June 7th, 1995. 1:15 AMYou arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.Gone Home is an interactive exploration simulator.
Nutzerreviews:
Kürzlich:
Größtenteils positiv (106 Reviews) - 75% der 106 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Größtenteils positiv (13,203 Reviews) - 76 % der 13,203 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 15. Aug. 2013

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Reviews

“Gone Home is the greatest video game love story ever told.”
The New York Times

“I never expected to see myself — or such a strong reflection of myself and my own life — in a video game.”
10/10 – Polygon

“Epic, personal and revelatory.”
5/5 – Giant Bomb

Commentary Mode now available!

Your copy of Gone Home now includes Developer Commentary Mode! More than an hour and a half of audio commentary from the developers of the game. Find it in the Modifiers menu when starting a new game! Enjoy!!

Über dieses Spiel

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Key Features


  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.

  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.

  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.

  • Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • WindowsXP SP2 or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
    • 2GB HDD space
    Minimum:
    • OS X v10.7 Lion or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
    • glibc 2.11 or newer
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Kürzlich:
Größtenteils positiv (106 Reviews)
Insgesamt:
Größtenteils positiv (13,203 Reviews)
Kürzlich verfasst
Oh Welles
( 1.8 Std. insgesamt )
Verfasst: 26. Mai
3/5 for great atmosphere.

Like a haunted house, but with lesbians instead of ghosts.
Hilfreich? Ja Nein Lustig
Pentheus
( 1.7 Std. insgesamt )
Verfasst: 26. Mai
What it is: a point and click adventure game, witha heavy emphasis on environmental exploration and the lightest of puzzle solving. That's not a great recipe for success, for any game. But...

Why it works: Gone Home tells a story, and a fairly good one at that. You play the role of a young woman just back from Europe whose family has moved into a new house out in the boonies. Nobody picks you up at the airport, and you're left alone at your new home to try to figure out what has happened to your family.

Who will like it: it's a brief look at a family's everyday struggles. Being married, being a teenager, losing your job, first crushes, the things most people deal with, they're all here. If you can't stand a slice-of-life story, you should pass on this game. But the writing is pretty good, there's plenty of funny moments, and the whole thing rings of good design in terms of writing and gameplay.
Hilfreich? Ja Nein Lustig
aharc108
( 16.7 Std. insgesamt )
Verfasst: 25. Mai
Fantastic game. Simple, compelling story. Flirts with and abandons tired video game tropes and cliche plots. Is the teenage romance sugary and dramatic? Yes. Because that's what teenage romances are like. Bad art and bad poetry and angst. It's true to life. Some say they don't want their games to be realistic, they want it to be an escape. Me, I've been bored with escapist games for years now. I love this game for the same reason I loved Firewatch, it's main focus is human relationships. And the best part is examing the subtle details of the objects in the house to piece together the nature of those relationships. The developers were brilliantly meticulous. I would play it over again. Next game these guys come out with I'll be all over it. Keep up the good work.
Hilfreich? Ja Nein Lustig
[HI-TECH]LegioXII
( 3.7 Std. insgesamt )
Verfasst: 25. Mai
Actually it was really ineresting experience to just exploring "where is my family" what happend and why the house is empty.. A little bit of horror atmosfere but in relaxation concept. Worth to try!
Hilfreich? Ja Nein Lustig
sparklejim
( 1.2 Std. insgesamt )
Verfasst: 25. Mai
Good Game!!!
Hilfreich? Ja Nein Lustig
GoldenApe
( 1.4 Std. insgesamt )
Verfasst: 25. Mai
Gone Home is a competent story-through-exploration kind of game, but don't expect too much of it. The game sets itself up to be a mystery, but does not really add to the initial suspense in any major way. As a result, I had pretty much figured out what was going on after about half an hour, with the next 40-50 minutes only confirming my suspicions. Thankfully, the clues are spaced out in a way that will never leave you bored or frustrated, and the excellent voice acting will keep you invested in the story, regardless of its predictability.
Buy it on sale. Get the soundtrack.
Hilfreich? Ja Nein Lustig
NinjaNick
( 2.6 Std. insgesamt )
Verfasst: 22. Mai
Great love story. Don't buy if you hate gays. Buy on sale, not worth $20. Very short, 1:30 hours long is how long it took me. Hits ya right in the feels.

7/10
Hilfreich? Ja Nein Lustig
MachuPikachu
( 2.8 Std. insgesamt )
Verfasst: 22. Mai
Great game with an interesting story line.
Hilfreich? Ja Nein Lustig
Yung Dovahkiin
( 2.0 Std. insgesamt )
Verfasst: 22. Mai
This was a truly fantastic experience. I had watched playthroughs of this game 3 or 4 times and when I saw the sale on humble bundle I figured that I should probably give it a go as well. Let me tell you, no ammount of lets plays or walkthroughs of this game can really give you the full experience of this wonderful story. Notes that I had seen multiple times before still made me chuckle and smile, the twists and turns still made me anxious and the character development still left me in awe. I swear if I had paid full price for this game, knowing nothing about it going in, $20 dollars would be well worth it in my opinion. Just a measly $20 for such an unforgetable experience such as this should not turn you away. Trust me it will be worth it.

3D Graphics 8/10 (the models were great, some of the textures were v low res)
2D Graphics 10/10 (brilliant and witty)
Audio 7/10 (only because some of the interaction sounds were much louder than the rest)
Ammendment 8/10 (the cassette music is perfect)
Story 10/10 (one of the most well written stories in gaming ive ever experienced)
Hilfreich? Ja Nein Lustig
Zanthar
( 9.1 Std. insgesamt )
Verfasst: 22. Mai
This is a fantastic game. Being tagged as a walking simulator game, it may not appeal to some. It can be completed quickly but it is intended to be played more slowly. By looking at all the details the objects have to offer, it builds a very deep story.

The voice acting was top notch and the developer commentary is worth going through after completing the game.
Hilfreich? Ja Nein Lustig
DÜSTIE
( 1.5 Std. insgesamt )
Verfasst: 22. Mai
I couldn't get into the house.
Hilfreich? Ja Nein Lustig
whatupmary
( 4.4 Std. insgesamt )
Verfasst: 22. Mai
Amazing game! I really enjoyed the 4 hours playing it (if you look at everything and don't hurry). Touching story that I personally found so interessing because there aren't many games dealing with that specific topic. Very well made game for people who like quiet games with a good storyline and a slightly creepy atmosphere.
Hilfreich? Ja Nein Lustig
Lumpawaroo "Lumpy"
( 2.3 Std. insgesamt )
Verfasst: 21. Mai
fun, short little point and click style game. great story
Hilfreich? Ja Nein Lustig
DarthCircles
( 1.9 Std. insgesamt )
Verfasst: 21. Mai
Gone Home only takes a couple hours to play through. If you want to truly enjoy the story then don't rush through it. Take your time, look around, go through things, and do your best to find all the clues hidden around the house to truly appreciate the game. Gone Home does a great job with the atmosphere and I recommend giving it your time.
Hilfreich? Ja Nein Lustig
Jenicopolis
( 2.7 Std. insgesamt )
Verfasst: 21. Mai
This game has one of the best romance plots I have ever played! Seriously. The story never seemed forced, had it's natural progression and twists and turns all in the span of around 2 hours and a half. Bravo for the realism, atmosphere, and the emotions it made me feel.

I'd gladly play more games that The Fullbright Company makes. Gone Home was a wonderful experience.


Hilfreich? Ja Nein Lustig
Moonkin💖tomorrow!
( 4.8 Std. insgesamt )
Verfasst: 21. Mai
It seems fairly predictable but the voice acting really made the story meaningful for me to the point of getting emotional. Please buy this on sale, it's not worth 20 dollars but it's definitely worth a play through if you enjoy story driven walking games such as Dear Esther.

This game can be completed in around an hour, 2 if you look through everything.
Hilfreich? Ja Nein Lustig
Noobster
( 0.9 Std. insgesamt )
Verfasst: 21. Mai
doing this for xp. Good game tho
Hilfreich? Ja Nein Lustig
TreesFed
( 2.6 Std. insgesamt )
Verfasst: 20. Mai
I'm a bottle of wine deep while I played this game and am now writting this. You've been warned. I'll try to make this spoiler free. I know this is a few years old now, but I just finished it moments ago and felt compeled to write this. Probably becuase of the wine. ;)
This game takes me back a couple of decades when life was simpler, yet more complicated. Less real world responsibilites, but more responisiblities to be with your friends. When music was written from and wrenched your guts. When you had the ability to conquer the world, and rebel against any and all injustices! This is the story of youth and all that comes with it.
Needless to say this game hit a lot of nostalgic notes with me. It began by making me curious and by the end made me shed a tear. This game can't be explained without spoiling it. So lets just say that it's story is worth being told. And if you were a child of the 90s there's a lot of nods to that most wonderous decade.
Hilfreich? Ja Nein Lustig
lulzpanda
( 2.9 Std. insgesamt )
Verfasst: 19. Mai
I thought Gone Home was a great game. It's short, and not to much of a challenge if you're just looking for something with a good story. There's lots to explore and mess with. Forgive me for living in the 90s, but the music on the cassette tapes was awesome! It was a great game, but know that if you're not into purely story/exploration games, this probably isn't for you.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
1 von 1 Personen (100 %) fanden dieses Review hilfreich
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1.5 Std. insgesamt
Verfasst: 5. Mai
>great story
>short
>a few puzzles (not hard to solve )
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11 von 16 Personen (69 %) fanden dieses Review hilfreich
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1.8 Std. insgesamt
Verfasst: 16. Mai
Gone Home is one of those games that really moves you when you finish it. It's a really beautiful little experience (completed in about two hours) that showcases one of the most personal stories ever told through the medium. I won't go into any details for fear of spoiling it. Recommended for those that play those weird, unique gems of games.
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9 von 15 Personen (60 %) fanden dieses Review hilfreich
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5.5 Std. insgesamt
Verfasst: 7. Mai
Simple game, great experience. "Walking simulator" where you need to explore your empty house in order to know what was happening with your family when you were not there.

Audio9/10
Graphics8/10
Gameplay7/10
Story8/10
Time to beat2hrs
Summary
8/10

PROS
  • Very nice music and sound effects. The enviroment and music build the atmoshpere.
  • Great voice acting.
  • Immersion.
  • You can interact almost with everything.
  • Great graphics.
  • Game don't guide you by your hand. You need to explore on your own.
  • Really captivating, touching story
  • Well-written monologues
  • Authors put much attention to details

CONS
  • Some dialogues are not subtitled
  • FPS drops (not much though)
  • Little bit to short for 20€. But still I appreciate effort, authors put into this game.

STORY
You play as a girl who after long trip around the Europe finally comes back to home, where she lives with her parents and her sister. When she arrives it appears that the house is empty. She's exploring the house to understand what happened when she was abroad.
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3 von 4 Personen (75 %) fanden dieses Review hilfreich
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4.8 Std. insgesamt
Verfasst: 21. Mai
It seems fairly predictable but the voice acting really made the story meaningful for me to the point of getting emotional. Please buy this on sale, it's not worth 20 dollars but it's definitely worth a play through if you enjoy story driven walking games such as Dear Esther.

This game can be completed in around an hour, 2 if you look through everything.
War dieses Review hilfreich? Ja Nein Lustig
6 von 10 Personen (60 %) fanden dieses Review hilfreich
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2.8 Std. insgesamt
Verfasst: 9. Mai
It's funny. I didn't really LOVE this game originally, but something about this game is pulling me back in. It's a great story with amazing atmosphere that I just didn't fully appreciate on the first play through (mostly because I thought it was going to be a horror game). This game is awesome, and I suggest anyone who likes a good story tries this game out!
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13 von 24 Personen (54 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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28.6 Std. insgesamt
Verfasst: 8. Mai
Gone Home excels brilliantly at what it set out to do. Which was (incase you failed to notice) to create a short piece of environmental storytelling about a stressed out family against a 90's backdrop. Because of the setting, the game can be treated like a time capsule of sorts.

You explore an empty house, read a lot, listen to diary entries from a young woman coming to terms with her sexuality, look at zines, listen to Corin Tucker sing empowering feminist punk, etc.
You are likely to either adore this game and hold it dear to you, or discuss with your friends how much you hate it, and how much of a joke it is.

Due to the nature of exploring a family home devoid of people, the game leaves a lot to your imagination. If you are anyone like me, when you enter a character's bedroom you are likely going to sit around wondering what times the owner and her girlfriend shared there. You will sit around in the basement wondering what the punk show you are reading about was like for everybody involved.
That's why I personally like this game, how it flawlessly puts you in a state of melancholy, reading about these fantastic experiences as you, the player, roam around this big empty house alone with a bittersweet ambient soundtrack twanging away in the background.
These people were your family. Your sister has grown up into her own woman, your parents are in the process of rekindling their marriage after heavy difficulties, and your father's career is looking up after all.

Maybe im biased because im a girl who loves the culture spawned by the Riot Grrrl movement. Who knows. Either way this game stands alongside Thief: TDP and Rule of Rose as my three most beloved games.
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1 von 1 Personen (100 %) fanden dieses Review hilfreich
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1.4 Std. insgesamt
Verfasst: 25. Mai
Gone Home is a competent story-through-exploration kind of game, but don't expect too much of it. The game sets itself up to be a mystery, but does not really add to the initial suspense in any major way. As a result, I had pretty much figured out what was going on after about half an hour, with the next 40-50 minutes only confirming my suspicions. Thankfully, the clues are spaced out in a way that will never leave you bored or frustrated, and the excellent voice acting will keep you invested in the story, regardless of its predictability.
Buy it on sale. Get the soundtrack.
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3 von 5 Personen (60 %) fanden dieses Review hilfreich
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2.6 Std. insgesamt
Verfasst: 22. Mai
Great love story. Don't buy if you hate gays. Buy on sale, not worth $20. Very short, 1:30 hours long is how long it took me. Hits ya right in the feels.

7/10
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4 von 7 Personen (57 %) fanden dieses Review hilfreich
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6.3 Std. insgesamt
Verfasst: 15. Mai
I loved Gone Home. I'm a little surprised by some of the negative reviews. As long as you have the right expectations going into the game, it is a fantastic experience. This is a short, interactive story about a family dealing with a number of issues, and the process of discovering exactly what has happened to them. The narrative is revealed gradually as you explore a vacant house, and the game effectively builds suspense as it plays with your expectations about what you're going to find. The soundtrack and '90s setting also enhance the experience tremendously. If you're expecting a lot of action, or in-depth puzzle solving, you're going to be disappointed. But if you're open to simply participating in a well-crafted, mysterious short story, you may find Gone Home to be as moving as I did.
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5 von 9 Personen (56 %) fanden dieses Review hilfreich
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1.5 Std. insgesamt
Verfasst: 11. Mai
Beautifully written story, short but sweet. Probably not worth the price, but definetly one to pick up on sale for when you need a quick gaming fix.
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6 von 11 Personen (55 %) fanden dieses Review hilfreich
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2.1 Std. insgesamt
Verfasst: 9. Mai
This game was very cute and amazing. I thought it would be a horror game when I first saw it, but it definitely was not what I expected. The only things that actually scared me was the thunder crashes, and the darkness within the house (that was only because I didn't know what to expect). This isn't a game to rush through, you really need to absorb to the story to really enjoy it. I am still left with some questions, but that does not ruin the game for me.
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1 von 2 Personen (50 %) fanden dieses Review hilfreich
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1.9 Std. insgesamt
Verfasst: 21. Mai
Gone Home only takes a couple hours to play through. If you want to truly enjoy the story then don't rush through it. Take your time, look around, go through things, and do your best to find all the clues hidden around the house to truly appreciate the game. Gone Home does a great job with the atmosphere and I recommend giving it your time.
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5 von 10 Personen (50 %) fanden dieses Review hilfreich
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1.4 Std. insgesamt
Verfasst: 8. Mai
Gone Home is a first-person interactive story adventure set in 1995. The premise is that you have 'gone home' on a stormy night to a new house that your family have moved into whilst you have been away travelling. You arrive home to discover that the house is empty, and you must try and find out why no-one is there.

This story gives off a bit of a creepy vibe initially, and I have to say that I found it a little off-putting. I played this game through recommendation, and I don't like playing psychological thrillers which is where I thought this game was going to go. Thankfully, that is not what this game is - even though it has its creepy moments, and does hint at something sinister going on around the house, this just isn't the case in terms of the overall story.

Ultimately the story is about family, and how you unravel the details about your family from finding 'clues' around the house - audio narrated journals, letters, books, brochures, etc. The audio journals are beautifully voice acted by Sarah Grayson, and really draw you into the story.

If the story hadn't have been so engrossing (purely because of the audio journals), I think I would have been a little bored playing this. Objects that you could look at around the house weren't frequent or interesting enough to keep my attention. Certainly the house had a nice nostalgic feel to it, but it would have been better if you could have interacted with far more around the house. After opening drawers and cupboard doors to find the same 'absolutely nothing' over and over, it did often feel like a bit of a chore.

This game is available on Steam at a cost of £14.99, and as far as I'm concerned this price is absolutely extortionate. Though I enjoyed the game, I completed it in less than 90 minutes having looked, I feel, quite thoroughly at the objects the game gave me to look at. Having bought games on Steam for £6.99 that I've played for more than 20 times longer, I don't really see how they can justify this price.

If there had been more to interact with around the house, even if it was being able to look at clothes in cupboards, or being able to flick through channels on TV, or to play more music in the house, anything at all, maybe then it would have been worth a higher price-tag as it would have kept you involved in the environment for much longer. I understand the house was bare because your family hadn't long since moved in there, but it just felt far too under-developed. I appreciate that the game is about the story, and not the house, but if more time had been invested in making the house more realistic and accessible, it would have made it a much more well-rounded package overall.

Ultimately, if you're after a short game to get your teeth into with a very well delivered story-line, this will be one that you want to try out, though I heartily recommend you wait until it's on sale because I think you'll be disappointed at paying full price for such a short experience, however well it delivers that experience.
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5 von 10 Personen (50 %) fanden dieses Review hilfreich
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2.2 Std. insgesamt
Verfasst: 12. Mai
Explore Katie's family's empty house to discover what happened since she left in this story-driven walking simulator.

Gameplay-wise, there isn't much here. You'll be slowly walking through a seemingly boring house for the 2 hours of gameplay Gone Home provides. But what you do is not the focus of this game: story takes centerstage. Bits and pieces of what Katie's family has been up to in her absence are slowly revealed by inspecting household objects, cassette tapes, and plenty of notes and memos scattered around the house. The game rewards you with more details on each of the characters's lives by scouring the house's every nook and cranny for hidden notes. It's certainly not for everyone, but if you're intrigued, you're going to like it.

Because the game's main appeal is it's story, it would be a disservice to give away any more than the basic premise. This is an experience that needs to be played in order to be fully appreciated. I felt a connection to each of the characters despite never even seeing them once; mad props to the developer for keeping me invested in these people solely through the letters they left behind for me to find.

Gone Home is a unique and engaging gaming experience that surprised me in a number of ways. Check it out if you're looking for something different that will leave you with a unique impression.
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Hilfreichste Reviews  In den letzten 90 Tagen
6 von 7 Personen (86 %) fanden dieses Review hilfreich
Nicht empfohlen
1.6 Std. insgesamt
Verfasst: 17. März
Wenn ich meine Erfahrung von diesem Spiel in einem Wort wiedergeben müsste, dann wäre es: Enttäuscht.

Vielleicht habe ich mir aber auch von der Beschreibung zu leicht austricksen lassen. "Was? Ich komme nach einem Jahr im Aussland wieder nach Hause und meine Familie ist verschwunden und ich muss das Haus nach Hinweisen absuchen? Was wird mich da wohl erwarten? Ein brutaler Serielkiller, der meine Familie im Keller zerstückelt? Okkulte Machenschaften mit Horror-Ambiente? Oder gar eine komplexe politische Verschwörung gegen machthungrige Bösewiche?" Leider ist die Antwort auf all diese Überlegungen ein großes NEIN, tatsächlich handelt es sich doch um sehr viel mundanere Probleme.

In diesem Spiel geht man also wie gesagt in einem Haus herrum, sammelt Zettel und Schlüssel ein, um bis in den letzten Raum zu kommen, wo das Spiel endet. Auf dem Weg dahin, kann man sich mithilfe der gefunden Gegenstände ein Bild der Familiensituation machen, wobei das Hauptaugenmerk ganz deutlich auf der zweiten Tochter, also eurer Schwester liegt. Leider nützt das Spiel dieses Pontential nie ganz aus. Die Story wirkt eher schwach und auch das Storytelling strauchelt manchmal bei diesem Konzept. So ist es wohl in dieser Welt normal, dass niemand sein Zeug wegräumt, Lichter auschschaltet, Schubladen schließt oder Post-its wegwirft. Das alles wirft ein stark unnatührliches Licht uaf die sonst gelungene Atmosphäre. Meine Spieldauer lag bei knapp 100 Minuten, wobei mir das Spiel einmal abgestürtzt ist. Lieder muss man an dieser Stelle auch erwähnen, dass die Entwickler dieses Spiels sehr unreif auf negative Kritik reagiert haben und einige Nutzer zu Unrecht und ohne Begründung gebannt haben.

Mein Fazit:
Gone Home ist kein schlechtes Spiel, es hat eine gute Atmospäre, netten Sound und die Story basiert auf einer cleveren Idee. Nur leider ist Gone Home auch wirklich kein gutes Spiel, da man wirklich kaum SPIELT sonder nur in der Gegend herumläuft. Und das alleine wäre nicht so schlimm, gäbe es nicht andere Spiele die das ebenfalls gemacht haben und dabei eine wesentlich bewegender Geschichte erzählt hätten. Für Fans dieses Genres ist Gone Home durchaus eine Überlegung wert. Doch leider überwiegen für mich die Mängel und ich muss daher leider eine knappe negative Bewertung vergeben.
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4 von 4 Personen (100 %) fanden dieses Review hilfreich
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3.5 Std. insgesamt
Verfasst: 15. April
Kaitlin allein zu Haus

7ter Juni 1995, irgendwo im Nordwesten der USA: Kaitlin Greenbriar hat das letzte Jahr als Rucksacktouristin in Europa verbracht und kehrt nun endlich zu nachtschlafender Stunde nach Hause zurück. Doch kann sie dieses große fremdartige Haus wirklich ihr Zuhause nennen? Ihre Eltern haben während Kaitlins Abwesenheit nämlich den verstorbenen Großonkel beerbt, der ihnen sein Haus vermacht hat. Darüber hinaus muss die junge Frau recht bald feststellen, dass das Haus verlassen scheint. Ihre Eltern scheinen nicht anwesend zu sein und ihre kleine Schwester Samantha hat nur einen entschuldigenden Brief an der Haustür hinterlassen. Dieser enthält die Bitte nicht nach ihrem Aufenthaltsort zu forschen und dass sich die Schwestern eines Tages wiedersehen würden. Mit dieser schwammigen Botschaft ist sowohl die Neugier Kaitlins als auch die des Spielers geweckt. Also worauf wartet ihr noch? Es wird Zeit das neue Heim zu erforschen und herauszufinden was mit Samantha und den Eltern geschehen ist!

Gone Home ist so ein Spiel, was mit den Erwartungen des Spielers spielt und im Endeffekt eine überraschend bodenständige Auflösung präsentiert. Das Spiel tarnt sich die ganze Zeit über als Gruselspiel und setzt uns zu nächtlicher Stunde in ein fremdes Haus, während draußen gerade ein Unwetter tobt, welches die Kommunikation mit der Außenwelt verhindert. Und wie es der Zufall so will, ist die Familie, die unsere Protagonistin eigentlich begrüßen sollte, verschollen. Was ist nun mit ihnen geschehen? Sind sie entführt oder ermordet worden? Und wenn ja, von wem oder was? Vielleicht von einer übernatürlichen Macht, die das Haus heimsucht? Aber je weiter man spielt, desto klarer wird einem, dass Gone Home eigentlich gar keine Horror/Grusel-Geschichte erzählt, sondern die alltäglichen Probleme einer vierköpfigen amerikanischen Mittelschicht-Familie behandelt. Das primäre Augenmerk wird dabei jedoch auf Samantha gelegt. Der Spieler erfährt Stück für Stück von den Problemen, die ihr Lebensabschnitt so mit sich bringt: Wie sie an ihrer neuen Schule direkt am ersten Tag die Außenseiterrolle aufgedrückt bekommt, wie sie sich langsam aber sicher mit einem anderen Mädchen anfreundet und wie sie … Doch halt, den Rest müsst ihr jetzt schon selbst herausfinden. Wichtig ist nur, dass euch klar ist, dass Gone Home eine recht harmlose „Coming of Age“-Story über ein jugendliches Mädchen aus den 90er Jahren erzählt. Das geht so weit, dass sogar die Handlungsstränge um die Probleme der Eltern und des verstorbenen Großonkels völlig in den Hintergrund gedrückt werden. Sogar die Protagonistin Kaitlin ist wenig mehr als ein Avatar des Spielers – Samantha ist der eigentliche Hauptcharakter von Gone Home.

Ihr steuert Kaitlin aus der Ego-Perspektive durch das Haus und versucht herauszufinden, wo die kleine Schwester und die Eltern abgeblieben sind. Hierfür wühlt ihr hauptsächlichen in Schubladen und Schränken herum, sammelt ab und zu einen Schlüssel ein, damit ihr die ein oder andere verschlossene Tür öffnen könnt und lest diverse Briefe und Dokumente, aus denen ihr mehr über Kaitlins Familie erfahrt. Drei mal im Spiel werdet ihr auch mit Zahlenschlössern konfrontiert, deren Kombinationen freilich erst einmal aufgespürt werden müssen. Zwei dieser Zahlenschlösser sind jedoch rein optional und für ein erfolgreiches Durchspielen irrelevant.
Bei manchen Items oder bestimmten Dokumenten, die ihr euch genauer anguckt, aktiviert sich ein synchronisierter Tagebucheintrag von Samantha. Diese bilden sozusagen das Herzstück der Handlung und können auf Wunsch jederzeit im „Journals“-Unterpunkt des Inventarmenüs erneut abgespielt werden. Das Inventar dient übrigens lediglich dazu, die mitgeführten Gegenstände genauer zu betrachten. Inventarrätsel oder dergleichen sucht man vergeblich. Wesentlich relevanter ist da schon die Map-Funktion, welche eine Automap aufruft, die jeden Raum des Hauses selbstständig kartografiert und somit die Orientierung erheblich erleichtert.

Die Tastatur- und Maus-Steuerung von Gone Home arbeitet nach bewährtem Muster von Titeln die aus der First-Person-Perspektive gesteuert werden und gestaltet sich entsprechend eingängig und unkompliziert. Mit WASD bewegt man die Spielfigur und mit der Maus die Kamera. Die linke Maustaste dient zur Interaktion und die Rechte zum heranzoomen. Ferner darf Kaitlin ducken und kriechen, was dabei hilft untere Schubladen zu öffnen oder auch mal unters Bett oder Sofa zu gucken. Controller-Support wird ebenfalls bereitgestellt, allerdings konnte ich mit meinem Pad vom Dritthersteller die Kamera nicht nach oben und unten bewegen, wodurch diese Steuerungsvariante komplett unspielbar wurde. Und anders als bei Tastatur- und Maus, gibt es für Controller komischerweise keine Tastenbelegungsoptionen.

Und ja, das war auch schon alles was zu es erklären gibt. Das Spiel ist im Grunde genommen eine Art Schnitzeljagd nach den Tagebucheinträgen von Samantha, die getriggert werden, wenn man bestimmte Objekte aufhebt oder Dokumente liest. Ziel ist es die Handlung um Samantha auf diese Weise zu einem Abschluss zu bringen und nebenbei das gesamte Haus zu erkunden, welches doch einige Überraschungen bereithält und obendrein mit allerlei schönen Fundstücken aus den 90er Jahren gefüllt ist. So findet der Spieler in Samanthas Zimmer einige SNES-Module oder entdeckt immer wieder Kassettenrekorder und Musikkassetten. Letztere dürfen dann sogar in die Rekorder eingelegt werden, um sich Punk-Rock-Musik der Riot Girl-Bewegung reinzuziehen. Schöne Idee, auch wenn ich mit Punk Rock nichts anfangen kann.

Das Haus wurde auf Basis der Unity-Engine gestaltet und weiß, abgesehen von den doch eher bescheidenen Texturen, in grafischer Hinsicht durchaus zu gefallen. Absolute Top-Grafiken eines Triple-AAA-Titels sollte man jedoch nicht erwarten. Eindruck wird jedoch durch die tolle Beleuchtung geschindet. Viele Räume sind zunächst dunkel, so dass der Spieler erst mal den nächstgelegenen Lichtschalter umlegen oder die nächstbeste Lampe einschalten muss, um überhaupt etwas zu sehen. Durch diese Spielerei mit der Dunkelheit, wird freilich auch etwas Gruselstimmung erzeugt, die jedoch letztendlich im Sande verläuft, wie weiter oben bereits klargestellt. Darüber hinaus hat man jegliche Mühe gescheut, die Desillusion der schwebenden Kamera zu brechen. Kaitlin bekommt man im Spiel lediglich in Form eines Familienfotos oder Passbildes zu Gesicht. Als animiertes Ingame-Modell existiert sie jedoch nicht.

Gone Home ist so ein Spiel, welches die Geister scheidet. Die einen loben es in den Himmel, die anderen verstehen nicht was daran so toll sein soll. Und obwohl ich eher zu denen gehöre, denen das Spiel gefällt, muss ich an dieser Stelle klarstellen, dass Marketing und Preispolitik der Entwickler doch recht zweifelhaft sind. Ich halte es für einen großen Fehler den Titel unter dem Deckmantel eines Gruselspiels zu vermarkten und der Preis von 20 Euro ist nach über zweieinhalb Jahren auch nicht mehr angebracht.
Dennoch sollten sich Fans von Exploration Games den Titel zulegen. Man merkt, dass die Entwickler viel Liebe reingesteckt haben und die Atmosphäre des Hauses schlägt einen von Anfang bis Ende in seinen Bann. Es ist einer jener Titel, die man gerne in einem Rutsch durchspielt. Und zwar nicht weil er so kurz ist, sondern einfach deswegen, weil er den Spieler aus irgendeinem Grund nicht mehr loslässt! Und seien wir mal ehrlich, wie viele Spiele bekommen so etwas dieser Tage denn noch hin? Ich persönlich kenne jedenfalls nicht viele.
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3 von 5 Personen (60 %) fanden dieses Review hilfreich
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1.8 Std. insgesamt
Verfasst: 6. März
Gone Home ist dadurch etwas besonderes, weil es jegliche Erwartungen an das Storytelling einfach ignoriert. Das "Spiel" besteht daraus sich im neuen Haus der Eltern umzuschauen und herausfinden zu versuchen wo nun eigentlich alle stecken. Während man das Haus erkundet wütet draußen ein Sturm, welcher eine bedrohiliche Beleuchtung und Soundkulisse darstellt und mit dem Hinweis es könne sich um ein Geisterhaus handeln, erwartet man ständig ein böses Ende. Als ein Kind der 90er war es auch eine sehr nostalgische Erfahrung VHS-Kasseten im Schrank zu finden :)

Wo sind die Eltern? Wie läuft die Ehe? Warum ist man überhaupt in dieses Haus gezogen? Wie geht es unserer kleiner Schwester Sam? Warum hat sie Ärger in der Schule? Und wo sind jetzt alle? All diese Fragen werden im Laufe des Spiels beantwortet nur wenn man aufmerksam durch das Haus schreitet. Fasziniert hat mich dabei einfach die Tatsache, dass das Spiel es nicht versucht eine neue und außergewöhnliche Geschichte zu erzählen. Staatdessen wird aber eine Geschichte erzählt, die so zuhauf in den Haushälten stattfindet. Trocken, sachlich und realistisch. Sehr nette Abwechslung zu den sich sonst immer überschlagenden Ereignissen in der modernen Spielkultur.
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54 von 79 Personen (68 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
3.0 Std. insgesamt
Verfasst: 27. Februar
Since I didn't feel like a deep game due to my cold, I went for some light gaming earlier. Started & finished Gone Home in a single sitting. Cannot remember a previous time doing this. Game is very short which is not automatically a bad thing, mind you. Easily shorter than 3 hours on a first run. And that by collecting all Journal entries, cassettes, pins and whatnot.

So, my thoughts. I went in with pretty much no knowledge of the game beforehand, so the game being a lesbian love-story was not expected. It's a light exploration game with minimal interaction and a focus on passive character development. I do enjoy exploring places and learning about the world via audio logs and texts when done right. This is a mixed bag. First of all, there is too little variation in characters with basically only two people having exposure, Sam, your sister and Lonnie, her love interest. That is a shame since the general cast of people is already very small, less than 10. With only Sam and Lonnie getting spotlight the exploration and adventure portion feels underused. Even though there are tidbits here and there about your parents and the previous home owner, it is just held too superficial with few, unvoiced texts and feels way too overlooked by the writing itself, so it looses any importance it could have had. The love story is done OK with an emphasis on emotions but all other characters besides Sam and Lonnie are done without any emotion at all which makes them look like robots. A real shame since slowly seeing more and more of the house would have fit very nicely by weaving various character arcs into the layout of the home. On that, the many secret passages became a real immersion breaker not by the idea itself - which fits an old, big manor with an interesting previous owner - but by sheer amount and usage. They just got away with it bearing in mind the previous owner but then again, like with other stuff it falters by underutilizing that as well. A little side story about the past owner would have been fitting. But alas, the house feels not enough like a real home but like a playground for Sam & Lonnie who only used those places. It almost feels like neither parents nor the bigger sister are a part of the house at all.
Journal entries (audio logs) were done OK. It's a very little story, written OK as well. Couldn't connect towards the very ending, thinking two kids basically ran away. They are only seventeen. Feels like writers took a very cliche easy way out with the ending by making it overtly emotional with that runaway. A little inconsistency in logic with Sam was also there. At the beginning she writes her sister not to rummage around (and possibly learn anything) but towards the end she explicitly has left her messages in places only accessible by turning over the whole house? Eh, gotta throw a bit of sense out of the window to have emotional ending I guess. That goes for the whole very short game. High on emotion, at times feels forced by sheer lack of any other aspect.
Not sure I'd recommend this. It offers very little in substance and variety. If you can overlook the narrow focus and at times forced story events, you will have some fun exploring the big house and basking in 90s nostalgia though. Wish there was a neutral option on Steam reviews.
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21 von 32 Personen (66 %) fanden dieses Review hilfreich
14 Personen fanden dieses Review lustig
Nicht empfohlen
1.7 Std. insgesamt
Verfasst: 21. März
Start the game
Walk into the house
Turn on all the lights
Read letters
Look for keys
Listen to little sister complain about being a teenage lesbian
Find secret passageways where your sister goes to complain about being a teenage lesbian
Find out your sister ran away to be a teenage lesbian somewhere else
Game over, thanks for wasting your money

I want those 101 minutes of my life back.
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27 von 44 Personen (61 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Nicht empfohlen
1.0 Std. insgesamt
Verfasst: 2. April
Pseudo-intellectural trash that tries to be 2deep4you.
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