想要将这款游戏添加到您的愿望单或标记为不感兴趣,请先登录

抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

“Prison Architect is currently in Alpha, which means we haven't finished it yet - it's full of bugs and glitches and you're not going to get a polished experience if you buy it at the moment. What you will get is early access to a bullfrog-style Prison Management Sim that over 250,000 gamers have already thought is worth a look at.



When you buy early access we also guarantee to give you a free copy of the full game once we've finished and you'll also get monthly updates which include new features and bug fixes. But that's not all, you can also pre-order a copy of the PA art book and Soundtrack (like the game, these aren't ready yet, but you'll be the first to get access when they are launched), or buy a pack that includes the whole Introversion back catalogue (we've made some seriously awesome games). Finally, you can immortalise yourself into the game, by naming a prisoner and writing his bio. Everyone that plays PA will see your bio and know that YOU helped to make Prison Architect a reality.



But that's not all, we also want to get your feedback and comments on the game and want you to help us to direct the development process. Tell us what you like and what you don't like and what you want us to work on. We've got a great community of Prison Architect early adopters and we'd love for you to join in - just head over to http://www.introversion.co.uk/prisonarchitect/developer/register.html once you've bought the alpha.”
了解更多

购买 Prison Architect Standard

Includes immediate access to the alpha and finished version when ready.

购买 Prison Architect Aficionado

Includes the Standard Edition, PLUS access to the Soundtrack and Artbook when they're finished.

购买 Prison Architect Introversioner

Includes the Standard & Aficionado Editions, PLUS Uplink, Darwinia, DEFCON and Multiwinia. Already own one of those titles? Give the Extra Copy to a friend!

购买 Prison Architect Name in Game

Includes the Standard, Aficionado, and Introversioner, PLUS the ability to name a prisoner and write his bio.

购买 Prison Architect Name in Game Upgrade DLC

Upgrade from any other version to gain the ability to name a prisoner and write his bio. Includes the Aficionado, and Introversioner content.

 

由鉴赏家推荐

"A great building game in which you construct a prison, early access but the developers can be trusted and the game is fun as it is."

最近更新 查看所有(26)

3月27日

Alpha 31 released

Alpha 31 has been released! Here is our video demonstrating the new features:
https://www.youtube.com/watch?v=S7im85MDoxA


New staff : The Lawyer
Unlocked in the usual way through Bureaucracy, and requires his own office.
The lawyer grants access to a variety of legal loopholes and new facilities for your prison.

- Minimum cell size removal
Prison Cells can be built to any size - they are no longer to obey the legal minimum
of 3x2 metres. Note they must still contain a bed and a toilet.

- Indeterminate sentences
Prisoners can now be assigned lockup or solitary confinement that remains in place
until you say otherwise. This is a massive breach of their human rights, but the Lawyer
will allow you to skirt the issue and do it anyway.

- Death Row
Opens up the opportunity and responsibility of executing prisoners sentenced to death.


Death row
To receive Death Row prisoners, you must:
- Unlock Death Row through the lawyer
- Build an execution facility - a room with an Electric chair, and chairs for the witnesses
- Build cells nearby and flag then as "Death Row Only" in the security deployment screen

Death Row prisoners will then begin show in your Intake screen - although they are quite rare.
They must stay in a Death Row designated cell, and they do not follow the regime.

- They are effectively locked down 24 hours a day, with two exceptions:
1. They can receive family visitors in Visitation
2. They can attend their Appeals process to try to have their sentences commuted.

- New program : Death row appeals process
Every Death Row prisoner has a chance to try to clear his name, or have his sentence commuted.
He will attend the appeals process, and each time has a chance to be released, or downgraded to max-sec.

- All Death Row prisoners have an estimated chance of clemency, visible in their Rap Sheet.
This represents your staff's best estimate at his chances at clemency.
Each time he fails the appeals process, his estimated chance of clemency is HALVED.
The more appeals you allow for a prisoner, the more certain you can be of his guilt.


Executions
Once you are satisfied a Prisoner has had sufficient chance to appeal, you may schedule an Execution.
This can be done from his Rap Sheet, and once begun it will take over your view until over.

A process must be followed for each execution:
- Prison lockdown : All prisoners return to their cells
- The chair is electrically tested, putting your prison under high electrical load.
In addition, the prisoner must be able to walk to the facility.
- Witnesses are escorted to the facility and will sit in seats provided, if available
- The Warden, the Chief, and the prisoners chosen Spiritual Leader will gather in the condemned man's Cell
- The prisoner will be escorted to the execution room, along with the Warden/Chief/Priest
- Execution
- The staff and witnesses are dismissed and may leave

Once completed, you will be given a report on the success or failure of your execution.
If justice was done, you will receive a $10,000 bonus for your work.

- WARNING: If you push ahead with an execution before sufficient appeals have occurred,
you will be held personally responsible if evidence comes to light which later exonerates the prisoner.
You will be fined $50,000 instantly.
The intake queue of Death Row prisoners will immediately empty.
In addition, any Death Row inmates within your facility will be immediately transfered away by bus.
If this happens 3 times, you will be fired.

NOTE: The state sanctioned "safe level" for chance of clemency is 5%.
In other words, if you wait until a prisoners clemency chance is below 5%, you will not be held liable
for any miscariages of justice that may later come to light.
Your Lawyer can raise this threshold to 10% if you instruct him to do so.


New room : Reception
An optional room, that gives Prisoners a dedicated arrival point (replacing Deliveries)
Once built, all new prisoner arrivals will go through this room.

- Prisoners must be escorted into the Reception room, then strip-searched. Any contraband will be found.
- They are then given fresh uniforms.
- Guards then escort them (still shackled) to their destination - either a cell or a holding cell.
- The process requires lots of available guards, but is much more secure than arrivals through Deliveries.

NOTE: The Laundry Logistics system will assign one of your laundries to handle the clean uniform requirements.


- Using the Bangup emergency option will no longer rapidly raise the 'temperature' of your prison.
However, having lots of prisoners shackled (in their cells or in solitary) will contribute to the 'temperature'.


Bug Fixes
- Fixed: The 'criminal negligence' failure case had become broken in alpha 30 - your avatar was not spawned correctly
- 0007974: [AI & Behaviour] Crash loading game with PhoneBooth redefined to be non-wired by a mod
- 0007967: [AI & Behaviour] Crash with prisoners unloading from prisoner bus
- 0007932: [AI & Behaviour] Guards not taking prisoners to (available) solitary cells


Stay up to date:
Subscribe to our Blog
Subscribe to our Youtube channel
Follow us on Twitter
Join our mailing list
Follow our twitch.tv livestream - we sometimes code live on twitch

57 条评论 了解更多

2月27日

Alpha 30 released

Alpha 30 has been released!
https://www.youtube.com/watch?v=8b6kAjWP0uM

Tablet versions!

We spent a lot of time this month working on the tablet versions of Prison Architect, and the game is now running very nicely indeed on iPads and Android. We will be starting beta testing on the tablet version very soon - sign up to our mailing list if you want to be a tablet tester.


As a result of the tablet focus this month, this alpha update is a touch lighter than usual, but we did find time to add some serious game updates for alpha 30. We hope you enjoy the new build - normal service will resume next month.

Prisoner Intake
You can now control the intake of inmates to your prison, via a new Intake report tab.
Use the controls to set an exact number of inmates you'd like to receive each day.
Any prisoners not accepted will accumulate in a pool, and can be brought in at a later date.
You can use the ratio sliders to alter which categories of prisoner you will receive.

NOTE: The ratio sliders affect which prisoners will be coming next from the pool,
but they ALSO affect which categories of prisoners will be added to your pool each day

- You now receive a one-off payment for each inmate you accept into your prison:
Minimum security : $300
Medium security : $500
Maximum security : $1000

- You now receive a fixed daily grant of $150 per prisoner, regardless of category

- Prisoners now arrive by bus, instead of on the back of a delivery truck


Parole (continued)
- The Warden and Chief are no longer required for Parole hearings.
The Parole program now uses a 'Parole Officer' and a 'Parole Lawyer', both of whom count as external staff
They will arrive on site to hold the parole hearing with a prisoner, and leave when it has completed.
This means you can now run as many parallel parole hearings as required.

- The $10,000 fine incurred if paroled prisoners re-offend has been removed.
The $3,000 bonus is still available, and can be won by paroling a prisoner who does not re-offend.
This can be a significant source of income, if you work to reduce the re-offending chances of your inmates through punishment and reform.

- The failure condition still exists: If 10 of your paroled prisoners re-offend, you will be placed on warning.
If 5 more paroled prisoners re-offend within the next 48 hours, you will be fired.


Wire Tidy Mode
If your wiring diagram is becoming too messy, you can now tidy up the layout using the new tool in Utilities: Tidy Wires.
Click on any Wired object to begin, then you can click on the wires to pin them into fixed positions.
You can click and drag pins around as you wish, and Right click on pins to remove them.


Grant cancellation
You can now cancel any Grant currently in progress, from the Reports/Grants window.
You will have to repay any money advanced as part of the grant, as well as a 10% fine.
The grant can be accepted again at a later date if you wish.
NOTE: Some grants cost you money to acccept, eg the Investment grants.
Cancelling these grants will REFUND the money you invested, but you will still pay a 10% fine.

- Prisoners in solitary confinement or locked-down in their own cells will now have meals brought to them
This should prevent prisoners starving to death in solitary.

- The Logistics/Jobs view now shows the qualification required to work in each room type
Eg the Workshop says "Required: Workshop safety induction"

- The range at which prisoners will surrender when shot at has been reduced from 6 squares to 4
And a maximum of 10 prisoners will now surrender per gun shot
This should stop huge crowds of rioting prisoners being defeated by a single gunshot

- Added new animations for prisoners exercising on a weights bench

- New toolbar icons for Intelligence, Dangers, 7 days/24 hours contraband, and Informants

- Prison Architect now uses significantly less memory, as a result of work done for iPad/Android


BUG FIXES
- Prisoners sent to solitary could sometimes end up stuck there forever
- Extreme performance glitch in the Laundry logistics system, if you had a single extremely large sector with lots (hundreds) of cells

- 0007880: [Control & User Interface] Easier canceling of "dismantle" and "dump"
- 0007864: [AI & Behaviour] guards escort dead prisoners to their cell
- 0006901: [AI & Behaviour] Workmen not installing certain small pipes
- 0004853: [Gameplay] Prisoner 'Home' set to Solitary
- 0006170: [AI & Behaviour] Prisoner keeps getting sent to solitary, can't break out of loop (causing starvation)
- 0007691: [Control & User Interface] "NO TEACHER" glitch when Editing Schedule for Programs


Stay up to date:
Subscribe to our Blog
Subscribe to our Youtube channel
Follow us on Twitter
Join our mailing list
Follow our twitch.tv livestream - we sometimes code live on twitch

95 条评论 了解更多
查看所有讨论

在讨论版中为这款游戏汇报 BUG,并留下反馈

评测

“Prison Architect chills me to the bone. If played haphazardly it can be a wonderful farce rich with hilarious anecdotes, but played patiently and carefully it’s a horror game, a top-down voyage into the heart of darkness, an eternal raging fire I forever try but can only fail to douse.”
RPS

Steam Workshop

关于这款游戏

Build and Manage A Maximum Security Prison.

Prison Architect is the world's latest Prison Management Sim. Starting with an empty plot of land you must construct a holding cell with basic water and electricity to house your first batch of prisoners, to buy you enough time to create a proper cell block. You'll need to hire some guards, get some showers built and unless the kitchen is up and running with chefs working away you're going to end up with a riot on your hands. From there you take your prison in which-ever direction you like. A monsterous super-max or comfortable center for rehabilitation, the choice is up to you.


Prison Architect is currently in Alpha which means that the game is playable, but still in development. Not all features are implemented yet and there are many bugs that may affect gameplay. We are currently releasing monthly updated builds which include new features and bug fixes. By buying the alpha you will automatically be gifted a free copy of the full game when it's finished.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:XP
    • Processor:Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory:4 GB RAM
    • Graphics:Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive:100 MB HD space
    Minimum:
    • Processor:2009 era Macbook Pro, Core2 Duo processor
    • Memory:4 GB RAM
    • Hard Drive:100 MB HD space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive: 100 MB HD space
有价值的用户评测
78 人中有 75 人(96%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
9.8 小时(记录在案的)
发布于:2014年10月24日
抢先体验时期的评测
心得:

1.在做完第一个任务以后,第一时间研究工头+监狱劳工,这样就可以部署犯人去清洁室和洗衣房做工,这俩建筑不用技能,直接部署工人去做事就好!

2.在完成1以后,开始建造工坊,同时在教育里选择工作室安全教育!工坊先就弄最基本的三个物品就OK,因为工坊需要懂安全生产的犯人才能操作,前期不可能有那么多合格犯人,等后期慢慢教育出更多的犯人再添加.

3.工坊里除了开始要弄的冲压机意外,就只添加切割机吧!在目前的版本里,冲压机和木工完全不挣钱,而且木工感兴趣的人也少!我500犯人的监狱,想学木工的还不到20个!

4.园丁雇佣一俩个就可以了,然后给他设置一片户外的区域种树。树长大了建筑工自己回去砍树,完全不用操心!切割机+木头=木板,尼玛这是暴利,一堆20个的木板能卖1000多,一个木头=5木板!中后期木头多的切不完,都要手动卖木头了!可惜木头太掉价,不值钱!

5.科技项目里,建议顺序是会计-----工头------安全主管---随便。会计------额外拨款-----随便。工头-----劳工----清洁工-----园丁。安全主管----部署-------巡逻-----危险品------随便。

6.建议三到五天一次全监狱大扫荡.多了犯人抱怨不必要的搜身,少了犯人很可能挖了地道越狱。

7.多弄金属探测器,尤其是在工坊出口,食堂入口这些犯人必经之路上。能查出不少夹带的武器和工具。

8.犯人伙食方面,建议种类选少,份量选多,这样一个犯人一天伙食费是6块。目前我就发现这个组合比较省钱且犯人抱怨少满意多。

9.我的监狱政策安排是,12-4点睡觉,5-6点吃饭,7-12点工作,1-2点吃饭,3点工作,4-6点自由时间,7-8点吃饭,9点工作,10点关押,11点洗澡。犯人睡觉不用那么长时间,而且4-6点犯困的犯人会自动去补觉。3点和9点工作主要是为了让在厨房帮工的犯人帮忙洗碗,清洁室帮工的犯人帮忙托地,要不清洁工忙不过来的。10点关押,可以让犯人都跑最近的浴室,因为我设计的是每排20牢房+1面积3X9的浴室,这样犯人都跑最近的浴室而不是挤在一起。

10.记得每个牢房靠近门口一格都放排水口,这样就漏水就不会到处流。浴室里也一样

总的来说,这是一款非常值得投入时间的游戏。!!
这篇评测是否有价值? 有趣
15 人中有 14 人(93%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
109.9 小时(记录在案的)
发布于:2月2日
抢先体验时期的评测
时隔N久, 重新玩了下这款游戏, 比当初刚出的时候好玩很多, 优化好, 不会出现玩了一个钟头后爆卡, 游戏里的物品也增加了很多, 而且现在支持MOD了. 研究了下游戏给的KEY是要去他官方论坛那里激活绑定论坛账号的. 具体在steam论坛里有教程



2月8日补充:
迷上这个游戏了...杀时间利器
个人感觉在控制犯人最简单的方法就是增加狱警数量,总体数量狱警:犯人=4:5的话很可靠,各种测试证明达到这个比例如果玩家反应快可以在30秒内镇压任何暴动...但是达到这个比例后不会那么容易发生暴动...
在cell block这个单位这里,部署站岗的狱警,狱警数量和犯人的比例达到1:4时不易发生暴动,如果是重刑犯的话至少要1:3
澡堂应该部署至少5%的狱警,防止捡肥皂后发生暴动
同样也应该在食堂部署至少5%的狱警防止暴动

有个很奇怪的问题只要犯人数量超过300之后发生的暴动一般会造成至少50人以上的死亡...

还有...如果cell block里是各种不同等级的犯人关在一起的话应该按里面全是重刑犯防御...真的...

防暴动后逃跑很简单...只要整个监狱只有一个出口并且在出口部署两个门, 做成类似于那种电影里生化实验室的那种门...以NPC的智商根本出不去...(建议在两个门中间加个金属探测器,很有用的)

最好保持有20个以上的狱警处于随时可以调用的状态, 可以快速应付各种突发情况和运输尸体或者是犯人

如果监狱内部已经失控, 只要叫4个武装狱警就行了...测试过可以镇压住300多人的暴动...前提是允许狱警自由使用武器...后果是犯人死伤严重...但是不用出动镇暴警察
(有一次不知道犯人哪来的散弹枪18个镇暴警察进去全挂掉了....最后还是出动了武装狱警才镇压住)



2月9日实验报告:
关于让犯人工作的事情, 虽然可以建多个工场, 但是效率不高, 还不如一群人集中在一个工场
关于犯人在工场中的工作, 虽然买铁皮(他自己买)加工成车牌简单, 但是利润太低了...一张车牌才10块钱...辛辛苦苦工作了一天收入只有5000~10000多
另一个方法比较复杂...而且成本比较高
就是自己建林场, 随便找个室外的空地就行, 雇佣十几二十个园丁让他们种树, 等树长大后工人自己会去砍了送到工场让犯人切割成木板, 一棵树苗100, 一块木板50, 最高时期一天收入12万多
不过这个我弄了一天弄不好平衡...要么没树砍...要么工人全跑去砍树没人做其他事...要么连续几天没木头给他们加工要么木头多的堆的到处都是.......具体要怎样才能达到稳定收入还有待研究......
缩小了林场的规模后木头供不应求会自己买铁皮给他们加工...
这篇评测是否有价值? 有趣
11 人中有 9 人(82%)觉得这篇评测有价值
34.1 小时(记录在案的)
发布于:2014年10月27日
抢先体验时期的评测
这是我认真的做一次游戏测评了。
画面:8/10 画面亲和,那些犯人画起来很Q。
操作:7/10 不能自定义按键么?有些按键真是反人类。
声音:8/10 有些地方声音还是以前的声音,而且有些很刺耳,希望改进。
可玩性:9/10 虽然非常好玩,workshop里面的mod下载了增加了可玩性,但是,任何游戏都有玩腻的时候,这款游戏也是,永远都是管理那些犯人也是有些无聊,希望多加入互动内容(随机事件)
总分:8/10 也是十分不错的一款游戏,毕竟是一款独立游戏,希望以后的更新可以更加丰富。

以上就是我的看法,希望其他steam朋友参考。
这篇评测是否有价值? 有趣
669 人中有 623 人(93%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
178.5 小时(记录在案的)
发布于:2014年11月2日
抢先体验时期的评测
If you're interested in this game, just buy it. It has workshop integration with an active modding community. Earlier tonight I changed the theme to star wars with a press of the button. This is a very addictive game where real time begins to speed by in a blur. 5 minutes becomes 5 hours and you only noticed because you need to use the restroom. There is a wonderful charm about it and the fat little characters. There is a lot of micromanagement so if you're the kind of person that hates to think, can't oil your brain because it hurts, well then you should pass. It's not overly complicated but the game doesn't hold your hand starting out. It's like bam build a prison. The only downside is struggling to figure out why things aren't being built, or populated. This may further confuse someone since it is alpha which makes it difficult to distinguish between a bug and something you aren't doing correctly. Other than that you should enjoy this game.
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
43.9 小时(记录在案的)
发布于:2014年12月3日
抢先体验时期的评测
好玩!里面的人萌萌哒有没有!
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
74.9 小时(记录在案的)
发布于:1月25日
抢先体验时期的评测
实话说价格有点高 不过很耐玩 特别是那个会倒闭的选项出来之后更具有挑战性了
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
5.1 小时(记录在案的)
发布于:2月9日
抢先体验时期的评测
打折入的小游戏,30刀不太值,如果卖14.99刀还是很理想的

就游戏而言完成度还可以,小BUG还是有的,耐玩度很高,从建造规划开始,然后安排人员,安排日程表等等

很不错的游戏,但是不值得原价入(一般没有三个小时的时间我不敢打开这个游戏)
这篇评测是否有价值? 有趣
3 人中有 2 人(67%)觉得这篇评测有价值
10.2 小时(记录在案的)
发布于:2014年12月22日
抢先体验时期的评测
很真实,很好玩的一款模拟经营类游戏.
首先你要记住在开始游戏时要规划好蓝图,在哪个地方建什么.不要到最后一团糟
慢慢探索,不要急躁.
这篇评测是否有价值? 有趣
2 人中有 1 人(50%)觉得这篇评测有价值
0.9 小时(记录在案的)
发布于:2014年12月22日
抢先体验时期的评测
真的很有趣,不多说,虽然才100多M,但是玩的内容确实很多
这篇评测是否有价值? 有趣
2 人中有 1 人(50%)觉得这篇评测有价值
0.5 小时(记录在案的)
发布于:2014年12月21日
抢先体验时期的评测
purchased this game today, seems pretty cool. But dunno how to use the name in game DLC, can anyone tell me how to use it? I'll just comment later.
For now, I would say yes, interesting.
这篇评测是否有价值? 有趣
2,413 人中有 2,083 人(86%)觉得这篇评测有价值
有 32 人觉得这篇评测很有趣
66.9 小时(记录在案的)
发布于:2014年11月20日
抢先体验时期的评测
I raided a Prisoner's cell and found thirty spoons, he wasn't even tunneling, just had a collection going.
这篇评测是否有价值? 有趣
887 人中有 786 人(89%)觉得这篇评测有价值
有 6 人觉得这篇评测很有趣
20.3 小时(记录在案的)
发布于:2014年10月14日
抢先体验时期的评测
Spent three hours planning,
Had my first set of prisoners,
Forget to enclose prison,
After yard time they all just walked off to freedom.

10/10

After many let downs with other Early Access games this one gives me hope. Constant updates and enough of a full game to feel complete make this worth of a purchase.


Edit 3/21/15:
With over $13,000,000 these two "developers" made off this game so far --- and note, Heavy Rain's budget was $25,000,000 --- I'm pretty sure they're directing your money right in their pockets.
-And you're mad they are keeping the money you paid them when they have been up front about their plans? I mean, if I was selling burgers for 3 bucks and people kept paying me for them I would pocket the money too.

And the apologists who think devs these days have good intentions, are on a completely different planet. Instead of getting a dev team and a tester team up and ready to push this game on the shelves
-Its their product and sadly they can do what they want with it. We paid to play an unfinsihed product and be the testers. EA is not so we can get our greedy hands on games before they are ready, its so we can be involved in the creation. These devs have actually listened to their players since day one.


they're shoving that money right up their noses.
-Thats just mean.


This could have been a complete, possibly addictive and fully polished game by the end of 2014
-Not with the way the people who made the game were going with it.

We're talking about sprites for god sakes.
-Earthbound, ChronoTrigger, Secret Of Mana, FF<6......This game has added so much on the macro and micro level that if all you see are sprites you need to go back to COD.
这篇评测是否有价值? 有趣
1,020 人中有 885 人(87%)觉得这篇评测有价值
有 7 人觉得这篇评测很有趣
22.0 小时(记录在案的)
发布于:2014年11月5日
抢先体验时期的评测
16 hours sank in three days. Not much for some, but when you have multiple assignments due, it's a pretty big deal.

That's how good this game is. Better than my Masters Degree.
这篇评测是否有价值? 有趣
1,101 人中有 927 人(84%)觉得这篇评测有价值
有 16 人觉得这篇评测很有趣
22.4 小时(记录在案的)
发布于:2014年11月29日
抢先体验时期的评测
I found a spoon in an inmates cell and I called the swat team in and they killed half the prison.
这篇评测是否有价值? 有趣
1,398 人中有 1,142 人(82%)觉得这篇评测有价值
有 19 人觉得这篇评测很有趣
48.6 小时(记录在案的)
发布于:2014年11月3日
抢先体验时期的评测
My Informent snitched on himself - 10/10
这篇评测是否有价值? 有趣
191 人中有 173 人(91%)觉得这篇评测有价值
有 8 人觉得这篇评测很有趣
31.4 小时(记录在案的)
发布于:2014年10月3日
抢先体验时期的评测
You start off with a prison, you end up with a concentration camp.
这篇评测是否有价值? 有趣
186 人中有 168 人(90%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
93.9 小时(记录在案的)
发布于:2014年10月31日
抢先体验时期的评测
- Addicting
- Fun
- Easy to get into
- Constanlty updated
- Has a lot of objects and such that you can build/place in the game's world
- Mod support

For an Early Access game I'd say this game is doing great. If you like sandbox type of games or games where you have to manage something (in this case - a prison) then get this, you won't be disappointed!

Oh, also you can encounter this:

Christopher "The rabid penguin" Setterstrom's biography -
Responsible for the pre-meditated deaths of 12 people, this man earned his nickname when it was discovered he had developed a chemical that gave penguins similar symptoms to rabies and used that so they would consume his victims leaving no evidence.

11/10
Would keep him in jail again!
这篇评测是否有价值? 有趣
141 人中有 130 人(92%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
17.2 小时(记录在案的)
发布于:2014年11月8日
抢先体验时期的评测
I absolutely love sandbox building games that aren't a cosmetic tea party. This game has done nothing but amuse me as I've tried and failed to manage a prison properly probably a half dozen times now, but that's really the beauty of it. I could probably read a guide and get a lot of "I win" information, but games like these are just big ant farms slash chemisty sets where I like to be forced to evaluate my choices and try to balance a ton of factors into the plan. The best thing about this game is that everything is staged and nothing is instant. Your plan has to work from A to B and it's up to decide what you build or research next, but once you do you've sacrificed something and opened a hole somewhere. Eventually you have moments of stability where things seem to be going ok, but another wrench is thrown and the whole thing can spiral into chaos quickly.

If you glanced at this and thought it would be a cheap imitation of something that should be labeled "Tycoon" and thrown in a bargin bin, then you are sorely mistaken. This is an OCD stress test of micromanagement, choice making and logistics. It feels like everything matters and sometimes it feels like everything you do is 5 steps behind the thing you should have already been doing 10 steps ago. Of course you can pace the game at your choices and even play in full "free" mode where you have lots of money, but even still...you aren't inviting kittens into your Barbie Dream House that you are filling up full of cheap furniture. You are inviting murderers and thieves into a house full of other murderers and thieves and it's up to get a TON of variables to play nice with each other. They are not stupid. They will revolt. They will try to escape. They will steal from the kitchen and try to stab people, etc etc.

The scope to which this game has expanded is more than impressive and for a game that started off mentioning Dwarf Fortress as it's inspiration, it's created something even more unique that casts it's own shadow. Of course there have been other prison games, but this one has nailed so many concepts perfectly and given the track record for upgrades and patches, there will be more. I have found some bugs and the foundation system took me a while to really get my head around. I have to say the "Planning Mode" is something that every single builder type game needs to embrace right the eff now as well.

This is a solid recommendation from me even in Early Access state. If you don't like to support that kind of thing, completely understandable. The devs are active and the game has had over 20 patches full of content and fixes just since I've bought it. I actually turned it on just to see how it was progressing and I'm sucked into it and hopeless trying to figure out how last more than 30 minutes without someone dying. (I know I could read a guide or something but who the heck plays games like that?)
这篇评测是否有价值? 有趣
694 人中有 539 人(78%)觉得这篇评测有价值
有 7 人觉得这篇评测很有趣
10.7 小时(记录在案的)
发布于:2014年11月9日
抢先体验时期的评测
Like the Sims but you HAVE to lock the people in the house
这篇评测是否有价值? 有趣
845 人中有 623 人(74%)觉得这篇评测有价值
有 3 人觉得这篇评测很有趣
25.6 小时(记录在案的)
发布于:2014年11月3日
抢先体验时期的评测
You get to build your future home. - 10/10
这篇评测是否有价值? 有趣