cell quality checks that determine which cells a prisoner can be assigned to.
When enabled, prisoners who misbehave will not be assigned to a nice cell, even if that nice cell is the only one available.
When disabled, prisoners will always be assigned to free cells if that is all that is available.

Modding System (continued)
- Added World.NumPrisoners and World.Capacity. These return tables containing the current number of prisoners
and the total number of cells in each security rating respectively.
- Added ability to use markers in object tooltip strings (via objectTable.Tooltip). See lua_function_list.txt

- Localisations: All languages updated.

- Jobs to construct walls are now visible while designating rooms.
- Fix for reliability of + button in Build Toolbar
- Delivery Truck drivers no longer counted in Staff Reports
- Utilities Room in Quick Build no longer uses the default sprite
- Objects that can't be rotated are no longer rotated if part of a Quick Build
- Staff inside gang controlled areas can now be sacked
- 0010930: [AI & Behaviour] Death row prisoners show up as max security (Icepick) - resolved.
- 0011077: [Other] Name in Game Tier issue (John) - resolved.
- 0011091: [Control & User Interface] Clicking where the taskbar is located shows the taskbar in windows 10 anniversary update (lim_ak) - resolved.
- 0011119: [Gameplay] The issue with taking Death row prisoners. (Icepick) - resolved.
- 0010968: [Performance] Random crash.Especially during the riot or taser fighting (John) - resolved.
- 0011017: [Control & User Interface] [v2preview] crash when viewing "stolen from" (John) - resolved.
- 0010921: [AI & Behaviour] Freetime broken (Icepick) - resolved.
- 0011032: [Control & User Interface] wrong Japanese translation (John) - resolved.
- 0011052: [Gameplay] Quickbuild "luxury cell" and common room not updated for v2.0 tv behavior. (Icepick) - resolved.
- 0010191: [AI & Behaviour] Dead armed guards will not stop moving when put in Hearse. (Icepick) - resolved.
- 0011060: [Control & User Interface] Ability to disable the automatic prisoner security change. (Icepick) - resolved.
- 0007196: [Control & User Interface] Inmate Nutrition Research Grammar (Icepick) - resolved.
- 0011170: [AI & Behaviour] Several security-restricted reception rooms do not work (Icepick) - resolved.
- 0011168: [AI & Behaviour] Visitation does not satisfy family need. (Icepick) - resolved.
- 0010829: [Gameplay] Extension to automatic Security Risk re-assignment (Icepick) - resolved.
- 0003491: [Control & User Interface] I need more intake in order to keep the Prison profitable (Icepick) - resolved.
- 0011129: [Platform Specific Issues] Windows 10 Taskbar vs PA Toolbar (lim_ak) - resolved.
- 0009331: [Gameplay] Execution Lockdown fails to complete (Icepick) - resolved.
- 0011135: [Gameplay] Freedom need not satisfied by yard (Icepick) - resolved.
- 0011150: [AI & Behaviour] Confidential Informants Get Stuck In Security Room (Icepick) - resolved.
- 0011106: [Control & User Interface] Micromanagement bug - no teacher exists while he does. (Icepick) - resolved.
- 0011145: [Control & User Interface] Screen focus shifts while in Informants view mode (Icepick) - resolved.
- 0011158: [Control & User Interface] Cannot switch from Dump to Dismantle in Context Menu (Icepick) - resolved.
- 0011160: [Gameplay] National guard should cancel lockdown before entering the prison (Icepick) - resolved.
- 0011105: [AI & Behaviour] Cell doors are open during Work/Lockup regime (Icepick) - resolved.
- 0011120: [Mod System] [Bug] Using "Interface.RemoveComponent()" extends the menu window height instead of shortening (elDiablo) - resolved.
- 0011068: [Control & User Interface] Nasty new problems with Interface Buttons on objects (elDiablo) - resolved.
- 0011097: [Mod System] Make the amount of prisoners per Security Level and the amount available/total cells per Security level accessible for mods (elDiablo) - resolved.
- 0010996: [AI & Behaviour] (Version 2 preview) Prisoners in solitary aren't using toilets/showers even though their needs are high (Icepick) - resolved.
- 0011104: [Gameplay] Prisoners sniffed by dog and searched once deposited in solitary never start serving their punishment (Icepick) - resolved.
- 0011136: [AI & Behaviour] Food tray redistribution (Icepick) - resolved.
- 0011124: [Gameplay] The new suprise minsec legendary gangleader event didn't actually make the prisoner a gang leader (Icepick) - resolved.
- 0011133: [AI & Behaviour] Prisoners get stuck when sent to solitary (Icepick) - resolved.
- 0011132: [Gameplay] Object duplication with high-priority jobs (Icepick) - resolved.
- 0011014: [Save & Load] SectorSystem check keeps reverting changes (Icepick) - resolved.
- 0011131: [Gameplay] Snipers bug. (Icepick) - resolved.
- 0011046: [Control & User Interface] Confidential informants screen misplaced (Icepick) - resolved.
- 0010521: [AI & Behaviour] Families wont visit causing lots of fights (Icepick) - resolved.
- 0011126: [AI & Behaviour] Prisoners fail to satisfy "Literacy" need despite having library books (Icepick) - resolved.
- 0011087: [AI & Behaviour] Prisoners taken to medical beds are not healed or returned to cells (Icepick) - resolved.
- 0010998: [Control & User Interface] "Total Prisoners" intake always selects maximum number of inmates regardless of number set (lim_ak) - resolved.
- 0011071: [AI & Behaviour] Stacking babies in a single stack (Icepick) - resolved.
- 0011075: [Gameplay] Mother visited by her 0yr. old child (Icepick) - resolved.
- 0011092: [Gameplay] Certain events should not occour before the player has unlocked what (Icepick) - resolved.
- 0011030: [Control & User Interface] v2 Reg Doors cannot be locked open (Icepick) - resolved.
- 0011081: [AI & Behaviour] Snipers target same prisoner (Icepick) - resolved.
- 0011058: [Gameplay] Mayor does not require large TV removal (Icepick) - resolved.
- 0011079: [Gameplay] Cell Grading for Dormitories bugged with more than 1 Occupants. (Icepick) - resolved.
- 0011067: [Gameplay] Random items appearing on todo list. (Icepick) - resolved.
- 0011003: [Gameplay] Agitating radio broadcasts wont stop (Icepick) - resolved.

Stay up to date:
Like us on the FB
Subscribe to our Blog
Subscribe to our Youtube channel
Follow us on Twitter
Join our mailing list
Follow our livestream - we sometimes code live on twitch

150 opmerkingen Meer informatie

27 juli

Update 8 released (v2.0 preview!)

Prison Architect Update 8 has been released!

This update is on a steam branch, meaning it will not automatically download. You must manually switch to that branch to see this new version.
- Right click on Prison Architect in your games list
- Click 'Properties'
- Click 'Betas'
- Select 'v2preview' from the list. (Restart steam if it doesn't show up)
- The update will then download.

This is a preview build of the v2.0 features that we are properly launching next month. There may be a couple of bugs and glitches in this bad boy so only dl if you are proper brave.....

New improved User Interface
Many user interfaces have been redesigned to be clearer, more consistent, and better looking.

- Improved Build toolbar
New look build toolbar for with much cleaner icons and graphics
Toolbar now filters out locked items by default, leading to simpler menus in early game (Click + to reveal all)
The Room toolbar now highlights room types when you mouse over them
Help tooltips have been added to many of the toolbar menus

- Tooltip sizes made more consistent and screen friendly across the board

- New Context Menu
Click on any object or entity to bring up the context menu
Allows for quick context sensitive actions
Prisoner Rap sheet now auto-follows prisoners

All construction work is now covered by a global UNDO button at the bottom right of the screen
Click UNDO to gradually reverse any decisions you have made, and receive a full refund
Nb. UNDO button is only shown when using the toolbar for foundations, materials, objects, utilities etc.

- Research/bureaucracy screen improved to look better
- Patrols interface improved for clarity
- Pipe and water rendering improved for clarity
- Informants window improved by moving the list to the right of the screen and making it smaller
- Logistics views now more consistent, showing only objects and entities relevant to each view.
Eg Food logistics now shows everything relevent to food: Ingredients, meals, chefs, prisoners working in the kitchen

- Nb. All of the new GUI features can be disabled through Main Menu -> Options -> Game -> Version 2.0 GUI tickbox

- Zoom to mouse
Nb. Can be disabled through Main Menu -> Options -> Game -> Zoom to mouse.

Modding System (continued)

- 'Infinite' mod loading
The game now supports many more simultanious graphical mods than before
It achieves this by gradually increasing the size of the graphics tileset, until your graphics card itself hits its limit
In general users should find they can now activate a great deal more mods before any problems occur
In addition, when the limit is reached you will now receive a warning/error message. (Previously it just started misbehaving)

- Mods with spritesheets larger than 1024x1024 are now supported

- Lua World Scripts
Each mod can now have a data/world.lua script file, which should contain both Init() and Update( timePassed ) functions.
This script is initialised on World initialisation (for both new maps and loaded save games) and Updated on each World update.
Variables set in the "this" or "World" tables will be cast to strings and persist in the save game.
Variables are loaded after Init and before the first call to Update.

- Mods can now have their own sounds.txt file, containing only new/modified sounds.
These will override base data in the same way as other mod files.

- Added Update button to Prison Sharing menu.
Allows any published prison to be updated with the prison that you are currently playing.

- Fixed a bug in the lua scripting system that would try to cast boolean strings (in lua) to a bool (in c++).

New game content
- New events
Contraband surge
Tree fire
Food poisoning
Agitating radio
CI list leak
Mass tunnelling

- TVs now broadcast over an area (3x3, shown as a green box).
Prisoners sitting within the viewing area can watch TV and thereby have their recreation needs taken care of.
Nb. Prisoners can be doing other things at the same time, eg eating in the canteen.

- New item: Large TV.
Has a larger viewing area and can easily provide Recreation to an entire room.
Be sure to provide lots of seating spaces.

- Radios now passively broadcast to the entire room.
Any prisoners in a room with a radio are slightly less bored, so get a small reduction to their Recreation needs.

- New item: Arcade Cabinet
Two inmates can play games on an arcade cabinet at the same time

- New Contraband menu option: 'Stolen From'
Shows the location each item of contraband was stolen from, rather than where it was ultimately recovered
Shows 7 days of contraband history.
This is very handy for finding which of your rooms is lacking security
Also easily reveals where contraband is being thrown into your prison.

- New Regime options
Added a 'Work/Lockup' regime type. Treats prisoners who aren't working as being on a Lockup regime instead of free time.
The standard Work regime has been renamed to 'Work/Freetime'

- Dead entities now have their cause of death displayed in their tooltip

- Prisoners without jail cells now show the reason why in their tooltip

- Family cells that are in their own block, separate from other prisoner housing, will form a single sector

- The 'Names in the Game' database can now be manually updated from the Extras | Name in Game menu.

- Updates to all translations to bring all languages up to v2.0.

- Fixed: A gang would never receive a new leader, if its previous leader was killed and left the map.
- Fix for Intake System to ensure that the correct number of prisoners are taken
- 0010443: [AI & Behaviour] Family cells do not form a continuous cell block
- 0010559: [Mod System] Changing WorldCell "Ind" property always sets to false
- 0009556: [Mod System] Lua: Triggered property sometimes a string, sometimes a number, sometimes boolean
- 0003033: [Save & Load] Steam Workshop Update not possible
- 0009729: [Mod System] Sprites.png: 1024x1024 size not working
- 0010882: [Mod System] Sprite.png size limitations cause compatibility issues with mods
- 0010290: [Mod System] Sprite Limits
- 0009618: [Mod System] sprites.png: current approach necessary but not sufficient

Stay up to date:
Like us on the FB
Subscribe to our Blog
Subscribe to our Youtube channel
Follow us on Twitter
Join our mailing list
Follow our livestream - we sometimes code live on twitch

81 opmerkingen Meer informatie


'Prison Architect is een game met een bijzondere sfeer. De aantrekkingskracht zit hem in het nauwkeurige managementsysteem waarbij je goed kunt zien wat er verkeerd gaat, waarna je zelf de rommel mag opruimen. En stiekem kun je niet wachten tot er een nieuwe ramp plaatsvindt.' - Eurogamer

'Prison Architect zou zomaar een krachtig middel kunnen worden om gevangenschap door meerdere soorten lenzen te bestuderen, en de game zou zelfs een voorloper kunnen zijn van alternatieven voor het huidige, gebrekkige systeem.' Kotaku

'Deze simulatiegame van Introversion is een interessante combinatie van kapitalisme, architectuur, management en moraliteit. Als speler krijg je meerdere en vaak tegenstrijdige opdrachten: zo moet je je gevangenen beschermen, zo efficiënt mogelijk omgaan met de beschikbare ruimte, voor het welzijn van je gevangenen zorgen, winst maken en je gevangenis volledig beveiligen. Het is een fascinerende opgave om een instelling te bouwen die aan al deze eisen voldoet.' PC Gamer

'Ik vind Prison Architect gruwelijk. Als je de game zo af en toe speelt, is het een prachtig schouwspel met vermakelijke verhaallijnen. Maar als je de game met veel geduld en nauwkeurigheid speelt, is het een ware horrorgame: een reis naar het hart van de duisternis met een hels vuur dat ik nooit kan blussen.' - RPS

Over dit spel

Bouw en beheer een streng beveiligde gevangenis.

Zodra de zon opkomt boven een schitterend stukje land, gaat de tijd in. Je moet meteen aan te slag om een tijdelijke cel te bouwen voor een ongeregeld zooitje gevangenen dat met een gele bus voor je toekomstige gevangenis wordt afgezet. Je arbeiders werken zich een slag in de rondte: als ze de tijdelijke cel hebben aangelegd, gaan ze verder met de eerste echte cellen zodat je ruimte kunt vrijmaken voor de volgende lading gevangenen. Maar het spelplezier kan pas echt beginnen als alle criminelen een eigen bed hebben: zo moet je niet alleen een kantine bouwen, maar ook een ziekenboeg en een aparte ruimte voor je bewakers. Vergeet ook vooral geen wc te plaatsen, anders wordt het helemaal een smeerboel. En wat dacht je van een fitnessruimte? Of isoleercellen? En wat ga je met de executieruimte doen?

Prison Architect is geïnspireerd door Dungeon Keeper, Dwarf Fortress en Theme Hospital, en al ruim 1 miljoen spelers zijn je voorgegaan: het is niet voor niets 's werelds beste gevangenisgame.


Mac OS X
SteamOS + Linux
    • OS:XP
    • Processor:Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory:4 GB RAM
    • Graphics:Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive:300 MB HD space
    • Processor:2009 era Macbook Pro, Core2 Duo processor
    • Memory:4 GB RAM
    • Hard Drive:300 MB HD space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive: 300 MB HD space
Klantrecensiesysteem bijgewerkt Sept 2016! Meer informatie
Erg positief (336 recensies)
Erg positief (21,813 recensies)
Soort recensie

Soort aankoop


Weergeven als:

(wat is dit?)
185 recensies komen overeen met bovenstaande filters ( Erg positief)
Meest behulpzame recensies  Totaal
28 van de 32 mensen (88%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
22.4 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 26 januari 2015
Het spel Prison Architect is een aanrader voor iedereen die houd van strategiegames, gevangenisspellen(?) en eigenlijk gewoon voor iedereen. Ik zou het kopen, maar alleen in de sale. Ik vind het namelijk geen €20 waard. Ik heb hem voor €5 en dan is het een prachtgame. Nogmaals: Ik raad hem aan!
Was deze recensie nuttig? Ja Nee Grappig
10 van de 11 mensen (91%) vonden deze recensie nuttig
17 mensen vonden deze recensie grappig
241.1 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 26 februari 2015
Went to grab a drank,

Thought I had everything under control

Came back

A prisoner started a fire.

100 deaths

And 20 escapes.


Seriously buy this game and see for yourself.
Was deze recensie nuttig? Ja Nee Grappig
15 van de 21 mensen (71%) vonden deze recensie nuttig
247.2 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 31 december 2013
super goede game! kopen kopen kopen!
Was deze recensie nuttig? Ja Nee Grappig
6 van de 6 mensen (100%) vonden deze recensie nuttig
142.1 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 2 april 2015
Great game, a must buy for anyone who likes management/building games.
Was deze recensie nuttig? Ja Nee Grappig
5 van de 5 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
984.8 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 8 september 2015
awesome game :)
Was deze recensie nuttig? Ja Nee Grappig
4 van de 4 mensen (100%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
21.1 uur in totaal
Geplaatst: 6 oktober 2015
Simple but simply one of the most fun games i've ever played. Really really great fun. 100% guaranteed succes. Don't hestitate and spend that money. NO SARCASM, love this game!
Was deze recensie nuttig? Ja Nee Grappig
4 van de 4 mensen (100%) vonden deze recensie nuttig
234.0 uur in totaal
Geplaatst: 5 maart
ik hou echt van dit spel al sinds alpha 15 speel ik dit spel echt geweldig aan het begin maak je hee veel fout met het bouwen van een gevangenis maar uiteindelijk leer je het wel en de escape mode is ook heel leuk ZEKER EEN AANRADER
Was deze recensie nuttig? Ja Nee Grappig
4 van de 4 mensen (100%) vonden deze recensie nuttig
46.4 uur in totaal
Geplaatst: 11 september
Leuk spel, maar ik zou hem kopen in de sale. Hij is geen 30 euro waard.
Was deze recensie nuttig? Ja Nee Grappig
10 van de 16 mensen (63%) vonden deze recensie nuttig
13 mensen vonden deze recensie grappig
39.7 uur in totaal
Geplaatst: 29 augustus
Product gratis gekregen
Got the game for free
Installed a mod where i can place prisoners
Build a room
Spawned 500 prisoners inside
Used the mod to start a fire
300 died
200 others died of a bloody war
Game crashed
10/10 would start a fire again
Was deze recensie nuttig? Ja Nee Grappig
12 van de 20 mensen (60%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
100.5 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 20 juni 2014
Prisoners broke into the Armoury and started a riot. Army had to come and kill everyone..

Was deze recensie nuttig? Ja Nee Grappig
Recentelijk geplaatst
Loco Loco
12.7 uur
Geplaatst: 5 oktober
This game looks like it's from a sort of game site, but it plays amazing.
already 9 hours played these 2 days while I have to study for my exams, 11/10 would recommend
Behulpzaam? Ja Nee Grappig
1.7 uur
Geplaatst: 27 september
echt een geweldig spel ! zeker aan te bevelen veel opties enzovoort (mod installeren maakt het nog leuker!) 9.5/10
Behulpzaam? Ja Nee Grappig
Pablo Emilio Escobar Gaviria
75.6 uur
Geplaatst: 18 september
The game is awesome#
Behulpzaam? Ja Nee Grappig
654.9 uur
Geplaatst: 26 augustus
verslavend leuk om te bouwen en te plannen
Behulpzaam? Ja Nee Grappig
47.1 uur
Geplaatst: 23 augustus
Very nice to play! You can do everything you want. It is worth you money!
Behulpzaam? Ja Nee Grappig
105.2 uur
Geplaatst: 18 augustus
Tof spel, altijd een uitdaging
Behulpzaam? Ja Nee Grappig
2.1 uur
Geplaatst: 15 augustus
Behulpzaam? Ja Nee Grappig
101.9 uur
Geplaatst: 5 augustus
leuk spel,aan 14.99€ vind ik het ok
Behulpzaam? Ja Nee Grappig