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O que os desenvolvedores têm a dizer:

“Prison Architect is currently in Alpha, which means we haven't finished it yet - it's full of bugs and glitches and you're not going to get a polished experience if you buy it at the moment. What you will get is early access to a bullfrog-style Prison Management Sim that over 250,000 gamers have already thought is worth a look at.



When you buy early access we also guarantee to give you a free copy of the full game once we've finished and you'll also get monthly updates which include new features and bug fixes. But that's not all, you can also pre-order a copy of the PA art book and Soundtrack (like the game, these aren't ready yet, but you'll be the first to get access when they are launched), or buy a pack that includes the whole Introversion back catalogue (we've made some seriously awesome games). Finally, you can immortalise yourself into the game, by naming a prisoner and writing his bio. Everyone that plays PA will see your bio and know that YOU helped to make Prison Architect a reality.



But that's not all, we also want to get your feedback and comments on the game and want you to help us to direct the development process. Tell us what you like and what you don't like and what you want us to work on. We've got a great community of Prison Architect early adopters and we'd love for you to join in - just head over to http://www.introversion.co.uk/prisonarchitect/developer/register.html once you've bought the alpha.”
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Comprar Prison Architect Standard

Includes immediate access to the alpha and finished version when ready.

Comprar Prison Architect Aficionado

Includes the Standard Edition, PLUS access to the Soundtrack and Artbook when they're finished.

Comprar Prison Architect Introversioner

Includes the Standard & Aficionado Editions, PLUS Uplink, Darwinia, DEFCON and Multiwinia. Already own one of those titles? Give the Extra Copy to a friend!

Comprar Prison Architect Name in Game

Includes the Standard, Aficionado, and Introversioner, PLUS the ability to name a prisoner and write his bio.

Comprar Prison Architect Name in Game Upgrade DLC

Upgrade from any other version to gain the ability to name a prisoner and write his bio. Includes the Aficionado, and Introversioner content.

 

Recomendações de Curadores

"A great building game in which you construct a prison, early access but the developers can be trusted and the game is fun as it is."

Atualizações recentes Ver todas (25)

27 Fevereiro

Alpha 30 released

Alpha 30 has been released!
https://www.youtube.com/watch?v=8b6kAjWP0uM

Tablet versions!

We spent a lot of time this month working on the tablet versions of Prison Architect, and the game is now running very nicely indeed on iPads and Android. We will be starting beta testing on the tablet version very soon - sign up to our mailing list if you want to be a tablet tester.


As a result of the tablet focus this month, this alpha update is a touch lighter than usual, but we did find time to add some serious game updates for alpha 30. We hope you enjoy the new build - normal service will resume next month.

Prisoner Intake
You can now control the intake of inmates to your prison, via a new Intake report tab.
Use the controls to set an exact number of inmates you'd like to receive each day.
Any prisoners not accepted will accumulate in a pool, and can be brought in at a later date.
You can use the ratio sliders to alter which categories of prisoner you will receive.

NOTE: The ratio sliders affect which prisoners will be coming next from the pool,
but they ALSO affect which categories of prisoners will be added to your pool each day

- You now receive a one-off payment for each inmate you accept into your prison:
Minimum security : $300
Medium security : $500
Maximum security : $1000

- You now receive a fixed daily grant of $150 per prisoner, regardless of category

- Prisoners now arrive by bus, instead of on the back of a delivery truck


Parole (continued)
- The Warden and Chief are no longer required for Parole hearings.
The Parole program now uses a 'Parole Officer' and a 'Parole Lawyer', both of whom count as external staff
They will arrive on site to hold the parole hearing with a prisoner, and leave when it has completed.
This means you can now run as many parallel parole hearings as required.

- The $10,000 fine incurred if paroled prisoners re-offend has been removed.
The $3,000 bonus is still available, and can be won by paroling a prisoner who does not re-offend.
This can be a significant source of income, if you work to reduce the re-offending chances of your inmates through punishment and reform.

- The failure condition still exists: If 10 of your paroled prisoners re-offend, you will be placed on warning.
If 5 more paroled prisoners re-offend within the next 48 hours, you will be fired.


Wire Tidy Mode
If your wiring diagram is becoming too messy, you can now tidy up the layout using the new tool in Utilities: Tidy Wires.
Click on any Wired object to begin, then you can click on the wires to pin them into fixed positions.
You can click and drag pins around as you wish, and Right click on pins to remove them.


Grant cancellation
You can now cancel any Grant currently in progress, from the Reports/Grants window.
You will have to repay any money advanced as part of the grant, as well as a 10% fine.
The grant can be accepted again at a later date if you wish.
NOTE: Some grants cost you money to acccept, eg the Investment grants.
Cancelling these grants will REFUND the money you invested, but you will still pay a 10% fine.

- Prisoners in solitary confinement or locked-down in their own cells will now have meals brought to them
This should prevent prisoners starving to death in solitary.

- The Logistics/Jobs view now shows the qualification required to work in each room type
Eg the Workshop says "Required: Workshop safety induction"

- The range at which prisoners will surrender when shot at has been reduced from 6 squares to 4
And a maximum of 10 prisoners will now surrender per gun shot
This should stop huge crowds of rioting prisoners being defeated by a single gunshot

- Added new animations for prisoners exercising on a weights bench

- New toolbar icons for Intelligence, Dangers, 7 days/24 hours contraband, and Informants

- Prison Architect now uses significantly less memory, as a result of work done for iPad/Android


BUG FIXES
- Prisoners sent to solitary could sometimes end up stuck there forever
- Extreme performance glitch in the Laundry logistics system, if you had a single extremely large sector with lots (hundreds) of cells

- 0007880: [Control & User Interface] Easier canceling of "dismantle" and "dump"
- 0007864: [AI & Behaviour] guards escort dead prisoners to their cell
- 0006901: [AI & Behaviour] Workmen not installing certain small pipes
- 0004853: [Gameplay] Prisoner 'Home' set to Solitary
- 0006170: [AI & Behaviour] Prisoner keeps getting sent to solitary, can't break out of loop (causing starvation)
- 0007691: [Control & User Interface] "NO TEACHER" glitch when Editing Schedule for Programs


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13 Fevereiro

Help us playtest the tablet version?

Here's Prison Architect running on an iPad Air, and a Samsung Galaxy Tab 3 :)


The tablet version of Prison Architect is coming along very nicely indeed, and we may soon be in a position to give away some free keys for playtesting.

If you are interested in taking part, please click here to sign up for the notifications.

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“Prison Architect chills me to the bone. If played haphazardly it can be a wonderful farce rich with hilarious anecdotes, but played patiently and carefully it’s a horror game, a top-down voyage into the heart of darkness, an eternal raging fire I forever try but can only fail to douse.”
RPS

Steam Workshop

Acerca deste jogo

Build and Manage A Maximum Security Prison.

Prison Architect is the world's latest Prison Management Sim. Starting with an empty plot of land you must construct a holding cell with basic water and electricity to house your first batch of prisoners, to buy you enough time to create a proper cell block. You'll need to hire some guards, get some showers built and unless the kitchen is up and running with chefs working away you're going to end up with a riot on your hands. From there you take your prison in which-ever direction you like. A monsterous super-max or comfortable center for rehabilitation, the choice is up to you.


Prison Architect is currently in Alpha which means that the game is playable, but still in development. Not all features are implemented yet and there are many bugs that may affect gameplay. We are currently releasing monthly updated builds which include new features and bug fixes. By buying the alpha you will automatically be gifted a free copy of the full game when it's finished.

Requisitos do Sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:XP
    • Processor:Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory:4 GB RAM
    • Graphics:Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive:100 MB HD space
    Minimum:
    • Processor:2009 era Macbook Pro, Core2 Duo processor
    • Memory:4 GB RAM
    • Hard Drive:100 MB HD space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive: 100 MB HD space
Análises úteis de clientes
13 de 13 pessoas (100%) acharam esta análise útil
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Publicada: 7 Janeiro
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Extremamente viciante!

Não é, confesso, daqueles jogos que pelas imagens, me tenham parecido particularmente apelativos. Agradou-me razoavelmente o conceito apresentado: construir e gerir uma prisão. Mas parece simples. Desenganem-se! Não é!!

Prison Architect é uma espécie de simulador de director prisional. Há que construir a prisão e depois geri-la. E isso é infinitamente mais complicado de fazer do que dizer.

Há que construir uma cela de "captação" de prisioneiros. Uma cela comum, sem grande privacidade, onde os prisioneiros ficam a aguardar a sua ida para uma cela individual. Sendo quase obrigatória, manter os prisioneiros nesta cela muito tempo gera insatisfações, conflitos, violência e, eventualmente, mortes. Então há que construir também as celas individuais. Uma cama e uma sanita são obrigatórios, uma janela é aconselhável. E quantas celas construir? 100? 200? 500? O desafio passa muito por aí.

Há possibilidade de começar o jogo de forma a que chegue aleatoriamente um número de prisioneiros indefinidamente ou apenas quando estivermos disponíveis para os receber, sendo esta última forma bastante mais fácil.

Mas receber os prisioneiros é uma coisa, mantê-los é outra. As necessidades básicas de alimentação e higiene exigem a construção de cantinas, cozinhas e chuveiros. Depois, há que equipá-los e contratar quem gira isso. E atenção, que uma cantina onde se juntem umas centenas de prisioneiros, encafuados a debaterem-se pela sua refeição é sinónimo de desgraça.

Acalmar as hostes é, pois, o outro desafio. Entreter os prisioneiros, permitir-lhes falar e ser visitados pelos familiares, dar-lhes a possibilidade de apanhar um pouco de ar e sol, de trabalharem, de estudarem, de colaborarem para a sua vida na prisão é uma enorme cadeia (do mind the pun) de equilíbrios que não é fácil gerir e manter. A construção de oficinas, de salas de aula, de lavandarias, de salas de convívio ajuda. Depois é preciso guardas. Com cães, com armas e guardas prisionais "normais". Equipá-los, dar-lhes formação, planear-lhes as rotas de patrulhamento, atribuir-lhes áreas de trabalho... pois é... bem mais complexo do que parecia inicialmente, não é?

Mesmo assim, os conflitos sucedem, Há que planear buscas, revistas, que controlar desacatos e punir os responsáveis adequadamente. Entre as medidas punitivas temos o encarceramento nas respectivas celas e, claro, a solitária - que temos, obviamente, que construir.

Além disto, há ainda que gerir a electricidade nos vários sectores, a canalização, as câmaras de videovigilância, as escutas telefónicas, as tentativas de fuga, a produção de mobiliário e de matrículas por parte dos presidiários, etc, etc, etc...

é, como disse, um jogo infinitamente mais complexo - e DIVERTIDO de jogar - do que à primeira (segunda, terceira, quarta...) vista parece.

Recomenda-se vivamente!!!

9/10 - Há ainda alguns pormenores a afinar e o jogo ainda está em Beta, pelo que lhe vão sendo adicionadas funcionalidades. Falta explicar como se realizam algumas tarefas, pelo que se torna complicado levá-las a cabo. Mas a relação qualidade-preço do jogo é soberba.
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618 de 664 pessoas (93%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
178.5 hrs em registo
Publicada: 2 de Novembro de 2014
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If you're interested in this game, just buy it. It has workshop integration with an active modding community. Earlier tonight I changed the theme to star wars with a press of the button. This is a very addictive game where real time begins to speed by in a blur. 5 minutes becomes 5 hours and you only noticed because you need to use the restroom. There is a wonderful charm about it and the fat little characters. There is a lot of micromanagement so if you're the kind of person that hates to think, can't oil your brain because it hurts, well then you should pass. It's not overly complicated but the game doesn't hold your hand starting out. It's like bam build a prison. The only downside is struggling to figure out why things aren't being built, or populated. This may further confuse someone since it is alpha which makes it difficult to distinguish between a bug and something you aren't doing correctly. Other than that you should enjoy this game.
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1 de 1 pessoas (100%) acharam esta análise útil
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51.1 hrs em registo
Publicada: 20 Fevereiro
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Secante
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Publicada: 3 Fevereiro
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How cool its make your own prison and u decide everything ?
10/10 game I LOVEEEEEEEE IT!
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1 de 1 pessoas (100%) acharam esta análise útil
6.7 hrs em registo
Publicada: 27 de Outubro de 2014
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I really enjoy all the details this game has to offer. A complete prison management experience that I would definitely recommend.
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1 de 1 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
26.5 hrs em registo
Publicada: 22 Janeiro
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Good Game
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781 de 878 pessoas (89%) acharam esta análise útil
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20.3 hrs em registo
Publicada: 14 de Outubro de 2014
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Spent three hours planning,
Had my first set of prisoners,
Forget to enclose prison,
After yard time they all just walked off to freedom.

10/10

After many let downs with other Early Access games this one gives me hope. Constant updates and enough of a full game to feel complete make this worth of a purchase.


Edit 3/21/15:
With over $13,000,000 these two "developers" made off this game so far --- and note, Heavy Rain's budget was $25,000,000 --- I'm pretty sure they're directing your money right in their pockets.
-And you're mad they are keeping the money you paid them when they have been up front about their plans? I mean, if I was selling burgers for 3 bucks and people kept paying me for them I would pocket the money too.

And the apologists who think devs these days have good intentions, are on a completely different planet. Instead of getting a dev team and a tester team up and ready to push this game on the shelves
-Its their product and sadly they can do what they want with it. We paid to play an unfinsihed product and be the testers. EA is not so we can get our greedy hands on games before they are ready, its so we can be involved in the creation. These devs have actually listened to their players since day one.


they're shoving that money right up their noses.
-Thats just mean.


This could have been a complete, possibly addictive and fully polished game by the end of 2014
-Not with the way the people who made the game were going with it.

We're talking about sprites for god sakes.
-Earthbound, ChronoTrigger, Secret Of Mana, FF<6......This game has added so much on the macro and micro level that if all you see are sprites you need to go back to COD.
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2,075 de 2,402 pessoas (86%) acharam esta análise útil
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66.9 hrs em registo
Publicada: 20 de Novembro de 2014
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I raided a Prisoner's cell and found thirty spoons, he wasn't even tunneling, just had a collection going.
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880 de 1,014 pessoas (87%) acharam esta análise útil
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22.0 hrs em registo
Publicada: 5 de Novembro de 2014
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16 hours sank in three days. Not much for some, but when you have multiple assignments due, it's a pretty big deal.

That's how good this game is. Better than my Masters Degree.
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925 de 1,097 pessoas (84%) acharam esta análise útil
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22.4 hrs em registo
Publicada: 29 de Novembro de 2014
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I found a spoon in an inmates cell and I called the swat team in and they killed half the prison.
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1,138 de 1,393 pessoas (82%) acharam esta análise útil
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48.6 hrs em registo
Publicada: 3 de Novembro de 2014
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My Informent snitched on himself - 10/10
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Publicada: 3 de Outubro de 2014
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You start off with a prison, you end up with a concentration camp.
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- Addicting
- Fun
- Easy to get into
- Constanlty updated
- Has a lot of objects and such that you can build/place in the game's world
- Mod support

For an Early Access game I'd say this game is doing great. If you like sandbox type of games or games where you have to manage something (in this case - a prison) then get this, you won't be disappointed!

Oh, also you can encounter this:

Christopher "The rabid penguin" Setterstrom's biography -
Responsible for the pre-meditated deaths of 12 people, this man earned his nickname when it was discovered he had developed a chemical that gave penguins similar symptoms to rabies and used that so they would consume his victims leaving no evidence.

11/10
Would keep him in jail again!
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129 de 139 pessoas (93%) acharam esta análise útil
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17.2 hrs em registo
Publicada: 8 de Novembro de 2014
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I absolutely love sandbox building games that aren't a cosmetic tea party. This game has done nothing but amuse me as I've tried and failed to manage a prison properly probably a half dozen times now, but that's really the beauty of it. I could probably read a guide and get a lot of "I win" information, but games like these are just big ant farms slash chemisty sets where I like to be forced to evaluate my choices and try to balance a ton of factors into the plan. The best thing about this game is that everything is staged and nothing is instant. Your plan has to work from A to B and it's up to decide what you build or research next, but once you do you've sacrificed something and opened a hole somewhere. Eventually you have moments of stability where things seem to be going ok, but another wrench is thrown and the whole thing can spiral into chaos quickly.

If you glanced at this and thought it would be a cheap imitation of something that should be labeled "Tycoon" and thrown in a bargin bin, then you are sorely mistaken. This is an OCD stress test of micromanagement, choice making and logistics. It feels like everything matters and sometimes it feels like everything you do is 5 steps behind the thing you should have already been doing 10 steps ago. Of course you can pace the game at your choices and even play in full "free" mode where you have lots of money, but even still...you aren't inviting kittens into your Barbie Dream House that you are filling up full of cheap furniture. You are inviting murderers and thieves into a house full of other murderers and thieves and it's up to get a TON of variables to play nice with each other. They are not stupid. They will revolt. They will try to escape. They will steal from the kitchen and try to stab people, etc etc.

The scope to which this game has expanded is more than impressive and for a game that started off mentioning Dwarf Fortress as it's inspiration, it's created something even more unique that casts it's own shadow. Of course there have been other prison games, but this one has nailed so many concepts perfectly and given the track record for upgrades and patches, there will be more. I have found some bugs and the foundation system took me a while to really get my head around. I have to say the "Planning Mode" is something that every single builder type game needs to embrace right the eff now as well.

This is a solid recommendation from me even in Early Access state. If you don't like to support that kind of thing, completely understandable. The devs are active and the game has had over 20 patches full of content and fixes just since I've bought it. I actually turned it on just to see how it was progressing and I'm sucked into it and hopeless trying to figure out how last more than 30 minutes without someone dying. (I know I could read a guide or something but who the heck plays games like that?)
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538 de 692 pessoas (78%) acharam esta análise útil
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Like the Sims but you HAVE to lock the people in the house
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Put 500 prisoners in a holding cell only suitable for 20 prisoners, underfeed them and watch them fight to the death

10/10 best game ever.
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You get to build your future home. - 10/10
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Oh look, let's play Prison Architect, just let me check the time to be sure. Ah, 10 PM, cool.

A few moments later

That'll do it, now this there and let them come in again.

O dear, it's 3 AM.

That is how my game usually goes, time really flies past which is a really good thing.
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91 de 104 pessoas (88%) acharam esta análise útil
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16.7 hrs em registo
Publicada: 23 de Novembro de 2014
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Imagine Sims, if you had to house dozens at first, or eventually hundreds of people in only one house.
Then, having lots of babysitters to watch everybody... And if you didn't fullfill all their needs, they would start acting up, wrecking your house and attacking eachother and the babysitters.
That is basically Prison Architect. :D
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87 de 101 pessoas (86%) acharam esta análise útil
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23.5 hrs em registo
Publicada: 7 de Outubro de 2014
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Designed my new prison which took me 6 days, finally, i was so happy that it is mostly done so i waited for my new inmates to arrive, just as soon first 8 arrived, guard took one of them to his new cell and this very instant this prisoner overdosed from drugs and died within 20 seconds from the beginning.
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