In de schijnwerpers
Software Demo's NIEUWS Aanbevolen
Als de onafhankelijke spelontwikkelaars Alexey en Markus in de problemen zitten, rest hun enige hoop in hun eigen creatie.
Releasedatum: 19 aug 2011
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Recente updates Alles weergeven (32)

Permanent discount on Blocks That Matter's sequel: Tetrobot and Co.

6 april 2014

Hi submariners,

To thank you for supporting us and playing our first game Blocks That Matter, we created a permanent discount for all of you.
You can now purchase Tetrobot and Co. with an automatic 25% discount.

With your support, we hope we''ll be able to fund our next game, Seasons after Fall.

Thank you for your attention :)

26 opmerkingen Meer informatie

Blocks That Matter Steam Linux goes live! + 60% OFF

24 februari 2014

Hello everyone!

Today, we are updating Blocks That Matter to add Steam Linux support!

If you have any issue with the game, please reach us at

One more thing...

To celebrate this new platform release, we are taking part of the Weeklong Deals this week (February 24), with a 60% OFF discount!

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Have fun! And please spread the word!

The Swing Swing Submarine team

Note that our lastest game "Tetrobot and Co." is also 60% OFF during that week!

17 opmerkingen Meer informatie


“Als je van innovatieve 2D-games houdt die je uitdagen om je koppie eens te gebruiken, zoals Braid en Limbo, dan heb je geen excuus.”
5/5 – Armless Octopus
“(...) soms vind je pareltjes die je tijd waard zijn. Daar is Blocks That Matter één van.”
18/20 –
“Het geheim van het spel is dat het in eerbied is voor wat ervoor kwam. Dit is een blokspel met liefde voor andere blokspellen.”

Steam Workshop

Spread the love of Blocks!

Create and share your own levels, language files and custom BTM's so that Tetrobot keeps it's brain in working order.

Info over het spel

Als de onafhankelijke spelontwikkelaars Alexey en Markus in de problemen zitten, rest hun enige hoop in hun eigen creatie..
Jij bent de Tetrobot; een kleine robot die een voor een blokken materie kan boren, ze verzamelen, en ze weer kan recyclen in nieuwe stukken van 4 blokken. Je kan ook lijnen van meer dan 8 blokken vernietigen, dat veel weg heeft van een oud-Russische spelstijl. Zand, hout, steen, lavaglas, ijzer, diamant; elke materie heeft z'n eigen gedrag dat je in je voordeel moet gebruiken. Dus, bereid je voor om je hersens te gebruiken en platform- en puzzelvaardigheden te combineren in deze ongelofelijke mashup!

Belangrijkste onderdelen:

  • Een unieke gameplayervaring die puzzel en platform combineert en je brein op de proef stelt
  • 40 levels in Adventure-modus, 20 bonuslevel die je kan vrijspelen en meer gratis inhoud komt eraan
  • Verzamel alle 40 "Blocks That Matter" en herontdek videogames met blokken die geschiedenis hebben geschreven of zullen schrijven
  • Maak en deel je eigen puzzels met een gemakkelijke leveleditor (binnenkort beschikbaar)
  • Steam-prestaties: meer dan 30 prestaties die je kan vrijspelen door het spel te spelen en creatief te zijn.
  • Steam Cloud: of je nou op de PC of de Mac speelt, binnen of buiten, je voortgang wordt altijd opgeslagen.

Systeemeisen (PC)

    • Besturingssysteem: Windows XP
    • Processor: Pentium 4
    • Geheugen: 1 GB RAM
    • Videokaart: OpenGL-compatibel, 128 MB VRAM
    • DirectX®: Versie 9.0c
    • Harde schijf:250 MB schijfruimte
    • Geluidskaart: Geïntegreerde chipset, OpenAL-compatibel
    • Besturingssysteem: Windows 7
    • Processor: Core 2
    • Geheugen: 2 GB RAM
    • Videokaart: OpenGL-compatibel, 256 MB VRAM
    • DirectX®: Versie 9.0c
    • Harde schijf: 400 MB schijfruimte
    • Geluidskaart: Geïntegreerde chipset, OpenAL-compatibel
    • Andere vereisten: Breedbandinternetverbinding

Systeemeisen (Mac)

    • OS:Leopard
    • Processor:Core2
    • Memory:1 GB RAM
    • Graphics:Intel HD Graphics
    • Hard Drive:250 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    • OS:SnowLeopard
    • Processor:Core2
    • Memory:2 GB RAM
    • Graphics:AMD Radeon HD
    • Hard Drive:400 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    • Other Requirements:Broadband Internet connection

Systeemeisen Linux

    • OS:Ubuntu 12.10
    • Processor:Core2
    • Memory:1 GB RAM
    • Graphics:Any Graphics Card with a working driver!
    • Hard Drive:250 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    • OS:Ubuntu 12.10
    • Processor:Core2
    • Memory:2 GB RAM
    • Graphics:Any Graphics Card with a working driver!
    • Hard Drive:400 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    • Other Requirements:Broadband Internet connection
Nuttige klantrecensies
16 van de 20 mensen (80%) vonden deze recensie nuttig
318 producten op account
13 recensies
19.6 uur in totaal
Alexey Pajitnov (designer of Tetris) and Markus Persson (designer of Minecraft) were kidnapped because they were supposedly collaborating on a new game. Instead they were working on a miniature robot that was a blend of their two computer games. Tetrobot was activated in their absence and had to go rescue them from "The Boss." Definitely cliche.

As Tetrobot, you start out only being able to jump but quickly get a drill attachment. With this drill you are able to drill and collect certain blocks in the level, similar to Minecraft. Throughout the game, a couple of upgrades are added to Tetrobot to allow it to drill and collect different types of materials. With this collected matter, Tetrobot can regurgitate the blocks onto the paying field following a couple of rules:
1) The first block must be anchored to the level. It cannot just be put into mid-air. Subsequent blocks must be attached to blocks currently being placed.
2) Groups of four blocks must be placed. No more - No less. This creates "Tetronimos" I-J-L-O-T-S-Z.

Collecting and building platforms to get through the level is the goal. There are couple other things such as undrillable blocks, falling blocks, slimes and TNT. Each level also contains a Treasure Chest. Collect this chest and bring it to the level and you collect the "Block That Matters" for the level. The blocks that matter all pay tribute to different games.

Finally, every level has a star available. If you finish the level with a set level of blocks in your inventory you get a star, i.e. finish using the minimal number of blocks left on the board. Finish at the minimum get a gold star. Finish below the minimum and get a green star.

Rescuing Alexey and Markus will probably only take 3-4 hours. One of the Steam achievements is to complete this part of the game in one session. However, to get 100% (all the BTM and stars) will take significantly longer. I have played about 15 hours and still have 16 stars to collect and 14 bonus levels to complete. This is a fun little puzzle game that can provide a casual distraction to full out rage quit.
Geplaatst: 22 maart 2014
Was deze recensie nuttig? Ja Nee
13 van de 17 mensen (76%) vonden deze recensie nuttig
222 producten op account
5 recensies
5.9 uur in totaal
Blocks that matter tries to be a puzzle and platformer game and is mediocre at both.

The primary puzzle aspect involves collecting blocks and placing them again. This simple concept is ruined by needlessly convoluted rules about how you must place and pickup blocks. The most basic moves take too long, its not fun and place one wrong block and you have to reset the whole level, redoing sections you've already done.

The potential of this game might be better realised if the levels were shorter or there was a rewind button.

The story is boring, irrelevant to the gameplay and relentlessly unfunny.

I would not call this game casual as indicated in its 'tag'. It is too fiddly and unforgiving.

Only buy when on special and if you're desperate for a puzzle game.
Geplaatst: 1 maart 2014
Was deze recensie nuttig? Ja Nee
8 van de 11 mensen (73%) vonden deze recensie nuttig
112 producten op account
2 recensies
11.9 uur in totaal
This game is great until level 29 of 40. Until that point it's a puzzle game. For no good reason level 29 is not a puzzle, it's a twitch-timing platformer. I have solved the puzzle, but because I don't have the timing down to the ♥♥♥♥ing millisecond I can't progress any further. It's ♥♥♥♥♥♥♥♥.
Geplaatst: 5 februari 2014
Was deze recensie nuttig? Ja Nee
6 van de 10 mensen (60%) vonden deze recensie nuttig
68 producten op account
6 recensies
1.6 uur in totaal
I got this game gifted, off the recent Humble Bundle, so maybe I'm not in the best position to review this, but you're reading this, so I already did. Deal with it.

I don't think Blocks That Matter are worth €5 of your money. Why? To begin with, it's not a very complicated game. It's a puzzle platformer, based around manipulating blocks, that might as well been a Flash game. But it's not a very well designed puzzle platformer either.

The "premise" of the game is ridiculous: two devs (who are basically Alexey Pajitnov, creator of Tetris, and Markus "Notch" Persson, creator of Minecraft; the game doesn't attempt to hide this) create some small robot who has to solve puzzles to go to portals and to then go to more portals and for some reason rescue the two heroes. (I didn't really pay attention to the story, it's a puzzle game.) Yeah, could do better in terms of plot development.

The Tetris and Minecraft references are very prevalent in the game, and by very prevalent I mean the core of the game's design. You got blocks. Of different types, which behave differently. Blocks, which look very much like in Minecraft. And behave quite a lot like in Minecraft. (gravel and sand fall down, wood and stone doesn't, obsidian is unbreakable, etc.)

And then you can use these blocks to build structures. But only structures shaped like Tetris blocks.

That's the game.

I'm sure there are more kinds of blocks with properties that I couldn't dream of (the game even shows me some of these new blocks I can't do anything with in the first levels of the game, as if to taunt "you can't do this yet! better backtrack later!"), but the gameplay is frustrating. I'm probably bad at the game, but to be fair, getting stuck in a level and having to restart it by manually killing yourself (or blowing yourself up, in this case), is not good design in my book.

The music is okay, the visuals are okay, but all this to me is a mix of two already-existing games, just in the puzzle genre. There's zero originality in this, and I doubt I'll play this longer, it's just not fun to do.

You can buy this if you don't mind all of the above though I guess. (especially if you're smarter than me)
Geplaatst: 27 mei 2014
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
16 producten op account
1 recensie
1.1 uur in totaal
This game is very challenging but fun and has a great funny story
Geplaatst: 20 mei 2014
Was deze recensie nuttig? Ja Nee
21 van de 23 mensen (91%) vonden deze recensie nuttig
370 producten op account
9 recensies
28.0 uur in totaal
While the story and themes aren't necessarily super exciting, Blocks That Matters makes a lot up in the gameplay department. The object of the game is to control a little drilling robot and solve a slew of increasingly mind-bending puzzles. Your Drillbot can drill certain blocks (dependent on the quality of its drill) and then use those blocks to create platforms. Different blocks have different ways of behaving with certain situations and objects. You are also going to need quick fingers and lightning fast reflexes if you want to solve the puzzles in the "most efficient way" to earn a Gold or even the Green star!

The game is notably short if you don't have a obsession for completing everything and gaining every little golden star in the game, but at the same time it doesn't drag things endlessly and spread itself too thin. Almost every new puzzle requires different kind thinking. In the casual category, this game shines!
Geplaatst: 29 november 2013
Was deze recensie nuttig? Ja Nee