June 7th, 1995. 1:15 AM You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
用户评测: 多半好评 (10,302 篇评测)
发行日期: 2013年8月15日

想要将这款游戏添加到您的愿望单或标记为不感兴趣,请先登录

购买 Gone Home

购买 Gone Home + Original Soundtrack

 

评测

“Gone Home is the greatest video game love story ever told.”
The New York Times

“I never expected to see myself — or such a strong reflection of myself and my own life — in a video game.”
10/10 – Polygon

“Epic, personal and revelatory.”
5/5 – Giant Bomb

Commentary Mode now available!

Your copy of Gone Home now includes Developer Commentary Mode! More than an hour and a half of audio commentary from the developers of the game. Find it in the Modifiers menu when starting a new game! Enjoy!!

关于这款游戏

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Key Features


  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.

  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.

  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.

  • Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • WindowsXP SP2 or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
    • 2GB HDD space
    Minimum:
    • OS X v10.7 Lion or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
    • glibc 2.11 or newer
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
有价值的用户评测
20 人中有 19 人(95%)觉得这篇评测有价值
2.9 小时(记录在案的)
发布于:2014年8月24日
内附百合 不买能忍?
这篇评测是否有价值? 有趣
14 人中有 14 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
4.0 小时(记录在案的)
发布于:2014年11月1日
这游戏最恐怖的是整个房子里都没有一面镜子!
这篇评测是否有价值? 有趣
10 人中有 10 人(100%)觉得这篇评测有价值
3.7 小时(记录在案的)
发布于:2014年11月9日
名字是Gone Home,多数是译为 到家,其实更应该是空荡的家.你在凌晨探索这个对“你"而言陌生的新家.外面是最坏的天气,在妹妹留下的讯息下,你要了解这个家在你环游欧洲时发生的事.焦虑的父亲,有些许出轨心思的母亲,叛逆的妹妹。你会看到父亲的书作,藏在书下的色情杂志和书架顶上的酒瓶.母亲收藏的书籍和老碟片,和同事闲聊的私密信件.妹妹喜欢的暴女音乐的磁带,任天堂的老卡带,柯本封面的杂志。还有房子原主人留下的东西。整个游戏完全呈现了这个家里的一切,除了你走动,与物体互动,音乐,录音的声音就没有别的声音了,一切都交由你自己探索。很喜欢这部游戏的音乐,建议慢慢探索。Sam说When I wake up I was finally alone的时候,确实太触动我了。10/10 值得你细细品味
这篇评测是否有价值? 有趣
9 人中有 9 人(100%)觉得这篇评测有价值
1.6 小时(记录在案的)
发布于:2014年10月2日
一开始还以为是恐怖游戏...后来发现可能是解密型恐怖游戏...主要是配合着各种怪异的声效和昏暗的灯光,加上雷电交加的大雨声,弄得我整场游戏都紧张兮兮的,一直到结束才发现...原来是个小清新的百合故事...
这个游戏细节处理做得很好,特别是那些类似私人信件的文字,让我很快就代入了游戏(有钱人的别墅好大啊!...)。不过毕竟游戏的流程太短,就算像我这样小心翼翼探索房子也不过1个多小时顶多2个小时就玩完了,原价购入感觉还是不值,等下次入包或者打折的时候再入比较合理。
这篇评测是否有价值? 有趣
7 人中有 7 人(100%)觉得这篇评测有价值
2.8 小时(记录在案的)
发布于:2014年9月21日
已经通关了,看到朗尼下车放弃参军的时候,哭了。真的在游戏的过程中被吸引了。
这是我在steam上写的第一篇评论。
我现在还在深深的感动当中。这是一款非常值得一玩的游戏。
我的英语很差劲,所以在这个链接找到了汉化。第一楼有作者的回复,我觉得汉化的不错,除了有点错别字~
http://steamcommunity.com/app/232430/discussions/0/648814844949798106/
希望对不太了解英语的人有帮助,可以更加了解剧情。
这篇评测是否有价值? 有趣
7 人中有 7 人(100%)觉得这篇评测有价值
2.0 小时(记录在案的)
发布于:2014年9月25日
长期旅行之后,你回到家中,发现家里空无一人。父母和妹妹都去哪了?在这个游戏中你要做的,就是穿梭于各个房间中,寻找答案。

在第一人称视角下,你要不断的查看各房间中便条与信件。偶尔还会有妹妹的独白穿插其中。在游戏提供的这些信息中,抽丝剥茧,还原一个在你旅行时已经变的不那么熟悉的家庭。怀才不遇又喜遇伯乐的父亲、工作稳定且步步高升的母亲、遇到了些许有关青春的“小问题”的妹妹,一个个只在全家福上看到的角色通过各种信息变的立体起来。同时,家人全部消失的原因也逐渐揭晓。

游戏画面朴素,BGM虽算不上优秀,但总能在恰当的时候响起。第一人称独自探索的孤独感搭配屋外暴雨时不时响起的雷声,气氛营造也十分出色。当然,游戏缺点也很明显。如果不能把自己代入到游戏中,翻箱倒柜找一张张纸来读总是无趣的。而且优化也存在一些问题。

总之这是一个优点和缺点都很明显的游戏。不过我玩过结局之后虽惋惜,但旋即释怀,总的来说没有浪费我两个小时时间,给个好评。
这篇评测是否有价值? 有趣
7 人中有 6 人(86%)觉得这篇评测有价值
2.3 小时(记录在案的)
发布于:2014年8月2日
流程很短,大多数时间在翻箱倒柜和阅读相关内容,通过找出的线索还原出了一家人的生活。剧情方面不便剧透,但是到最后还是让我有点唏嘘。
这篇评测是否有价值? 有趣
3 人中有 3 人(100%)觉得这篇评测有价值
2.7 小时(记录在案的)
发布于:2014年9月11日
小说体验感的游戏,手写文件看起来代入感十足,配合高水准的声优,勾勒出的人物形象十分立体。
用“闹鬼屋”这个设定在游戏前段配合雷雨天气能营造不错的氛围。
应该不仅仅是个简单的les故事,有时间会去社区看看那篇关于本作文化意含的帖子。
缺点:流程太短,从重复可玩性来说完全不值这个价,但你如果当成小说的话就不算亏;优化太差,转个视角都嫌转得蛋疼。
这篇评测是否有价值? 有趣
3 人中有 3 人(100%)觉得这篇评测有价值
4.2 小时(记录在案的)
发布于:2014年9月24日
优化真他妈差,渣机玩地铁曙光都很流畅,但玩这游戏真是被卡飞了,被弄的代入感全无!但游戏其他方面也没让我失望,勉强好评。
这篇评测是否有价值? 有趣
944 人中有 702 人(74%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
0.1 小时(记录在案的)
发布于:2014年10月15日
(Note: This review contains spoilers for the whole game. I also purchased the game via the Humble Bundle and have played it all the way through. It took about 2 hours, so please excuse my Steam playtime.)

Suffers from a bad case of the Eight Deadly Words. "I Don't Care What Happens To These People."

I dislike leaving negative reviews on Steam products, especially for games like Gone Home. It's not an awful game, by any means. But I certainly didn't enjoy it either. Honestly, I wish Steam had an "Ehhhhh" option with a yellow, wiggly, indecisive hand for its icon 'cause that's how I feel right now.

I've got no objections to the gameplay (or lackthereof) in Gone Home. In fact there was something about being left on my own in such a detailed environment that I rather enjoyed. Rather than having puzzles in the traditional adventure game sense, the challenge of the game comes from piecing together the jigsaw-puzzle of a plot from the environment. Despite not having any mechanics to enforce progression (such as conventional puzzles), it still feels like you're accomplishing things.

Naturally this comes with a trade off: if you aren't interested in the details, then you're not gonna enjoy Gone Home.

But I think my biggest problem with Gone Home is that the atmosphere of the game just doesn't match the story. You arrive home late one night to find your house empty. There's a distraught message left on the answering machine, a note from your sister pleading your character not to "go snooping like [she] always does", and a turned-on TV playing a severe storm warning on repeat. All in all, it feels like the setup to a horror story, or at least a tragedy. I thought that something happened, something terrible, and caused whoever was at home at the time to leave in a hurry.

In reality, nothing even remotely tragic happened. The reality of the situation was a teenage romance story that, for me at least, bordered on glurge.

...Admittedly, I am not in the target demographic for love stories so I might be biased in that regard. But moving on.

Gone Home builds up a tense atmosphere, then doesn't do a whole lot with it. Presumably the "worst-case scenario" buildup was meant to make the main love story plotline feel like a relief, but it just doesn't work. Sam's narration throughout the game also detracts from the mood. Her stories contain very little conflict and are, to be honest, pretty sappy.

The entire narration mechanic just baffles me, honestly. Why bother letting Sam narrate her life story when you're just gonna rifle through her journal anyhow?

That said, the game is not totally without its charm. The object tooltips ("Grab Cup", "Read Note", etc) often changed to more personal observations ("Sam had this when she was like four" for a folder, "Gosh, Dad" for a dirty magazine, etc), which was a touch of detail that I absolutely adored. Even though the protagonist was silent for most of the game, it still felt like I was playing as a character with a personality. But these moments were few and far between, and the main character might as well have been faceless for what a pitifully tiny role she played in the plot.

TL;DR: this game is... somewhat enjoyable, but there's just not enough good parts for me to be able to recommend it.
这篇评测是否有价值? 有趣
429 人中有 308 人(72%)觉得这篇评测有价值
2.5 小时(记录在案的)
发布于:2014年10月1日
A nice concept, but ultimately the game is too short and not interesting enough to warrant the $20 price tag. You can rent better films for cheaper which will do the same thing and much more. Still, may be worth getting at heavy discount if someone likes drama/mystery type stories.

On a side note, the main plot point seems a bit outdated, which is probably why the game is set in the 90s, when it was more relevant. It is not possible to get into details without spoilers, but I was pretty disappointed at how weak the overall message turned out to be.
这篇评测是否有价值? 有趣
915 人中有 622 人(68%)觉得这篇评测有价值
1.8 小时(记录在案的)
发布于:2014年10月21日
I don't get why this game was so hyped and received some game of the year awards. I will list the positive and negative aspects of it.
Positive:
1-Nice scenario
2-Great soundtrack
3-Bring back some of the 90s culture in a way it feels like you went back in time.
Negative:
1-Too short
2-Zero challenge
3-Cliché story, as well as not very developed.

Not the worst game, but definetely not worth what it costs and not remarkable. Brothers: A tale of two sons has a much better story than this and with zero dialogue.
这篇评测是否有价值? 有趣
765 人中有 522 人(68%)觉得这篇评测有价值
有 6 人觉得这篇评测很有趣
1.3 小时(记录在案的)
发布于:2014年10月12日
I love exploring secret passages in giant houses.

Too bad it's twenty dollars for 77 minutes of gameplay, coupled with a story that literally makes me want to kill myself. Oh look, for an extra five dollars I can pay for the soundtrack that I don't remember a single song of.

So why did every journalist fellate this game?
这篇评测是否有价值? 有趣
545 人中有 372 人(68%)觉得这篇评测有价值
3.5 小时(记录在案的)
发布于:2014年10月31日
An interesting exercise in environmental storytelling. Gone Home is a first-person exploration game taking place inside a single abandoned house filled with the memorabialia of its former inhabitants . You pick up objects and examine them for clues as to how to proceed. You'll read through lots of notes, scrapbooks, and other pieces of written material, which will serve as clues/puzzle pieces as well as convey details about the story. Picking up certain objects or entering certain rooms will trigger a voiceover which also explains the story to you. The interface is similar to the Amnesia and Penumbra games, in that you'll use the mouse to pick up and rotate objects, as well as close or open doors, closets, and drawers as you rummage through the house. It's well put together but by the time you get to the end of it you'll really feel like you've wasted your time. The story doesn't develop much, and since you're uncovering snippets of information about something which has happened in the past, there isn't a lot of impact here. You as the player don't have a role in the story - you're a passive observer and there is nothing for you to actually *do* besides trying to figure out what happened.

This game has received a lot of attention, both positive and negative, and a lot has been written about it. At this point it seems like most people are playing it just so that they can feel like they have an informed opinion about it. If you're one of those people who needs to know what "Gone Home" is all about, then sure, go ahead and play it since it's relatively short anyway. For everyone else; don't waste your time. It doesn't work as a game and as a work of art it's shallow and feels insincere.
这篇评测是否有价值? 有趣
594 人中有 402 人(68%)觉得这篇评测有价值
1.5 小时(记录在案的)
发布于:2014年9月9日
Gone Home is less of a game and more of an experience set exclusively in a big house using first person perspective. Not like Myst or Shadowgate, but like a first person shooter where you can walk around like Dear Esther or Half Life 2 without the guns. If you like to explore, read notes, listen to audio journals and be immersed in a fiction you might enjoy it. The basic premise is that you're in an empty house and you need to discover why. There's no real emphasis on why, you just explore. The house has a history to it and so do the characters you'll hear about. You'll never see the characters outside of a photo here and there. Heck you never even see yourself outside of a passport. There might be 3+ bathrooms in this house but there are no mirrors.

The story is set in 1995 and while I'm not into story, the developers did a good job of presenting it as immerse as they could. You'll hear 90s punk music, find Super Nintendo cartridges and see plenty VHS movie names. It hinges heavily on 90s nostalgia and lesbians. Most of what you will find goes through a history of a teenager's love interest with another young woman. There are side stories such as the house's history and the previous owner's death.

The house is pretty open from the start, you are able to explore freely with very little limitations. You'll find secret paths, compartments, visit several rooms, turn on dozens of lights, read notes, listen to well voiced audio journals and examine things, but never really do anything with them. You can open doors, throw objects and put them back. Again, your job is to discover what happened. Unravel the story. The only real challenge is to find half hidden notes under couches, keys and combinations to locks and safes. There is no way to lose, you will get through Gone Home if you keep going.

There is no run button, just walk, look, crouch and zoom in. Again, its an exploration experience. In the menu you have a map of visited rooms, a list of journal entries, and a small inventory that you don't really need. You just collect keys. Its not like you need to see the keys, because the game recognizes that you have them when you look at a door.

Gone Home is over in under 2 hours and that was with me exploring and reading everything. It is an easy sit through and play, but for $20 there is no way I can recommend it. Even for $10. It is interactive fiction, with zero replay value.
这篇评测是否有价值? 有趣
505 人中有 336 人(67%)觉得这篇评测有价值
2.3 小时(记录在案的)
发布于:2014年10月24日
I'm reviewing this game merely because it's user reviews are "mostly positive" at the moment. It really wasn't very good and I got it in a humble bundle thankfully. If I had actually paid for this, I would not be at all happy. The game starts out with lots of tension, suspense, and mystery but ultimately boils down into a sappy, under developed story that was hardly worth the time it took to bait out. I enjoyed the atmosphere of this game, which was kind of creepy, but that is about all it has going for it.

There is literally zero gameplay, all you do is walk around the house. You can pick up items and inspect them, but this is hardly even useful and some of the plot points are redundant enough that you don't even need to inspect items, just read letters.

At first I thought the tags were a joke, but honestly, this isn't a game, it really is a "walking simulator". And that is coming from a guy who absolutely loved little inferno (another game with less developed gameplay elements).

All in all, you would be wise to skip this one, it is really a snooze fest. I actually regret spending my 2 hours to finish it. 2 hours for such an abysmal game is inexcusable. It would be different the game was impactful and deep and visually beautiful like brothers a tale of two sons (which was also very short), but this game has absolutely no redeeming qualities to make up for its short duration, lack of gameplay, $20 pricetag, and lackluster story.

4/10 They tried.
这篇评测是否有价值? 有趣
383 人中有 257 人(67%)觉得这篇评测有价值
3.2 小时(记录在案的)
发布于:2014年10月28日
I'm a bit lost as to what to say about this. Surely, some people might enjoy this interactive museum, but I cannot help but feel like it could never ever be wirth 20 bucks. My recommendation could have been different had the price been as well.
To make it clear - this is a story that can certainly resonate with certain people, however the price makes it not worth too try and find out whether you are one of those people or not.

This is a poor man's Penumbra; the game has 2 primary ways of conveying the plot (for what it's worth - more on that later) - audial diaries and various letters spread about in the house. A diary entry plays in the background each time the player finds the next plot clue, and is then added to the player's library/journal, from where they can play the recording again or read the transcript. Other than that, the house is full of various letters and cards, which can be read if so desired. The content will provide for 2 hours of play time, if explored fully.

The aforementioned house is, by the way, the only location in this game. It's not very large, but has enough dark corners to make the player revisit some rooms; mostly, however, all the clues are pretty straightforward and won't require any particular pixel-hunting.
The environments not very interactive, as the most a player can do is move several small objects (which represent no plot value most of the time) around. With the exclusion of a few exceptions, all interactivity boils down to opening doors, reading letters sticked on surfaces, and turning the lights on. The amount of objects that had any relevant information on them that required examining in 3D can be counted in single digits; for the record - there is an option in this game to rotate some objects in all 3 axis.

The plot mainly consists of one main storyline about a girl (main character's sister). There is also a branch going into the stories of the rest of the family - the writer father, the mother and her colleague ♥♥♥♥, and finally her mysterious brother the pharmacist. There is not much to be gathered all in all, but these branches do provide for a nice distraction from an otherwise monotonous story.
It is hard to comment on the main story itself without going into spoilers (there are not much to be made however). It cannot brag with clever twists or an ability to create a strong emotional bond, even though there were a few unexpected moments. The ending is particularly dissatisfying - it does not solve any problems raised during the game and just reaches an easy deus-ex-machina conclusion, if such strong terms can even be applied in such case.
Speaking of the social commentary side of the plot, there is not much to be either. There is only 1, perhaps two moments where some societal problems are pointed out. That is fair enough - but no further commentary has been made on these topics. Even the reaction of the characters isn't described with more than 2 paragraphs of text.

The graphics are relatively stylised, yet it can still be often seen how poor they are. This game is in many ways comparable to Dear Esther, and the latter has done a much better job at visuals.

It's also worth noting that the game is quite glitchy. I got stck at one point because, despite having a key to the next stage, so to say, I wasn't able to open an appropriate door. I tried restarting the game, only to see the "New Game" button - my save file didn't like my hard drive, apparently. Having turned to the forums, this seemed to have been a pretty widespread issue.
Furthermore, objects sometimes would glitch when picked up, and not be displayed.
Gladly in Gone Home it is easy to reach a previously achieved point in the plot, so even after losing my save file I wasn't set back too far.

All in all, I must say that even thuogh I wasn't bored to the point of quitting the game halfway in, yet that is only due to my having nothing to do at the time. Your time is much better spent playing other games, including indie ones - it is very easy to find a better way to spend your time. If you are interested in such an interactive museum type of game, I suggest you try Dear Esther, which had managed the implementation of it much better. Finally, there is always Bastion with its narration - though that would require more actual gameplay.
这篇评测是否有价值? 有趣
481 人中有 314 人(65%)觉得这篇评测有价值
1.0 小时(记录在案的)
发布于:2014年10月19日
Dispite the good start i really cant recommend it:

1) Exploration game, no interactive elements (apart from 2 codes)
2) weak story line: it starts somewhat thrilling, but it ends just crappy, i had to look for a clearer explanation/summary to get a correct idea of what the end was all about

but if you liked dear esther, stanley parable you will like this one
这篇评测是否有价值? 有趣
376 人中有 246 人(65%)觉得这篇评测有价值
3.0 小时(记录在案的)
发布于:2014年11月2日
If you scrutinize enough there won't be much trouble finding pretty much everything in the game (except I never found out what one dark room was supposed to be about). But the lighting is still painfully awful (yes, even as the sole challenging element of the game), and I won't say that the story is universally immersive or for that matter great (the voice acting was pretty good though). The story is actually pretty bad. The game is really short, in fact there should be a tag for super-short (just kidding lol). What I want to say is that even though I got it for 50% off, I still don't think it was worth the bucks. Goes to show that maybe digging what the critics say all the time may not be such a good idea after all.
这篇评测是否有价值? 有趣
325 人中有 214 人(66%)觉得这篇评测有价值
1.3 小时(记录在案的)
发布于:2014年11月9日
It's a lot of money for a story that isn't that great. for the first half of the game every room is a little story point, and for the second half every room is a very predictable conclusion to that little story point. don't bother with it unless you are really into cliches... or it's a really good sale.
这篇评测是否有价值? 有趣