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Remarque : Ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe d'avantage. En savoir plus

Ce que les développeurs ont à dire :

“Prison Architect is currently in Alpha, which means we haven't finished it yet - it's full of bugs and glitches and you're not going to get a polished experience if you buy it at the moment. What you will get is early access to a bullfrog-style Prison Management Sim that over 250,000 gamers have already thought is worth a look at.



When you buy early access we also guarantee to give you a free copy of the full game once we've finished and you'll also get monthly updates which include new features and bug fixes. But that's not all, you can also pre-order a copy of the PA art book and Soundtrack (like the game, these aren't ready yet, but you'll be the first to get access when they are launched), or buy a pack that includes the whole Introversion back catalogue (we've made some seriously awesome games). Finally, you can immortalise yourself into the game, by naming a prisoner and writing his bio. Everyone that plays PA will see your bio and know that YOU helped to make Prison Architect a reality.



But that's not all, we also want to get your feedback and comments on the game and want you to help us to direct the development process. Tell us what you like and what you don't like and what you want us to work on. We've got a great community of Prison Architect early adopters and we'd love for you to join in - just head over to http://www.introversion.co.uk/prisonarchitect/developer/register.html once you've bought the alpha.”
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Acheter Prison Architect Standard

Includes immediate access to the alpha and finished version when ready.

SOLDES DES FÊTES ! Offre prend fin le 2 janvier

-66%
$29.99
$10.19

Acheter Prison Architect Aficionado

Includes the Standard Edition, PLUS access to the Soundtrack and Artbook when they're finished.

SOLDES DES FÊTES ! Offre prend fin le 2 janvier

-66%
$34.99
$11.89

Acheter Prison Architect Introversioner

Includes the Standard & Aficionado Editions, PLUS Uplink, Darwinia, DEFCON and Multiwinia. Already own one of those titles? Give the Extra Copy to a friend!

SOLDES DES FÊTES ! Offre prend fin le 2 janvier

-66%
$39.99
$13.59

Acheter Prison Architect Name in Game

Includes the Standard, Aficionado, and Introversioner, PLUS the ability to name a prisoner and write his bio.

SOLDES DES FÊTES ! Offre prend fin le 2 janvier

-66%
$49.99
$16.99

Acheter Prison Architect Name in Game Upgrade DLC

Upgrade from any other version to gain the ability to name a prisoner and write his bio. Includes the Aficionado, and Introversioner content.

SOLDES DES FÊTES ! Offre prend fin le 2 janvier

-66%
$19.99
$6.79
 

Recommandé par les curateurs

""These are my little builder dudes and they're gonna help me build the WORLD'S! BIGGEST! PRISON! (That isn't Australia...)""
Lire la critique complète ici.

Mises à jour récentes Tout voir (22)

18 décembre

Prison Architect Alpha 28 released

Alpha 28 has been released! Here is our video demonstrating the new features:
https://www.youtube.com/watch?v=OZgJAg4qMkE

Merry Christmas everyone! It's been a short month due to the holidays, but that means we've been able to launch early, and we've managed to cram a lot into the time.

User Interface improvements
We have begun to move various interface elements around, and improve other elements,
in an effort to bring the user interface up to Version 1.0 quality.

- New toolbar top left of screen, incorporating Todo/Research/Grading/Main Menu
- Objectives/todo window improved, incorporated into new toolbar
- Topbar "Bank Balance" tooltip now shows recent transactions
- Search box added to Rooms toolbar, and Objects toolbar. Use this to filter the list of icons.
- Greyed out items in the main toolbar now have a greyed out caption as well
- In the main toolbar, "Contraband" has been renamed to "Intelligence"
- Contraband "supply & demand" report has been moved to the "Intelligence" toolbar
- Informants list interface tweaked, should fill less of the screen

Sector targetting continued
- New toolbar button : Logistics.

Allows the user to control Food distribution and Laundry distribution.
"Jobs" button moved from Deployment to Logistics.

- Laundrettes will target all nearby cell blocks automatically.
Every cell block has at least one Laundry servicing it, and every Laundry services at least one cell block.
The system will do its best to make laundries target other sectors of the same security zone, so that prisoners can do the work.
Can manually override the targetting from the Laundry Distribution screen.

Deployment Scheduling tool
You can now change the schedule of guard deployment, and guard patrols, at any hour of the day.
Use this to place more guards in the canteen at lunch time, for example.

- Requires new unlock : Micromanagement
- Click on the timeline at any hour to cycle the current schedule. White is the base schedule.
- You can drag the current time left and right, and change the schedule at any time of the day.

- Patrol icons for guards/dogs/armed guards now enlarge when selected

Truck drivers
Many large prisons suffer from a blocked delivery lane, with materials/prisoners/food etc trapped and unusable.
To combat this, all delivery trucks now come with a driver, who will helpfully spawn when the truck stops.
He will help unload the deliveries and load garbage and exports.
The truck can't leave until he returns.
However if he dies or falls unconcious whilst doing his job, or takes too long to return (>1 hour),
the truck will leave without him and he will be forced to walk home.


Mod changes
Direct mapping of WorldObject variables to Lua variables via Lua metatables.
Allows access and assignment of object properties without the need of complicated function calls (GetProperty/SetProperty)
All variables can now be access via object tables in Lua, such as the "this" table for the scripted object.
Eg: this.pos.x = 10
this.damage = 0

- The Needs system of a prisoner can now be accessed in lua: "this.Needs.Bowels = 1" etc
- The Status Effect systems of a prisoner can also be scripted: "this.StatusEffects.suppressed = 1"


Game Balance
- Escape tunnels now quite a bit less frequent
- Prisoners now more likely to change into a clean uniform, if one is available
- Ironing now takes twice as long

- New research : MicroManagement
Unlocks many of these newly added advanced features:
- Deployment scheduling
- Reform program manual scheduling
- Canteen logistics
- Laundry logistics


Bug fixes
- Fixed : Require at least one informant active to see throw ins determined by phone tap
- Fixed : If there is no infirmary, doctors will now hang out in the delivery area rather than wandering
the prison. This probably isn't the fix many of you were hoping for, but this is a prison,
not a hospital. Doctors don't randomly wander the halls searching for people to heal in prison.

- 0000140: [Control & User Interface] Some objects can be built multiple times in the same location (square) (Icepick) - resolved.
- 0007023: [Gameplay] Fridge error (Icepick) - resolved.
- 0006752: [AI & Behaviour] Multiple hearse waiting for bugged prisoner (Chris) - resolved.
- 0001311: [Other] When all laundry baskets leave the laundry, room requirements are no longer met. (Icepick) - resolved.
- 0000251: [AI & Behaviour] Guard set on a patrol route ignore people attempt to escape (Icepick) - resolved.
- 0006964: [Gameplay] All dirty laundry disappears when put into laundry basket. (lim_ak) - resolved.


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28 novembre

Prison Architect Alpha 27 released

Alpha 27 has been released! Here is our video demonstrating the work done this month.
https://www.youtube.com/watch?v=jDf3wkxSjY4

New food Supply & Demand system
All cell blocks are now assigned a specific canteen to eat in, permitting accurate demand calculation per canteen
All kitchens are assigned specific canteens, such that every kitchen serves at least one canteen, and all canteens are served by at least one kitchen
A new button in Deployment/Logistics can be used to manually override these assignments
This new system permits accurate calculations of supply and demand in all canteens.

Hover the mouse over the Canteen supply/demand icon, to see a breakdown of the calculated demand per hour.
All prisoners will now eat at meal times, not just the very hungry ones.
Some prisoners will leave wasted food behind if they are not that hungry.
"Ingredient Teleporting" from alpha 26 has been removed
Chefs will now cook whatever ingredients are available in their kitchen, rather than requiring specific ingredient types
If cooked food is available in a canteen but there are no serving trays, a stack of serving trays will be instant-purchased

Reform program scheduler
Advanced players can now click the "Edit Schedule" button to manually set the times and locations of all Reform Programs
Programs set manually will be 'pinned' in place, and will not be moved by the auto-scheduler
New programs can be created by clicking in the schedule
Right click on programs to cancel them
Existing reform programs screen now moves camera to current assigned room when mousing over
Reverted back to old style colour scheme : Yellow = prisoner on way, Green = attending class

Phone Tap object
Built in a security room and connected via wires to phone booths
Manned by a Guard
Allows you to listen in to prisoner phone calls, revealing their Reputation, and arranged contraband throw-ins.
Cctv research renamed to Surveillance, and includes cctv equipment and phone monitoring

Names In The Game : Report offensive entry button
All entries in the Names in the game list now have a "Report" button
Click on this button if you feel the bio is offensive and should be removed from the game.
The number of clicks on any entry is recorded in our database, and we will review all reported entries and remove them as appropriate.

Game balance
Reputations rebalanced : Legendary, Volatile, Deadly are all less likely
Contraband smuggling via deliveries has been halved
Prisoners needs now start at zero

Other changes and fixes
Deployment/Jobs screen now shows staff-only work rooms as grey instead of green.
Assigning prisoners to work in those rooms will produce a flashing red warning message saying "STAFF ONLY"
Render change : Different wall types no longer blend wierdly, eg fences, perimeter walls

New Reputation :
Skilled Fighter. Can sometimes disarm an opponent during a fight.
Expert Fighter. Can sometimes take a weapon from his opponent during a fight.

BUG FIXES
Fixed : Markers continuously popping up over Guards during fights
Many language typos and fixes. Thanks to RGeezy911 for doing this work.
Fixed : Blackscreen bug with certain Intel GMA cards
0004332: [AI & Behaviour] Issues with Chef AI (Chris) - resolved.
0004274: [Control & User Interface] AA Program - 'Removes' spelling mistake. (RGeezy911) - resolved.
0002272: [Gameplay] Inconsistent naming - Cook or Chef (RGeezy911) - resolved.
0004139: [Control & User Interface] Failure Condition: Bankrupt - Disastrous spelled wrong (RGeezy911) - resolved.
0002305: [Other] CEO phonecall (RGeezy911) - resolved.
0001647: [Other] Shears item name misspelled as "Sheers" (RGeezy911) - resolved.
0000783: [Other] spelling mistakes in Language File (RGeezy911) - resolved.
0000476: [Control & User Interface] Maintenance is misspelled in Bureaucracy screen, elsewhere (RGeezy911) - resolved.
0000073: [Other] Missing apostrophe in CEO dialogue (RGeezy911) - resolved.
0002681: [Control & User Interface] Typos: In descriptions of CCTV cameras and Holding Cell (RGeezy911) - resolved.
0005187: [Control & User Interface] Possible misspelling in Grant description (RGeezy911) - resolved.
0006688: [Graphics] Black Screen with game running the the background (works fine in Alpha 25) (John) - resolved.
0005835: [AI & Behaviour] Piles of dirty clothing not being dealt with (lim_ak) - resolved.
0006824: [Gameplay] rubble needs to be repaired (lim_ak) - resolved.
0006823: [Gameplay] Water pump continues to supply water after being dismantled (lim_ak) - resolved.
0003579: [AI & Behaviour] Guard Dogs get stuck at the entrance of Kennels (John) - resolved.
0006033: [Graphics] Flashing power symbols after foundations are bulldozed with lights installed. (John) - resolved.
0004767: [Graphics] Single Electric Cable Invisible (lim_ak) - resolved


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Subscribe to our Youtube channel
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Join our mailing list
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49 commentaires Lire la suite
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Articles

“Prison Architect chills me to the bone. If played haphazardly it can be a wonderful farce rich with hilarious anecdotes, but played patiently and carefully it’s a horror game, a top-down voyage into the heart of darkness, an eternal raging fire I forever try but can only fail to douse.”
RPS

Steam Workshop

À propos de ce jeu

Build and Manage A Maximum Security Prison.

Prison Architect is the world's latest Prison Management Sim. Starting with an empty plot of land you must construct a holding cell with basic water and electricity to house your first batch of prisoners, to buy you enough time to create a proper cell block. You'll need to hire some guards, get some showers built and unless the kitchen is up and running with chefs working away you're going to end up with a riot on your hands. From there you take your prison in which-ever direction you like. A monsterous super-max or comfortable center for rehabilitation, the choice is up to you.


Prison Architect is currently in Alpha which means that the game is playable, but still in development. Not all features are implemented yet and there are many bugs that may affect gameplay. We are currently releasing monthly updated builds which include new features and bug fixes. By buying the alpha you will automatically be gifted a free copy of the full game when it's finished.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum :
    • Système d'exploitation : Windows XP
    • Processeur : Intel Core 2 Duo 2.4 GHz ou meilleur / AMD 3 GHz ou meilleur
    • Mémoire vive : 4 Go de RAM
    • Carte graphique : nVidia 8600 ou équivalent Radeon (année 2009)
    • Disque dur : 100 Mo d'espace disque disponible
    Minimum :
    • Processeur : Core 2 Duo d'un Macbook Pro de 2009
    • Mémoire vive : 4 Go de RAM
    • Disque dur : 100 Mo d'espace disque disponible
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive: 100 MB HD space
Évaluations intéressantes des utilisateurs
20 personne(s) sur 24 (83%) ont trouvé cette évaluation utile
20.5 heures en tout
Posté le : 4 août
Avis donné pendant l'accès anticipé
Ma vidéo découverte est quelque peu obsolète tant le jeu a évolué depuis qu'elle a été faite, mais je la propose quand même car elle permet de se rendre compte du fonctionnement du jeu dans ses mécanismes fondamentaux.
Prison Architect est un jeu en early access (encore un^^') plus que prometteur puisqu'il est déjà incroyablement fun en l'état, et même si le développeur l'abandonnait, ce qui est loin d'être le cas, j'en recommanderai quand même l'achat !
Pour vous dire, le jeu est tellement bon qu'au départ il ne m'attirait pas du tout. Quoi, un jeu qui place dans la position d'un directeur-designer de prison ??? Pouahh, non merci ! Et pourtant ! Le jeu est extrêmement riche, bien conçu, et malgré son thème il dégage un charme dingue, qui fait qu'on s'y accroche sans même s'en rendre compte.
Un vrai tour de force, et le jeu n'est pas fini !!!
Voici la vidéo:
https://www.youtube.com/watch?v=z7nhXn85DYQ
Cette évaluation vous a-t-elle été utile ? Oui Non
9 personne(s) sur 9 (100%) ont trouvé cette évaluation utile
216.5 heures en tout
Posté le : 3 octobre
Avis donné pendant l'accès anticipé
Jeu indé sympa pour les fans de gestions, il manque encore pas mal de choses pour le rendre indispensable.
Une bonne config est nécessaire si vous voulez une grande prison.
Comme il s'agit d'une alpha de nombreux bug sont présent, mais l'ensemble reste jouable. Il bénéficie d'une mise à jour mensuel avec des nouveautés et/ou des corrections de bugs.
La difficulté est bien présente mais on fini toujour par faire une prison qui tourne toute seul, certaine mise à jour permettent de tous remettre à plat et donne toujours l'envie de créer une nouvelle prison, tout en ce fixant des objectifs précis (atteindre 300 prisonniers, ne pas avoir un seul mort, avoir la prison la plus optimisé possible...).
Cette évaluation vous a-t-elle été utile ? Oui Non
7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
21.9 heures en tout
Posté le : 24 octobre
Avis donné pendant l'accès anticipé
Yo,
Bon jeu ... petit visuellement (mais cela convient bien à ce type de jeux) mais grand en possibilité .
Le seul reproche que j'ai à lui faire , c'est qu'au bout d'un moment on tourne en rond ... Là ou je suis rassuré , c'est qu'il est encore en accès anticipé et pour le coup le jeu est encore pleins d'espoirs !

Sinon au niveau de la gestion de la prison , c'est relativement complet et fourni en possibilité .

Entre la possibilité de
- changer les catégories des détenus
- changer les sanctions suivant le délit (enfermement/confinement) et le temps (d'enfermement ou de confinement)
- pouvoir assigner des patrouilles aux différents types de gardiens
- changer la qualité et la quantité de nourriture par détenu
- attribuer des catégories de détenus à certaines zones
- changer l'emploi du temps des détenus et ce suivant le type de détenus ou non
- etc ...

Niveau architecture de la prison là aussi , c'est relativement complet ...

- différents types de portes (de la porte simple à la porte semi automatique)
- murs / barbelé
- un paquet de salles (salle de repos du personnel/salle commune pour les prisonniers/parloir/mitard/♥♥♥♥♥♥/réfectoire/cuisine/...)


Et un prologue/dictatiel bien dans le contexte :-)

Ce jeu est complet ... et visuellement plaisant .

Vraiment sympathique
Cette évaluation vous a-t-elle été utile ? Oui Non
5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
19.0 heures en tout
Posté le : 14 octobre
Avis donné pendant l'accès anticipé
Un bon jeu de construction tout en prenant le faite que vous pouvez prendre les maps des autre postée sur le works shop ;) le jeu est pas mal,modable,posibilitée infini (ou presque),contenue mis a jour régulièrement,...

Le plus gros défauts c'est qu'il faut instaler un mod pour traduire dans une autre langue que l'anglais mais bon cela reste tout de même simple est facile d'accée

Je vous le recommande,de plus pour un alpha il n'y a que peu de bug.
Cette évaluation vous a-t-elle été utile ? Oui Non
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
34.8 heures en tout
Posté le : 12 juillet
Avis donné pendant l'accès anticipé
Un jeu simple et sympa que je conseille. Le début de jeu est un peu redondant (oui il faut faire les même action à chaque début de jeu) mais une fois cette partie passée, le challenge commence. Facile à prendre en main, il vous donnera du fil à retordre en fin de partie. J'attend avec hâte de nouveaux défis sur ce jeu.
Cette évaluation vous a-t-elle été utile ? Oui Non
4 personne(s) sur 7 (57%) ont trouvé cette évaluation utile
95.0 heures en tout
Posté le : 26 août
Avis donné pendant l'accès anticipé
Tres Bon Jeux !
Quelque Bug Mais Il est Génial
Cette évaluation vous a-t-elle été utile ? Oui Non
301 personne(s) sur 324 (93%) ont trouvé cette évaluation utile
86.3 heures en tout
Posté le : 2 novembre
Avis donné pendant l'accès anticipé
If you're interested in this game, just buy it. It has workshop integration with an active modding community. Earlier tonight I changed the theme to star wars with a press of the button. This is a very addictive game where real time begins to speed by in a blur. 5 minutes becomes 5 hours and you only noticed because you need to use the restroom. There is a wonderful charm about it and the fat little characters. There is a lot of micromanagement so if you're the kind of person that hates to think, can't oil your brain because it hurts, well then you should pass. It's not overly complicated but the game doesn't hold your hand starting out. It's like bam build a prison. The only downside is struggling to figure out why things aren't being built, or populated. This may further confuse someone since it is alpha which makes it difficult to distinguish between a bug and something you aren't doing correctly. Other than that you should enjoy this game.
Cette évaluation vous a-t-elle été utile ? Oui Non
1,176 personne(s) sur 1,389 (85%) ont trouvé cette évaluation utile
40.3 heures en tout
Posté le : 20 novembre
Avis donné pendant l'accès anticipé
I raided a Prisoner's cell and found thirty spoons, he wasn't even tunneling, just had a collection going.
Cette évaluation vous a-t-elle été utile ? Oui Non
330 personne(s) sur 374 (88%) ont trouvé cette évaluation utile
20.3 heures en tout
Posté le : 14 octobre
Avis donné pendant l'accès anticipé
Spent three hours planning,
Had my first set of prisoners,
Forget to enclose prison,
After yard time they all just walked off to freedom.

10/10

After many let downs with other Early Access games this one gives me hope. Constant updates and enough of a full game to feel complete make this worth of a purchase.
Cette évaluation vous a-t-elle été utile ? Oui Non
488 personne(s) sur 576 (85%) ont trouvé cette évaluation utile
22.0 heures en tout
Posté le : 5 novembre
Avis donné pendant l'accès anticipé
16 hours sank in three days. Not much for some, but when you have multiple assignments due, it's a pretty big deal.

That's how good this game is. Better than my Masters Degree.
Cette évaluation vous a-t-elle été utile ? Oui Non
400 personne(s) sur 492 (81%) ont trouvé cette évaluation utile
22.4 heures en tout
Posté le : 29 novembre
Avis donné pendant l'accès anticipé
I found a spoon in an inmates cell and I called the swat team in and they killed half the prison.
Cette évaluation vous a-t-elle été utile ? Oui Non
603 personne(s) sur 785 (77%) ont trouvé cette évaluation utile
48.6 heures en tout
Posté le : 3 novembre
Avis donné pendant l'accès anticipé
My Informent snitched on himself - 10/10
Cette évaluation vous a-t-elle été utile ? Oui Non
82 personne(s) sur 90 (91%) ont trouvé cette évaluation utile
62.3 heures en tout
Posté le : 11 septembre
Avis donné pendant l'accès anticipé
* This review is under Alpha-24c PC 31 Aug, 2014 version

Ultimate fun and addictive game imo.
Prison management is not that easy in this game. Build a nice prison and intake more prisoner and build a bigger prison. Prison Architect provide a lot of feature to play. You can build Holding Cell or Personal Cell even Solitery Cell, depoly guards, dogs and army, build a infarmy facility, construct the CCTV monitor network with remote control doors, teach your prisoners in classroom with reform program and give them works to do, and much more fun in Prison Architect!
The most imoportant thing is that Prison Architect provide features to buy adjacency lands to expand your jail. And you can even sell you jail for some funds to build the next jail with better start facilities! Last but not least, Prison Architect support Steam Workshop, give this game infinte possibility!
If you like Strategy, Building, Managing game, you must try Prison Architect!

Pros:
+ Addictive gameplay.
+ Simple but nice looking graphic design.
+ "Grants" gives you short term goals and challenges and rewards.
+ Various facilities to build and management.
+ Logic Circuits!
+ Detail reports to view and manage the whole jail and all prisoners.
+ Lots of events and works in all time.
+ Mods and Steam Workshop support! (language mod included!)

Cons:
- Still in Early Access, so obviously there's some bugs.
- Not very smart routing AI, workers or prisoners sometimes stuck or do nothing.
- Seldom game crash with no reason. (About 2 times in my first 18 hours, 3 times in first 44 hours)
- Few hotkeys, only WASD / QE / 123 / Space / -= for camera movement / zoom in and out / time speed control / pause / UI size respectively.
- Some items have not implemented or not fully functional right now, such as Brick Wall and Concreate Wall only differ from appearence, Execution Room is no use other than introduction, windows do nothing, etc.
- Bad tutorial and few in-game info. You need to dig out and learn lots of things fron Official Wiki, Wikia and Google by yourself.

The first time I played this game was so addicted and when I noticed that it's been 18 hours passed...


* 這篇是Alpha-24c PC 2014.08.31版本的評論

我個人認為這是一款非常有趣且讓人沉迷的遊戲。
遊戲中管理監獄不像想像中的簡單,要蓋個好監獄、收更多犯人、然後蓋更大的監獄,Prison Architect提供大量的遊戲內容與功能,你可以蓋集中牢房、個人牢房、重犯牢房等,部屬警衛、警犬、重裝警衛等,建造醫療中心,搭配遠端遙控門禁系統建構CCTV閉路監視系統網路,透過再造計畫課程教導更生人生活技能並給他們工作協助監獄運作,還有更多有趣好玩的內容!
更重要的是Prison Architect提供購買鄰近土地的功能,讓你能持續擴張你的監獄規模,甚至能讓你販售你的監獄,讓下次開新局的起首資金更多!此外,Prison Architect也支援Steam工作坊,提供了無限的可能性!
如果你喜歡策略、建造、管理的遊戲,一定要試試看Prison Architect!

優點:
+ 讓人沉迷的遊戲內容。
+ 簡單卻精緻好看的美術設計。
+ 有短期目標與挑戰提供發展資金。
+ 多樣的監獄設施可建造管理。
+ 有邏輯電路!
+ 詳細的報告內容可以一覽監獄和囚犯狀態。
+ 隨時都有豐富多樣的事件和工作發生。
+ 支援模組和Steam工作坊!(包含語言包模組!)

缺點:
- 仍然是Aplha測試階段,有一些明顯的Bug。
- 尋路AI有點蠢,工人和犯人偶爾會卡住不動。
- 遊戲有時候莫名其妙當機崩潰。(我玩了18小時大概崩潰兩次,44小時大約3次)
- 熱鍵很少,只有WASD / QE / 123 / 空白鍵 / -= 分別控制 鏡頭 / 縮放 / 遊戲速度 / 暫停 / 介面大小。
- 有些東西目前還沒實作或是沒功能,例如磚牆和水泥牆只有外觀的差異,行刑室除了教學模式以外沒用處,窗戶沒有任何狀態效果,等等。
- 很爛的教學,遊戲內的資訊有點少,你必須要翻翻官方Wiki、Wikia和Google來了解更細節的說明。

我第一次玩這遊戲就立刻沉迷,等我回過神來已經18小時了...


購買與DLC說明
http://www.ptt.cc/bbs/Steam/M.1417320457.A.535.html
Cette évaluation vous a-t-elle été utile ? Oui Non
289 personne(s) sur 392 (74%) ont trouvé cette évaluation utile
6.3 heures en tout
Posté le : 9 novembre
Avis donné pendant l'accès anticipé
Like the Sims but you HAVE to lock the people in the house
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388 personne(s) sur 551 (70%) ont trouvé cette évaluation utile
25.7 heures en tout
Posté le : 3 novembre
Avis donné pendant l'accès anticipé
You get to build your future home. - 10/10
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75 personne(s) sur 86 (87%) ont trouvé cette évaluation utile
93.2 heures en tout
Posté le : 31 octobre
Avis donné pendant l'accès anticipé
- Addicting
- Fun
- Easy to get into
- Constanlty updated
- Has a lot of objects and such that you can build/place in the game's world
- Mod support

For an Early Access game I'd say this game is doing great. If you like sandbox type of games or games where you have to manage something (in this case - a prison) then get this, you won't be disappointed!

Oh, also you can encounter this:

Christopher "The rabid penguin" Setterstrom's biography -
Responsible for the pre-meditated deaths of 12 people, this man earned his nickname when it was discovered he had developed a chemical that gave penguins similar symptoms to rabies and used that so they would consume his victims leaving no evidence.

11/10
Would keep him in jail again!
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63 personne(s) sur 70 (90%) ont trouvé cette évaluation utile
17.2 heures en tout
Posté le : 8 novembre
Avis donné pendant l'accès anticipé
I absolutely love sandbox building games that aren't a cosmetic tea party. This game has done nothing but amuse me as I've tried and failed to manage a prison properly probably a half dozen times now, but that's really the beauty of it. I could probably read a guide and get a lot of "I win" information, but games like these are just big ant farms slash chemisty sets where I like to be forced to evaluate my choices and try to balance a ton of factors into the plan. The best thing about this game is that everything is staged and nothing is instant. Your plan has to work from A to B and it's up to decide what you build or research next, but once you do you've sacrificed something and opened a hole somewhere. Eventually you have moments of stability where things seem to be going ok, but another wrench is thrown and the whole thing can spiral into chaos quickly.

If you glanced at this and thought it would be a cheap imitation of something that should be labeled "Tycoon" and thrown in a bargin bin, then you are sorely mistaken. This is an OCD stress test of micromanagement, choice making and logistics. It feels like everything matters and sometimes it feels like everything you do is 5 steps behind the thing you should have already been doing 10 steps ago. Of course you can pace the game at your choices and even play in full "free" mode where you have lots of money, but even still...you aren't inviting kittens into your Barbie Dream House that you are filling up full of cheap furniture. You are inviting murderers and thieves into a house full of other murderers and thieves and it's up to get a TON of variables to play nice with each other. They are not stupid. They will revolt. They will try to escape. They will steal from the kitchen and try to stab people, etc etc.

The scope to which this game has expanded is more than impressive and for a game that started off mentioning Dwarf Fortress as it's inspiration, it's created something even more unique that casts it's own shadow. Of course there have been other prison games, but this one has nailed so many concepts perfectly and given the track record for upgrades and patches, there will be more. I have found some bugs and the foundation system took me a while to really get my head around. I have to say the "Planning Mode" is something that every single builder type game needs to embrace right the eff now as well.

This is a solid recommendation from me even in Early Access state. If you don't like to support that kind of thing, completely understandable. The devs are active and the game has had over 20 patches full of content and fixes just since I've bought it. I actually turned it on just to see how it was progressing and I'm sucked into it and hopeless trying to figure out how last more than 30 minutes without someone dying. (I know I could read a guide or something but who the heck plays games like that?)
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62 personne(s) sur 73 (85%) ont trouvé cette évaluation utile
23.8 heures en tout
Posté le : 22 septembre
Avis donné pendant l'accès anticipé
Built a nice, compact prison, a fire started, all my prisoners died. 10/10
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(I started the fire)
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39 personne(s) sur 39 (100%) ont trouvé cette évaluation utile
12.7 heures en tout
Posté le : 24 décembre
Avis donné pendant l'accès anticipé
Basically the best game this year
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42 personne(s) sur 49 (86%) ont trouvé cette évaluation utile
57.4 heures en tout
Posté le : 13 octobre
Avis donné pendant l'accès anticipé
I love tycoon/building games, like Sim City, rollercoaster tycoon, etc. This game doesn't disappoint. In fact in some ways it's better.

PA offers you the fun of building something, i.e. a prison, but with the details of running it as well, which you don't get with every game. You get to decide a lot more then some broad overviews of the world. You can deicde how everything works, when it works, cut cost, spend more, care for the prisoners — or don't it's up to you.

The game does have some issues, such as on MAC I don't see any of the proper icons/graphics when I play the game outside of SAFE mode. It loads into your save fast and then fromt here your fine. Occasionally something breaks in the game and the devs are fast to respond and deploy a fix or include it in the next update.

Personally this game could be released now, however I understand and don't want people to buy the game and it have some bugs and think that it was hald-♥♥♥♥♥ because of a a few minor problems.
Cette évaluation vous a-t-elle été utile ? Oui Non