June 7th, 1995. 1:15 AM You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
İncelemeler: Çoğunlukla Olumlu (9,689 inceleme)
Çıkış Tarihi: 15 Ağu 2013

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Gone Home Satın Alın

YILBAŞI İNDİRİMİ! Teklifin geçerlilik süresi: 2 Ocak

-50%
$19.99
$9.99

Gone Home + Original Soundtrack Satın Alın

YILBAŞI İNDİRİMİ! Teklifin geçerlilik süresi: 2 Ocak

-40%
$24.99
$14.99

Bu Oyuna Ait İndirilebilir İçerikler

 

Küratörler Tarafından Öneriliyor

""Open the door, grab the defence baby, where do we want to go now?!""
İncelemenin tamamını buradan okuyun.

Son güncellemeler Tümünü görüntüle (3)

14 Temmuz

Chris Remo's GH:OST now available on Steam!

It's been a long time coming-- but the Gone Home Original Soundtrack (the GH:OST) by Chris Remo is now available on Steam! You can either buy it as a bundle with the base game, or as DLC if you already own Gone Home. And as always, it's available DRM-free on Chris's Bandcamp page. Thanks for playing, and listening!

5 yorum Daha fazlasını oku

2 Temmuz

Gone Home Boxed Special Edition Now Available!

Exciting news! The Fullbright Company has partnered with Headup and Merge Games to create a boxed special edition of Gone Home, including a ton of rad extras along with the game!



More details can be found on our company blog. But, the long and short of it is:

Gone Home Boxed Special Edition includes:

  • Gone Home DRM-free for PC/Mac/Linux on DVD, as well as a free Steam key
  • The full Gone Home Original Soundtrack (The GH:OST) by Chris Remo, plus all of the audio diaries from Gone Home in MP3 format!
  • A Gone Home cassette tape logo sticker
  • The 40-page “Designer’s Notebook” filled with notes and sketches from the development of Gone Home
  • Fold-out poster of the cover of Sam & Lonnie’s zine!
You can grab the Special Editon from our TopatoCo storefront or from Merge Games' site for $29.99 plus shipping.

Thanks for playing, and hope you dig this new special edition!!

18 yorum Daha fazlasını oku

İncelemeler

“Gone Home is the greatest video game love story ever told.”
The New York Times

“I never expected to see myself — or such a strong reflection of myself and my own life — in a video game.”
10/10 – Polygon

“Epic, personal and revelatory.”
5/5 – Giant Bomb

Commentary Mode now available!

Your copy of Gone Home now includes Developer Commentary Mode! More than an hour and a half of audio commentary from the developers of the game. Find it in the Modifiers menu when starting a new game! Enjoy!!

Bu Oyun Hakkında

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Key Features


  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.

  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.

  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.

  • Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.

Sistem Gereksinimleri

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • WindowsXP SP2 or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
    • 2GB HDD space
    Minimum:
    • OS X v10.7 Lion or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
    • glibc 2.11 or newer
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
Yararlı müşteri incelemeleri
8 kişiden 8 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 3.9 saat
Yayınlanma: 12 Temmuz
Gone Home’nun sırrı şu iki kelimede saklı bence; kamu spotu. Kamuoyu oluşturmak kaygısı ile hazırlanmış, hemen her millette az da olsa olan toplumsal bir kaygıyı hikayenin temelinde ve genelinde barındıran bir oyun. İster yapımcılarla ayını fikirde olun ister olmayın –ben gibi- , verilmek istenen, 3-4 saatlik bir oyun süreci içerisinde güzel ve etkili bir şekilde verilmiş. Ayrıca Avrupa turuna çıktığınız süreçte ailenizde yaşananlardan bihaber olmanız ve döndüğünüzde ise ailesel problemin yüzünüze çarpması sonucu yaşamanız gereken çaresizlik de oyuncuya hissettirilmiş.

Oyun içerisinde kimi zaman gereksiz olan metinleri okuduğunuzu hissediyorsunuz. Koca bir malikaneyi yalnız başınıza turlarken yağmur damlalarının camlarda sekerek çıkardığı sesler ise huzur veriyor. Ek olarak bu fiyat bu oyuna fazla. Bundle olursa alın.

Not: Oyunun Türkçe yaması bulunmaktadır. Bir süre sonra metinlerdeki Türkçe kısımlar kaybolursa oyunu kapatın tekrar açın. Düzeliyor sorun.
Bu inceleme yararlı oldu mu? Evet Hayır
4 kişiden 4 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 0.9 saat
Yayınlanma: 14 Kasım
Herkese Tavsiye Ederim Kesinlikle Oynanıcak Bir Oyun Hikayesi'de Çok İyi...;))
Bu inceleme yararlı oldu mu? Evet Hayır
3 kişiden 3 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 2.5 saat
Yayınlanma: 20 Eylül
S&L

Geçen senenin en çok konuşulan kimine göre yılın en iyi kimine göre en kötü oyunların biri Gone Home...

1 yıllık avrupa turundan eve dönen karakterimizin,kendi yokluğunda aile içinde yaşanan olayları topladığımız günlüklerle bulduğumuz notlarla araştırmasını konu alan 1 saat ile yaklaşık 3 saat arasında tamamlanabilen kısa bir oyun Gone Home, tüm eşyaları inceleyeyim tüm gizli dolapları bulayım ve tüm notları okuyup 24 adet olan günlükleri bulayım derseniz 2,5- 3 saatte tamamlarsınız oyunu.

Özellikle çocukluğu veya gençliği 90 'lı yıllarda geçen oyuncuların bu deneyimi yaşaması tavsiye edilir tabii ki piyasada anlatıldığı gibi çok da abartılacak bir durum söz konusu değil ama atmosferi ve müzikleri o kuşağı yeterince tatmin edecektir.

Oyunda dediğim gibi evde o geçen sürede neler olduğunu araştırıyoruz , ama aslında asıl konumuz 17 yaşındaki ergen kız kardeşimizin o sürede yaşadıkları ve sonuç olarak da evde neden kimsenin olmadığı...

Gone Home anlatıldığı kadar etkileyici olmasa da , şu ana kadar yapılmış en ' hissiyatlı ' oyunlardan birtanesi ancak bence çok daha iyi olabilirdi aralara geri dönüş videoları veya eşyaları incelediğimizde o eşyanın karakter için önemini gösteren çeşitli sahneler yapılabilirdi ama bu haliyle de gayet tatmin ediyor.

Son olarak oyunun çok çok gerçekten çok kötü bir türkçe çevirisi mevcut eğer orta düzeyde ingilizceniz varsa kesinlikle orjinal dilinde oynayın derim detayları kaçırsanız da ana hikayeyi zaten anlarsaınız, spoiler olmaması için örnek vermek istemiyorum ama ödev notu olan 'A+' 'yı bile nasıl çevirdiklerini gördüğünüzde ne demek istediğimiz anlayacaksınız :)

İyi oyunlar.


Bu inceleme yararlı oldu mu? Evet Hayır
1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 1.6 saat
Yayınlanma: 4 Temmuz
Bir evin içerisinde geçen, çevreyi araştırarak hikayeyi ortaya çıkardığınız 1.5-2 saatlik bir deneyim. 20 dolar sakın vermeyin ancak indirimlerde 4-5 dolar civarına düştüğünde alıp bu hikayeyi deneyim etmenizi tavsiye ederim.
Bu inceleme yararlı oldu mu? Evet Hayır
1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 5.0 saat
Yayınlanma: 9 Aralık
Tarih 7 Haziran 1995. Uzun bir avrupa yolculuğundan dönmüş, nihayet ailenizle hasret giderecek olmanızın verdiği mutluluk hissi karnınızı gıdıklandırırken, çantanızı evin önünde son kez yere indirmişsinizdir. Fakat giriş kapısına asılmış kardeşinizin size yazdığı notu okuduğunuz anda birşeylerin ters gitmekte olduğunu anlarsınız. Karşınızda 90'lı yılların nostaljik sosuyla bezenmiş iki katlı, kocaman, bomboş bir ev ve başlarına ne geldiği gizemini çözmeniz için aile fertlerinizin evin içine bol bol serpiştirdiği eşyalar vardır. Oyunda ne bir süpriz ne bir aksiyon ne de korku unsuru var(Gerçi sürekli şimşeklerin çaktığı, yağmur damlalarının cama yapıştığı fırtınalı bir gecede bomboş karanlık bir evde durmak bazılarınızı gerebilir). Peki Gone Home'un size vaad ettiği, keyif almanızı beklediği şey ne? İşte oyun orjinalliğini burada ortaya koyuyor. Çekmecenin içinden çıkardığınız fosforlu kalemden tutun, gardropdaki montundan, kömürlükte yere düşmüş gazete küpürüne kadar evdeki tüm eşyalar size birşey anlatıyor. Oyunun bu temel dinamiği ile birlikte annenizin ve babanızın ne iş yaptığı, neden bu evde oturduğunuz, kardeşinizin ne tür sıkıntısı olduğu ile ilgili bir çok bilgiyi evimize taze dönmüş baş kahramanımız Kaitlin Greenbriar ile yeniden keşfediyoruz.
Unity grafik motoru ile geliştirildiği için oyunumuzdan ne öyle aman aman bir grafik kalitesi, ne de iyi bir optimizasyon bekleyin. Zaten amacı da size görsel şölen sunmak değil. Grafik ayarlarını düşürüp daha akıcı oynamak istersenizde çok birşey kaybetmeyeceğinizi düşünüyorum. Ancak iş seslere gelince bambaşka bir durum ile karşılaşıyoruz. Az ama öz olan müthiş ötesi doğal seslendirmeler sizi hikayeye bağlıyor. Kardeşinizin sesiyle okuduğunuz günlük notları, müzik setine koyup dinlediğiniz kasetler, cama vuran yağmur damlaları ve gürültülü şimşekler; adeta koltuğunuzun başında oturmuş aslında bir oyun oynuyor olduğunuz gerçeğini kafanızdan silip atıyor.
Yanlızca hikayeye etki eden eşyalarla etkileşime girer, doğru yoldan oyunun sonucuna gitmeye çalışırsanız oyunu 1 saatten az süre içerisinde bitirebileceğinizi düşünüyorum. Ancak benim izimden gider, sapık gibi her bulduğunuz şeyi yarım ila bir dakika gibi bir sürede inceleyip keşfe dalarsanız oyun size 5 saatlik bir oynanış sunuyor. Size tavsiyem çoğu eşyayı inceleyin ve aile bireyleri ile ilgili ayrıntıları keşfederek oyunun size vermek istediği deneyimi yaşayın. Pişman olmayacaksınız. Zaten emin olun oyun süresini ne eksik ne de fazla, tam tadında ayarlamışlar. Gelin görün ki oyunun fiyatı biraz tuzlu olmuş. Demin anlattığım bir çok şey iyi hoş da, size hizmet olarak 30 TL'lik bir zevk verebileceğini düşünmüyorum. Kendim bizzat indirimdeyken çok cüzzi bir fiyata aldığım için memnunum. Siz de indirimde denk getirip almaya çalışın.
Sonuç olarak Gone Home sizi günlük hayatın stresinden, Call of Duty, Assasign Creed gibi aksiyon oyunlarının tansiyonundan uzaklaştırıp, biraz soluk alabileceğiniz, keyifli bir keşif oyunu. Siz de Kaitlin ile -küçük kardeş- Sam'in derdinin peşine düşerek ailesinin hikayesini öğrenmek isterseniz, mutlaka değil ama birşey kaybetmeyeceğiniz için indirimde yakalayıp afiyetle oynayın.
[NOT: Eğer çocukluğunuzun büyük bir kısmı 90'lı yıllara denk geldiyse evdeki eşyalar sizi adeta zaman tüneline sokacak, etkileşime gireceğiniz çoğu eşya kafanızda bir anınızın canlanmasına sebep olacak ve oyuna bayılacaksınız. ]
Bu inceleme yararlı oldu mu? Evet Hayır
7 kişiden 4 tanesi (57%) bu incelemeyi yararlı buldu
kayıtlarda 6.8 saat
Yayınlanma: 28 Haziran
Klasik bir "Hidden Object" oyununun iyi pazarlama örneği...

Unity Engine oyunda başarıyla kullanılmış. Atmosfer, müzikler, sesler başarılı. Hikayesi çok farklı :)

Amma ve lakin oyundaki bug yüzünden 3 saatim boşa gitti. Tavan arasındaki kapı bir türlü açılmadı. Oyunu kapatıp tekrar girdiğimde sorun kendiliğinden çözülmüştü.

Oyunda okuduğunuz tonla not senaryoya ve oyunun gidişatına etki etmiyor bu yüzden gereksiz zaman kaybına sebep oluyor. Görev olmadığı için neyi ne zaman yapacağınızı bilemiyorsunuz. Yönerge sistemi çok başarısız. Fiyatı oyuna göre çok yüksek.

Başka oyunlara yönelin :)
Bu inceleme yararlı oldu mu? Evet Hayır
7 kişiden 4 tanesi (57%) bu incelemeyi yararlı buldu
kayıtlarda 3.6 saat
Yayınlanma: 12 Eylül
Bence oyun düz ilerleyişiyle pek süprizi olmayan bi oyun
yeni bişeyler yapmaya çalışmışlar ama bence sonuc yetersız olmuşş...konu sıradan evde dolaşıp ilerliyoz kısa bi konusu var...

bence 5,2\10.0

http://www.youtube.com/watch?v=wrZWCgqeiLY
Bu inceleme yararlı oldu mu? Evet Hayır
362 kişiden 258 tanesi (71%) bu incelemeyi yararlı buldu
kayıtlarda 0.1 saat
Yayınlanma: 15 Ekim
(Note: This review contains spoilers for the whole game. I also purchased the game via the Humble Bundle and have played it all the way through. It took about 2 hours, so please excuse my Steam playtime.)

Suffers from a bad case of the Eight Deadly Words. "I Don't Care What Happens To These People."

I dislike leaving negative reviews on Steam products, especially for games like Gone Home. It's not an awful game, by any means. But I certainly didn't enjoy it either. Honestly, I wish Steam had an "Ehhhhh" option with a yellow, wiggly, indecisive hand for its icon 'cause that's how I feel right now.

I've got no objections to the gameplay (or lackthereof) in Gone Home. In fact there was something about being left on my own in such a detailed environment that I rather enjoyed. Rather than having puzzles in the traditional adventure game sense, the challenge of the game comes from piecing together the jigsaw-puzzle of a plot from the environment. Despite not having any mechanics to enforce progression (such as conventional puzzles), it still feels like you're accomplishing things.

Naturally this comes with a trade off: if you aren't interested in the details, then you're not gonna enjoy Gone Home.

But I think my biggest problem with Gone Home is that the atmosphere of the game just doesn't match the story. You arrive home late one night to find your house empty. There's a distraught message left on the answering machine, a note from your sister pleading your character not to "go snooping like [she] always does", and a turned-on TV playing a severe storm warning on repeat. All in all, it feels like the setup to a horror story, or at least a tragedy. I thought that something happened, something terrible, and caused whoever was at home at the time to leave in a hurry.

In reality, nothing even remotely tragic happened. The reality of the situation was a teenage romance story that, for me at least, bordered on glurge.

...Admittedly, I am not in the target demographic for love stories so I might be biased in that regard. But moving on.

Gone Home builds up a tense atmosphere, then doesn't do a whole lot with it. Presumably the "worst-case scenario" buildup was meant to make the main love story plotline feel like a relief, but it just doesn't work. Sam's narration throughout the game also detracts from the mood. Her stories contain very little conflict and are, to be honest, pretty sappy.

The entire narration mechanic just baffles me, honestly. Why bother letting Sam narrate her life story when you're just gonna rifle through her journal anyhow?

That said, the game is not totally without its charm. The object tooltips ("Grab Cup", "Read Note", etc) often changed to more personal observations ("Sam had this when she was like four" for a folder, "Gosh, Dad" for a dirty magazine, etc), which was a touch of detail that I absolutely adored. Even though the protagonist was silent for most of the game, it still felt like I was playing as a character with a personality. But these moments were few and far between, and the main character might as well have been faceless for what a pitifully tiny role she played in the plot.

TL;DR: this game is... somewhat enjoyable, but there's just not enough good parts for me to be able to recommend it.
Bu inceleme yararlı oldu mu? Evet Hayır
510 kişiden 341 tanesi (67%) bu incelemeyi yararlı buldu
kayıtlarda 1.8 saat
Yayınlanma: 21 Ekim
I don't get why this game was so hyped and received some game of the year awards. I will list the positive and negative aspects of it.
Positive:
1-Nice scenario
2-Great soundtrack
3-Bring back some of the 90s culture in a way it feels like you went back in time.
Negative:
1-Too short
2-Zero challenge
3-Cliché story, as well as not very developed.

Not the worst game, but definetely not worth what it costs and not remarkable. Brothers: A tale of two sons has a much better story than this and with zero dialogue.
Bu inceleme yararlı oldu mu? Evet Hayır
339 kişiden 227 tanesi (67%) bu incelemeyi yararlı buldu
kayıtlarda 2.2 saat
Yayınlanma: 28 Haziran
I feel I am going to get lambasted for this review but I want to be honest and give my opinion. Considering that the game has a retail price of $19.99 and yet can be beaten in just over an hour is a little absurd in my mind. That being said, I've been hearing mixed reviews on this game and I'm a sucker for a good story, so I bit the bullet and picked it up when it was discounted.

I could not wait to play, turned off all the lights, put on my headphones and started up the game. The atmosphere in this game is really creepy and well done. There were so many times I felt someone was right next to me and I really started getting spooked out. Sadly, that ends what I enjoyed from the game. There are so few times I don't enjoy a video game story, but this was one of them. From the very beginning it was obvious what the big twist was going to be. I thought because of that, it had to be something else so I was excited to continue. When I found out I was right all along, I was quite disappointed.

I can see why this has been getting mixed reviews, and I commend Full Bright for trying something different. Sadly in this case, the game just fell flat for me. I was really hoping I would fall on the 10/10 side of the discussion, for I hate being negative about video games. The game is hit or miss in my mind, so even though I don't recommend it, you may still enjoy it! Just know there is also the chance it will end up like it did for me =/
Bu inceleme yararlı oldu mu? Evet Hayır
363 kişiden 235 tanesi (65%) bu incelemeyi yararlı buldu
kayıtlarda 1.3 saat
Yayınlanma: 12 Ekim
I love exploring secret passages in giant houses.

Too bad it's twenty dollars for 77 minutes of gameplay, coupled with a story that literally makes me want to kill myself. Oh look, for an extra five dollars I can pay for the soundtrack that I don't remember a single song of.

So why did every journalist fellate this game?
Bu inceleme yararlı oldu mu? Evet Hayır
322 kişiden 208 tanesi (65%) bu incelemeyi yararlı buldu
kayıtlarda 3.5 saat
Yayınlanma: 31 Ekim
An interesting exercise in environmental storytelling. Gone Home is a first-person exploration game taking place inside a single abandoned house filled with the memorabialia of its former inhabitants . You pick up objects and examine them for clues as to how to proceed. You'll read through lots of notes, scrapbooks, and other pieces of written material, which will serve as clues/puzzle pieces as well as convey details about the story. Picking up certain objects or entering certain rooms will trigger a voiceover which also explains the story to you. The interface is similar to the Amnesia and Penumbra games, in that you'll use the mouse to pick up and rotate objects, as well as close or open doors, closets, and drawers as you rummage through the house. It's well put together but by the time you get to the end of it you'll really feel like you've wasted your time. The story doesn't develop much, and since you're uncovering snippets of information about something which has happened in the past, there isn't a lot of impact here. You as the player don't have a role in the story - you're a passive observer and there is nothing for you to actually *do* besides trying to figure out what happened.

This game has received a lot of attention, both positive and negative, and a lot has been written about it. At this point it seems like most people are playing it just so that they can feel like they have an informed opinion about it. If you're one of those people who needs to know what "Gone Home" is all about, then sure, go ahead and play it since it's relatively short anyway. For everyone else; don't waste your time. It doesn't work as a game and as a work of art it's shallow and feels insincere.
Bu inceleme yararlı oldu mu? Evet Hayır
384 kişiden 243 tanesi (63%) bu incelemeyi yararlı buldu
kayıtlarda 1.5 saat
Yayınlanma: 9 Eylül
Gone Home is less of a game and more of an experience set exclusively in a big house using first person perspective. Not like Myst or Shadowgate, but like a first person shooter where you can walk around like Dear Esther or Half Life 2 without the guns. If you like to explore, read notes, listen to audio journals and be immersed in a fiction you might enjoy it. The basic premise is that you're in an empty house and you need to discover why. There's no real emphasis on why, you just explore. The house has a history to it and so do the characters you'll hear about. You'll never see the characters outside of a photo here and there. Heck you never even see yourself outside of a passport. There might be 3+ bathrooms in this house but there are no mirrors.

The story is set in 1995 and while I'm not into story, the developers did a good job of presenting it as immerse as they could. You'll hear 90s punk music, find Super Nintendo cartridges and see plenty VHS movie names. It hinges heavily on 90s nostalgia and lesbians. Most of what you will find goes through a history of a teenager's love interest with another young woman. There are side stories such as the house's history and the previous owner's death.

The house is pretty open from the start, you are able to explore freely with very little limitations. You'll find secret paths, compartments, visit several rooms, turn on dozens of lights, read notes, listen to well voiced audio journals and examine things, but never really do anything with them. You can open doors, throw objects and put them back. Again, your job is to discover what happened. Unravel the story. The only real challenge is to find half hidden notes under couches, keys and combinations to locks and safes. There is no way to lose, you will get through Gone Home if you keep going.

There is no run button, just walk, look, crouch and zoom in. Again, its an exploration experience. In the menu you have a map of visited rooms, a list of journal entries, and a small inventory that you don't really need. You just collect keys. Its not like you need to see the keys, because the game recognizes that you have them when you look at a door.

Gone Home is over in under 2 hours and that was with me exploring and reading everything. It is an easy sit through and play, but for $20 there is no way I can recommend it. Even for $10. It is interactive fiction, with zero replay value.
Bu inceleme yararlı oldu mu? Evet Hayır
151 kişiden 100 tanesi (66%) bu incelemeyi yararlı buldu
kayıtlarda 2.5 saat
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A nice concept, but ultimately the game is too short and not interesting enough to warrant the $20 price tag. You can rent better films for cheaper which will do the same thing and much more. Still, may be worth getting at heavy discount if someone likes drama/mystery type stories.

On a side note, the main plot point seems a bit outdated, which is probably why the game is set in the 90s, when it was more relevant. It is not possible to get into details without spoilers, but I was pretty disappointed at how weak the overall message turned out to be.
Bu inceleme yararlı oldu mu? Evet Hayır
272 kişiden 171 tanesi (63%) bu incelemeyi yararlı buldu
kayıtlarda 1.4 saat
Yayınlanma: 25 Haziran
Gone Home is an house vandalism simulator with a teenage angst lesbian love story tacked onto it to look deep.

By the end of the game, I managed to:

*Throw some of my character's father's books in the trash to rub in what a has-been he is.
*Turn all of the faucets on to jack up the water bills.
*Throw a recyclable milk jug into the trash.
*Build a satanic shrine to a cheap duck statue and a JROTC beret on a kitchen table.
*Opened the refrigerator and threw out several of the contents into a hallway, then kept the fridge open.
*Lodged a SNES platformer inbetween two drawers.
*Flush all of the toilets.
*Put a guide for a "couple's retreat" on the kitchen table so that my character's parents know that I know they're on the fast tract to a divorce.
*Threw several of my character's sister's private objects onto my character's parent's bed as incriminating evidence against her.
*Stuffed a book my character's mom was borrowing into a bathtub, then turned the water on.
*In fit of rage, put perfectly fine toothpaste into a waste bin because I hated the brand.

Also, for some reason, your character's house has as many secret compartments and areas as Resident Evil's Spencer Mansion. I did not find a secret entrance to an underground lab. Perhaps Chris and Jill already sealed it up.
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340 kişiden 211 tanesi (62%) bu incelemeyi yararlı buldu
kayıtlarda 1.5 saat
Yayınlanma: 19 Ekim
A game with a nice story and detail but however it is not worth the high price,
Buy this on a very cheap discount.

Bad:
✖ Short story which is not worth the price.

Good:
✓ Great story
✓ Impressive amount of detail.
✓ Sound effects are good.
✓ Great sound track and voice act.
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288 kişiden 180 tanesi (63%) bu incelemeyi yararlı buldu
kayıtlarda 2.3 saat
Yayınlanma: 24 Ekim
I'm reviewing this game merely because it's user reviews are "mostly positive" at the moment. It really wasn't very good and I got it in a humble bundle thankfully. If I had actually paid for this, I would not be at all happy. The game starts out with lots of tension, suspense, and mystery but ultimately boils down into a sappy, under developed story that was hardly worth the time it took to bait out. I enjoyed the atmosphere of this game, which was kind of creepy, but that is about all it has going for it.

There is literally zero gameplay, all you do is walk around the house. You can pick up items and inspect them, but this is hardly even useful and some of the plot points are redundant enough that you don't even need to inspect items, just read letters.

At first I thought the tags were a joke, but honestly, this isn't a game, it really is a "walking simulator". And that is coming from a guy who absolutely loved little inferno (another game with less developed gameplay elements).

All in all, you would be wise to skip this one, it is really a snooze fest. I actually regret spending my 2 hours to finish it. 2 hours for such an abysmal game is inexcusable. It would be different the game was impactful and deep and visually beautiful like brothers a tale of two sons (which was also very short), but this game has absolutely no redeeming qualities to make up for its short duration, lack of gameplay, $20 pricetag, and lackluster story.

4/10 They tried.
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298 kişiden 185 tanesi (62%) bu incelemeyi yararlı buldu
kayıtlarda 1.0 saat
Yayınlanma: 19 Ekim
Dispite the good start i really cant recommend it:

1) Exploration game, no interactive elements (apart from 2 codes)
2) weak story line: it starts somewhat thrilling, but it ends just crappy, i had to look for a clearer explanation/summary to get a correct idea of what the end was all about

but if you liked dear esther, stanley parable you will like this one
Bu inceleme yararlı oldu mu? Evet Hayır
209 kişiden 130 tanesi (62%) bu incelemeyi yararlı buldu
kayıtlarda 3.2 saat
Yayınlanma: 28 Ekim
I'm a bit lost as to what to say about this. Surely, some people might enjoy this interactive museum, but I cannot help but feel like it could never ever be wirth 20 bucks. My recommendation could have been different had the price been as well.
To make it clear - this is a story that can certainly resonate with certain people, however the price makes it not worth too try and find out whether you are one of those people or not.

This is a poor man's Penumbra; the game has 2 primary ways of conveying the plot (for what it's worth - more on that later) - audial diaries and various letters spread about in the house. A diary entry plays in the background each time the player finds the next plot clue, and is then added to the player's library/journal, from where they can play the recording again or read the transcript. Other than that, the house is full of various letters and cards, which can be read if so desired. The content will provide for 2 hours of play time, if explored fully.

The aforementioned house is, by the way, the only location in this game. It's not very large, but has enough dark corners to make the player revisit some rooms; mostly, however, all the clues are pretty straightforward and won't require any particular pixel-hunting.
The environments not very interactive, as the most a player can do is move several small objects (which represent no plot value most of the time) around. With the exclusion of a few exceptions, all interactivity boils down to opening doors, reading letters sticked on surfaces, and turning the lights on. The amount of objects that had any relevant information on them that required examining in 3D can be counted in single digits; for the record - there is an option in this game to rotate some objects in all 3 axis.

The plot mainly consists of one main storyline about a girl (main character's sister). There is also a branch going into the stories of the rest of the family - the writer father, the mother and her colleague ♥♥♥♥, and finally her mysterious brother the pharmacist. There is not much to be gathered all in all, but these branches do provide for a nice distraction from an otherwise monotonous story.
It is hard to comment on the main story itself without going into spoilers (there are not much to be made however). It cannot brag with clever twists or an ability to create a strong emotional bond, even though there were a few unexpected moments. The ending is particularly dissatisfying - it does not solve any problems raised during the game and just reaches an easy deus-ex-machina conclusion, if such strong terms can even be applied in such case.
Speaking of the social commentary side of the plot, there is not much to be either. There is only 1, perhaps two moments where some societal problems are pointed out. That is fair enough - but no further commentary has been made on these topics. Even the reaction of the characters isn't described with more than 2 paragraphs of text.

The graphics are relatively stylised, yet it can still be often seen how poor they are. This game is in many ways comparable to Dear Esther, and the latter has done a much better job at visuals.

It's also worth noting that the game is quite glitchy. I got stck at one point because, despite having a key to the next stage, so to say, I wasn't able to open an appropriate door. I tried restarting the game, only to see the "New Game" button - my save file didn't like my hard drive, apparently. Having turned to the forums, this seemed to have been a pretty widespread issue.
Furthermore, objects sometimes would glitch when picked up, and not be displayed.
Gladly in Gone Home it is easy to reach a previously achieved point in the plot, so even after losing my save file I wasn't set back too far.

All in all, I must say that even thuogh I wasn't bored to the point of quitting the game halfway in, yet that is only due to my having nothing to do at the time. Your time is much better spent playing other games, including indie ones - it is very easy to find a better way to spend your time. If you are interested in such an interactive museum type of game, I suggest you try Dear Esther, which had managed the implementation of it much better. Finally, there is always Bastion with its narration - though that would require more actual gameplay.
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357 kişiden 216 tanesi (61%) bu incelemeyi yararlı buldu
kayıtlarda 1.2 saat
Yayınlanma: 25 Ekim
Walking around a house simulator.
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