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June 7th, 1995. 1:15 AM You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
Releasedatum: 15 aug 2013
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Game of the Year

13 februari 2014

Polygon: Game of the Year. "A profoundly simple and deeply human experience, one that we can relate to in a way that video games don't normally allow."
PC Gamer: Best Narrative Game of the Year. "A drama that celebrates the things your brain is doing when you’re switched on and engaged with the world."
IGN: Best PC Game of the Year, Best Story of the Year, Best Indie Game of the Year. "Gone Home accomplishes in just two hours of total game time what most games with 20 times the length and development cost fail to muster: heartfelt human emotion."

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Recensies

“Gone Home is the greatest video game love story ever told.”
The New York Times

“I never expected to see myself — or such a strong reflection of myself and my own life — in a video game.”
10/10 – Polygon

“Epic, personal and revelatory.”
5/5 – Giant Bomb

Commentary Mode now available!

Your copy of Gone Home now includes Developer Commentary Mode! More than an hour and a half of audio commentary from the developers of the game. Find it in the Modifiers menu when starting a new game! Enjoy!!

Info over het spel

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Key Features


  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.

  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.

  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.

  • Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.

Systeemeisen (PC)

    Minimum:
    • WindowsXP SP2 or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
    • 2GB HDD space

Systeemeisen (Mac)

    Minimum:
    • OS X v10.7 Lion or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space

Systeemeisen Linux

    • glibc 2.11 or newer
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
Nuttige klantrecensies
1,698 van de 2,390 mensen (71%) vonden deze recensie nuttig
266 producten op account
19 recensies
1.5 uur in totaal
Gone Home is a difficult experience to describe, especially when it comes to recommending it to someone else. It's an interactive short story, and I do mean short. The script for the written notes and spoken dialog probably wouldn't amount to more than 10 pages. The characters are very broadly sketched with only the smallest hints of depth and complexity. The focus of the narrative is a really pretty mundane love story which presents little in the way of surprise.

What Gone Home does well though is provide a powerful injection of 100% pure, high grade nostalgia directly into the bloodstream. Nostalgia both for childhood and adolescence in general and the 1990s in particular. A story for the ages this is not. A story for people who were teenagers in 1995? Yes. Maybe.

The writing is good and the voice actor who played Sam did an excellent job. That, coupled with the introspective and tender mood, is enough to carry you through at least one playthrough (80 minutes for me). That said, there's certainly no reason to play again. In fact, when you start looking back over the experience you begin to resent the numerous red herrings whose sole purpose seemed to be to obscure the real focus of the story for as long as possible.

In the end I found Gone Home to be atmospheric and touching in a simplistic way, but also fundamentally shallow. The asking price of $19.99 is way, way too high. I'd recommend purchasing only when a big sale comes along, and then only if you're a fan of this genre of entertainment.
Geplaatst: 27 november 2013
Was deze recensie nuttig? Ja Nee
894 van de 1,355 mensen (66%) vonden deze recensie nuttig
369 producten op account
2 recensies
2.4 uur in totaal
Finally got around to playing Gone Home, after hearing a lot of praise from both friends and the general gaming press, having heard "Game of the Year" mentioned more than once.

Firstly, calling this a game, at least in the traditional sense, is doing it a great disservice, as a lot of people will expect more out of it than it delivers, it should rather be described as a digital short story (and, short as in two hours, give or take, even when you're really trying to prolong the experience) than a game.

Gameplay can be described as walking into a room, meticulously going over every nook, cranny and crevice until you find a piece of information (almost always on a piece of paper), and then either listening to a short audioclip that furthers the telling of the overall story, or reading a tiny bit of information about one of the sub-plots.

The main story is ok-ish, albeit very clichéed, and more or less all of the sub-plots are uninteristing and will leave you without closure, and you'll just have to speculate about the whats and whys. I must give credit for the great voiceacting, though, the actress who voiced Sam did a pretty fantastic job throughout.

Furthermore, it annoyed me immensely that a lot of the clues are found in highly illogical places, it complete breaks immersion for me to think that someone would leave information of a certain nature in a highly visible place, or that notes that are decades old would still be found where they would surely have either been destroyed, or removed by the persons living in the house.

This is even more compounded by the fact that the developers have done a pretty good job of making the house seem very real, more or less all drawers, closets, microwaves etc. can be opened to search for clues, but then again, this was most probably done to further the longevity of the game, you spend a lot of time opening stuff that have no items of interest in them.

All in all, I can't really recommend this game, its an interesting way to tell a story, and if the story had been better, it could really have been an experience, but as it is, this game should in no way be a contender for a GotY title.
Geplaatst: 22 december 2013
Was deze recensie nuttig? Ja Nee
1,056 van de 1,651 mensen (64%) vonden deze recensie nuttig
153 producten op account
1 recensie
2.7 uur in totaal
Overrated, and overpriced. I really enjoy narrative driven games that actually offer something compelling. I would have let both the $20 price tag and the 2 hour gameplay length slide if it provided a worthwhile experience. Instead, I felt gypped and unable to comprehend why this game received such high critical acclaim. For a game praised so highly for it's narrative, it's extremely shallow and predictable. I found myself seeing how the story was going to unfold within the first 15 minutes or so and was already bored with the revelations by the time the game hosts the big reveals. Nothing felt like a revelation and everything felt like a cliche. f you really want to play this game and find enjoyment, don't pay more than $5 and keep your expectations for the narrative very low.
Geplaatst: 25 november 2013
Was deze recensie nuttig? Ja Nee
827 van de 1,302 mensen (64%) vonden deze recensie nuttig
113 producten op account
1 recensie
1.3 uur in totaal
I purchased this game with the expectation of a short, 2 to 3 hour experience, held together with a good story that I would uncover myself, and plenty of 90's nostalgia items to play with as I explored the house and discovered interesting things about the family that lives there.
What I got was a 60 minute tour of a boring house, in which I got to pick up some items, while the story was narrated by a voice-over.
I can see how some people would be moved by the story, but it really has no depth to it.
I definitley wouldn't reccomend buying this for over $5.
Geplaatst: 25 november 2013
Was deze recensie nuttig? Ja Nee
890 van de 1,420 mensen (63%) vonden deze recensie nuttig
50 producten op account
19 recensies
2.4 uur in totaal
An interactive short story. There are no puzzles... its a little weird and creepy the whole time but nothing scary actually happens, thankfully. Anyway, it was a sweet, touching story and I liked that it was set in the 1990's... but that's about it. Glad I bought it at 50% off because 20 dollars for this game is REALLY steep considering it's only about 3 hours of play time. I mean, 10 dollars is still pretty steep, because the game isn't particularly fun. It's interesting, but not really fun. Recommend skipping this one.
Geplaatst: 25 november 2013
Was deze recensie nuttig? Ja Nee