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注意:该抢先体验的游戏内容在开发进程中也许会发生大幅度的变化。如果您目前不是特别想玩这款游戏,那么您可以等待一段时间,直到游戏得到进一步开发。了解更多

开发者的话:

“Prison Architect is currently in Alpha, which means we haven't finished it yet - it's full of bugs and glitches and you're not going to get a polished experience if you buy it at the moment. What you will get is early access to a bullfrog-style Prison Management Sim that over 250,000 gamers have already thought is worth a look at.



When you buy early access we also guarantee to give you a free copy of the full game once we've finished and you'll also get monthly updates which include new features and bug fixes. But that's not all, you can also pre-order a copy of the PA art book and Soundtrack (like the game, these aren't ready yet, but you'll be the first to get access when they are launched), or buy a pack that includes the whole Introversion back catalogue (we've made some seriously awesome games). Finally, you can immortalise yourself into the game, by naming a prisoner and writing his bio. Everyone that plays PA will see your bio and know that YOU helped to make Prison Architect a reality.



But that's not all, we also want to get your feedback and comments on the game and want you to help us to direct the development process. Tell us what you like and what you don't like and what you want us to work on. We've got a great community of Prison Architect early adopters and we'd love for you to join in - just head over to http://www.introversion.co.uk/prisonarchitect/developer/register.html once you've bought the alpha.”
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购买 Prison Architect Standard

Includes immediate access to the alpha and finished version when ready.

购买 Prison Architect Aficionado

Includes the Standard Edition, PLUS access to the Soundtrack and Artbook when they're finished.

购买 Prison Architect Introversioner

Includes the Standard & Aficionado Editions, PLUS Uplink, Darwinia, DEFCON and Multiwinia. Already own one of those titles? Give the Extra Copy to a friend!

购买 Prison Architect Name in Game

Includes the Standard, Aficionado, and Introversioner, PLUS the ability to name a prisoner and write his bio.

购买 Prison Architect Name in Game Upgrade DLC

Upgrade from any other version to gain the ability to name a prisoner and write his bio. Includes the Aficionado, and Introversioner content.

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Prison Architect Alpha 24

8月29日

Alpha 24 has been released! Here is our video demonstrating the new features:
https://www.youtube.com/watch?v=fSmPl80bSPA

Mod System V2
The modding system has been substantially upgraded.

It is now possible to create new versions of just about everything in a mod:
Objects / Entities
Rooms / Zones
Equipment / tools / weapons
Materials
Research / Bureaucracy
Emergency Callouts (eg Riot Police)
Reform Programs
Grants (The only area you could add new content previously)
Jobs (eg tend these vegetables)
Needs, and Need Providers (eg "Bladder" is a need, "Toilet" is a need provider)
Production/Work rules (eg Move sheet metal to the workshop, load it into the Saw, cut it into license plates)

Custom graphics can be provided by data/sprites.png. (Please keep your sprites.png as small/compact as possible - so we can load more mods at once). We currently only support a single graphics patch at a time, however we will upgrade this for next alpha

All objects can use an optional LUA script to drive their behaviour

We have created a sample Mod called "The amazing vegetable garden mod", which demonstrates many of the new features. It adds a new Vegetable Patch, in which seeds can be planted. These seeds are tended by prisoners, and eventually grow and can be harvested as vegetables. Those veg are then taken to a (new) Vegetable Preparation Table in the kitchen, where they are chopped into ingredients. Those ingredients are then used for cooking meals within your prison.

Nb more information can be found here:
- Prison Architect Wiki : http://devwiki.introversion.co.uk/pa/index.php/Main_Page
- Official Modding Forums : http://forums.introversion.co.uk/viewforum.php?f=88


Confidential Informants
Prisoners can sometimes be hired as Confidential Informants, and will provide insight into illicit activity within your prison. Prisoners *might* be willing to become CIs in exchange for being released from a long stint in Solitary. In addition, suffering Withdrawal symtoms from drug abuse, or suppressed from heavy handed treatment will help convince them. Once recruited, CIs must be "activated" and will be escorted in cuffs to the nearest security office.

They will then reveal their information in the new "Informants" view under "Contraband". They will reveal:
- All contraband owned by prisoners
- All contraband being smuggled in (eg by delivery trucks)
- All arranged throw-ins, ie near the outer walls
- All escape tunnels

Prisoners who have been in your prison for longer will have more information for you.
Each time you activate a CI, or act on their information, suspicion in that CI will increase.
If their suspicion rises too high, their life may be in danger.


Remote Access systems continued
- Servos can now be set to 'Close on trigger', which means they will close their door when triggered instead of opening it.
- Power Switches can now be turned on and off by an incoming wire connection
- New object : Pressure pad. Activates when stepped on
- New object : Status light. Lights up when activated
- Rendering speed of all wires increased
- Performance of logic gates much increased (helps with large circuits)
- Wires are now rendered only when an object is selected, or "All Wires" is selected in the Utilities menu.

- Contraband thrown over walls is now less likely (minimum distance between throws now 15, previously 10)

- Historical Contraband now pruned to 7 days maximum.
This hugely reduces memory requirements and save game file size, and will also help performance in very long running maps.

- Theft of spoons and forks from the Canteen was becoming excessive. The canteen is no longer a source of spoons or forks.

- When multiple objects are in a single square, you can now cycle between them by pressing TAB

- Fixed : Broken materials will now be dumped, so they can no longer block things from working.
Eg 'Broken' uniforms are never used, but also never replaced

- Cleaning Cupboard rooms now require the Cleaning research to be completed

- Trees now arrive in packs of 10 (saplings in plant pots), ready for planting (instead of one tree in a single crate)




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Prison Architect Alpha 23 Released

7月31日

Alpha 23 has been released!
https://www.youtube.com/watch?v=Rcwr91LOI3g

Remote Access systems
You can now build a number of interconnected systems and servos in your prison, to automate access through locked doors.
These new objects are unlocked via 'Remote Access' in the beauracracy screen, and available in the Utilities menu.
All of these systems can be connected together using the 'Connect' tool in the Utilities menu.

- Door Servo : Attaches to an existing door. Can be triggered electrically to open the door.



- Door Control System : Operated by a guard in a security room. Allows guards to open doors remotely.
The system is connected to servos via the new 'Connect' tool in the utilities menu.
Note: The operator can open a maximum of two doors per second, so don't overload a single system with too many servos.
Note: If a Door Control System becomes broken, ALL connected doors will spring open.

- Door Timer : Another way to control doors automatically, based on time of day. Click on the door timer to access its schedule.
All connected doors will be opened when the schedule says they should be.

- Remote Door : A strong metal door that cannot be opened with Jail Keys. You must connect this door up with a Door Servo
and control it remotely somehow.

Cctv overhall
The old cctv system has been replaced, using the new Connection mechanics developed for Remote Access Systems.
Cctv Monitors must now be connected to cameras using the 'Connect' tool.
A single Cctv Monitor must now be operated by one Guard, and a Guard can only operate one monitor at a time.
A Monitor can be connected to as many cameras as you wish, but has only eight screens.
If you connect it to more than eight cameras, the monitor will cycle through them, giving only partial coverage.




[ADVANCED FEATURE] Logic Circuits
Two new objects have been added purely as an experiment, and are not required for any normal prison.
These objects can be used to build advanced electrical circuits.

- Logic Circuit : A boolean logic gate with X inputs and 1 output.
Available operations : And / Or / Not / Nand / Nor / Xor
Right click on the circuit to cycle the operation.

- Logic Bridge : Can be used to send a signal via Electrical Cable (normally used to power your prison)
Place the Logic Bridge over a cell containing Electrical cable, and that entire cable will have the same signal value.
Any Logic Circuit sitting on the same Electrical Cable will receive the signal as one of its inputs.
This is specifically useful for transmitting a common signal around your circuit - eg a Clock signal,
without requiring thousands of seperate wires.



Contraband Smuggling continued

- Contraband can now be smuggled in via materials in a Delivery Truck. Anything brought in via Delivery Trucks can be used.
Eg Food ingredients, metal sheets for the workshop, prisoner uniforms, construction materials etc.
Dogs will detect narcotics in these items, and metal detectors will spot metal items.
Guards can now search these items on request.
Once brought into the prison, the contraband will remain in its material until a nearby prisoner picks it up.
Note: The types of contraband smuggled in this way will be determined by the Supply and Demand within the prison.

- Contraband can now be thrown in over the external walls.
Prisoners 'arrange' this when phoning home, or when talking to their visitors in Visitation.
They will arrange to go to a pre-determined place at a certain time, and collect a specific item.
The item chosen will be based on the needs of that prisoner.
If there are guards near the collection point, the contraband will not be thrown in.
The maximum throw range is 10 squares, and cannot happen in sectors marked as 'Staff Only' as prisoners cannot get there.

- Intoxication is now a type of Misconduct, and is 'detected' when a Guard searches a prisoner. He will notice they are high/drunk.
You can now set the punishment for Intoxication in the Policy table.
Being caught Intoxicated automatically refers the prisoner to the relevent 'Rehab' program, if it exists.

- Utilities mode now filters the display based on what you are building, to give a clearer view.
Only relevent objects and connections will be shown depending on the mode - Electrical, Pipes, Circuit wiring.

- Fences are no longer free (YOU try getting hundreds of metres of fences for free)

- You can now expand and contract the Todo list to free up screen space

- More info has been added to the tooltips in the Build Toolbar

- Kitchen Sinks now require a water pipe connection

- The 'Day X' timer in the top toolbar now shows the total 'Real Time' played on this prison

- Fixed a subtle bug in the audio system that caused audio corruption sometimes - buzzing, popping, clicking

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评测

“Prison Architect chills me to the bone. If played haphazardly it can be a wonderful farce rich with hilarious anecdotes, but played patiently and carefully it’s a horror game, a top-down voyage into the heart of darkness, an eternal raging fire I forever try but can only fail to douse.”
RPS

Steam Workshop

关于游戏

Build and Manage A Maximum Security Prison.

Prison Architect is the world's latest Prison Management Sim. Starting with an empty plot of land you must construct a holding cell with basic water and electricity to house your first batch of prisoners, to buy you enough time to create a proper cell block. You'll need to hire some guards, get some showers built and unless the kitchen is up and running with chefs working away you're going to end up with a riot on your hands. From there you take your prison in which-ever direction you like. A monsterous super-max or comfortable center for rehabilitation, the choice is up to you.


Prison Architect is currently in Alpha which means that the game is playable, but still in development. Not all features are implemented yet and there are many bugs that may affect gameplay. We are currently releasing monthly updated builds which include new features and bug fixes. By buying the alpha you will automatically be gifted a free copy of the full game when it's finished.

系统需求(PC)

    Minimum:
    • OS:XP
    • Processor:Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory:4 GB RAM
    • Graphics:Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive:100 MB HD space

系统需求(MAC)

    Minimum:
    • Processor:2009 era Macbook Pro, Core2 Duo processor
    • Memory:4 GB RAM
    • Hard Drive:100 MB HD space

系统需求(Linux)

    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive: 100 MB HD space
有价值的用户评测
34 人中有 27 人(79%)觉得这篇评测有价值
2.3 小时(记录在案的)
抢先体验时期的评测
游戏本身的素质肯定是不用说的,大家在其他人的评测里都能看到。但是我在这里特别想批评一点,这游戏的上手教程实在做得太差!

游戏安装完以后,不知为何默认直接到了正篇,你要在菜单里开始教程才会进入教程;然后大家知道那段小小的教程(正常可能不到半个小时就能通过),我用了多长时间完成吗?五个小时,整整五个小时!一开始给我用虚线圈了一块地方染我在这里盖一个行刑室,我就用墙为了一圈,修了个门,但是任务就卡在这里了,显示我只完成了27%;我把里面的墙也修好,显示完成了33%,再也过不去了。后来实在不行了到网上一查,好多人也遇到了和我同样的问题,最后有个人出来说不能用围的,要用“铺”的,把整个圈子包括门全部铺进去,建筑才能盖起来,大家才恍然大悟!可是教程里对这一点根本就没有说,正常思维下谁会想到这个?

过了一阵测试电器又启动不起来了,卡了好久,原来其他地方的通电只要附近有电线通过就好了,但是电椅是必须直接连到电线上的,这个又没说!教程完了以后,也只是说了一点点最基础的而已,到了正篇,通水,管理,雇佣,怎么让囚犯工作,甚至修了食堂怎么让囚犯去吃饭,都要你自己探索!我觉得这新手教学也太不友好了吧?差一点就想砸键盘了!

另外还有一些问题,比如说如果存档路径有中文,那么游戏有时候还会不能储存;游戏的版本更新又非常频繁,所以现在网上的汉化还都不能用,进去了以后会乱码。
发布于:4月30日
这篇评测是否有价值?
44 人中有 29 人(66%)觉得这篇评测有价值
0.5 小时(记录在案的)
抢先体验时期的评测
買這個遊戲純粹是因為裏面有王尼瑪的名字,

當初他參與遊戲開發還是什麼花80刀就可以把自己也變成一個罪犯 並且名字設置成了Wang(那我豈不是變成罪犯的老婆了..23333)

所以你們如果誰在遊戲裏看到一個叫Wang的罪犯 記得告訴我噢,

我玩兒了一會兒 但是連教學都過不去,明白他讓我建一個處決房 但是我不知道怎麼建,還是坐等大神們出漢化吧。
发布于:5月2日
这篇评测是否有价值?
10 人中有 10 人(100%)觉得这篇评测有价值
80.5 小时(记录在案的)
抢先体验时期的评测
麻雀虽小,但却五脏俱全.
每月一更感觉不够玩,期待你成为日更狂魔!!!
发布于:8月5日
这篇评测是否有价值?
674 人中有 633 人(94%)觉得这篇评测有价值
26.5 小时(记录在案的)
抢先体验时期的评测
This "game" ruined my perception of the human soul. Let me explain. I had a prison going, a real human rights violation if ever there was one. 300 high-violence inmates crammed into a single holding cell like animals. They had 10 beds to share among them. Two (working) toilets. Three showerheads. Constant shakedown searches, armed and k9 guards every twenty feet. A 25 square foot exercise yard where they were forced to spend most of their days crammed together like sardines. At lunch time, most of them didn't even get to eat. They were hungry, smelly, and angry. But they never rioted. They kept to themselves and just walked around all day complaining.

So I sold the prison. And I built another one. This was a utopia. Most of the offenders were normal risk. I had adequate housing, food, staff, showers. It was clean. Every cell had a TV. Most of their day was spent in free time. I had GED classes for them, substance abuse programs. And THAT wasn't good enough for them. It all started with one inmate. "Fish" was his nickname. He goes to his alcoholics class and within a matter of minutes, he beats the therapist to death right in front of the other inmates! What a jerk. The other inmates must have become stricken with terror because as I'm locking the guy in the hole, another inmate stabs a new arrival to death right in front of a guard. The new arrival hadn't even been booked into processing yet and there he is bleeding out on the shower room floor! As the guards are dealing with stabby mcstabberson, two more inmates start tearing the beds out of the walls in their cells so they catch beatdowns from the guards too.

At that point, the other prisoners decide they want no part of any of that and go off to their cells. The murderers / violent offenders spend 48 hours in solitary.

I guess what I'm trying to say is that this game is awesome, especially considering it's Early Access.
发布于:6月13日
这篇评测是否有价值?
3 人中有 3 人(100%)觉得这篇评测有价值
43.4 小时(记录在案的)
抢先体验时期的评测
-- Based on Alpha 21--
--中文评测在后面--

An additive game and a true time killer. Although there is no official story mode, watching those prisoners and staffs' every day lives is still enjoyable. Different activities and accidents( like redeem works) are attractive as well.

However, the speed is quite slow( I usually choose double speed or triple as normal), and, as shown on other comments, more and clearer instructions are needed. It will be much better if the introduction starts at the beginning stage instead of an exist prison. Some unnecessary bugs are also annoying. For instance, if you do the short or long term investment grant, the time will double after you first load and reset on every load you made.

Some tips: 1) the prison can be closed to new prisoners( on Prisoner tag) 2) the fence is free 3)PLAN IS VITAL!


==========
这游戏是杀时间的神器!随机地图+各种不同的活动选择真是非常容易令人上瘾,关于土地的规划也是很有策略性。虽然游戏整体速度较慢,对新手非常不友好(而且没有中文),并且还有一些很坑爹的bug,但还是非常值得入手的。

优点:
1. 高自由度和多样性
2.独特的美术风格

缺点:
1. 缺少必要的提示(Introduction 对新手而言意义不大,正式游戏可是从荒地建起的)
2.Bug依然很多,而且有些地方对玩家很不友好(比如每次进游戏都是自动开新档)
3.节奏偏慢
4.没有故事模式(好吧我只是觉得这种题材没故事模式太可惜而已)

一些无聊的新手指导:
1)游戏开始可以在Prisoner标签里选是否接收新犯人,前几天很重要
2)正式搭建之前一定要有plan,否则后面拆了再建很痛苦
3)初期在开发出additional grant之前最好不要做那两个investment的任务,这里有bug,每次读档都会重新计时很麻烦,而且早期也缺钱。
发布于:6月22日
这篇评测是否有价值?
38 人中有 37 人(97%)觉得这篇评测有价值
157.9 小时(记录在案的)
抢先体验时期的评测
开发商Introversion很神,他们的独立游戏更神。每款都是特立独行的典范。从Uplink这种几乎文字类的黑客模拟到Multiwinia的多P混战RTS,Introversion带来的都是谋杀时间的神器。
Prison Architect从进入游戏的初始都让人耳目一新。用轻松诙谐的2D图形来表现整体世界。相比Prison Tycoon那不自量自的3D画面,该作更称得上是精雕细琢,有时只是看着囚犯们吃喝拉撒都能沉迷进去。
FYI,从2010年开发至今,依然只到Alpha 17版,但是内容已经充实。所缺的只有剧本模式(?)而已。
各位simer,不要犹豫30美刀的价格,它值得你拥有。
发布于:2月17日
这篇评测是否有价值?