建造并管理一座最高防备监狱。
用户评测:
最新:
特别好评 (453 篇评测) - 过去 30 天内的 453 篇用户评测中有 92% 为好评。
总体:
特别好评 (20,894 篇评测) - 20,894 篇用户的游戏评测中有 94% 为好评。
发行日期: 2015年10月6日

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最近更新 查看所有(40)

7月27日

Update 8 released (v2.0 preview!)

Prison Architect Update 8 has been released!

This update is on a steam branch, meaning it will not automatically download. You must manually switch to that branch to see this new version.
- Right click on Prison Architect in your games list
- Click 'Properties'
- Click 'Betas'
- Select 'v2preview' from the list. (Restart steam if it doesn't show up)
- The update will then download.

This is a preview build of the v2.0 features that we are properly launching next month. There may be a couple of bugs and glitches in this bad boy so only dl if you are proper brave.....


https://www.youtube.com/watch?v=e2e1zciptdI


New improved User Interface
Many user interfaces have been redesigned to be clearer, more consistent, and better looking.

- Improved Build toolbar
New look build toolbar for with much cleaner icons and graphics
Toolbar now filters out locked items by default, leading to simpler menus in early game (Click + to reveal all)
The Room toolbar now highlights room types when you mouse over them
Help tooltips have been added to many of the toolbar menus

- Tooltip sizes made more consistent and screen friendly across the board

- New Context Menu
Click on any object or entity to bring up the context menu
Allows for quick context sensitive actions
Prisoner Rap sheet now auto-follows prisoners

- UNDO
All construction work is now covered by a global UNDO button at the bottom right of the screen
Click UNDO to gradually reverse any decisions you have made, and receive a full refund
Nb. UNDO button is only shown when using the toolbar for foundations, materials, objects, utilities etc.

- Research/bureaucracy screen improved to look better
- Patrols interface improved for clarity
- Pipe and water rendering improved for clarity
- Informants window improved by moving the list to the right of the screen and making it smaller
- Logistics views now more consistent, showing only objects and entities relevant to each view.
Eg Food logistics now shows everything relevent to food: Ingredients, meals, chefs, prisoners working in the kitchen

- Nb. All of the new GUI features can be disabled through Main Menu -> Options -> Game -> Version 2.0 GUI tickbox

- Zoom to mouse
Nb. Can be disabled through Main Menu -> Options -> Game -> Zoom to mouse.


Modding System (continued)

- 'Infinite' mod loading
The game now supports many more simultanious graphical mods than before
It achieves this by gradually increasing the size of the graphics tileset, until your graphics card itself hits its limit
In general users should find they can now activate a great deal more mods before any problems occur
In addition, when the limit is reached you will now receive a warning/error message. (Previously it just started misbehaving)

- Mods with spritesheets larger than 1024x1024 are now supported

- Lua World Scripts
Each mod can now have a data/world.lua script file, which should contain both Init() and Update( timePassed ) functions.
This script is initialised on World initialisation (for both new maps and loaded save games) and Updated on each World update.
Variables set in the "this" or "World" tables will be cast to strings and persist in the save game.
Variables are loaded after Init and before the first call to Update.

- Mods can now have their own sounds.txt file, containing only new/modified sounds.
These will override base data in the same way as other mod files.

- Added Update button to Prison Sharing menu.
Allows any published prison to be updated with the prison that you are currently playing.

- Fixed a bug in the lua scripting system that would try to cast boolean strings (in lua) to a bool (in c++).


New game content
- New events
Contraband surge
Tree fire
Food poisoning
Agitating radio
CI list leak
Mass tunnelling
Preacher

- TVs now broadcast over an area (3x3, shown as a green box).
Prisoners sitting within the viewing area can watch TV and thereby have their recreation needs taken care of.
Nb. Prisoners can be doing other things at the same time, eg eating in the canteen.

- New item: Large TV.
Has a larger viewing area and can easily provide Recreation to an entire room.
Be sure to provide lots of seating spaces.

- Radios now passively broadcast to the entire room.
Any prisoners in a room with a radio are slightly less bored, so get a small reduction to their Recreation needs.

- New item: Arcade Cabinet
Two inmates can play games on an arcade cabinet at the same time


- New Contraband menu option: 'Stolen From'
Shows the location each item of contraband was stolen from, rather than where it was ultimately recovered
Shows 7 days of contraband history.
This is very handy for finding which of your rooms is lacking security
Also easily reveals where contraband is being thrown into your prison.


- New Regime options
Added a 'Work/Lockup' regime type. Treats prisoners who aren't working as being on a Lockup regime instead of free time.
The standard Work regime has been renamed to 'Work/Freetime'


- Dead entities now have their cause of death displayed in their tooltip

- Prisoners without jail cells now show the reason why in their tooltip

- Family cells that are in their own block, separate from other prisoner housing, will form a single sector

- The 'Names in the Game' database can now be manually updated from the Extras | Name in Game menu.

- Updates to all translations to bring all languages up to v2.0.

BUG FIXES
- Fixed: A gang would never receive a new leader, if its previous leader was killed and left the map.
- Fix for Intake System to ensure that the correct number of prisoners are taken
- 0010443: [AI & Behaviour] Family cells do not form a continuous cell block
- 0010559: [Mod System] Changing WorldCell "Ind" property always sets to false
- 0009556: [Mod System] Lua: Triggered property sometimes a string, sometimes a number, sometimes boolean
- 0003033: [Save & Load] Steam Workshop Update not possible
- 0009729: [Mod System] Sprites.png: 1024x1024 size not working
- 0010882: [Mod System] Sprite.png size limitations cause compatibility issues with mods
- 0010290: [Mod System] Sprite Limits
- 0009618: [Mod System] sprites.png: current approach necessary but not sufficient


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72 条留言 了解更多

4月29日

Update 6 released - and brand new games from us

Prison Architect Update 6 has been released! And we have brand new game prototypes to show you.

https://www.youtube.com/watch?v=ZL4NCrgMhYA

TWO BRAND NEW GAME PROTOTYPES
Introducing 'Scanner Sombre' and 'Wrong Wire'

Skip forward to 22 minutes into the video, to see us demonstrate two of our (potentially) upcoming games. These are prototypes we have been developing in secret until now, and will form the basis of whatever comes next after Prison Architect. Please keep in mind that whilst we intend to continue supporting Prison Architect with updates for a very long time, we also intend to make new games, just as we have always done.

We are interested in your thoughts on the new games. Please go here to vote on your favourite:
http://www.introversion.co.uk/vote


PRISON ARCHITECT

= Seasons and Weather
- The game will now move through the seasons, with the outdoor temperature varying based on the time of year.
- Various weather patterns can occur during the game, varying based on the current season.
- Overcast
- Rain
- Torrential rain (Special event, rare)
- Snow and frost
- Heatwave (special event, rare)

- Prisoners needs will be affected by the weather when they are outdoors. Getting rained on will spike their
comfort, clothing and warmth needs.

- Prisoners left outside in extremely cold conditions (for example in an outdoor solitary confinement cage)
can now die of exposure.

- Weather is DISABLED by default in all prisons, and can be enabled when creating a new map.
Alternatively, use the new "Map Settings" screen in the Extras menu.


= Map Settings
You can now adjust the settings of your prison from a new screen called "Map Settings", found in the Extras menu.
This screen lets you enable certain options that may not have been enabled (or even available) when you first created the map.
Nb. You can enable these options, but you cannot disable them once enabled.

Available options:
- Enable Gangs
- Enable Events
- Enable Weather


= Job Prioritisation
- You can now mark any job as a high priority. Simple hold control and either
left click or left drag a selection to mark jobs. Available workers (who aren't
already on a high priority job) will stop what they are doing and be assigned
to the high priority job.

- If no workers are available, high priority jobs will take precedence when the
workers become available. A small icon in the lower right of a visible job shows
if it is marked as a high priority job.

- You can remove the high priority marking on jobs by holding control and either
right clicking or dragging a selection.

- Hovering over an in progress job will now highlight the entity working on it,
showing a red line leading to the worker responsible for the job.

- Pressing F while highlighting an in progress job will cause the camera to follow
the working entity and keep the highlight active.


= Performance Work (continued)
Further performance gains were made this month through several different approaches to optimisation.

- More systems moved to overlap with Render().
- Optimisations to the visible object list builder.
- Singly linked lists mostly replaced with arrays (FastList).
- Avoid copying of containers where possible.
- NeedSystem optimised.


= Bug Fixes
Temperature and lightmap system corruption bug fixed.

- 0010618: [Gameplay] Temperature next to fire is in the negatives
- 0010625: [Gameplay] Temperature drops instantly even in areas that should be producing heat


Stay up to date:
Subscribe to our Blog
Subscribe to our Youtube channel
Follow us on Twitter
Join our mailing list
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113 条留言 了解更多

评测

“《监狱建筑师》让玩家可以轻松、高效地多方面管理监狱生活,甚至可以预先为现有问题系统建立替代系统。” ——小宅网(Kotaku)

“Introversion的这款安全类模拟游戏以有趣的方式将资本、建筑、管理和道德融为一体,将多个往往相互矛盾的目标摆在你面前:囚犯的安全、高效利用空间、囚犯的健康、盈利以及确保你的监狱绝对安全。建造一个支持这些目标的空间是一件令人着迷的事。”——电脑游戏玩家

“《监狱建筑师》令我毛骨悚然。如果我随意玩玩,它会是一场滑稽可笑的欢喜闹剧,但如果我耐心、认真地玩,它会是一场恐怖游戏,一次跌入黑暗深渊的梦魇之旅,一团我不断尝试却始终无法浇灭的永恒烈焰。” ——RPS

关于这款游戏

建造并管理一座最高防备监狱。  

建造并管理一座最高防备监狱。 当清晨的阳光洒落在这片美丽的郊野之地,时钟开始发出滴答滴答的声音。 你得抓紧时间努力建造拘留室,因为成批的最高防备囚犯正被黄色大巴车运送到你将建成的监狱。 当你的工人砌好拘留室的最后一块砖,你不能让他们有片刻休息,因为他们需要立刻开始建造第一间合适的牢房,来关押你即将接管的囚犯。 一旦工人都有了各自休息的地方,有趣的事才真正开始。你将需要建造食堂、医务室和保安室,噢,别忘了还要建厕所,否则将脏乱不堪。不过,要不要建一个锻炼场?或者单人禁闭室?或者死囚室?

《监狱建筑师》的设计灵感源自《地下城守护者》、《矮人要塞》和《主题医院》,目前已拥有超过百万玩家,是世界上最棒的一款监狱游戏。

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:XP
    • Processor:Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory:4 GB RAM
    • Graphics:Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive:300 MB HD space
    Minimum:
    • Processor:2009 era Macbook Pro, Core2 Duo processor
    • Memory:4 GB RAM
    • Hard Drive:300 MB HD space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive: 300 MB HD space
消费者评测
消费者评测系统更新!了解更多
最新:
特别好评 (453 篇评测)
总体:
特别好评 (20,894 篇评测)
最近发布
两个字:优秀
32.2 小时(记录在案的)
发布于:8月24日
毁我青春,简直太好玩了
是否有价值? 欢乐
澡堂术士
22.7 小时(记录在案的)
发布于:8月23日
要是操作和CAD一样 会更好
是否有价值? 欢乐
跳蛋跳蛋
31.8 小时(记录在案的)
发布于:8月22日
不错 很有意思
是否有价值? 欢乐
唐晓染
3.7 小时(记录在案的)
发布于:8月22日
游戏里的小人也太可爱了,之前玩的盗版,现在入正支持
是否有价值? 欢乐
AhCola
7.9 小时(记录在案的)
发布于:8月22日
玩了几个小时不太会玩啊。
是否有价值? 欢乐
Huiqian
30.6 小时(记录在案的)
发布于:8月21日
别买!有毒!
是否有价值? 欢乐
Infinite
27.2 小时(记录在案的)
发布于:8月20日
总算入门了,这破游戏毒性太大。周末早上打开他,你就等着晚上睡觉才关吧。

前期规划很重要,还没尝试越狱模式,不过我就爱经营模拟。

等更新评论,先推荐
是否有价值? 欢乐
忘词
26.1 小时(记录在案的)
发布于:8月17日
先有老菊后有天,太阳监狱死神仙
是否有价值? 欢乐
紫砂香茗
10.6 小时(记录在案的)
发布于:8月16日
开始确实好玩,但是当你上手之后,就满满是一个套路了。

建设好各种设施,然后接收犯人,游戏速度调到最大,接着你可以去洗澡按摩弹吉他,总之想干嘛干嘛。这游戏基本就没你事儿了。

总之,这是一款价值20块的游戏。让我在4小时内很快乐。
是否有价值? 欢乐
bs411thl11
0.8 小时(记录在案的)
发布于:8月15日
不知道为什么一玩这个游戏键盘就完全不起作用,按r键没用,根本无法玩
是否有价值? 欢乐
最有价值的评测  在过去的 30 天内
20 人中有 20 人(100%)觉得这篇评测有价值
有 7 人觉得这篇评测很欢乐
推荐
34.9 小时(记录在案的)
发布于:7月27日
woc,太好玩了。我在玩的时候,室友在我身后静静看了一下午2333。
监狱建到后来把各种高科技全装上,囚犯24小时完全生活在我的掌控之下,哇咔咔。远程控制门,监听电话,招募线人,把特别危险的囚犯永久监禁,诱导他与武装警察对抗,杀掉他。你可以自编自导一部监狱大片。 感觉我太邪恶了
逃脱模式简直太爽了,在监狱里煽风点火引起暴动,组建帮派无恶不作,用来复枪、狙击枪和警察对抗,杀掉监狱长,毁掉整个监狱,最后带着一帮能 手撕警察的凶徒大摇大摆的走出监狱.咳,当然逃脱模式的正统玩法是让兄弟引开警察,自己去偷取挖掘工具带到牢房藏好,当夜深人静的时候就开始挖挖挖,最后经过十几天(具体时间视牢房严密程度而定)的不懈努力,带着兄弟逃之夭夭。
游戏开放性勉强算好,可以管理犯人的饮食起居,满足犯人的多种需要 确定这游戏不叫监狱保姆?设立警卫的驻守、巡逻区域,建造高塔派遣狙击手监视....... 游戏里面还有许多细节东西需要你去操控,可以看出游戏开发团队尽量使游戏与真实的监狱贴近。
不过游戏里面还是有一些小bug,不能操控工作人员导致有时指令无法下达或是无法得到执行。最蛋疼的是每次造个建筑总会有各种问题让你不得不拆掉一部分,有一次为了拆个远程控制门我花了十几分钟。但是忽视就好了,不行就铲铲铲。
这篇评测是否有价值? 欢乐
6 人中有 6 人(100%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
推荐
52.9 小时(记录在案的)
发布于:8月10日
游戏最好玩的地方在于当你觉得自己建造的监狱坚不可破的时候,那么逃脱模式就简直太有意思了,你可以选择组建帮派无恶不作和警察大干一场,也可以选择偷偷摸摸挖地道逃出自己建造的监狱。

很好的游戏(9/10)
这篇评测是否有价值? 欢乐
5 人中有 5 人(100%)觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
推荐
15.8 小时(记录在案的)
发布于:7月29日
这个游戏,很吼啊,一直到放暑假才开始玩。感觉很有趣,下午一直玩玩到晚上!
就是好容易崩盘啊,流动资金经常不够,哎,还需要学习啊。
苟利监狱生死以,岂因祸福避趋之
这篇评测是否有价值? 欢乐
3 人中有 3 人(100%)觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
推荐
26.4 小时(记录在案的)
发布于:8月1日
这真的是一款有毒的游戏,ギリギリeye ~ ギリギリmind~ 一开始玩熟就会上瘾啊啊啊啊!!!和朋友一起玩有奇效!!!我和我的朋友多次一起玩到凌晨! 我和朋友还差点就因为建一个监狱打起来了,最后他终于不爽我,自己买了一个自己玩,说他建得比我好得多!!!233 这应该算是安利成功了吧!
建立一个自己属于自己的监狱,真的非常有成就感!看着自己的监狱不断得扩大,非常有自豪感!但这个监狱到底能扩建到多大呀!作为一个强迫症,感觉心有点累..... 我现在还在不断得扩大监狱,考虑的东西会越来越多,像电站这种资源设施的分布,饭堂和洗衣房这些基本设施的分布,监狱单独牢房和集体牢房的密度,和接受更多囚犯要考虑到的更多的需求和如何满足他们的需要 家庭的需求到底怎样降下去吖!
而且在监狱运作的同时还会有各种的时间会发生,像厨房着火! 厨房一定要装喷洒系统!像监狱囚犯的暴动!帮派的打斗,各种的囚犯袭击活动和越狱行动! 囚犯挖地道真的很讨厌!种种的事件需要各种的考虑!科技的合理升级等等等.......
总之这个游戏充满了各种的可能性!这个游戏很适合那种有头脑的人玩! 也就是所有人啦!前期开坑可能会有点难,但一定要坚持下去吖! 你玩上隐了,一定会感谢我的!
这篇评测是否有价值? 欢乐
3 人中有 3 人(100%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
推荐
26.1 小时(记录在案的)
发布于:8月17日
先有老菊后有天,太阳监狱死神仙
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
推荐
27.2 小时(记录在案的)
发布于:8月20日
总算入门了,这破游戏毒性太大。周末早上打开他,你就等着晚上睡觉才关吧。

前期规划很重要,还没尝试越狱模式,不过我就爱经营模拟。

等更新评论,先推荐
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
推荐
12.6 小时(记录在案的)
发布于:8月4日
毒性快赶上文明了。。。。
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
推荐
4.9 小时(记录在案的)
发布于:8月11日
这个游戏真的太好玩了,就是感觉如果可以多人联机越狱就更有意思了
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
1 人中有 1 人(100%)觉得这篇评测有价值
推荐
7.9 小时(记录在案的)
发布于:8月22日
玩了几个小时不太会玩啊。
这篇评测是否有价值? 欢乐