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June 7th, 1995. 1:15 AM You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
Julkaisupäivä: 15 Elokuu 2013
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Chris Remo's GH:OST now available on Steam!

14 Heinäkuu 2014

It's been a long time coming-- but the Gone Home Original Soundtrack (the GH:OST) by Chris Remo is now available on Steam! You can either buy it as a bundle with the base game, or as DLC if you already own Gone Home. And as always, it's available DRM-free on Chris's Bandcamp page. Thanks for playing, and listening!

5 kommenttia Lue lisää

Gone Home Boxed Special Edition Now Available!

2 Heinäkuu 2014

Exciting news! The Fullbright Company has partnered with Headup and Merge Games to create a boxed special edition of Gone Home, including a ton of rad extras along with the game!



More details can be found on our company blog. But, the long and short of it is:

Gone Home Boxed Special Edition includes:

  • Gone Home DRM-free for PC/Mac/Linux on DVD, as well as a free Steam key
  • The full Gone Home Original Soundtrack (The GH:OST) by Chris Remo, plus all of the audio diaries from Gone Home in MP3 format!
  • A Gone Home cassette tape logo sticker
  • The 40-page “Designer’s Notebook” filled with notes and sketches from the development of Gone Home
  • Fold-out poster of the cover of Sam & Lonnie’s zine!
You can grab the Special Editon from our TopatoCo storefront or from Merge Games' site for $29.99 plus shipping.

Thanks for playing, and hope you dig this new special edition!!

13 kommenttia Lue lisää

Arvostelut

“Gone Home is the greatest video game love story ever told.”
The New York Times

“I never expected to see myself — or such a strong reflection of myself and my own life — in a video game.”
10/10 – Polygon

“Epic, personal and revelatory.”
5/5 – Giant Bomb

Commentary Mode now available!

Your copy of Gone Home now includes Developer Commentary Mode! More than an hour and a half of audio commentary from the developers of the game. Find it in the Modifiers menu when starting a new game! Enjoy!!

Tietoja pelistä

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Key Features


  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.

  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.

  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.

  • Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.

Järjestelmävaatimukset (PC)

    Minimum:
    • WindowsXP SP2 or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
    • 2GB HDD space

Järjestelmävaatimukset (MAC)

    Minimum:
    • OS X v10.7 Lion or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space

Järjestelmävaatimukset (Linux)

    • glibc 2.11 or newer
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
Hyödylliset arvostelut
1/3 (33%) arvioi tämän hyödylliseksi
60 tuotetta tällä tilillä.
2 arvostelua
2.3 tuntia pelattu
♥♥♥♥tiest game ever
Julkaistu 15 helmikuu(ta) 2014.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
560/895 (63%) arvioi tämän hyödylliseksi
207 tuotetta tällä tilillä.
4 arvostelua
2.7 tuntia pelattu
A big warning sign was how this game received universal praise from critics, but low scores from user reviews. I smelled "a game for the critics" art experiment.

I'm fine with short games. I'm fine with stories with little to no actual gameplay. I'm fine with short stories with no actual gameplay if the story is any good. This is not a good story.

The thing about this game is that it's built entirely on false dread. It tries very very hard to make you believe there's supernatural horror elements at work. The official blurb describes it as a mystery. Within the first minute of gameplay, you find a note on the front door begging you to not find the missing people and mysterious answering machine messages of some frantically sobbing girl. Written notes of mysterious shadows, possible ghost sightings, flickering lights, haunted house histories, and other stuff.

This all turns out to phoney red herrings. The ending is one big "LOL just kidding" and you feel ripped off. If you took away all the false dread, no one would finish the game because the actual story is just too boring. Stories can be very effective with red herrings, tone shifts, and subverting expectations, but in Gone Home's case it's all just so tacked on and phoney. The supernatural mystery elements desperately wave their arms around like a rodeo clown trying to distract you from the fact that it's all just a mundane story about dumb teenagers.

The one thing the game does well is recreating a house of the mid 90s. I think this is where a lot of the praise comes from as critics were suckered in by cheap nostalgia thrills of seeing Street FIghter II references, Super Nintendo games, VHS libraries, X-Files posters, and Riot Grrrl fliers. Maybe the game's creators have a bright future in retro interior decorating, but not in writing or game-making.

$20 is insane for this. $5 would have been about right if the ending didn't leave you feeling cheated. I can only recommend this game if you want to spend $5 (no more) for a virtual 90s household simulator.
Julkaistu 15 helmikuu(ta) 2014.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
156/243 (64%) arvioi tämän hyödylliseksi
83 tuotetta tällä tilillä.
1 arvostelu
5.4 tuntia pelattu
This is an interactive story, probably not for everyone. Most of my enjoyment came from exploring at my own pace and uncovering the different parts of the story. The plot of the story itself is neither amazing nor terrible, but it was very touching, very human. $20 seems a bit steep for the amount of content, so try to pick it up during a sale if possible.
Julkaistu 23 kesäkuu(ta) 2014.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
312/509 (61%) arvioi tämän hyödylliseksi
331 tuotetta tällä tilillä.
1 arvostelu
2.6 tuntia pelattu
This is the game that caused me to respect well written amateur criticism more than professional.
Julkaistu 12 kesäkuu(ta) 2014.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
39/62 (63%) arvioi tämän hyödylliseksi
264 tuotetta tällä tilillä.
5 arvostelua
2.1 tuntia pelattu
What starts with a nice atmosphere and budding love story rapidly devolves into "Find X key" puzzles, with the (to start) well written love story rapidly devolving into saccharine worthy of the worst Teenage Romance movies.

Also, 19.99 for barely an hours worth of gameplay.
Julkaistu 18 kesäkuu(ta) 2014.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
4/6 (67%) arvioi tämän hyödylliseksi
520 tuotetta tällä tilillä.
15 arvostelua
2.5 tuntia pelattu
Ei mitenkään erityisen pitkä peli, mutta sitäkin tunnelmapainotteisempi. Gone Homen hieman synkkä ja haikea, mutta kotoisa atmosfääri jaksaa vahvasti kantaa kokonaisuutta noin parituntisen kestonsa ajan. Tarinassa on runsaasti yksityiskohtia joita tutkia, joten taatusti tulevaisuudessa vielä fiilistelen pelin uudestaan. 90-luvun puoliväliin sijoittuva teos on lähempänä interaktiivista taidetta kuin varsinaista videopeliä.
Julkaistu 4 tammikuuta 2014.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei