Bouw en beheer een streng beveiligde gevangenis.
Gebruikersrecensies:
Recent:
Erg positief (1,049 recensies) - 91% van de 1,049 gebruikersrecensies in de laatste 30 dagen zijn positief.
Totaal:
Erg positief (20,548 recensies) - 94% van de 20,548 gebruikersrecensies voor deze game is positief.
Releasedatum: 6 okt 2015

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Prison Architect Standard kopen

Bevat onmiddellijke toegang tot de alpha en voltooide versie, wanneer beschikbaar.

Prison Architect Aficionado kopen

Bevat de Standard Edition, plus toegang tot de soundtrack en artbook wanneer beschikbaar.

Prison Architect Introversioner kopen

Bevat de Standard en Aficionado Editions, plus Uplink, Darwinia, DEFCON en Multiwinia. Heb je een van deze titels al? Geef het extra exemplaar aan een vriend!

Prison Architect Name in Game kopen

Bevat de Standard, Aficionado en Introversioner, plus de mogelijkheid om een gevangene een naam te geven en zijn biografie te schrijven.

Prison Architect Name in Game Upgrade DLC kopen

Upgrade from any other version to gain the ability to name a prisoner and write his bio. Includes the Aficionado, and Introversioner content.

 

Recente updates Alles weergeven (40)

27 juli

Update 8 released (v2.0 preview!)

Prison Architect Update 8 has been released!

This update is on a steam branch, meaning it will not automatically download. You must manually switch to that branch to see this new version.
- Right click on Prison Architect in your games list
- Click 'Properties'
- Click 'Betas'
- Select 'v2preview' from the list. (Restart steam if it doesn't show up)
- The update will then download.

This is a preview build of the v2.0 features that we are properly launching next month. There may be a couple of bugs and glitches in this bad boy so only dl if you are proper brave.....


https://www.youtube.com/watch?v=e2e1zciptdI


New improved User Interface
Many user interfaces have been redesigned to be clearer, more consistent, and better looking.

- Improved Build toolbar
New look build toolbar for with much cleaner icons and graphics
Toolbar now filters out locked items by default, leading to simpler menus in early game (Click + to reveal all)
The Room toolbar now highlights room types when you mouse over them
Help tooltips have been added to many of the toolbar menus

- Tooltip sizes made more consistent and screen friendly across the board

- New Context Menu
Click on any object or entity to bring up the context menu
Allows for quick context sensitive actions
Prisoner Rap sheet now auto-follows prisoners

- UNDO
All construction work is now covered by a global UNDO button at the bottom right of the screen
Click UNDO to gradually reverse any decisions you have made, and receive a full refund
Nb. UNDO button is only shown when using the toolbar for foundations, materials, objects, utilities etc.

- Research/bureaucracy screen improved to look better
- Patrols interface improved for clarity
- Pipe and water rendering improved for clarity
- Informants window improved by moving the list to the right of the screen and making it smaller
- Logistics views now more consistent, showing only objects and entities relevant to each view.
Eg Food logistics now shows everything relevent to food: Ingredients, meals, chefs, prisoners working in the kitchen

- Nb. All of the new GUI features can be disabled through Main Menu -> Options -> Game -> Version 2.0 GUI tickbox

- Zoom to mouse
Nb. Can be disabled through Main Menu -> Options -> Game -> Zoom to mouse.


Modding System (continued)

- 'Infinite' mod loading
The game now supports many more simultanious graphical mods than before
It achieves this by gradually increasing the size of the graphics tileset, until your graphics card itself hits its limit
In general users should find they can now activate a great deal more mods before any problems occur
In addition, when the limit is reached you will now receive a warning/error message. (Previously it just started misbehaving)

- Mods with spritesheets larger than 1024x1024 are now supported

- Lua World Scripts
Each mod can now have a data/world.lua script file, which should contain both Init() and Update( timePassed ) functions.
This script is initialised on World initialisation (for both new maps and loaded save games) and Updated on each World update.
Variables set in the "this" or "World" tables will be cast to strings and persist in the save game.
Variables are loaded after Init and before the first call to Update.

- Mods can now have their own sounds.txt file, containing only new/modified sounds.
These will override base data in the same way as other mod files.

- Added Update button to Prison Sharing menu.
Allows any published prison to be updated with the prison that you are currently playing.

- Fixed a bug in the lua scripting system that would try to cast boolean strings (in lua) to a bool (in c++).


New game content
- New events
Contraband surge
Tree fire
Food poisoning
Agitating radio
CI list leak
Mass tunnelling
Preacher

- TVs now broadcast over an area (3x3, shown as a green box).
Prisoners sitting within the viewing area can watch TV and thereby have their recreation needs taken care of.
Nb. Prisoners can be doing other things at the same time, eg eating in the canteen.

- New item: Large TV.
Has a larger viewing area and can easily provide Recreation to an entire room.
Be sure to provide lots of seating spaces.

- Radios now passively broadcast to the entire room.
Any prisoners in a room with a radio are slightly less bored, so get a small reduction to their Recreation needs.

- New item: Arcade Cabinet
Two inmates can play games on an arcade cabinet at the same time


- New Contraband menu option: 'Stolen From'
Shows the location each item of contraband was stolen from, rather than where it was ultimately recovered
Shows 7 days of contraband history.
This is very handy for finding which of your rooms is lacking security
Also easily reveals where contraband is being thrown into your prison.


- New Regime options
Added a 'Work/Lockup' regime type. Treats prisoners who aren't working as being on a Lockup regime instead of free time.
The standard Work regime has been renamed to 'Work/Freetime'


- Dead entities now have their cause of death displayed in their tooltip

- Prisoners without jail cells now show the reason why in their tooltip

- Family cells that are in their own block, separate from other prisoner housing, will form a single sector

- The 'Names in the Game' database can now be manually updated from the Extras | Name in Game menu.

- Updates to all translations to bring all languages up to v2.0.

BUG FIXES
- Fixed: A gang would never receive a new leader, if its previous leader was killed and left the map.
- Fix for Intake System to ensure that the correct number of prisoners are taken
- 0010443: [AI & Behaviour] Family cells do not form a continuous cell block
- 0010559: [Mod System] Changing WorldCell "Ind" property always sets to false
- 0009556: [Mod System] Lua: Triggered property sometimes a string, sometimes a number, sometimes boolean
- 0003033: [Save & Load] Steam Workshop Update not possible
- 0009729: [Mod System] Sprites.png: 1024x1024 size not working
- 0010882: [Mod System] Sprite.png size limitations cause compatibility issues with mods
- 0010290: [Mod System] Sprite Limits
- 0009618: [Mod System] sprites.png: current approach necessary but not sufficient


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37 opmerkingen Meer informatie

29 april

Update 6 released - and brand new games from us

Prison Architect Update 6 has been released! And we have brand new game prototypes to show you.

https://www.youtube.com/watch?v=ZL4NCrgMhYA

TWO BRAND NEW GAME PROTOTYPES
Introducing 'Scanner Sombre' and 'Wrong Wire'

Skip forward to 22 minutes into the video, to see us demonstrate two of our (potentially) upcoming games. These are prototypes we have been developing in secret until now, and will form the basis of whatever comes next after Prison Architect. Please keep in mind that whilst we intend to continue supporting Prison Architect with updates for a very long time, we also intend to make new games, just as we have always done.

We are interested in your thoughts on the new games. Please go here to vote on your favourite:
http://www.introversion.co.uk/vote


PRISON ARCHITECT

= Seasons and Weather
- The game will now move through the seasons, with the outdoor temperature varying based on the time of year.
- Various weather patterns can occur during the game, varying based on the current season.
- Overcast
- Rain
- Torrential rain (Special event, rare)
- Snow and frost
- Heatwave (special event, rare)

- Prisoners needs will be affected by the weather when they are outdoors. Getting rained on will spike their
comfort, clothing and warmth needs.

- Prisoners left outside in extremely cold conditions (for example in an outdoor solitary confinement cage)
can now die of exposure.

- Weather is DISABLED by default in all prisons, and can be enabled when creating a new map.
Alternatively, use the new "Map Settings" screen in the Extras menu.


= Map Settings
You can now adjust the settings of your prison from a new screen called "Map Settings", found in the Extras menu.
This screen lets you enable certain options that may not have been enabled (or even available) when you first created the map.
Nb. You can enable these options, but you cannot disable them once enabled.

Available options:
- Enable Gangs
- Enable Events
- Enable Weather


= Job Prioritisation
- You can now mark any job as a high priority. Simple hold control and either
left click or left drag a selection to mark jobs. Available workers (who aren't
already on a high priority job) will stop what they are doing and be assigned
to the high priority job.

- If no workers are available, high priority jobs will take precedence when the
workers become available. A small icon in the lower right of a visible job shows
if it is marked as a high priority job.

- You can remove the high priority marking on jobs by holding control and either
right clicking or dragging a selection.

- Hovering over an in progress job will now highlight the entity working on it,
showing a red line leading to the worker responsible for the job.

- Pressing F while highlighting an in progress job will cause the camera to follow
the working entity and keep the highlight active.


= Performance Work (continued)
Further performance gains were made this month through several different approaches to optimisation.

- More systems moved to overlap with Render().
- Optimisations to the visible object list builder.
- Singly linked lists mostly replaced with arrays (FastList).
- Avoid copying of containers where possible.
- NeedSystem optimised.


= Bug Fixes
Temperature and lightmap system corruption bug fixed.

- 0010618: [Gameplay] Temperature next to fire is in the negatives
- 0010625: [Gameplay] Temperature drops instantly even in areas that should be producing heat


Stay up to date:
Subscribe to our Blog
Subscribe to our Youtube channel
Follow us on Twitter
Join our mailing list
Follow our twitch.tv livestream - we sometimes code live on twitch

112 opmerkingen Meer informatie

Recensies

'Prison Architect is een game met een bijzondere sfeer. De aantrekkingskracht zit hem in het nauwkeurige managementsysteem waarbij je goed kunt zien wat er verkeerd gaat, waarna je zelf de rommel mag opruimen. En stiekem kun je niet wachten tot er een nieuwe ramp plaatsvindt.' - Eurogamer

'Prison Architect zou zomaar een krachtig middel kunnen worden om gevangenschap door meerdere soorten lenzen te bestuderen, en de game zou zelfs een voorloper kunnen zijn van alternatieven voor het huidige, gebrekkige systeem.' Kotaku

'Deze simulatiegame van Introversion is een interessante combinatie van kapitalisme, architectuur, management en moraliteit. Als speler krijg je meerdere en vaak tegenstrijdige opdrachten: zo moet je je gevangenen beschermen, zo efficiënt mogelijk omgaan met de beschikbare ruimte, voor het welzijn van je gevangenen zorgen, winst maken en je gevangenis volledig beveiligen. Het is een fascinerende opgave om een instelling te bouwen die aan al deze eisen voldoet.' PC Gamer

'Ik vind Prison Architect gruwelijk. Als je de game zo af en toe speelt, is het een prachtig schouwspel met vermakelijke verhaallijnen. Maar als je de game met veel geduld en nauwkeurigheid speelt, is het een ware horrorgame: een reis naar het hart van de duisternis met een hels vuur dat ik nooit kan blussen.' - RPS

Over dit spel

Bouw en beheer een streng beveiligde gevangenis.

Zodra de zon opkomt boven een schitterend stukje land, gaat de tijd in. Je moet meteen aan te slag om een tijdelijke cel te bouwen voor een ongeregeld zooitje gevangenen dat met een gele bus voor je toekomstige gevangenis wordt afgezet. Je arbeiders werken zich een slag in de rondte: als ze de tijdelijke cel hebben aangelegd, gaan ze verder met de eerste echte cellen zodat je ruimte kunt vrijmaken voor de volgende lading gevangenen. Maar het spelplezier kan pas echt beginnen als alle criminelen een eigen bed hebben: zo moet je niet alleen een kantine bouwen, maar ook een ziekenboeg en een aparte ruimte voor je bewakers. Vergeet ook vooral geen wc te plaatsen, anders wordt het helemaal een smeerboel. En wat dacht je van een fitnessruimte? Of isoleercellen? En wat ga je met de executieruimte doen?

Prison Architect is geïnspireerd door Dungeon Keeper, Dwarf Fortress en Theme Hospital, en al ruim 1 miljoen spelers zijn je voorgegaan: het is niet voor niets 's werelds beste gevangenisgame.

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:XP
    • Processor:Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory:4 GB RAM
    • Graphics:Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive:300 MB HD space
    Minimum:
    • Processor:2009 era Macbook Pro, Core2 Duo processor
    • Memory:4 GB RAM
    • Hard Drive:300 MB HD space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive: 300 MB HD space
Klantenrecensies
Klantrecensiesysteem bijgewerkt! Meer informatie
Recent:
Erg positief (1,049 recensies)
Totaal:
Erg positief (20,548 recensies)
Recentelijk geplaatst
pellepanda
( 33.3 uur in totaal )
Geplaatst: 23 juli
Was wel leuke hond
Behulpzaam? Ja Nee Grappig
TeddyStyle
( 31.2 uur in totaal )
Geplaatst: 17 juli
You know that a game is good when you can get stuck on playing it for almost a full weekend (including friday).

I definitly enjoyed this one for the sandbox mode, less for the campaign mode which is more of an extended tutorial honestly. The sandbox mode is like: you start off from zero, good luck with your prison. Without the implementation of grants you wouldn't really have an objective and it also sets you up with money. What I also like is the varation of choices you get like the type of warden you want, the building material, the flooring, the set up of your jails and also which gender that your prisoners have. The last one for me is a little unnecessary because I probably always will pick male prisoners in my prisoners so I don't have to build family prisoners (for females with a baby), besides I kinda find it weird why you would take your newborn child with you to prison. Also sometimes things are a bit buggy so if you come across a bug don't think you are the only one experiencing it.

If you like sandboxes or games like city skylines, sims where you have to build stuff and organise it all you should pick this one up. If the idea of running a big prison sounds fun to you you should also get it.
Behulpzaam? Ja Nee Grappig
larsje36
( 28.9 uur in totaal )
Geplaatst: 15 juli
I had a game I had bought him gedownlode only a few days without it was to remove it away and I did not write that code you can help me Alje blieft because I was quite far and otherwise I start over, I hope you could me code send me via email larsje36@gmail.com
Behulpzaam? Ja Nee Grappig
matti2990
( 79.8 uur in totaal )
Geplaatst: 13 juli
deze game is super leuk je moet hem zeker kopen
Behulpzaam? Ja Nee Grappig
mdj-jdm
( 20.3 uur in totaal )
Geplaatst: 8 juli
leuk spel !
Behulpzaam? Ja Nee Grappig
RunBetterPlz
( 27.9 uur in totaal )
Geplaatst: 8 juli
Nice art style and very addictive.
Behulpzaam? Ja Nee Grappig
DutchKiller84
( 17.7 uur in totaal )
Geplaatst: 6 juli
Leuk spel om te spelen, tijdverdrijf en een uitdaging om de gevangenis steeds beter te maken
Behulpzaam? Ja Nee Grappig
finnsanders1
( 6.6 uur in totaal )
Geplaatst: 3 juli
heel goede game en goed bedacht
Behulpzaam? Ja Nee Grappig
KennKenn
( 27.4 uur in totaal )
Geplaatst: 1 juli
Een uniek spel, waarbij strategisch en creatief denken een must is. Een zwart gat voor je tijd.
Behulpzaam? Ja Nee Grappig
King Sjamaan
( 196.7 uur in totaal )
Geplaatst: 1 juli
Dont let the graphics fool you this is really an awesome game to play... still playing it after alpha version
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  Totaal
23 van de 26 mensen (88%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
Aanbevolen
22.4 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 26 januari 2015
Het spel Prison Architect is een aanrader voor iedereen die houd van strategiegames, gevangenisspellen(?) en eigenlijk gewoon voor iedereen. Ik zou het kopen, maar alleen in de sale. Ik vind het namelijk geen €20 waard. Ik heb hem voor €5 en dan is het een prachtgame. Nogmaals: Ik raad hem aan!
Was deze recensie nuttig? Ja Nee Grappig
14 van de 20 mensen (70%) vonden deze recensie nuttig
Aanbevolen
247.2 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 31 december 2013
super goede game! kopen kopen kopen!
Was deze recensie nuttig? Ja Nee Grappig
6 van de 6 mensen (100%) vonden deze recensie nuttig
Aanbevolen
142.1 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 2 april 2015
Great game, a must buy for anyone who likes management/building games.
Was deze recensie nuttig? Ja Nee Grappig
5 van de 5 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
910.7 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 8 september 2015
awesome game :)
Was deze recensie nuttig? Ja Nee Grappig
12 van de 20 mensen (60%) vonden deze recensie nuttig
Aanbevolen
100.5 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 20 juni 2014
Prisoners broke into the Armoury and started a riot. Army had to come and kill everyone..

10/10
Was deze recensie nuttig? Ja Nee Grappig
3 van de 3 mensen (100%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
Aanbevolen
21.1 uur in totaal
Geplaatst: 6 oktober 2015
Simple but simply one of the most fun games i've ever played. Really really great fun. 100% guaranteed succes. Don't hestitate and spend that money. NO SARCASM, love this game!
Was deze recensie nuttig? Ja Nee Grappig
3 van de 3 mensen (100%) vonden deze recensie nuttig
Aanbevolen
233.1 uur in totaal
Geplaatst: 5 maart
ik hou echt van dit spel al sinds alpha 15 speel ik dit spel echt geweldig aan het begin maak je hee veel fout met het bouwen van een gevangenis maar uiteindelijk leer je het wel en de escape mode is ook heel leuk ZEKER EEN AANRADER
Was deze recensie nuttig? Ja Nee Grappig
4 van de 5 mensen (80%) vonden deze recensie nuttig
10 mensen vonden deze recensie grappig
Aanbevolen
241.1 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 26 februari 2015
Went to grab a drank,

Thought I had everything under control

Came back

A prisoner started a fire.

100 deaths

And 20 escapes.

11/10

Seriously buy this game and see for yourself.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
Aanbevolen
83.3 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 30 augustus 2015
Just worth a buy! Creating your own Prison, buying new land, managing your guards, patrolling, big huge fights, fire, dead people, the dead penalty you can give, placing camera, you can just do everything you can imagine! Best game of 2015 so far even if it's in Alpha stage the game is finished and it's almost in release
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
Aanbevolen
635.7 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 21 juni 2015
Although, at the moment of writing this review, the game is still in Alpha (Alpha 33 at the moment of writing) it feels as a proper game already.
Though it lacks certain micro management aspects that I personally would like to see. over the course of 7 months I did spend over 500 hours in this game, enjoying pretty much every moment.
With the knowledge this game is still actively in development, despite the fact it already feels more complete than some of the AAA games being pushed out recently, I am really curious to see how much more the devs are cramping into this game given they have given themselves a deadline that this game is to be released some time in 2015.
I'm also grateful that the devs take the time to showcase the new features in those videos they make so that players, who care enough, will be able to implement those new features into their building strategies.

This game, however, feeds the OCD in some players, such as myself, and I, myself, really like to make my prisons as symmetrical as possible, despite the fact some objects cannot be rotated (RAGE), I make do with what I have.

If you are into management and Tycoon-like games, and you haven't picked up this game yet, you are missing out. so get it. Your Evil overlord demands it!


Also, look into Name in the game (while playing, press ESC, go into EXTRA'S and then click NAME I N THE GAME. Search for Thomas"TheDevil_Risen" Playford. It is the name that I put in the game, to honor the convict (Australian) who bought me the upgrade.
I will most likely edit this review once the game has been completed
Was deze recensie nuttig? Ja Nee Grappig