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June 7th, 1995. 1:15 AM You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
發售日: 2013年8月15日
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Chris Remo's GH:OST now available on Steam!

2014年7月14日

It's been a long time coming-- but the Gone Home Original Soundtrack (the GH:OST) by Chris Remo is now available on Steam! You can either buy it as a bundle with the base game, or as DLC if you already own Gone Home. And as always, it's available DRM-free on Chris's Bandcamp page. Thanks for playing, and listening!

5 則回應 繼續閱讀

Gone Home Boxed Special Edition Now Available!

2014年7月2日

Exciting news! The Fullbright Company has partnered with Headup and Merge Games to create a boxed special edition of Gone Home, including a ton of rad extras along with the game!



More details can be found on our company blog. But, the long and short of it is:

Gone Home Boxed Special Edition includes:

  • Gone Home DRM-free for PC/Mac/Linux on DVD, as well as a free Steam key
  • The full Gone Home Original Soundtrack (The GH:OST) by Chris Remo, plus all of the audio diaries from Gone Home in MP3 format!
  • A Gone Home cassette tape logo sticker
  • The 40-page “Designer’s Notebook” filled with notes and sketches from the development of Gone Home
  • Fold-out poster of the cover of Sam & Lonnie’s zine!
You can grab the Special Editon from our TopatoCo storefront or from Merge Games' site for $29.99 plus shipping.

Thanks for playing, and hope you dig this new special edition!!

13 則回應 繼續閱讀

評論

“Gone Home is the greatest video game love story ever told.”
The New York Times

“I never expected to see myself — or such a strong reflection of myself and my own life — in a video game.”
10/10 – Polygon

“Epic, personal and revelatory.”
5/5 – Giant Bomb

Commentary Mode now available!

Your copy of Gone Home now includes Developer Commentary Mode! More than an hour and a half of audio commentary from the developers of the game. Find it in the Modifiers menu when starting a new game! Enjoy!!

關於此遊戲

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Key Features


  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.

  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.

  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.

  • Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.

系統需求 (PC)

    Minimum:
    • WindowsXP SP2 or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
    • 2GB HDD space

系統需求 (MAC)

    Minimum:
    • OS X v10.7 Lion or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space

Linux 系統需求

    • glibc 2.11 or newer
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
具參考價值的客戶評論
14 人之中有 13 人(93%)認為這篇評論有參考價值
此帳號擁有 306 款產品
33 篇評論
1.8 記錄時數
時間是1995年6月7日
你是剛服完兵役回國的軍人
帶著行李站在家門前的你發現家裡空無一人
解開"父母和妹妹到哪去了?"這個迷團就是讓你在接下來的1~2小時裡在這大屋內東翻西找的原動力

gone home可以說是比較簡單的解迷遊戲
只要看得懂英文的話, 這遊戲沒有任何常識(或者google)不能解決的謎題
大屋內各種書信字條雜物和細節都有一種真實感, 配音也很帶感情

唯一的問題就是遊戲非常, 非常, 非常的短吧
張貼於:2014年6月12日
這篇評論有參考價值嗎?
5 人之中有 5 人(100%)認為這篇評論有參考價值
此帳號擁有 410 款產品
16 篇評論
2.6 記錄時數
4 / 10

首先說明一下,給這樣的分數並非這遊戲有什麼缺陷,
此評論及分數是對於「非歐美玩家」。

玩家所扮演的主角剛旅遊回家,回家的時候發現家裡的人都不在,妹妹還留了一張請你不要找她的紙條。
你所要作的事情就是翻遍家裡的角落,去找出到底發生了什麼事情。
聽起來非常神祕,讓人期待推理解謎的部分,但遊戲中並沒有。

劇情也沒有爆點,也沒有懸疑神秘的地方,只是一個堪稱「合理」的狀況。
比較特別的就是裡面展現女權主義的部分,但我認為很可惜的是用青少年來詮釋顯得不夠深入。

以上我並不認為是缺點,這遊戲並非號稱驚悚推理遊戲卻很失敗,所以只能說是玩家期待的方向錯誤XD
畢竟這遊戲想帶給玩家的體驗並非解謎,因此他並非做得不好。

遊戲的背景被設定在 1995 年,以及房屋中的一切細節都如此細膩,卻大多數對遊戲進展沒有幫助
這遊戲想帶給玩家的是「20 年前當你還是小屁孩時的生活」。
鑒於此遊戲定位族群的平均年齡,許多老外的童年的確就是住在這樣的房子裡,整天探索自己的家,家裡有什麼密室什麼密道都一清二楚,房子的地下室藏著自己父親或是祖父的東西...等等。
當這些人長大之後,離開家之後,有一天玩到這個遊戲,突然遊戲中的場景都與自己的過去重疊在一起,產生無比懷念的感覺。
這就是 Gone Home 想要帶給玩家的世界,也是這遊戲高評價的主因。

所以這遊戲跟我們難以產生共鳴。
對我來說,就只有這個分數。
但對於能夠產生共鳴的歐美玩家來說,應該是個會想要一再回味的遊戲。
張貼於:2014年6月26日
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1,157 人之中有 885 人(76%)認為這篇評論有參考價值
此帳號擁有 70 款產品
7 篇評論
2.0 記錄時數
Before you think this is just a generic review that bashes the game for "not being a game", please read the entire review.

Gone Home is a first-person exploration game where you play as a girl named Kaitlin, who's just returned home after a year away. The main premise of the game is that you must find out what has happened to your family, while exploring the enormous mansion. Along the way, you'll discover a backstory about your character's sister named Sam, and her relationship with a girl named Lonnie (yes-love it or hate it-the central characters are lesbians). I must admit, while I was playing, I was excited to see what would happen to Lonnie and Sam.

You play by walking around and examining objects by clicking on them (I liked the ability to rotate objects to see every little detail on them). Set in 1995, this game has tons of references to pop-culture from that time (my favorite is the X-files reference). Keep in mind that there are no enemies or scary pop-ups throughout the entire game (excluding one somewhat creepy easter egg with a cross). I personally didn't find this bad at all. In fact, I felt that the night-time atmosphere without having to worry about any pop-ups contributed to helping me enjoy the game for all that it had. Being able to look at all of the small objects is my favorite part of the game. Mainly because there are a ton of notes (which usually have something to do with the story) to read, or because the retro objects are just fun to look at.

One of the main criticisms that people have with this game is it's length. It's a rather short game which you can beat in less than 2 hours (if you know what you're doing, you can beat the game in literally less than one minute). While this is one of the biggest problems with this game, it's not as bad as you think it is (well, depending on who you are). I spent my time on my playthrough [as mentioned before] looking at all of the objects in the game, and also looking for the tapes that explained more of Sam's backstory. But to be honest, once I was finished looking at all of those cute objects and beating the game, I had very little reason to play through the game again. It was nice while it lasted, but unfortunately, this may not please most people. So if you're reading this, let me give you a message: if you don't like exploration type games where you just observe objects and don't fight any enemies, stop reading this and don't even buy this game (everyone else, read on).

But without a doubt, the biggest fault with this game is the the price tag: $19.99. While I enjoyed this game on my first playthrough, $20 for such a small game is just flatout robbery. If you're really interested in this game, I suggest that you get it when it goes on sale, because $20 is really not worth it in my opinion.


So to sum it up: Gone Home is a nice game to play. It has an interesting story that is worth playing for, and exploring the 90's themed house just fills me with a special feeling that I've never had before. But in the end, it suffers from being incredibly overpriced, and the fact that most people can beat the game really quickly. For those reasons, I can not recommend this game to any normal gamer. HOWEVER, if this game is on sale, I would give it a try.
張貼於:2014年1月28日
這篇評論有參考價值嗎?
867 人之中有 543 人(63%)認為這篇評論有參考價值
此帳號擁有 206 款產品
4 篇評論
2.7 記錄時數
A big warning sign was how this game received universal praise from critics, but low scores from user reviews. I smelled "a game for the critics" art experiment.

I'm fine with short games. I'm fine with stories with little to no actual gameplay. I'm fine with short stories with no actual gameplay if the story is any good. This is not a good story.

The thing about this game is that it's built entirely on false dread. It tries very very hard to make you believe there's supernatural horror elements at work. The official blurb describes it as a mystery. Within the first minute of gameplay, you find a note on the front door begging you to not find the missing people and mysterious answering machine messages of some frantically sobbing girl. Written notes of mysterious shadows, possible ghost sightings, flickering lights, haunted house histories, and other stuff.

This all turns out to phoney red herrings. The ending is one big "LOL just kidding" and you feel ripped off. If you took away all the false dread, no one would finish the game because the actual story is just too boring. Stories can be very effective with red herrings, tone shifts, and subverting expectations, but in Gone Home's case it's all just so tacked on and phoney. The supernatural mystery elements desperately wave their arms around like a rodeo clown trying to distract you from the fact that it's all just a mundane story about dumb teenagers.

The one thing the game does well is recreating a house of the mid 90s. I think this is where a lot of the praise comes from as critics were suckered in by cheap nostalgia thrills of seeing Street FIghter II references, Super Nintendo games, VHS libraries, X-Files posters, and Riot Grrrl fliers. Maybe the game's creators have a bright future in retro interior decorating, but not in writing or game-making.

$20 is insane for this. $5 would have been about right if the ending didn't leave you feeling cheated. I can only recommend this game if you want to spend $5 (no more) for a virtual 90s household simulator.
張貼於:2014年2月15日
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222 人之中有 145 人(65%)認為這篇評論有參考價值
此帳號擁有 83 款產品
1 篇評論
5.4 記錄時數
This is an interactive story, probably not for everyone. Most of my enjoyment came from exploring at my own pace and uncovering the different parts of the story. The plot of the story itself is neither amazing nor terrible, but it was very touching, very human. $20 seems a bit steep for the amount of content, so try to pick it up during a sale if possible.
張貼於:2014年6月23日
這篇評論有參考價值嗎?