建造并管理一座最高防备监狱。
用户评测:
最新:
特别好评 (854 篇评测) - 过去 30 天内的 854 篇用户评测中有 89% 为好评。
总体:
特别好评 (21,625 篇评测) - 21,625 篇用户的游戏评测中有 94% 为好评。
发行日期: 2015年10月6日

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购买 Prison Architect Standard

购买 Prison Architect Aficionado

Includes the Standard Edition, PLUS access to the Soundtrack and Artbook.

购买 Prison Architect Introversioner

Includes the Standard & Aficionado Editions, PLUS Uplink, Darwinia, DEFCON and Multiwinia. Already own one of those titles? Give the Extra Copy to a friend!

购买 Prison Architect Name in Game

Includes the Standard, Aficionado, and Introversioner, PLUS the ability to name a prisoner and write his bio.

购买 Prison Architect Name in Game Upgrade DLC

Upgrade from any other version to gain the ability to name a prisoner and write his bio. Includes the Aficionado, and Introversioner content.

 

最近更新 查看所有(41)

8月26日

Version 2.0 released

Prison Architect Version 2.0 has been released!

https://www.youtube.com/watch?v=UXrmp9F0uMY

TWO MILLION players have now enjoyed Prison Architect. We are flabbergasted. We would like to thank every single one of you from the bottom of our hearts, for making this such a dream project.

After six years of development including over 40 monthly updates, this is the final content update for Prison Architect and the final video. We will of course continue fixing bugs and providing support. We are going to take a break for a little while, but we will be back soon with our next game.

CHANGES

Developer Tools and Cheats
Developer tools and cheats, seen in some of the alpha videos, are now available to everyone.
A new option is shown when creating a new map, "Enable Cheats". This is prison specific and cannot be disabled later.

When enabled:
- All construction occurs immediately
- A new 'Spawn' toolbar button permits instant creation of any game object for zero cost
- Water can be placed like any other material
- Research in the bureaucracy screen can be sped up by holding down the right mouse button on the item

The Function keys now perform debug services:
F1 Edit world properties (Very easy to crash/ruin the game)
F2 Profiler
F3 Script Debugger
F4 Dialog Editor
F5 Sound Editor
F6 Sprite Bank Editor for Needs icons
F7 Sprite Bank Editor for User Interface icons
F8 Sprite Bank Editor for Game Sprites
F9 Debug rendering options
F11 Enlarge Map in All Directions

Nb.
- Cheat prisons do not allow achievement unlocks
- Cheat prisons cannot be sold for profit.


Policy Window (continued)
You can now set which misbehaviours warrant an increase or decrease in prisoner security.
For example, murder can be set to immediately make a prisoner Max-Sec.

You can now disable the cell quality checks that determine which cells a prisoner can be assigned to.
When enabled, prisoners who misbehave will not be assigned to a nice cell, even if that nice cell is the only one available.
When disabled, prisoners will always be assigned to free cells if that is all that is available.


Modding System (continued)
- Added World.NumPrisoners and World.Capacity. These return tables containing the current number of prisoners
and the total number of cells in each security rating respectively.
- Added ability to use markers in object tooltip strings (via objectTable.Tooltip). See lua_function_list.txt


- Localisations: All languages updated.


BUG FIXES
- Jobs to construct walls are now visible while designating rooms.
- Fix for reliability of + button in Build Toolbar
- Delivery Truck drivers no longer counted in Staff Reports
- Utilities Room in Quick Build no longer uses the default sprite
- Objects that can't be rotated are no longer rotated if part of a Quick Build
- Staff inside gang controlled areas can now be sacked
- 0010930: [AI & Behaviour] Death row prisoners show up as max security (Icepick) - resolved.
- 0011077: [Other] Name in Game Tier issue (John) - resolved.
- 0011091: [Control & User Interface] Clicking where the taskbar is located shows the taskbar in windows 10 anniversary update (lim_ak) - resolved.
- 0011119: [Gameplay] The issue with taking Death row prisoners. (Icepick) - resolved.
- 0010968: [Performance] Random crash.Especially during the riot or taser fighting (John) - resolved.
- 0011017: [Control & User Interface] [v2preview] crash when viewing "stolen from" (John) - resolved.
- 0010921: [AI & Behaviour] Freetime broken (Icepick) - resolved.
- 0011032: [Control & User Interface] wrong Japanese translation (John) - resolved.
- 0011052: [Gameplay] Quickbuild "luxury cell" and common room not updated for v2.0 tv behavior. (Icepick) - resolved.
- 0010191: [AI & Behaviour] Dead armed guards will not stop moving when put in Hearse. (Icepick) - resolved.
- 0011060: [Control & User Interface] Ability to disable the automatic prisoner security change. (Icepick) - resolved.
- 0007196: [Control & User Interface] Inmate Nutrition Research Grammar (Icepick) - resolved.
- 0011170: [AI & Behaviour] Several security-restricted reception rooms do not work (Icepick) - resolved.
- 0011168: [AI & Behaviour] Visitation does not satisfy family need. (Icepick) - resolved.
- 0010829: [Gameplay] Extension to automatic Security Risk re-assignment (Icepick) - resolved.
- 0003491: [Control & User Interface] I need more intake in order to keep the Prison profitable (Icepick) - resolved.
- 0011129: [Platform Specific Issues] Windows 10 Taskbar vs PA Toolbar (lim_ak) - resolved.
- 0009331: [Gameplay] Execution Lockdown fails to complete (Icepick) - resolved.
- 0011135: [Gameplay] Freedom need not satisfied by yard (Icepick) - resolved.
- 0011150: [AI & Behaviour] Confidential Informants Get Stuck In Security Room (Icepick) - resolved.
- 0011106: [Control & User Interface] Micromanagement bug - no teacher exists while he does. (Icepick) - resolved.
- 0011145: [Control & User Interface] Screen focus shifts while in Informants view mode (Icepick) - resolved.
- 0011158: [Control & User Interface] Cannot switch from Dump to Dismantle in Context Menu (Icepick) - resolved.
- 0011160: [Gameplay] National guard should cancel lockdown before entering the prison (Icepick) - resolved.
- 0011105: [AI & Behaviour] Cell doors are open during Work/Lockup regime (Icepick) - resolved.
- 0011120: [Mod System] [Bug] Using "Interface.RemoveComponent()" extends the menu window height instead of shortening (elDiablo) - resolved.
- 0011068: [Control & User Interface] Nasty new problems with Interface Buttons on objects (elDiablo) - resolved.
- 0011097: [Mod System] Make the amount of prisoners per Security Level and the amount available/total cells per Security level accessible for mods (elDiablo) - resolved.
- 0010996: [AI & Behaviour] (Version 2 preview) Prisoners in solitary aren't using toilets/showers even though their needs are high (Icepick) - resolved.
- 0011104: [Gameplay] Prisoners sniffed by dog and searched once deposited in solitary never start serving their punishment (Icepick) - resolved.
- 0011136: [AI & Behaviour] Food tray redistribution (Icepick) - resolved.
- 0011124: [Gameplay] The new suprise minsec legendary gangleader event didn't actually make the prisoner a gang leader (Icepick) - resolved.
- 0011133: [AI & Behaviour] Prisoners get stuck when sent to solitary (Icepick) - resolved.
- 0011132: [Gameplay] Object duplication with high-priority jobs (Icepick) - resolved.
- 0011014: [Save & Load] SectorSystem check keeps reverting changes (Icepick) - resolved.
- 0011131: [Gameplay] Snipers bug. (Icepick) - resolved.
- 0011046: [Control & User Interface] Confidential informants screen misplaced (Icepick) - resolved.
- 0010521: [AI & Behaviour] Families wont visit causing lots of fights (Icepick) - resolved.
- 0011126: [AI & Behaviour] Prisoners fail to satisfy "Literacy" need despite having library books (Icepick) - resolved.
- 0011087: [AI & Behaviour] Prisoners taken to medical beds are not healed or returned to cells (Icepick) - resolved.
- 0010998: [Control & User Interface] "Total Prisoners" intake always selects maximum number of inmates regardless of number set (lim_ak) - resolved.
- 0011071: [AI & Behaviour] Stacking babies in a single stack (Icepick) - resolved.
- 0011075: [Gameplay] Mother visited by her 0yr. old child (Icepick) - resolved.
- 0011092: [Gameplay] Certain events should not occour before the player has unlocked what (Icepick) - resolved.
- 0011030: [Control & User Interface] v2 Reg Doors cannot be locked open (Icepick) - resolved.
- 0011081: [AI & Behaviour] Snipers target same prisoner (Icepick) - resolved.
- 0011058: [Gameplay] Mayor does not require large TV removal (Icepick) - resolved.
- 0011079: [Gameplay] Cell Grading for Dormitories bugged with more than 1 Occupants. (Icepick) - resolved.
- 0011067: [Gameplay] Random items appearing on todo list. (Icepick) - resolved.
- 0011003: [Gameplay] Agitating radio broadcasts wont stop (Icepick) - resolved.


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7月27日

Update 8 released (v2.0 preview!)

Prison Architect Update 8 has been released!

This update is on a steam branch, meaning it will not automatically download. You must manually switch to that branch to see this new version.
- Right click on Prison Architect in your games list
- Click 'Properties'
- Click 'Betas'
- Select 'v2preview' from the list. (Restart steam if it doesn't show up)
- The update will then download.

This is a preview build of the v2.0 features that we are properly launching next month. There may be a couple of bugs and glitches in this bad boy so only dl if you are proper brave.....


https://www.youtube.com/watch?v=e2e1zciptdI


New improved User Interface
Many user interfaces have been redesigned to be clearer, more consistent, and better looking.

- Improved Build toolbar
New look build toolbar for with much cleaner icons and graphics
Toolbar now filters out locked items by default, leading to simpler menus in early game (Click + to reveal all)
The Room toolbar now highlights room types when you mouse over them
Help tooltips have been added to many of the toolbar menus

- Tooltip sizes made more consistent and screen friendly across the board

- New Context Menu
Click on any object or entity to bring up the context menu
Allows for quick context sensitive actions
Prisoner Rap sheet now auto-follows prisoners

- UNDO
All construction work is now covered by a global UNDO button at the bottom right of the screen
Click UNDO to gradually reverse any decisions you have made, and receive a full refund
Nb. UNDO button is only shown when using the toolbar for foundations, materials, objects, utilities etc.

- Research/bureaucracy screen improved to look better
- Patrols interface improved for clarity
- Pipe and water rendering improved for clarity
- Informants window improved by moving the list to the right of the screen and making it smaller
- Logistics views now more consistent, showing only objects and entities relevant to each view.
Eg Food logistics now shows everything relevent to food: Ingredients, meals, chefs, prisoners working in the kitchen

- Nb. All of the new GUI features can be disabled through Main Menu -> Options -> Game -> Version 2.0 GUI tickbox

- Zoom to mouse
Nb. Can be disabled through Main Menu -> Options -> Game -> Zoom to mouse.


Modding System (continued)

- 'Infinite' mod loading
The game now supports many more simultanious graphical mods than before
It achieves this by gradually increasing the size of the graphics tileset, until your graphics card itself hits its limit
In general users should find they can now activate a great deal more mods before any problems occur
In addition, when the limit is reached you will now receive a warning/error message. (Previously it just started misbehaving)

- Mods with spritesheets larger than 1024x1024 are now supported

- Lua World Scripts
Each mod can now have a data/world.lua script file, which should contain both Init() and Update( timePassed ) functions.
This script is initialised on World initialisation (for both new maps and loaded save games) and Updated on each World update.
Variables set in the "this" or "World" tables will be cast to strings and persist in the save game.
Variables are loaded after Init and before the first call to Update.

- Mods can now have their own sounds.txt file, containing only new/modified sounds.
These will override base data in the same way as other mod files.

- Added Update button to Prison Sharing menu.
Allows any published prison to be updated with the prison that you are currently playing.

- Fixed a bug in the lua scripting system that would try to cast boolean strings (in lua) to a bool (in c++).


New game content
- New events
Contraband surge
Tree fire
Food poisoning
Agitating radio
CI list leak
Mass tunnelling
Preacher

- TVs now broadcast over an area (3x3, shown as a green box).
Prisoners sitting within the viewing area can watch TV and thereby have their recreation needs taken care of.
Nb. Prisoners can be doing other things at the same time, eg eating in the canteen.

- New item: Large TV.
Has a larger viewing area and can easily provide Recreation to an entire room.
Be sure to provide lots of seating spaces.

- Radios now passively broadcast to the entire room.
Any prisoners in a room with a radio are slightly less bored, so get a small reduction to their Recreation needs.

- New item: Arcade Cabinet
Two inmates can play games on an arcade cabinet at the same time


- New Contraband menu option: 'Stolen From'
Shows the location each item of contraband was stolen from, rather than where it was ultimately recovered
Shows 7 days of contraband history.
This is very handy for finding which of your rooms is lacking security
Also easily reveals where contraband is being thrown into your prison.


- New Regime options
Added a 'Work/Lockup' regime type. Treats prisoners who aren't working as being on a Lockup regime instead of free time.
The standard Work regime has been renamed to 'Work/Freetime'


- Dead entities now have their cause of death displayed in their tooltip

- Prisoners without jail cells now show the reason why in their tooltip

- Family cells that are in their own block, separate from other prisoner housing, will form a single sector

- The 'Names in the Game' database can now be manually updated from the Extras | Name in Game menu.

- Updates to all translations to bring all languages up to v2.0.

BUG FIXES
- Fixed: A gang would never receive a new leader, if its previous leader was killed and left the map.
- Fix for Intake System to ensure that the correct number of prisoners are taken
- 0010443: [AI & Behaviour] Family cells do not form a continuous cell block
- 0010559: [Mod System] Changing WorldCell "Ind" property always sets to false
- 0009556: [Mod System] Lua: Triggered property sometimes a string, sometimes a number, sometimes boolean
- 0003033: [Save & Load] Steam Workshop Update not possible
- 0009729: [Mod System] Sprites.png: 1024x1024 size not working
- 0010882: [Mod System] Sprite.png size limitations cause compatibility issues with mods
- 0010290: [Mod System] Sprite Limits
- 0009618: [Mod System] sprites.png: current approach necessary but not sufficient


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80 条留言 了解更多

评测

“《监狱建筑师》让玩家可以轻松、高效地多方面管理监狱生活,甚至可以预先为现有问题系统建立替代系统。” ——小宅网(Kotaku)

“Introversion的这款安全类模拟游戏以有趣的方式将资本、建筑、管理和道德融为一体,将多个往往相互矛盾的目标摆在你面前:囚犯的安全、高效利用空间、囚犯的健康、盈利以及确保你的监狱绝对安全。建造一个支持这些目标的空间是一件令人着迷的事。”——电脑游戏玩家

“《监狱建筑师》令我毛骨悚然。如果我随意玩玩,它会是一场滑稽可笑的欢喜闹剧,但如果我耐心、认真地玩,它会是一场恐怖游戏,一次跌入黑暗深渊的梦魇之旅,一团我不断尝试却始终无法浇灭的永恒烈焰。” ——RPS

关于这款游戏

建造并管理一座最高防备监狱。  

建造并管理一座最高防备监狱。 当清晨的阳光洒落在这片美丽的郊野之地,时钟开始发出滴答滴答的声音。 你得抓紧时间努力建造拘留室,因为成批的最高防备囚犯正被黄色大巴车运送到你将建成的监狱。 当你的工人砌好拘留室的最后一块砖,你不能让他们有片刻休息,因为他们需要立刻开始建造第一间合适的牢房,来关押你即将接管的囚犯。 一旦工人都有了各自休息的地方,有趣的事才真正开始。你将需要建造食堂、医务室和保安室,噢,别忘了还要建厕所,否则将脏乱不堪。不过,要不要建一个锻炼场?或者单人禁闭室?或者死囚室?

《监狱建筑师》的设计灵感源自《地下城守护者》、《矮人要塞》和《主题医院》,目前已拥有超过百万玩家,是世界上最棒的一款监狱游戏。

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:XP
    • Processor:Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory:4 GB RAM
    • Graphics:Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive:300 MB HD space
    Minimum:
    • Processor:2009 era Macbook Pro, Core2 Duo processor
    • Memory:4 GB RAM
    • Hard Drive:300 MB HD space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive: 300 MB HD space
消费者评测
Customer Review system updated Sept. 2016! Learn more
最新:
特别好评 (854 篇评测)
总体:
特别好评 (21,625 篇评测)
评测结果


购得方式


语言


显示:


(what is this?)
624 篇评测符合上述筛选条件 ( 特别好评)
最有价值的评测  在过去的 30 天内
626 人中有 623 人(100%)觉得这篇评测有价值
有 92 人觉得这篇评测很欢乐
推荐
54.9 小时(记录在案的)
发布于:8月30日
>不是评测,而是干货
作为一款模拟游戏,<监狱建筑师>的优秀毋庸置疑。
就如泰拉瑞亚一般,这是一款无需多言,只要你上手后即能收获无数乐趣的模拟游戏。
对于这样一款题材标新立异、拥有良好MOD支持的模拟游戏,你可以玩出无数种乐趣:无论是太阳监狱还是巴士底狱,你总能收获独特的欢乐。
-----------------------------------
>汉化问题
对于大陆玩家,唯一一点遗憾就是官方中文的不完善:漏翻、错翻、繁体简体杂混等问题严重。
为了让更多玩家享受到最贴切实际的翻译,以便更好的理解游戏,我制作了这个MOD。
http://steamcommunity.com/sharedfiles/filedetails/?id=728774092
正确的开启方法为:I.进入游戏,选择官方简体中文。II.开启本MOD。
MOD匹配游戏版本为2016.9.1发布的2.0版本,未来的游戏版本会不会跟进,见工坊页面说明。
-----------------------------------
>逃狱模式
在游戏的正式版推出后,游戏附带了"越狱模式"。
是的,这一次,你将不再只是扮演高高在上的监狱管理者,而是一个最底层的罪犯,用尽一切力量逃出监狱。尽管这个模式有很大的不足,和<逃脱者>完全不能相比。但其也有其独到的优势:自定义与可扩展性。比如自定义规则和设置巧妙的机关等。
我基于1.4版本制作了这个逃狱专用地图,过段时间会基于2.0版本制作新的逃狱地图,欢迎来尝试。
http://steamcommunity.com/sharedfiles/filedetails/?id=734162823
另外值得一提的是,这个地图是在标准模式下建成的,没有使用工坊其他逃狱MOD都用的无限金钱。也就是说这个地图是一个在警力有限的情况下,可高效运营的逃狱地图。在新手入门及区域规划上也具有一定指引作用。但由于其基于1.4制作且用于逃狱,因此在时刻表和警卫重点区的规划上不是最完美的配置,希望自行区分,择优参考。
-----------------------------------
>MOD开发教程
作为一个程序员,不得不提的是游戏的MOD开发是一个架构非常清晰的系统,这让我非常舒服。
如果有兴趣了解这个游戏的汉化制作和MOD开发,哪怕编程零基础,参考我的这篇指南,你也能上手。
http://steamcommunity.com/sharedfiles/filedetails/?id=731109439
-----------------------------------
>购买问题
游戏商店页面有五个不同价位的游戏,对于大多数人而言,只需要买最上面那个Prison Architect Standard即可,你已经可以享受到完整的游戏体验了。
其余四个自上往下所附加的内容分别为:
  • Prison Architect Aficionado:原版游戏加音轨和艺术册
  • Prison Architect Introversioner:在上一个的基础上,附送这个发行商的其他几个游戏Uplink, Darwinia, DEFCON 和 Multiwinia.
  • Prison Architect Name in Game:在上一个的基础上,附送给一个囚犯命名的权利(所有已购买的玩家都可见,只能用英文提交你的命名)。
  • Prison Architect Name in Game Upgrade DLC:把除了Prison Architect Name in Game之外的几个版本,升级为Prison Architect Name in Game版本。
总结一句话,只要买第一个就行,后面几个纯属支持开发商,完整的游戏体验不需要那些花哨的东西。
-----------------------------------
最后再说点啥
正如文章开头所言——“不是评测,而是干货”。
是的,这款游戏足够优秀,无论是从游戏性趣味性还是MOD开发便利性上而言,都是如此;以至于我觉得不需要为它写太多的介绍文字。steam商店评测中已经有无数人为这款游戏写了太多太多全面的介绍和分析,而对我而言,此处只需要一句话:
如果你是一名真正的模拟游戏爱好者,你会喜欢它的。
这篇评测是否有价值? 欢乐
71 人中有 68 人(96%)觉得这篇评测有价值
有 13 人觉得这篇评测很欢乐
推荐
0.9 小时(记录在案的)
发布于:9月1日
欢迎,作为新上任的管理者今后工作上的需要,我会为您逐步讲解监狱的管理要点。

请往这边走。正如您看到一样,由于现在是白天,因此囚犯们正在陆续进入食堂。囚犯们一天的日常生活都将在集用餐、澡堂、厕所及运动场所于一身的食堂中。而且由于每天我们都会在囚犯进入后安排工人们正在把食堂大门用水泥将其封死,这样不仅节省空间,还能有效防止犯人逃狱。

现在我们到了监狱工作人员以及牢房区域。没错,我们的员工和狱警晚上是和囚犯们睡在一起的。一来可以促进狱警与犯人之间的关系和睦,二来也能第一时间阻止突发的暴动。由于那位不可直视的典狱长的英明决策,任何犯人的不良举动处理方案都是直接打死,所以狱警们都是抱着上膛的散弹枪入睡的。

嗯,我们到了,这里就是您的办公室里。您说怎么没有门?这一点请不用担心,您的职责主要是为了在人员档案里有一份记录而已,至于其它事务的唯一决策者只有我们的典狱长。等您进去之后,我会立刻安排工人将门封死,祝您在太阳监狱的工作愉快。

————————————————————————————————

之前由于看过某个主播的视频而导致我以为这是个与【主题医院】一样相对比较搞笑的经营模拟,实际游玩后才发现其实整体还蛮严肃的,不管是游戏中细致全面的管理项目还是对于罪犯故事与监狱百态的描述都是属于偏向写实的风格。

当然游戏本身的开发性玩法使得系统上并没有规定玩家一定要玩的很“真实”,随意的发挥自己的规划能力才是这游戏的乐趣所在。简练直白的教学能帮助玩家以最快的速度上手,绝对是一款富有个性且优秀的模拟经营游戏。

本作开头的5个独立的关卡除了用档案照片式的手法描绘了几个犯人的故事之外,同时也担任了教学关卡的任务,循序渐进的任务与详细的解说让你在通过了这一阶段后能了解到游戏的大致玩法。
而自由的创造模式可以满足你不受任何约束的体验整个游戏的内容。如果这也都已经玩腻了,还有更加丰富多彩的创意工坊可以去尝试。

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推荐标签:
  • 细化到每一个犯人都有着详细且独立的属性
  • 完善且易上手的管理经营元素
  • 颇有意境的故事与较为少见的监狱描写

一些提示:

本作的官方中文质量不高,甚至会有文字跑出边界看不到的情况出现。
这里推荐一下朋友“Attack.On.Pika”制作的中文化修正MOD:对于想要完美体验本作的人有很大帮助。
http://steamcommunity.com/sharedfiles/filedetails/?id=728774092

关于游戏商店页面的购买:

本作并没有所谓的DLC,除了最基本价位的完整游戏之外,其它几个价位的其实都是送一些开发资料或是一些其它的附赠游戏,对于只是想游玩本作的人没有任何帮助,属于赞助开发商的“支持版”。
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11.3 小时(记录在案的)
发布于:8月31日
太阳监狱是我见过最恐怖的监狱,我听说过那里的监狱长其实是个替罪羊,真正的典狱长一直没有出现在大家的视野中,传闻,他去过我们吓唬小孩子用的热情好客的雅南,杀了老猎人亨利克和月之神,去过一个未来科技公司当过中世纪研发团队队长,去过美国西部挖过石油,还当过女王创建一个国家。但这么多事,却没人真正遇到这个人真正的样子。据说见过他真正的面貌的人都死于发疯的症状。为此我专门去调查了一方,但最终无功而返,我唯一调查出来的就是,他的名字:王老菊。

优点:1.你可以创建一个恐怖的监狱,也可以创建一个和谐的监狱,(当然和谐的可能性很低)
缺点:.太容易暴动了吧
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0.9 小时(记录在案的)
发布于:9月2日
典狱长问我:这个月又死了26个囚犯,你有什么头绪吗?
我他妈怎么知道
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12.8 小时(记录在案的)
发布于:8月31日
对,没错,我打折今天买的,你们可以看到,我已经玩多久了,这游戏真有毒,我去。。。。。。。
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4 人中有 4 人(100%)觉得这篇评测有价值
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20.6 小时(记录在案的)
发布于:9月20日
不要想着给我捣乱,那样可能会让你失去生命。因为我开了自由射击。 老实的呆在监狱里等你的出狱或者死刑时间到来,我有30元的每顿套餐等你们选择。我有史上最变态的禁闭室那只能让你站着连坐下都办不到。一念天堂一念地狱由你选择。
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3 人中有 3 人(100%)觉得这篇评测有价值
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29.5 小时(记录在案的)
发布于:9月24日
Prison Architect是一个非常有意思的监狱设计游戏,自定义程度非常高,从最开始的监狱规划、人员聘用、以及对囚犯日常生活的管理,游戏里面的罪犯就是各式各样的,从刑法到服刑期间,以及能否改造。可以说每个罪犯都是独一无二的。这样的设定给玩家来了充足的游戏乐趣。在游戏过程中,如果你勾上了温度天气、还有突发事件更能为游戏带来更更富的挑战。游戏过程不是仅仅赚钱,而是对待人性的抉择,你是会选择让囚犯吃不饱,没暖气,压榨囚犯已赚取最大的利润,还是开设课程教导囚犯谋生技能,让他们改过自身!我的监狱已经准备好了,你的呢?
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25.8 小时(记录在案的)
发布于:9月1日
喜闻乐见的逼疯强迫症系列~刚上手玩光规划监狱布局就煞费苦心,造门那一面墙到底是双数长度好还是单数长度好,单格门造好了无法对上对面墙上的双格门......真的要疯。

游戏第二天:
自从学会规划的我,妈妈再也不用担心东西对不齐了~

游戏设计的非常不合理,比如太阳监狱的典狱长,从来都不用拉屎吃饭 成天禁闭在办公室里,连光合作用都不能做,依然能活的生龙活虎。同理还有所有的员工和主管,都是tm是神仙~

Ps:睡眠不足好痛苦

===========2016.9.20 典狱长日记================
我的犯人都不听我的控制,辛辛苦苦规划了这么久,他们居然还要联合越狱?五人联合隧道是什么鬼,瞧不我么?
接下来的瞬间就是监狱财政吃紧,没有了收入,我破产了。
新建监狱的路程并不轻松,图纸花了又改,反反复复。前期地基规划太大了容易没钱,心疼自己。也许我需要种一波树刷点钱先。
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30.9 小时(记录在案的)
发布于:9月25日
游戏建议之虐囚指南
  1. 时不时饿几顿,饭菜份量低,饭菜种类少。
  2. 饭后应查查房。
  3. 查房后来个3-4天的高度戒严。
  4. 武警防暴堵大门。
  5. 长期自由开火,看谁不爽就喷谁。
本人喜欢接收重刑犯,闹事机率大,犯人们先内斗然后警察收人头,这就是监狱的一天。
老子5层混泥土,力王你有种来试一试!
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3 人中有 3 人(100%)觉得这篇评测有价值
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30.1 小时(记录在案的)
发布于:9月5日
很不错的一款游戏,上手速度一般。管理、折磨、扮演囚犯都很过瘾(我也说不清是什么瘾,强烈的操控欲?),尽管存在少许Bug但也能玩下去。创意工坊的支持着实是一大玩点,平常也喜欢下别人的地图弄暴动让警察和囚犯打,也不知道图个什么,反正就是过瘾。
最后我想建议能弄成多人在线游戏,可以两人在线分别扮演囚犯和坏人来进行游戏,尽管我知道不大可能实现,但这样一定很好玩,游戏的生命力也能得到延续。
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Vortex
147.4 hrs
发布于:9月29日
好东西,嗯。越狱就是打砸抢就行了
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隔壁老谢
3.4 hrs
发布于:9月29日
真的很好玩的策略游戏,有一定自由度,又按照一定规则,不会让你感觉无所适从。玩法也多样,且制作精细不粗糙。游戏性远胜于那些大、空、无聊的把精力浪费在建模上的3D游戏。美式漫画画风也是相当惹人喜爱。2折左右买的国区礼物入很划算。很耐玩也是一款杀时间利器。
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KY963
10.5 hrs
发布于:9月29日
不错!好好玩!
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违愿的极乐
30.3 hrs
发布于:9月28日
一睁眼,12个小时过了。再一睁眼,18个小时过了。
时隔大半年,还想这么来一次!
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Rancho
2.7 hrs
发布于:9月27日
耐玩的精品休闲游戏,有中文,好评
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mikawa
1.9 hrs
发布于:9月26日
我真的不认识什么,姓WANG名老菊的某著名色情男主播
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逗b小分队
32.3 hrs
发布于:9月25日
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Denile
27.1 hrs
发布于:9月25日
游戏的画风很萌,系统完善,优化不错,是一部难得的沙盒类工艺游戏。
游戏的规模虽说没有都市天际线那么庞大,但却有极佳的游戏性。
这游戏有毒、这游戏有毒、这游戏有毒。
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帅比白叔
20.6 hrs
发布于:9月25日
毒品向的游戏,打折的时候没买,等到变回原价的时候买的,支持这个游戏,没入正之前连续玩了2天2夜,买的人注意一下 ,容易上瘾,请克制一下自己,正常生活。
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