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Gioco con accesso anticipato

Ottieni l'accesso anticipato ed inizia a giocare ora; prendi parte a questo gioco mentre viene sviluppato.

Nota: questo gioco potrebbe cambiare significativamente durante lo sviluppo. Se non vuoi giocare al titolo nel suo stato attuale, puoi aspettare che venga sviluppato ulteriormente. Ulteriori informazioni

Cosa dicono gli sviluppatori:

“Prison Architect is currently in Alpha, which means we haven't finished it yet - it's full of bugs and glitches and you're not going to get a polished experience if you buy it at the moment. What you will get is early access to a bullfrog-style Prison Management Sim that over 250,000 gamers have already thought is worth a look at.



When you buy early access we also guarantee to give you a free copy of the full game once we've finished and you'll also get monthly updates which include new features and bug fixes. But that's not all, you can also pre-order a copy of the PA art book and Soundtrack (like the game, these aren't ready yet, but you'll be the first to get access when they are launched), or buy a pack that includes the whole Introversion back catalogue (we've made some seriously awesome games). Finally, you can immortalise yourself into the game, by naming a prisoner and writing his bio. Everyone that plays PA will see your bio and know that YOU helped to make Prison Architect a reality.



But that's not all, we also want to get your feedback and comments on the game and want you to help us to direct the development process. Tell us what you like and what you don't like and what you want us to work on. We've got a great community of Prison Architect early adopters and we'd love for you to join in - just head over to http://www.introversion.co.uk/prisonarchitect/developer/register.html once you've bought the alpha.”
Ulteriori informazioni

Acquista Prison Architect Standard

Includes immediate access to the alpha and finished version when ready.

Acquista Prison Architect Aficionado

Includes the Standard Edition, PLUS access to the Soundtrack and Artbook when they're finished.

Acquista Prison Architect Introversioner

Includes the Standard & Aficionado Editions, PLUS Uplink, Darwinia, DEFCON and Multiwinia. Already own one of those titles? Give the Extra Copy to a friend!

Acquista Prison Architect Name in Game

Includes the Standard, Aficionado, and Introversioner, PLUS the ability to name a prisoner and write his bio.

Acquista Prison Architect Name in Game Upgrade DLC

Upgrade from any other version to gain the ability to name a prisoner and write his bio. Includes the Aficionado, and Introversioner content.

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Prison Architect Alpha 24

29 agosto

Alpha 24 has been released! Here is our video demonstrating the new features:
https://www.youtube.com/watch?v=fSmPl80bSPA

Mod System V2
The modding system has been substantially upgraded.

It is now possible to create new versions of just about everything in a mod:
Objects / Entities
Rooms / Zones
Equipment / tools / weapons
Materials
Research / Bureaucracy
Emergency Callouts (eg Riot Police)
Reform Programs
Grants (The only area you could add new content previously)
Jobs (eg tend these vegetables)
Needs, and Need Providers (eg "Bladder" is a need, "Toilet" is a need provider)
Production/Work rules (eg Move sheet metal to the workshop, load it into the Saw, cut it into license plates)

Custom graphics can be provided by data/sprites.png. (Please keep your sprites.png as small/compact as possible - so we can load more mods at once). We currently only support a single graphics patch at a time, however we will upgrade this for next alpha

All objects can use an optional LUA script to drive their behaviour

We have created a sample Mod called "The amazing vegetable garden mod", which demonstrates many of the new features. It adds a new Vegetable Patch, in which seeds can be planted. These seeds are tended by prisoners, and eventually grow and can be harvested as vegetables. Those veg are then taken to a (new) Vegetable Preparation Table in the kitchen, where they are chopped into ingredients. Those ingredients are then used for cooking meals within your prison.

Nb more information can be found here:
- Prison Architect Wiki : http://devwiki.introversion.co.uk/pa/index.php/Main_Page
- Official Modding Forums : http://forums.introversion.co.uk/viewforum.php?f=88


Confidential Informants
Prisoners can sometimes be hired as Confidential Informants, and will provide insight into illicit activity within your prison. Prisoners *might* be willing to become CIs in exchange for being released from a long stint in Solitary. In addition, suffering Withdrawal symtoms from drug abuse, or suppressed from heavy handed treatment will help convince them. Once recruited, CIs must be "activated" and will be escorted in cuffs to the nearest security office.

They will then reveal their information in the new "Informants" view under "Contraband". They will reveal:
- All contraband owned by prisoners
- All contraband being smuggled in (eg by delivery trucks)
- All arranged throw-ins, ie near the outer walls
- All escape tunnels

Prisoners who have been in your prison for longer will have more information for you.
Each time you activate a CI, or act on their information, suspicion in that CI will increase.
If their suspicion rises too high, their life may be in danger.


Remote Access systems continued
- Servos can now be set to 'Close on trigger', which means they will close their door when triggered instead of opening it.
- Power Switches can now be turned on and off by an incoming wire connection
- New object : Pressure pad. Activates when stepped on
- New object : Status light. Lights up when activated
- Rendering speed of all wires increased
- Performance of logic gates much increased (helps with large circuits)
- Wires are now rendered only when an object is selected, or "All Wires" is selected in the Utilities menu.

- Contraband thrown over walls is now less likely (minimum distance between throws now 15, previously 10)

- Historical Contraband now pruned to 7 days maximum.
This hugely reduces memory requirements and save game file size, and will also help performance in very long running maps.

- Theft of spoons and forks from the Canteen was becoming excessive. The canteen is no longer a source of spoons or forks.

- When multiple objects are in a single square, you can now cycle between them by pressing TAB

- Fixed : Broken materials will now be dumped, so they can no longer block things from working.
Eg 'Broken' uniforms are never used, but also never replaced

- Cleaning Cupboard rooms now require the Cleaning research to be completed

- Trees now arrive in packs of 10 (saplings in plant pots), ready for planting (instead of one tree in a single crate)




48 commenti Ulteriori informazioni

Prison Architect Alpha 23 Released

31 luglio

Alpha 23 has been released!
https://www.youtube.com/watch?v=Rcwr91LOI3g

Remote Access systems
You can now build a number of interconnected systems and servos in your prison, to automate access through locked doors.
These new objects are unlocked via 'Remote Access' in the beauracracy screen, and available in the Utilities menu.
All of these systems can be connected together using the 'Connect' tool in the Utilities menu.

- Door Servo : Attaches to an existing door. Can be triggered electrically to open the door.



- Door Control System : Operated by a guard in a security room. Allows guards to open doors remotely.
The system is connected to servos via the new 'Connect' tool in the utilities menu.
Note: The operator can open a maximum of two doors per second, so don't overload a single system with too many servos.
Note: If a Door Control System becomes broken, ALL connected doors will spring open.

- Door Timer : Another way to control doors automatically, based on time of day. Click on the door timer to access its schedule.
All connected doors will be opened when the schedule says they should be.

- Remote Door : A strong metal door that cannot be opened with Jail Keys. You must connect this door up with a Door Servo
and control it remotely somehow.

Cctv overhall
The old cctv system has been replaced, using the new Connection mechanics developed for Remote Access Systems.
Cctv Monitors must now be connected to cameras using the 'Connect' tool.
A single Cctv Monitor must now be operated by one Guard, and a Guard can only operate one monitor at a time.
A Monitor can be connected to as many cameras as you wish, but has only eight screens.
If you connect it to more than eight cameras, the monitor will cycle through them, giving only partial coverage.




[ADVANCED FEATURE] Logic Circuits
Two new objects have been added purely as an experiment, and are not required for any normal prison.
These objects can be used to build advanced electrical circuits.

- Logic Circuit : A boolean logic gate with X inputs and 1 output.
Available operations : And / Or / Not / Nand / Nor / Xor
Right click on the circuit to cycle the operation.

- Logic Bridge : Can be used to send a signal via Electrical Cable (normally used to power your prison)
Place the Logic Bridge over a cell containing Electrical cable, and that entire cable will have the same signal value.
Any Logic Circuit sitting on the same Electrical Cable will receive the signal as one of its inputs.
This is specifically useful for transmitting a common signal around your circuit - eg a Clock signal,
without requiring thousands of seperate wires.



Contraband Smuggling continued

- Contraband can now be smuggled in via materials in a Delivery Truck. Anything brought in via Delivery Trucks can be used.
Eg Food ingredients, metal sheets for the workshop, prisoner uniforms, construction materials etc.
Dogs will detect narcotics in these items, and metal detectors will spot metal items.
Guards can now search these items on request.
Once brought into the prison, the contraband will remain in its material until a nearby prisoner picks it up.
Note: The types of contraband smuggled in this way will be determined by the Supply and Demand within the prison.

- Contraband can now be thrown in over the external walls.
Prisoners 'arrange' this when phoning home, or when talking to their visitors in Visitation.
They will arrange to go to a pre-determined place at a certain time, and collect a specific item.
The item chosen will be based on the needs of that prisoner.
If there are guards near the collection point, the contraband will not be thrown in.
The maximum throw range is 10 squares, and cannot happen in sectors marked as 'Staff Only' as prisoners cannot get there.

- Intoxication is now a type of Misconduct, and is 'detected' when a Guard searches a prisoner. He will notice they are high/drunk.
You can now set the punishment for Intoxication in the Policy table.
Being caught Intoxicated automatically refers the prisoner to the relevent 'Rehab' program, if it exists.

- Utilities mode now filters the display based on what you are building, to give a clearer view.
Only relevent objects and connections will be shown depending on the mode - Electrical, Pipes, Circuit wiring.

- Fences are no longer free (YOU try getting hundreds of metres of fences for free)

- You can now expand and contract the Todo list to free up screen space

- More info has been added to the tooltips in the Build Toolbar

- Kitchen Sinks now require a water pipe connection

- The 'Day X' timer in the top toolbar now shows the total 'Real Time' played on this prison

- Fixed a subtle bug in the audio system that caused audio corruption sometimes - buzzing, popping, clicking

82 commenti Ulteriori informazioni
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Recensioni

“Prison Architect chills me to the bone. If played haphazardly it can be a wonderful farce rich with hilarious anecdotes, but played patiently and carefully it’s a horror game, a top-down voyage into the heart of darkness, an eternal raging fire I forever try but can only fail to douse.”
RPS

Steam Workshop

Informazioni sul gioco

Build and Manage A Maximum Security Prison.

Prison Architect is the world's latest Prison Management Sim. Starting with an empty plot of land you must construct a holding cell with basic water and electricity to house your first batch of prisoners, to buy you enough time to create a proper cell block. You'll need to hire some guards, get some showers built and unless the kitchen is up and running with chefs working away you're going to end up with a riot on your hands. From there you take your prison in which-ever direction you like. A monsterous super-max or comfortable center for rehabilitation, the choice is up to you.


Prison Architect is currently in Alpha which means that the game is playable, but still in development. Not all features are implemented yet and there are many bugs that may affect gameplay. We are currently releasing monthly updated builds which include new features and bug fixes. By buying the alpha you will automatically be gifted a free copy of the full game when it's finished.

Requisiti di sistema (PC)

    Minimum:
    • OS:XP
    • Processor:Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory:4 GB RAM
    • Graphics:Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive:100 MB HD space

Requisiti di sistema (MAC)

    Minimum:
    • Processor:2009 era Macbook Pro, Core2 Duo processor
    • Memory:4 GB RAM
    • Hard Drive:100 MB HD space

Requisiti di sistema (Linux)

    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive: 100 MB HD space
Recensioni utili dai clienti
37 persone su 39 (95%) hanno trovato questa recensione utile
56.6 ore in totale
Recensione della versione ad accesso anticipato
Attenzione Prison Architect provoca assuefazione e una forte dipendenza!

Gestionale vecchia scuola, profondo, complesso, con grandi spunti, Prison Architect è un simulatore di carceri a 360 gradi. La gestione di un penitenziario risulta essere quanto mai divertente, equilibrata, appassionante. Un solido gameplay strutturato sulla gestione di ogni aspetto di un moderno penitenziario (dagli allacciamenti di elettricità e acqua sino alla gestione della cambusa, del numero e della qualità dei pasti per i detenuti) che dalla pianificazione strutturale dello stesso nelle fasi preliminari si snoda sino al pedinamento di un detenuto sospettato di contrabbandare droga durante l'ora d'aria liberamente scelta e concessa dall'amministrazione.

Pressochè immenso e dalla rigiocabilità assoluta, ogni nuova partita è uno stimolo a rinnovarsi e ad affinare la strategia di costruzione e gestione della nostra personalissima Guantanamo. La grafica minimale ma non banale, le rivolte e i tafferugli all'ordine del giorno (qualora non si sia in grado di soddisfare le numerose e ben assortite necessità dei carcerati), il potere assoluto su ogni aspetto e settore dell'organizzazione e della sicurezza del carcere e e del suo personale (le ronde, le telecamere, il numero di cuochi, quello degli inservienti e dei giardinieri per tenere lindi gli interni e gli esterni della struttura, le ispezioni nel cuore della notte per scovare qualche contrabbandiere in fragrante punito confinandolo in isolamento per quanto più vi aggrada) danno a questo profondo Indie un'originalità e una solidità uniche.

Se cercate un gestionale dal tema forse non originale, ma di magnifica fattura, con una variabilità notevole e che vi tenga impegnati per ore e ore senza che vi rendiate conto che il tempo passa, questo Prison Architect è il gioco per voi.

Ora bando alle ciance e sguainate i manganelli, in cambusa c'è una rivolta!
Pubblicata: 22 aprile
Questa recensione ti è stata utile? No
640 persone su 681 (94%) hanno trovato questa recensione utile
26.5 ore in totale
Recensione della versione ad accesso anticipato
This "game" ruined my perception of the human soul. Let me explain. I had a prison going, a real human rights violation if ever there was one. 300 high-violence inmates crammed into a single holding cell like animals. They had 10 beds to share among them. Two (working) toilets. Three showerheads. Constant shakedown searches, armed and k9 guards every twenty feet. A 25 square foot exercise yard where they were forced to spend most of their days crammed together like sardines. At lunch time, most of them didn't even get to eat. They were hungry, smelly, and angry. But they never rioted. They kept to themselves and just walked around all day complaining.

So I sold the prison. And I built another one. This was a utopia. Most of the offenders were normal risk. I had adequate housing, food, staff, showers. It was clean. Every cell had a TV. Most of their day was spent in free time. I had GED classes for them, substance abuse programs. And THAT wasn't good enough for them. It all started with one inmate. "Fish" was his nickname. He goes to his alcoholics class and within a matter of minutes, he beats the therapist to death right in front of the other inmates! What a jerk. The other inmates must have become stricken with terror because as I'm locking the guy in the hole, another inmate stabs a new arrival to death right in front of a guard. The new arrival hadn't even been booked into processing yet and there he is bleeding out on the shower room floor! As the guards are dealing with stabby mcstabberson, two more inmates start tearing the beds out of the walls in their cells so they catch beatdowns from the guards too.

At that point, the other prisoners decide they want no part of any of that and go off to their cells. The murderers / violent offenders spend 48 hours in solitary.

I guess what I'm trying to say is that this game is awesome, especially considering it's Early Access.
Pubblicata: 13 giugno
Questa recensione ti è stata utile? No
6 persone su 6 (100%) hanno trovato questa recensione utile
20.3 ore in totale
Recensione della versione ad accesso anticipato
Scrivo dopo 7 ore in 2 giorni.
Pochi giochi nella mia vita mi hanno catturato come questo, non riesco a smettere di giocare!
Dopo le considerazioni di pancia andiamo sullo specifico: ci sono alcuni piccoli bug da correggere e si notano. Ad esempio i tubi dell'acqua molte volte non vengono completati, non so perché (e non parlo della segnalazione di "impossibile completare").
Le porte vanno inserite dopo che il muro viene costruito o lasciando un buco nel muro.
Ci sono delle missioni che non capisco come possano essere completate.
Per ora la classroom rimane vuota anche se ho dei corsi attivi e funzionanti (???).
Inoltre credo che non sia estremamente longevo come gioco.

Tutto questo non preclude la bellezza e la giocabilità fantastica, soprattutto per chi ama i gestionali.
L'ho comprato durante una promozione a 7€, non credo che ne spenderei 22 per comprarlo nuovo in accesso anticipato, anche sapendo che è un gioco che mi piace.

Vi consiglio di aspettare la prima release ufficiale e prenderlo SUBITO!
Pubblicata: 3 maggio
Questa recensione ti è stata utile? No
2 persone su 2 (100%) hanno trovato questa recensione utile
44.2 ore in totale
Recensione della versione ad accesso anticipato
The game is really nice for who likes this kind of games. I've found some bugs for example that you can't get funds (FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU) but I'm sure that Introversion is gonna fix them.
Vote: 9,5
Pubblicata: 17 aprile
Questa recensione ti è stata utile? No
2 persone su 2 (100%) hanno trovato questa recensione utile
21.9 ore in totale
Recensione della versione ad accesso anticipato
Prison Architect è un perfetto gioco di simulazione, Si tratta di simulazione a tutto tondo che prende in rassegna tutte le sfaccettature che un così particolare soggetto potrebbe presentare, non ultima la sfera emotiva. I prigionieri saranno la vostra spina nel fianco, ma anche la vostra principale fonte di guadagno, e per questo diventano i veri protagonisti del gioco molto prima dei deliri architettonici di noi provetti Renzo Piano. La prigione deve essere costruita a loro immagine, seguendo le loro necessità, in modo che la tensione all'interno della prigione non si surriscaldi, sfociando altrimenti in rivolte che non risparmieranno nessuno (nemmeno i vostri amati bidelli). Prison Architect è un gioco fantastico che garantisce ore di continuo intrattenimento grazie proprio alla sfera d'azione derivata dalla gestione problematica dei prigionieri.
Pubblicata: 8 luglio
Questa recensione ti è stata utile? No