When indie game developers Alexey and Markus are in trouble, their only hope comes from their creation.
Data de lançamento: 19 Ago 2011
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$4.99

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Permanent discount on Blocks That Matter's sequel: Tetrobot and Co.

6 abril 2014

Hi submariners,

To thank you for supporting us and playing our first game Blocks That Matter, we created a permanent discount for all of you.
You can now purchase Tetrobot and Co. with an automatic 25% discount.

With your support, we hope we''ll be able to fund our next game, Seasons after Fall.

Thank you for your attention :)

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Blocks That Matter Steam Linux goes live! + 60% OFF

24 fevereiro 2014



Hello everyone!

Today, we are updating Blocks That Matter to add Steam Linux support!

If you have any issue with the game, please reach us at http://mailto:support@swingswingsubmarine.com

One more thing...

To celebrate this new platform release, we are taking part of the Weeklong Deals this week (February 24), with a 60% OFF discount!

<iframe src="http://store.steampowered.com/widget/111800/11269/?t=Grab%20Blocks%20That%20Matter%20at%2060%25%20OFF!" frameborder="0" width="600" height="190"></iframe>

Have fun! And please spread the word!

~~
The Swing Swing Submarine team

PS:
Note that our lastest game "Tetrobot and Co." is also 60% OFF during that week!

17 comentários Leia mais

Análises

“If you like innovative 2D games that challenge you to actually use your noodle ever once in awhile like Braid and Limbo, then you have no excuse.”
5/5 – Armless Octopus
“(...) sometimes you find some gems that are truly worthwhile. Blocks That Matter is one of those.”
18/20 – http://www.jeuxvideo.com/articles/0001/00014999-blocks-that-matter-test.htm
“The game’s secret reason for being, though, is its deference to what came before. This is a block game in love with block games.”
Killscreen

Steam Workshop


Spread the love of Blocks!

Create and share your own levels, language files and custom BTM's so that Tetrobot keeps it's brain in working order.

Sobre o jogo

Quando Alexey e Markus, desenvolvedores de jogos indie, estão com problemas, a única esperança reside na própria criação deles. Você é Tetrobot: um pequeno robô que perfura blocos de matéria um a um, coletando-os e reciclando-os em novas peças compostas por 4 blocos. Você também tem a possibilidade de destruir linhas de 8 ou mais blocos de forma semelhante a 'um certo clássico jogo russo'. Areia, madeira, pedra, obsidiana, ferro, diamante: cada material tem seu comportamento específico e você terá que usá-los sabiamente buscando tirar proveito deles. Então esteja pronto para usar o seu cérebro e combine suas habilidades de plataforma e quebra-cabeças nesta incrível mistura!

Principais características:

  • Uma experiência de jogo única e desafiadora que mistura o gênero de quebra-cabeça com o de plataforma
  • 40 níveis para jogar no modo Aventura, 20 níveis bônus para destravar e mais conteúdo gratuito a caminho
  • Colete todos os 40 "Blocos que importam" e redescubra videogames feitos de blocos que fizeram ou farão história
  • Crie e compartilhe seus próprios quebra-cabeças com um editor de níveis fácil de usar (disponível em breve)
  • Conquistas Steam: mais de 30 conquistas para desbloquear ao jogar o game e ser criativo.
  • Nuvem Steam: Não importa se você joga em um PC ou Mac, na sua casa ou fora dela, seu progresso será salvo.

Requisitos do sistema – PC

    Minimum:
    • OS:WindowsXP
    • Processor:Pentium4
    • Memory:1 GB RAM
    • Graphics:OpenGL compatible 128Mo VRAM
    • DirectX®:dx90c
    • Hard Drive:250 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    Recommended:
    • OS:Windows7
    • Processor:Core2
    • Memory:2 GB RAM
    • Graphics:OpenGL compatible 256Mo VRAM
    • DirectX®:dx90c
    • Hard Drive:400 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    • Other Requirements:Broadband Internet connection

Requisitos do sistema – Mac

    Minimum:
    • OS:Leopard
    • Processor:Core2
    • Memory:1 GB RAM
    • Graphics:Intel HD Graphics
    • Hard Drive:250 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    Recommended:
    • OS:SnowLeopard
    • Processor:Core2
    • Memory:2 GB RAM
    • Graphics:AMD Radeon HD
    • Hard Drive:400 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    • Other Requirements:Broadband Internet connection

Requisitos do sistema - Linux

    Minimum:
    • OS:Ubuntu 12.10
    • Processor:Core2
    • Memory:1 GB RAM
    • Graphics:Any Graphics Card with a working driver!
    • Hard Drive:250 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    Recommended:
    • OS:Ubuntu 12.10
    • Processor:Core2
    • Memory:2 GB RAM
    • Graphics:Any Graphics Card with a working driver!
    • Hard Drive:400 MB HD space
    • Sound:Integrated chipset OpenAL compatible
    • Other Requirements:Broadband Internet connection
Análises úteis de usuários
1 de 1 pessoas (100%) acharam esta análise útil
598 produtos na conta
141 análises
2.7 hrs registradas
Interessante, é um bom puzzle, pode passar cada fase do jeito mais simples ou pode passar abrindo o baú de cada uma delas, o que requer muito mais raciocínio. Não joguei até zerar mas passeis algumas fases abrindo os baús. Mais pra frente irei jogar até zerar.

RECOMENDO!!!
Publicada: 7 março 2014
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16 de 20 pessoas (80%) acharam esta análise útil
318 produtos na conta
13 análises
19.6 hrs registradas
Alexey Pajitnov (designer of Tetris) and Markus Persson (designer of Minecraft) were kidnapped because they were supposedly collaborating on a new game. Instead they were working on a miniature robot that was a blend of their two computer games. Tetrobot was activated in their absence and had to go rescue them from "The Boss." Definitely cliche.

As Tetrobot, you start out only being able to jump but quickly get a drill attachment. With this drill you are able to drill and collect certain blocks in the level, similar to Minecraft. Throughout the game, a couple of upgrades are added to Tetrobot to allow it to drill and collect different types of materials. With this collected matter, Tetrobot can regurgitate the blocks onto the paying field following a couple of rules:
1) The first block must be anchored to the level. It cannot just be put into mid-air. Subsequent blocks must be attached to blocks currently being placed.
2) Groups of four blocks must be placed. No more - No less. This creates "Tetronimos" I-J-L-O-T-S-Z.

Collecting and building platforms to get through the level is the goal. There are couple other things such as undrillable blocks, falling blocks, slimes and TNT. Each level also contains a Treasure Chest. Collect this chest and bring it to the level and you collect the "Block That Matters" for the level. The blocks that matter all pay tribute to different games.

Finally, every level has a star available. If you finish the level with a set level of blocks in your inventory you get a star, i.e. finish using the minimal number of blocks left on the board. Finish at the minimum get a gold star. Finish below the minimum and get a green star.

Rescuing Alexey and Markus will probably only take 3-4 hours. One of the Steam achievements is to complete this part of the game in one session. However, to get 100% (all the BTM and stars) will take significantly longer. I have played about 15 hours and still have 16 stars to collect and 14 bonus levels to complete. This is a fun little puzzle game that can provide a casual distraction to full out rage quit.
Publicada: 22 março 2014
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13 de 17 pessoas (76%) acharam esta análise útil
222 produtos na conta
5 análises
5.9 hrs registradas
Blocks that matter tries to be a puzzle and platformer game and is mediocre at both.

The primary puzzle aspect involves collecting blocks and placing them again. This simple concept is ruined by needlessly convoluted rules about how you must place and pickup blocks. The most basic moves take too long, its not fun and place one wrong block and you have to reset the whole level, redoing sections you've already done.

The potential of this game might be better realised if the levels were shorter or there was a rewind button.

The story is boring, irrelevant to the gameplay and relentlessly unfunny.

I would not call this game casual as indicated in its 'tag'. It is too fiddly and unforgiving.

Only buy when on special and if you're desperate for a puzzle game.
Publicada: 1 março 2014
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8 de 11 pessoas (73%) acharam esta análise útil
112 produtos na conta
2 análises
11.9 hrs registradas
This game is great until level 29 of 40. Until that point it's a puzzle game. For no good reason level 29 is not a puzzle, it's a twitch-timing platformer. I have solved the puzzle, but because I don't have the timing down to the ♥♥♥♥ing millisecond I can't progress any further. It's ♥♥♥♥♥♥♥♥.
Publicada: 5 fevereiro 2014
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6 de 10 pessoas (60%) acharam esta análise útil
68 produtos na conta
6 análises
1.6 hrs registradas
I got this game gifted, off the recent Humble Bundle, so maybe I'm not in the best position to review this, but you're reading this, so I already did. Deal with it.

I don't think Blocks That Matter are worth €5 of your money. Why? To begin with, it's not a very complicated game. It's a puzzle platformer, based around manipulating blocks, that might as well been a Flash game. But it's not a very well designed puzzle platformer either.

The "premise" of the game is ridiculous: two devs (who are basically Alexey Pajitnov, creator of Tetris, and Markus "Notch" Persson, creator of Minecraft; the game doesn't attempt to hide this) create some small robot who has to solve puzzles to go to portals and to then go to more portals and for some reason rescue the two heroes. (I didn't really pay attention to the story, it's a puzzle game.) Yeah, could do better in terms of plot development.

The Tetris and Minecraft references are very prevalent in the game, and by very prevalent I mean the core of the game's design. You got blocks. Of different types, which behave differently. Blocks, which look very much like in Minecraft. And behave quite a lot like in Minecraft. (gravel and sand fall down, wood and stone doesn't, obsidian is unbreakable, etc.)

And then you can use these blocks to build structures. But only structures shaped like Tetris blocks.

That's the game.

I'm sure there are more kinds of blocks with properties that I couldn't dream of (the game even shows me some of these new blocks I can't do anything with in the first levels of the game, as if to taunt "you can't do this yet! better backtrack later!"), but the gameplay is frustrating. I'm probably bad at the game, but to be fair, getting stuck in a level and having to restart it by manually killing yourself (or blowing yourself up, in this case), is not good design in my book.

The music is okay, the visuals are okay, but all this to me is a mix of two already-existing games, just in the puzzle genre. There's zero originality in this, and I doubt I'll play this longer, it's just not fun to do.

You can buy this if you don't mind all of the above though I guess. (especially if you're smarter than me)
Publicada: 27 maio 2014
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6 de 6 pessoas (100%) acharam esta análise útil
182 produtos na conta
6 análises
21.7 hrs registradas
Mescla com perfeição os gêneros plataforma e puzzle. Aliás, os puzzles são muito divertidos e tem uma curva de aprendizado e dificuldade perfeitamente equilibrados. O game é curto, apenas 40 niveis, mas pra quem procura um maior desafio, pode tentar resolver o segundo puzzle (baú), que é opcional está presente em todos os niveis. Além dos dificílimos levels bonus. Que são apenas para quem realmente gosta de um puzzle hardcore (não é meu caso, rs). Vale muito a pena para que gosta de puzzles.
Publicada: 9 janeiro 2014
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