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June 7th, 1995. 1:15 AM You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
发行日期: 2013年8月15日
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Game of the Year

2014年2月13日

Polygon: Game of the Year. "A profoundly simple and deeply human experience, one that we can relate to in a way that video games don't normally allow."
PC Gamer: Best Narrative Game of the Year. "A drama that celebrates the things your brain is doing when you’re switched on and engaged with the world."
IGN: Best PC Game of the Year, Best Story of the Year, Best Indie Game of the Year. "Gone Home accomplishes in just two hours of total game time what most games with 20 times the length and development cost fail to muster: heartfelt human emotion."

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评测

“Gone Home is the greatest video game love story ever told.”
The New York Times

“I never expected to see myself — or such a strong reflection of myself and my own life — in a video game.”
10/10 – Polygon

“Epic, personal and revelatory.”
5/5 – Giant Bomb

Commentary Mode now available!

Your copy of Gone Home now includes Developer Commentary Mode! More than an hour and a half of audio commentary from the developers of the game. Find it in the Modifiers menu when starting a new game! Enjoy!!

关于游戏

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Key Features


  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.

  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.

  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.

  • Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.

系统需求(PC)

    Minimum:
    • WindowsXP SP2 or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
    • 2GB HDD space

系统需求(MAC)

    Minimum:
    • OS X v10.7 Lion or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space

系统需求(Linux)

    • glibc 2.11 or newer
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
有价值的用户评测
9 人中的 9 人(100%)觉得这篇评测有价值
帐号内拥有 166 项产品
24 篇评测
2.5 小时(记录在案的)
玩了一个多小时,属于Interactive story,大量时间在阅读、探索、听各种风格音乐,慢慢拼凑出故事的全貌,也能读到很多家庭成员写的短文、字条,真是充满想象力与童趣的一家人!最神奇的是在这种看似简单的过程中,Home这种温暖和熟悉的感觉渐渐涌现了出来,好休闲很舒心的作品!
发布于:2014年1月10日
这篇评测是否有价值?
4 人中的 4 人(100%)觉得这篇评测有价值
帐号内拥有 141 项产品
7 篇评测
1.5 小时(记录在案的)
如果你没有静下心来读三小时小说的闲情雅致,就别买了。刨去这个,这个作品作为一部互动小说是很好的良作。
细节和气氛营造的很不错,推荐给比较文艺的玩家。
发布于:2014年1月12日
这篇评测是否有价值?
1 人中的 1 人(100%)觉得这篇评测有价值
帐号内拥有 608 项产品
1 篇评测
1.4 小时(记录在案的)
This is definitely a work of art.
发布于:2013年12月3日
这篇评测是否有价值?
1 人中的 0 人(0%)觉得这篇评测有价值
帐号内拥有 123 项产品
1 篇评测
1.6 小时(记录在案的)
The only reason I bought this game is because I saw this one beat my favorite game this year, Papers, Please, on VGX, and it is on sale now.
After beating the game, I found the game was short and boring and I definately want my money back. Seriously, I've seen way better story telling and superior content in RPG maker games which are free. The only reason I can think of why this game has such high rating among critics is basically because of the theme. Look, I'm not against homosexuality and I do believe if anyone loves another, it has nothing to do with gender, race, family tradition etc. However, this game has the most dull and predictable story I've ever seen from a game ("the greatest video game love story ever told", seriously?). It could get better by having more explorations to do, more carefully designed puzzles.
Maybe this is some kind of high art I couldn't possibly understand? I don't know. If you have $20 to spend, buy the Stanley Parable + Papers please. At least those games worth some replay.

发布于:2013年12月19日
这篇评测是否有价值?
2,397 人中的 1,703 人(71%)觉得这篇评测有价值
帐号内拥有 266 项产品
19 篇评测
1.5 小时(记录在案的)
Gone Home is a difficult experience to describe, especially when it comes to recommending it to someone else. It's an interactive short story, and I do mean short. The script for the written notes and spoken dialog probably wouldn't amount to more than 10 pages. The characters are very broadly sketched with only the smallest hints of depth and complexity. The focus of the narrative is a really pretty mundane love story which presents little in the way of surprise.

What Gone Home does well though is provide a powerful injection of 100% pure, high grade nostalgia directly into the bloodstream. Nostalgia both for childhood and adolescence in general and the 1990s in particular. A story for the ages this is not. A story for people who were teenagers in 1995? Yes. Maybe.

The writing is good and the voice actor who played Sam did an excellent job. That, coupled with the introspective and tender mood, is enough to carry you through at least one playthrough (80 minutes for me). That said, there's certainly no reason to play again. In fact, when you start looking back over the experience you begin to resent the numerous red herrings whose sole purpose seemed to be to obscure the real focus of the story for as long as possible.

In the end I found Gone Home to be atmospheric and touching in a simplistic way, but also fundamentally shallow. The asking price of $19.99 is way, way too high. I'd recommend purchasing only when a big sale comes along, and then only if you're a fan of this genre of entertainment.
发布于:2013年11月27日
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