June 7th, 1995. 1:15 AM You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
Brugeranmeldelser: Hovedsagelig positive (11,981 anmeldelser)
Udgivelsesdato: 15. aug 2013

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Anbefalet af kuratorer

"Approach neither from the position of hype or hatred for maximum effect. Well-observed storytelling in a highly atmospheric and unconventional setting."
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“Gone Home is the greatest video game love story ever told.”
The New York Times

“I never expected to see myself — or such a strong reflection of myself and my own life — in a video game.”
10/10 – Polygon

“Epic, personal and revelatory.”
5/5 – Giant Bomb

Commentary Mode now available!

Your copy of Gone Home now includes Developer Commentary Mode! More than an hour and a half of audio commentary from the developers of the game. Find it in the Modifiers menu when starting a new game! Enjoy!!

Om dette spil

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Key Features


  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.

  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.

  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.

  • Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • WindowsXP SP2 or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
    • 2GB HDD space
    Minimum:
    • OS X v10.7 Lion or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
    • glibc 2.11 or newer
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
Hjælpsomme kundeanmeldelser
109 af 174 brugere (63%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
3.5 timer bogført
Indsendt: 1. juli
First of all, for those who are arguing this is supposed to be a horror game, it's not. The basic storyline is 'you come home and nobody is there, find out why' and not 'zombies have taken over the house and lurk in the basement'.

Yes, "Gone Home" is short, once you know where to find the information and the keys, you can play it in a little over 10 minutes ... but that means only going through the house and triggering the ending sequence, that kind of playing will not give you the complete story. The story, however, is not just about Sam (the sister). You can also find out about your father's troubles with writing, about his weird uncle, who owned the house before the family moved in, and other stuff. Basically, the game lets you catch up with the family history during the time you were in Europe.

It's an everyday story, not something great or heroic or scary. It's just the unease everyone would feel alone in a house they've never been in before, at after 1 a.m. on a night with a thunderstorm, not atmospheric horror like in "Amnesia."

$20 might indeed be a little much for the game... and 'game' a little too much of a word for "Gone Home" but it does not deserve all the bad reviews it has gotten. If you want an action game, this is not for you... but that should be obvious from the description. If you like uncovering a story for yourself, you might want to give it a chance.
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20 af 22 brugere (91%) fandt denne anmeldelse brugbar
2 personer fandt denne anmeldelse sjov
2.5 timer bogført
Indsendt: 25. august
Your house is apparently a mother ♥♥♥♥ing castle.
10/10 Would explore again.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
77 af 122 brugere (63%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
2.4 timer bogført
Indsendt: 10. april
This is a difficult game to recommend solely because it is not the prototypical video game. It aims to tell a story, and it does it well. For the vast majority of people I know who play video games, this is not something I would recommend to them. However, if you have ~3 hours to devote to navigating a beautifully rendered environment, with tons of details and a good story to tell, then this may be for you.

There are no weapons, puzzles, or dialogue options. However, the ambience provided by the environment (i.e. music, background effects like wind and rain) give you the opportunty to experience a story in an immersive and interesting way. If you don't appreciate long movies, romantic movies, or progressive trends in video game development, this game is not for you.
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65 af 102 brugere (64%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
1.3 timer bogført
Indsendt: 23. juni
I was really enjoying this game until I realized nothing it promised in the first half hour was actually part of the game at all. It's a house full of red herrings and a "mystery" that turns out to not be a mystery at all. Charging $20 for someone to read you a teenager's diary is not my idea of a good buy.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
127 af 213 brugere (60%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
2.3 timer bogført
Indsendt: 28. marts
Great concept, but horrible execution. As a gamer who prefers great story, atmosphere, and/or characters to gunplay, Gone Home caught my attention for precisely that: making gameplay as bare-bones as possible to make you focus on what was happening in the story instead of what was attacking you. The downside to this approach is the story must step up to the plate and be great to compensate for the lack of combat. And that is where Gone Home falls flat on its face.

It initially sets itself up as a kind of murder mystery, since you come to your house, alone, with no one there at all during a storm. The reason no one is there is just poor timing on the player character's part, so that mystery is a bit of a let down. Beneath that, there's uncovering the family dynamic and secrets that have been accumulating since you left. And, quite frankly, that's almost as boring as why everyone was gone. Finding the clues is exciting at first, but that's nothing but a sense of achievement speaking. The clues themselves paint a picture based on stereotypes we've all heard a dozen times before in books, TV, movies, and every other medium out there. One voice throughout tries to make it better by adding emotion to it all, but trying and doing can be two very different things.

Overall, very disappointed and very confused as to why this did so well critically.
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