Constrói e gere uma Prisão de Segurança Máxima.
Análises de utilizadores: Muito positivas (17,861 análises) - 94% das 17,861 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 6 Out, 2015

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Comprar Prison Architect Name in Game

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Comprar Prison Architect Name in Game Upgrade DLC

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Atualizações recentes Ver todas (35)

27 Janeiro

Update 3 released

Prison Architect Update 3 has been released! Here is our video demonstrating the new features:
https://www.youtube.com/watch?v=bsfyfGNiAYg

This month we start with a special demo of the console build of the game, showing off the completely redesigned interface.

Our new features:

Guard Towers + Snipers
You can now build guard towers around your prison for an extra level of security, intimidation, and force.

- New entity type : Snipers
Hired from the staff menu.
These guys will equip themselves with a scoped sniper rifle from the armoury, if you have one.
They will then take turns manning the guard towers you have built.

- Snipers will project 'Suppression' to all prisoners within their line of sight.

- Rules of engagement
When snipers see trouble occuring, they will fire warning shots.
If three warning shots are ignored, they will shoot to kill.
If you have enabled "Freefire" they will always shoot to kill, without warning.
They will also shoot to kill if they see an escaping prisoner already outside the prison secure zone.


Secure Visitation Booths
You can now build secure visitation booths in your visitation room if you choose, instead of the usual tables.
A secure visitation booth has a glass panel that seperates the inmate from the family member, and they use a phone to talk.

- No contraband can be imported through a totally secure visitation room
- However the inmates family needs will not be satisfied nearly as well
- Nb. There must be a complete seperation of visitors and inmates for a room to be considered secure.


Female Names-in-the-game
If you are a Name in the Game customer, you can now update your bio and create a female prisoner if you wish.
Go to http://www.prison-architect.com/register to do this.


Mod API updates
Scripted interface buttons now correctly pass click callbacks to the script that created them.
This allows scripts to add interactions to other objects in the game world.


- Dormitories of 40 or more squares will now get their own sector for the purposes of guard deployment and security zoning


New Translations
Japanese


Bug Fixes
- Fixed: 2x3 Dormitories with a bunkbed will now correctly accept 2 prisoners

- 0010359: [AI & Behaviour] Doctors not treating during Virus Outbreak Event
- 0010445: [AI & Behaviour] Overdosed prisoners put in solitary instead of infirmary
- 0010477: [Gameplay] Intake System brings in wrong amounts of certain levels of prisoners
- 0010333: [Gameplay] Fill to capacity improvement
- 0010438: [Control & User Interface] CI window shows two % signs rather than one
- 0010352: [AI & Behaviour] Nasty change in the priority of the job assignment
- 0010461: [Gameplay] Contraband scan cooldown causing problems
- 0010459: [Control & User Interface] Suspicion percentage is displayed twice
- 0006604: [Control & User Interface] Double billing of reform programs
- 0010437: [AI & Behaviour] Multiple mailrooms do not work
- 0010480: [Gameplay] Intake not calculated properly
- 0008937: [Control & User Interface] Carpentry Apprenticeship
- 0010452: [Gameplay] Dormitories and adjacent rooms counts as one room
- 0010322: [Gameplay] Prisoners not being taken to Dormitories
- 0010298: [Gameplay] 2x3 dorms dont get extra prisoner space
- 0010472: [AI & Behaviour] Opened mail thrown throughout Holding Cell
- 0010453: [AI & Behaviour] Laundry taken from Dormitorys
- 0006883: [Mod System] Allow mods to augment the selected object popup
- 0010367: [AI & Behaviour] Prisoners get ReadBook status and freeze in place
- 0010417: [Control & User Interface] Policy screen in female prisons says "HIM"
- 0010471: [AI & Behaviour] Laundry Room uniforms in odd piles
- 0010095: [Performance] One specific prison that has updated across mutiple alphas is experincing 1sec freezing every 10sec
- 0010468: [AI & Behaviour] Shower Drainage Behaviour Issues
- 0010370: [Performance] Extreme low FPS with many idle prisoners.
- 0010348: [Other] Open mails spawning from my inmates


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68 comentários Ler mais

18 de Dezembro de 2015

Update 2 released

Prison Architect Update 2 has been released. Here is our video demonstrating the new features:
https://www.youtube.com/watch?v=PsTOSHhy-_Y


Women's Prisons
You can now choose the gender of your prisoners in the "New Prison" screen.
Female prisoners have different needs and behave differently than male prisoners.

- Children : Some female prisoners are mothers of young babies (less than two years old)
and are entitled to look after their baby during their stay in your prison.
This requires some new facilities - often called "MBUs (Mother and Baby Units)"

- Family Cell : A new type of cell for mothers with babies only.
Similar to a normal cell, but also requires a Cot and an integrated Shower.
Nb these cells will never be assigned to female prisoners without babies.

- Nursery : A shared room for all mothers to live in, typically isolated from the rest of the prison.
Mothers will spend much of their time in this room with their babies.
Requires cots and play mats for the babies.

- Mothers will eat their meals in this room, so it also requires a serving table, benches etc.
Your kitchens will be assigned to cook meals for the nurseries as if they were canteens.


Modding API (continued)
- Added world and world cell data variables to the scripting API.
This includes getting the size of the world, time index, etc.
Setting these variables, however, is currently unsupported.

- A new interface scripting API has been included as well.
Mods can now add, remove, and change buttons in the BiographyWindow (shown when you select a non-prisoner object in the world), with callbacks to it's script.

- Modding in escape mode has also been improved by allowing player interaction on scripted objects.
A callback to the script is given when the player is close to an object and interacts with it.


- General performance enhancements, especially to laundry system.

New Translations
Danish, Dutch, Hungarian, Thai


Bug Fixes
- Needs.txt not loaded in correct order when using mods
- 0010162: [Gameplay] Surrendering in escape mode causes insane amounts of rep points / surrendering doesn't work
- 0010309: [Control & User Interface] [Prison Architect] Crash when opening confidential informant window

92 comentários Ler mais

Análises

“Prison Architect é um jogo que já tem um caráter especial. O desafio está na administração meticulosa, na observação do que não corre bem, na posterior organização de tudo e na antecipação em prever o desastre." - Eurogamer

“Prison Architect pode tornar-se facilmente numa ferramenta avançada para observar a prisão sob vários pontos de vista, com a possibilidade de pré-conceber alternativas para o sistema disfuncional existente." Kotaku

“O jogo de simulação de segurança da Introversion é uma confluência interessante entre capitalismo, arquitetura, gestão e moralidade. Devem cumprir-se várias metas frequentemente contraditórias: segurança dos prisioneiros, eficiência espacial, bem-estar do prisioneiro, geração de lucro e certeza de que a prisão está totalmente segura. Construir um espaço para realizar essas metas é um exercício fascinante." PC Gamer

“Prison Architect dá-me arrepios. Se jogado sem pensar na estratégia, pode tornar-se numa farsa espetacular, com excelentes piadas. Mas se jogado com paciência e atenção, é um jogo de horror, uma viagem até o fundo do poço e ao coração das trevas; um incêndio devastador que eu tento, mas não consigo extinguir." - RPS

Acerca deste jogo

Constrói e gere uma Prisão de Segurança Máxima.

O sol lança os seus primeiros raios num lindo campo rural e o relógio começa a contar. Tens de te mexer e construir uma cela temporária para um grupo de prisioneiros de segurança máxima que estão a caminho da sua futura prisão num autocarro amarelo. Os pedreiros colocam os últimos tijolos, mas não podes deixá-los parar, porque é preciso começar a construir o primeiro bloco de celas, para teres espaço para a próxima entrada de prisioneiros. Quando todos tiverem um lugar para deitar as suas cabeças transtornadas, a diversão começa. Vais precisar de um refeitório, uma enfermaria e uma sala para os guardas... ah, e não te esqueças de construir uma casa de banho, senão tudo começa a correr mal... e que tal uma área para exercício físico? Ou celas para confinamento solitário? Ou uma sala de execução?

Inspirado por Dungeon Keeper, Dwarf Fortress e Theme Hospital, e com mais de 1 milhão de jogadores que já cumpriram penas lá dentro, Prison Architect é o melhor jogo de prisões do mundo.

Requisitos do Sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:XP
    • Processor:Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory:4 GB RAM
    • Graphics:Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive:300 MB HD space
    Minimum:
    • Processor:2009 era Macbook Pro, Core2 Duo processor
    • Memory:4 GB RAM
    • Hard Drive:300 MB HD space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive: 300 MB HD space
Análises úteis de clientes
2,984 de 3,254 pessoas (92%) acharam esta análise útil
3,413 pessoas acharam esta análise engraçada
9.4 hrs em registo
Publicada: 6 de Outubro de 2015
I received a low-threat prisoner, so I didn't pay much attention to him.
How wrong I was..

It was a normal, average day. The prisoners were eating their lunch.. then it happened.

He attacked from the shadows.
Prisoner "Leeroy jenkins" viciously started stabbing my guards with his plastic fork. It was 5 against one.
He'll never win, I thought.
He'll never escape, I thought.
He'll never survive, I thought.

I thought wrong.

He managed to start a full-scale riot, him and his army of offenders. They broke all 7 of my steel doors with their bare fists, escaping into the yard. They were almost out. I quickly hired God-knows-how-many dog handlers, in a valiant effort to hold them back until the authorities get here. I managed to keep the tsunami of prisoners back, put the prison on lockdown and finally the armed police got here.

I did it, I stopped the riot.

But then I saw that one particular cell was empty. Then I realized..


LEEEEEEEEEEEEEEEROOOOOOOOOOOY JEEEENKINS!

54/11 would plastic fork again.
Achaste esta análise útil? Sim Não Engraçada
594 de 618 pessoas (96%) acharam esta análise útil
489 pessoas acharam esta análise engraçada
64.0 hrs em registo
Publicada: 26 de Novembro de 2015
My first prison,a small relaxed prison with minimal security prisoners. I had 50 minimal security prisoners all living happily inside a single cell block,I had very little problems with these guys,i had them do the laundry for the prison,they were happy,they were nice and they didn't cause any trouble. I built a med security cell block holding 25 prisoners. I gave them a common room,large shower,a workshop and a job in the cleaning cupboard. Day after day in game passed,I grew more relaxed with the prison and less strict with the prisoners. Until one day when a tunnel emerged on the other side of my perimeter fence and 10 med security and 3 minimal security ran to freedom. They had constructed a large tunnel from 13 diffrent cells,each linking together. I hadn't had dogs patrolling in the cells because I didn't see a reason,they were all well behaved up to that point.
I grew angry,I punished the remaining prisoners by removing their free time and common rooms,i patrolled dogs around the cell blocks 24/7. A tunnelling escape would not occur again. That was when a riot occurred,the nice and friendly prisoners were no longer there,one had gotten hold of a lighter and set the prison ablaze,lighting half of the prison on fire and spreading to the administrator section. I sent guard after guard into the prison,but they would not go into the area of the riot,(I was losing the prison) I called riot guards and fire fighters to the area,the riot guards rushed in and were beat down by the med security prisoners,I hadn't called paramedics and the rest of my doctors were dead. The fire fighters tried to extinguish the fire but could not go into the zones,prisoners were rushing out of the burning building and attacking the fire fighters,killing them. They rushed into the administrative section and killed my warden and then ran into a hole in the fence that the fire burned open, All of them escaped. All my staff had died and my prison was worthless now. The game read game over. I sat with my head in my hands,I admitted defeat. I felt a burning of anger hotter than the flames from within my prison. I will rebuild,I will over come. I started a new prison and swore to myself that I will not let it happen again.
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658 de 715 pessoas (92%) acharam esta análise útil
793 pessoas acharam esta análise engraçada
53.1 hrs em registo
Publicada: 24 de Dezembro de 2015
>Keep prisoners locked up most of the day
>Most of them Max security
>♥♥♥♥♥♥ living conditions
>They all want freedom
>I'llshowyoufreedom.gif
>Place twenty armed guards on patrol at the entrance
>Remove doors to make the entrance a wide open exit
>ShowTime.jpg
>During breakfast they all make a break for the door
>Armed guards mow down more than 60 prisoners before the rest of them surrender
>Next day all of them are happy
>None want freedom
>Communism strikes again!
Achaste esta análise útil? Sim Não Engraçada
3 de 3 pessoas (100%) acharam esta análise útil
21.8 hrs em registo
Publicada: 20 de Dezembro de 2015
10/10 best prison simulator out there.
Achaste esta análise útil? Sim Não Engraçada
1 de 1 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
6.6 hrs em registo
Publicada: 13 de Agosto de 2015
Análise de Acesso Antecipado
I like this game i want to be a architect and this game sow-me what an architect need to do
Achaste esta análise útil? Sim Não Engraçada