June 7th, 1995. 1:15 AM You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
İncelemeler: Çoğunlukla Olumlu (10,707 inceleme)
Çıkış Tarihi: 15 Ağu 2013

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Gone Home Satın Alın

Gone Home + Original Soundtrack Satın Alın

Bu Oyuna Ait İndirilebilir İçerikler

 

Küratörler Tarafından Öneriliyor

"Approach neither from the position of hype or hatred for maximum effect. Well-observed storytelling in a highly atmospheric and unconventional setting."
İncelemenin tamamını buradan okuyun.

İncelemeler

“Gone Home is the greatest video game love story ever told.”
The New York Times

“I never expected to see myself — or such a strong reflection of myself and my own life — in a video game.”
10/10 – Polygon

“Epic, personal and revelatory.”
5/5 – Giant Bomb

Commentary Mode now available!

Your copy of Gone Home now includes Developer Commentary Mode! More than an hour and a half of audio commentary from the developers of the game. Find it in the Modifiers menu when starting a new game! Enjoy!!

Bu Oyun Hakkında

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Key Features


  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.

  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.

  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.

  • Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.

Sistem Gereksinimleri

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • WindowsXP SP2 or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
    • 2GB HDD space
    Minimum:
    • OS X v10.7 Lion or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
    • glibc 2.11 or newer
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
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6 kişiden 5 tanesi (83%) bu incelemeyi yararlı buldu
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Yayınlanma: 14 Kasım, 2014
Herkese Tavsiye Ederim Kesinlikle Oynanıcak Bir Oyun Hikayesi'de Çok İyi...;))
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3 kişiden 3 tanesi (100%) bu incelemeyi yararlı buldu
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Oyunun başından sonuna kadar önüme bir şey çıkacak diye korkmaktan oyunu tam olarak anlamadım. :D Ama sonda çıkan müzik güzelmiş. :D
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2 kişiden 2 tanesi (100%) bu incelemeyi yararlı buldu
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Tarih 7 Haziran 1995. Uzun bir avrupa yolculuğundan dönmüş, nihayet ailenizle hasret giderecek olmanızın verdiği mutluluk hissi karnınızı gıdıklandırırken, çantanızı evin önünde son kez yere indirmişsinizdir. Fakat giriş kapısına asılmış kardeşinizin size yazdığı notu okuduğunuz anda birşeylerin ters gitmekte olduğunu anlarsınız. Karşınızda 90'lı yılların nostaljik sosuyla bezenmiş iki katlı, kocaman, bomboş bir ev ve başlarına ne geldiği gizemini çözmeniz için aile fertlerinizin evin içine bol bol serpiştirdiği eşyalar vardır. Oyunda ne bir süpriz ne bir aksiyon ne de korku unsuru var(Gerçi sürekli şimşeklerin çaktığı, yağmur damlalarının cama yapıştığı fırtınalı bir gecede bomboş karanlık bir evde durmak bazılarınızı gerebilir). Peki Gone Home'un size vaad ettiği, keyif almanızı beklediği şey ne? İşte oyun orjinalliğini burada ortaya koyuyor. Çekmecenin içinden çıkardığınız fosforlu kalemden tutun, gardropdaki montundan, kömürlükte yere düşmüş gazete küpürüne kadar evdeki tüm eşyalar size birşey anlatıyor. Oyunun bu temel dinamiği ile birlikte annenizin ve babanızın ne iş yaptığı, neden bu evde oturduğunuz, kardeşinizin ne tür sıkıntısı olduğu ile ilgili bir çok bilgiyi evimize taze dönmüş baş kahramanımız Kaitlin Greenbriar ile yeniden keşfediyoruz.
Unity grafik motoru ile geliştirildiği için oyunumuzdan ne öyle aman aman bir grafik kalitesi, ne de iyi bir optimizasyon bekleyin. Zaten amacı da size görsel şölen sunmak değil. Grafik ayarlarını düşürüp daha akıcı oynamak istersenizde çok birşey kaybetmeyeceğinizi düşünüyorum. Ancak iş seslere gelince bambaşka bir durum ile karşılaşıyoruz. Az ama öz olan müthiş ötesi doğal seslendirmeler sizi hikayeye bağlıyor. Kardeşinizin sesiyle okuduğunuz günlük notları, müzik setine koyup dinlediğiniz kasetler, cama vuran yağmur damlaları ve gürültülü şimşekler; adeta koltuğunuzun başında oturmuş aslında bir oyun oynuyor olduğunuz gerçeğini kafanızdan silip atıyor.
Yanlızca hikayeye etki eden eşyalarla etkileşime girer, doğru yoldan oyunun sonucuna gitmeye çalışırsanız oyunu 1 saatten az süre içerisinde bitirebileceğinizi düşünüyorum. Ancak benim izimden gider, sapık gibi her bulduğunuz şeyi yarım ila bir dakika gibi bir sürede inceleyip keşfe dalarsanız oyun size 5 saatlik bir oynanış sunuyor. Size tavsiyem çoğu eşyayı inceleyin ve aile bireyleri ile ilgili ayrıntıları keşfederek oyunun size vermek istediği deneyimi yaşayın. Pişman olmayacaksınız. Zaten emin olun oyun süresini ne eksik ne de fazla, tam tadında ayarlamışlar. Gelin görün ki oyunun fiyatı biraz tuzlu olmuş. Demin anlattığım bir çok şey iyi hoş da, size hizmet olarak 30 TL'lik bir zevk verebileceğini düşünmüyorum. Kendim bizzat indirimdeyken çok cüzzi bir fiyata aldığım için memnunum. Siz de indirimde denk getirip almaya çalışın.
Sonuç olarak Gone Home sizi günlük hayatın stresinden, Call of Duty, Assasign Creed gibi aksiyon oyunlarının tansiyonundan uzaklaştırıp, biraz soluk alabileceğiniz, keyifli bir keşif oyunu. Siz de Kaitlin ile -küçük kardeş- Sam'in derdinin peşine düşerek ailesinin hikayesini öğrenmek isterseniz, mutlaka değil ama birşey kaybetmeyeceğiniz için indirimde yakalayıp afiyetle oynayın.
[NOT: Eğer çocukluğunuzun büyük bir kısmı 90'lı yıllara denk geldiyse evdeki eşyalar sizi adeta zaman tüneline sokacak, etkileşime gireceğiniz çoğu eşya kafanızda bir anınızın canlanmasına sebep olacak ve oyuna bayılacaksınız. ]
Bu inceleme yararlı oldu mu? Evet Hayır Komik
1,292 kişiden 958 tanesi (74%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 0.1 saat
Yayınlanma: 15 Ekim, 2014
(Note: This review contains spoilers for the whole game. I also purchased the game via the Humble Bundle and have played it all the way through. It took about 2 hours, so please excuse my Steam playtime.)

Suffers from a bad case of the Eight Deadly Words. "I Don't Care What Happens To These People."

I dislike leaving negative reviews on Steam products, especially for games like Gone Home. It's not an awful game, by any means. But I certainly didn't enjoy it either. Honestly, I wish Steam had an "Ehhhhh" option with a yellow, wiggly, indecisive hand for its icon 'cause that's how I feel right now.

I've got no objections to the gameplay (or lackthereof) in Gone Home. In fact there was something about being left on my own in such a detailed environment that I rather enjoyed. Rather than having puzzles in the traditional adventure game sense, the challenge of the game comes from piecing together the jigsaw-puzzle of a plot from the environment. Despite not having any mechanics to enforce progression (such as conventional puzzles), it still feels like you're accomplishing things.

Naturally this comes with a trade off: if you aren't interested in the details, then you're not gonna enjoy Gone Home.

But I think my biggest problem with Gone Home is that the atmosphere of the game just doesn't match the story. You arrive home late one night to find your house empty. There's a distraught message left on the answering machine, a note from your sister pleading your character not to "go snooping like [she] always does", and a turned-on TV playing a severe storm warning on repeat. All in all, it feels like the setup to a horror story, or at least a tragedy. I thought that something happened, something terrible, and caused whoever was at home at the time to leave in a hurry.

In reality, nothing even remotely tragic happened. The reality of the situation was a teenage romance story that, for me at least, bordered on glurge.

...Admittedly, I am not in the target demographic for love stories so I might be biased in that regard. But moving on.

Gone Home builds up a tense atmosphere, then doesn't do a whole lot with it. Presumably the "worst-case scenario" buildup was meant to make the main love story plotline feel like a relief, but it just doesn't work. Sam's narration throughout the game also detracts from the mood. Her stories contain very little conflict and are, to be honest, pretty sappy.

The entire narration mechanic just baffles me, honestly. Why bother letting Sam narrate her life story when you're just gonna rifle through her journal anyhow?

That said, the game is not totally without its charm. The object tooltips ("Grab Cup", "Read Note", etc) often changed to more personal observations ("Sam had this when she was like four" for a folder, "Gosh, Dad" for a dirty magazine, etc), which was a touch of detail that I absolutely adored. Even though the protagonist was silent for most of the game, it still felt like I was playing as a character with a personality. But these moments were few and far between, and the main character might as well have been faceless for what a pitifully tiny role she played in the plot.

TL;DR: this game is... somewhat enjoyable, but there's just not enough good parts for me to be able to recommend it.
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622 kişiden 444 tanesi (71%) bu incelemeyi yararlı buldu
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kayıtlarda 2.5 saat
Yayınlanma: 1 Ekim, 2014
A nice concept, but ultimately the game is too short and not interesting enough to warrant the $20 price tag. You can rent better films for cheaper which will do the same thing and much more. Still, may be worth getting at heavy discount if someone likes drama/mystery type stories.

On a side note, the main plot point seems a bit outdated, which is probably why the game is set in the 90s, when it was more relevant. It is not possible to get into details without spoilers, but I was pretty disappointed at how weak the overall message turned out to be.
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1,021 kişiden 698 tanesi (68%) bu incelemeyi yararlı buldu
3 kişi bu incelemeyi komik buldu
kayıtlarda 1.3 saat
Yayınlanma: 12 Ekim, 2014
I love exploring secret passages in giant houses.

Too bad it's twenty dollars for 77 minutes of gameplay, coupled with a story that literally makes me want to kill myself. Oh look, for an extra five dollars I can pay for the soundtrack that I don't remember a single song of.

So why did every journalist fellate this game?
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659 kişiden 454 tanesi (69%) bu incelemeyi yararlı buldu
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kayıtlarda 3.5 saat
Yayınlanma: 31 Ekim, 2014
An interesting exercise in environmental storytelling. Gone Home is a first-person exploration game taking place inside a single abandoned house filled with the memorabialia of its former inhabitants . You pick up objects and examine them for clues as to how to proceed. You'll read through lots of notes, scrapbooks, and other pieces of written material, which will serve as clues/puzzle pieces as well as convey details about the story. Picking up certain objects or entering certain rooms will trigger a voiceover which also explains the story to you. The interface is similar to the Amnesia and Penumbra games, in that you'll use the mouse to pick up and rotate objects, as well as close or open doors, closets, and drawers as you rummage through the house. It's well put together but by the time you get to the end of it you'll really feel like you've wasted your time. The story doesn't develop much, and since you're uncovering snippets of information about something which has happened in the past, there isn't a lot of impact here. You as the player don't have a role in the story - you're a passive observer and there is nothing for you to actually *do* besides trying to figure out what happened.

This game has received a lot of attention, both positive and negative, and a lot has been written about it. At this point it seems like most people are playing it just so that they can feel like they have an informed opinion about it. If you're one of those people who needs to know what "Gone Home" is all about, then sure, go ahead and play it since it's relatively short anyway. For everyone else; don't waste your time. It doesn't work as a game and as a work of art it's shallow and feels insincere.
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1,079 kişiden 730 tanesi (68%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 1.8 saat
Yayınlanma: 21 Ekim, 2014
I don't get why this game was so hyped and received some game of the year awards. I will list the positive and negative aspects of it.
Positive:
1-Nice scenario
2-Great soundtrack
3-Bring back some of the 90s culture in a way it feels like you went back in time.
Negative:
1-Too short
2-Zero challenge
3-Cliché story, as well as not very developed.

Not the worst game, but definetely not worth what it costs and not remarkable. Brothers: A tale of two sons has a much better story than this and with zero dialogue.
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489 kişiden 328 tanesi (67%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 3.2 saat
Yayınlanma: 28 Ekim, 2014
I'm a bit lost as to what to say about this. Surely, some people might enjoy this interactive museum, but I cannot help but feel like it could never ever be wirth 20 bucks. My recommendation could have been different had the price been as well.
To make it clear - this is a story that can certainly resonate with certain people, however the price makes it not worth too try and find out whether you are one of those people or not.

This is a poor man's Penumbra; the game has 2 primary ways of conveying the plot (for what it's worth - more on that later) - audial diaries and various letters spread about in the house. A diary entry plays in the background each time the player finds the next plot clue, and is then added to the player's library/journal, from where they can play the recording again or read the transcript. Other than that, the house is full of various letters and cards, which can be read if so desired. The content will provide for 2 hours of play time, if explored fully.

The aforementioned house is, by the way, the only location in this game. It's not very large, but has enough dark corners to make the player revisit some rooms; mostly, however, all the clues are pretty straightforward and won't require any particular pixel-hunting.
The environments not very interactive, as the most a player can do is move several small objects (which represent no plot value most of the time) around. With the exclusion of a few exceptions, all interactivity boils down to opening doors, reading letters sticked on surfaces, and turning the lights on. The amount of objects that had any relevant information on them that required examining in 3D can be counted in single digits; for the record - there is an option in this game to rotate some objects in all 3 axis.

The plot mainly consists of one main storyline about a girl (main character's sister). There is also a branch going into the stories of the rest of the family - the writer father, the mother and her colleague ♥♥♥♥, and finally her mysterious brother the pharmacist. There is not much to be gathered all in all, but these branches do provide for a nice distraction from an otherwise monotonous story.
It is hard to comment on the main story itself without going into spoilers (there are not much to be made however). It cannot brag with clever twists or an ability to create a strong emotional bond, even though there were a few unexpected moments. The ending is particularly dissatisfying - it does not solve any problems raised during the game and just reaches an easy deus-ex-machina conclusion, if such strong terms can even be applied in such case.
Speaking of the social commentary side of the plot, there is not much to be either. There is only 1, perhaps two moments where some societal problems are pointed out. That is fair enough - but no further commentary has been made on these topics. Even the reaction of the characters isn't described with more than 2 paragraphs of text.

The graphics are relatively stylised, yet it can still be often seen how poor they are. This game is in many ways comparable to Dear Esther, and the latter has done a much better job at visuals.

It's also worth noting that the game is quite glitchy. I got stck at one point because, despite having a key to the next stage, so to say, I wasn't able to open an appropriate door. I tried restarting the game, only to see the "New Game" button - my save file didn't like my hard drive, apparently. Having turned to the forums, this seemed to have been a pretty widespread issue.
Furthermore, objects sometimes would glitch when picked up, and not be displayed.
Gladly in Gone Home it is easy to reach a previously achieved point in the plot, so even after losing my save file I wasn't set back too far.

All in all, I must say that even thuogh I wasn't bored to the point of quitting the game halfway in, yet that is only due to my having nothing to do at the time. Your time is much better spent playing other games, including indie ones - it is very easy to find a better way to spend your time. If you are interested in such an interactive museum type of game, I suggest you try Dear Esther, which had managed the implementation of it much better. Finally, there is always Bastion with its narration - though that would require more actual gameplay.
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613 kişiden 404 tanesi (66%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 2.3 saat
Yayınlanma: 24 Ekim, 2014
I'm reviewing this game merely because it's user reviews are "mostly positive" at the moment. It really wasn't very good and I got it in a humble bundle thankfully. If I had actually paid for this, I would not be at all happy. The game starts out with lots of tension, suspense, and mystery but ultimately boils down into a sappy, under developed story that was hardly worth the time it took to bait out. I enjoyed the atmosphere of this game, which was kind of creepy, but that is about all it has going for it.

There is literally zero gameplay, all you do is walk around the house. You can pick up items and inspect them, but this is hardly even useful and some of the plot points are redundant enough that you don't even need to inspect items, just read letters.

At first I thought the tags were a joke, but honestly, this isn't a game, it really is a "walking simulator". And that is coming from a guy who absolutely loved little inferno (another game with less developed gameplay elements).

All in all, you would be wise to skip this one, it is really a snooze fest. I actually regret spending my 2 hours to finish it. 2 hours for such an abysmal game is inexcusable. It would be different the game was impactful and deep and visually beautiful like brothers a tale of two sons (which was also very short), but this game has absolutely no redeeming qualities to make up for its short duration, lack of gameplay, $20 pricetag, and lackluster story.

4/10 They tried.
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421 kişiden 275 tanesi (65%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 1.3 saat
Yayınlanma: 9 Kasım, 2014
It's a lot of money for a story that isn't that great. for the first half of the game every room is a little story point, and for the second half every room is a very predictable conclusion to that little story point. don't bother with it unless you are really into cliches... or it's a really good sale.
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464 kişiden 301 tanesi (65%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 3.0 saat
Yayınlanma: 2 Kasım, 2014
If you scrutinize enough there won't be much trouble finding pretty much everything in the game (except I never found out what one dark room was supposed to be about). But the lighting is still painfully awful (yes, even as the sole challenging element of the game), and I won't say that the story is universally immersive or for that matter great (the voice acting was pretty good though). The story is actually pretty bad. The game is really short, in fact there should be a tag for super-short (just kidding lol). What I want to say is that even though I got it for 50% off, I still don't think it was worth the bucks. Goes to show that maybe digging what the critics say all the time may not be such a good idea after all.
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572 kişiden 368 tanesi (64%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 1.0 saat
Yayınlanma: 19 Ekim, 2014
Dispite the good start i really cant recommend it:

1) Exploration game, no interactive elements (apart from 2 codes)
2) weak story line: it starts somewhat thrilling, but it ends just crappy, i had to look for a clearer explanation/summary to get a correct idea of what the end was all about

but if you liked dear esther, stanley parable you will like this one
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454 kişiden 290 tanesi (64%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 2.1 saat
Yayınlanma: 26 Ekim, 2014
i got this game in a humble bundle and thought this game was similar to Master reboot. i was terribly mistaken.

this game has no puzzles, no replay value and no actual challenge. the only fun i had with this game was going through and throwing everything i could, leaving all the lights on and all the faucets running.

it's a neat story but 20$ for an hour of gameplay is far from worth it. i don't know where any of the money for this title is going but it definitely doesn't reflect the quality of the game.

if you want to see the story, because it is a good story, simply watch a lets play on youtube.
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704 kişiden 440 tanesi (63%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 1.2 saat
Yayınlanma: 25 Ekim, 2014
Walking around a house simulator.
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583 kişiden 366 tanesi (63%) bu incelemeyi yararlı buldu
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kayıtlarda 1.5 saat
Yayınlanma: 19 Ekim, 2014
A game with a nice story and detail but however it is not worth the high price,
Buy this on a very cheap discount.

Bad:
✖ Short story which is not worth the price.

Good:
✓ Great story
✓ Impressive amount of detail.
✓ Sound effects are good.
✓ Great sound track and voice act.
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204 kişiden 133 tanesi (65%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 1.9 saat
Yayınlanma: 2 Kasım, 2014
I bought this during the Halloween sale for $9.99 and I gotta say... I kind of wish I hadn't.

I got 111 minutes playtime out of it, and that was with exploring everything and leaving absolutely no stone unturned. The game was okay, the eerie atmosphere was okay, the story was okay... But overall left me feeling disappointed. The scariest moment I had whilst playing happened when the lightbulb in the room I was sitting in blew itself out of the fixture in my ceiling (in other words, this game is not scary in the slightest, the wiring in my house however...).

It had some good ideas, but just felt a bit lackluster :(
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575 kişiden 356 tanesi (62%) bu incelemeyi yararlı buldu
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kayıtlarda 1.0 saat
Yayınlanma: 28 Ekim, 2014
Overrated. Boring. Dull. Nothing redeeming about this game. I thought there was going to be a horror twist, but I was wrong. The "twist" was nothing short of awful.
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540 kişiden 332 tanesi (61%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 0.2 saat
Yayınlanma: 18 Ekim, 2014
Maybe I'm just used to games that have a point, but this is basically someone reading their diary on a decent 3D engine. 0/10 Not scary, no gameplay, not even a game really.
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150 kişiden 95 tanesi (63%) bu incelemeyi yararlı buldu
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kayıtlarda 5.6 saat
Yayınlanma: 14 Kasım, 2014
Before I begin, I'd like to remind everyone this game is twenty dollars.

I beat this "game" in 90 minutes. Does that sound like it's worth the price? Gone Home has been sitting on my hard rive for more than a year, and today I learn why.

I'll start with what I liked, since the experience was more like a template to fill something much larger and far more intriguing. The set design was good, as were the object locations. Strange that I should comment about that, but everything makes sense as to where you find it.

On that note, they do a fantastic job of making this house a home. You really understand people live here and their little quirks and habits are present everywhere. The argument between mother and daughter on the cork board was a nice touch.

The sound design is also very well done for the atmospheric touch and constantly had me listening to every little bump and creak in as I made my through the house.

I can tell this is a character-driven drama and one that takes the writer's heart and soul, so I'd heavily recommend the writer adapt this to a screenplay or short story. A short film would be a much better use of a subject matter that clearly means so much to the designers.

Thus it pains to have to say what I'm about to say.

This is worth ten dollars, and that's strecthing it. There's NO payoff at the end. The whole time the story is building to something, but the overwhelming majority of all the interesting bits turn out to be mostly red herrings. If I may compare this to Alone in the Dark: the New Nightmare for a second. In that game, there were books worth of story detailing the history of the island, the Morton family, the Abkanis culture and religion, Carnby himself, and even the corrupt Bureau 713. Little of it was actually necessary, but to gain a full understanding and context for the events of the story, you needed to read all of it. In Gone Home, all but one of the characters are dropped, and everyone else had equally interesting stories. The biggest letdown comes about an hour in after you've been expecting a turn to some type of survival horror or even suspense. Instead, I'll give you a nice spoiler I noticed as soon as I started: there is no "run" key.

I'd probably understand who was who better if I had more frequent exposure to character's faces. Instead, I have to fumble with names, and I'm terrible with names alone.

As you traverse the house in a fashion similar to Castlevania but far more contrived (it's called "padding" ladies and gents) you'll notice the art style actually changes. Later, you'll stumble upon half-eaten potato chip bags with fresh-lock clips. The clips look like they're from a different game altogether with a notable drop in textures and model detail. One thing that threw me on characters was how portraits and photos supposedly showed the people, but each time it was like a different artist rendition. When you first start the game, go to the left side of the stairs and look at the family portrait. Notice how the girls appear to be in a completely different style from the father?

I spent most of my "investigation" wrestling with god-forsaken controls. I ended up spinning several times and getting hung up on doors. Navigating becomes a pain when you need to worry about boxes, which are EVERYWHERE. The game flat out tells you when you need to use certain commands in a given room, almost remosing the need for player input. In order to sift through the multitude of ultimately meaningless documents, post cards and notes, you need to select them on the tables or in the drawers. The "crosshairs" to do this are so specific, you WILL need to hold the little four-pixel dot in the center of your screen over absolutely everything just to make sure you don't miss anything. The "Scooby-Doo Effect" cherished by classic horror fans that told you something was usable is absent, which means opening a drawer does not make it obvious if something is in there you can use or read. You have to 1 be close enough, and 2 carefully move your pointer over every single scrap of paper in the jumbled mess of things in the drawer.

That's another thing. When you open a door, cabinet, or drawer, you, the character, can actually block the door from opening all the way, creating the illlusion of a jammed door when all you really need to do is step to the side. And here I thought Slender: the Arrival's click-dragging doors was annoying.

There are no puzzles, minimal characters, about a half-dozen dropped side stories, controls that basically fight you with with a combination of OCD and ADHD, and an ending you see coming a mile away. This game is not worth the price tag and I'm happy I got it on sale last year.
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