Een duistere aanwezigheid stalkt het kleine stadje Bright Falls, wat Alan Wake tot de rand van zijn verstand duwt in zijn gevecht om het mysterie op te lossen en zijn liefde te redden.
Gebruikersrecensies: Erg positief (11,849 recensies)
Releasedatum: 16 feb 2012

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Door curatoren aanbevolen

"Oozing style, with some lovely Twin Peaks inspiration and a smart story that doesn't take itself too seriously. Some really awesome setpieces, too."


“Remedy's done a great job of mixing elements of written work, television, and video games to create an experience full of scares, laughs, and thrills that's just as fun to play as it is to watch.”
9/10 –

Steam Big Picture

Over dit spel

Wanneer de vrouw van de best verkochte schrijver Alan Wake verdwijnt op hun vakantie, duiken pagina's in zijn zoektocht op van een thriller die hij niet eens meer herinnert geschreven te hebben. Een duistere aanwezigheid valt het kleine dorpje Bright Falls lastig, en duwt Wake tot het uiterste van zijn gezond verstand om het mysterie te ontrafelen en zijn liefde te redden.

Gepresenteerd in de stijl van een tv-serie, is Alan Wake voorzien van de bekende Remedy-verhalen en bloedstollende actiescènes. Als spelers dieper en dieper duiken in het mysterie, zullen ze geconfronteerd worden met overweldigende overmacht, plotwendingen en cliffhangers. Het is alleen door het beheersen van de Flight With Light-vechttechniek dat ze een stap voorblijven van de duisternis die zich verspreid over Bright Falls.

Met het lichaam van een actiespel en de gedachte van een psychologische thriller, de intense sfeer van Alan Wake, de diepe en vele lagen in het verhaal, en de uitzonderlijk spannende vechtscènes geven spelers een entertainende en originele game-ervaring.

Verbeterde versie voor de PC

  • Inclusief de Alan Wake Special Episodes “The Signal” en “The Writer”
  • Ervaar Alan Wake's Pacific Northwest in hogere resoluties en hogere kwaliteit dan de XBOX 360-versie.
  • Volledig configureerbare muis- en toetsenbordondersteuning, of als je liever met een Microsoft-gamepad wilt spelen op je PC, dan kan dat ook!
  • Veel aanpasbare grafische instellingen en ondersteuning voor 4:3-, 16:9- en 16:10-beeldverhoudingen!
  • Multithreaded engine die gebruik maakt van quad-core-processors.
  • Aanvullende functies die erg gewild zijn door onze fans, zoals Field of View-aanpassingen en ook de optie om de HUD te verbergen.
  • Werkt met AMD Eyefinity 3D 3-screen-modus.


    • OS: Windows XP SP2
    • Processor: Dual Core 2GHz Intel or 2.8GHz AMD
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compatible with 512MB RAM
    • DirectX®: 9.0c
    • Hard Drive: 8 GB HD space
    • Sound: DirectX 9.0c compatible
    • OS: Windows 7
    • Processor: Quad Core 2.66GHz Intel or 3.2GHz AMD
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible or later with 1GB RAM
    • DirectX®: 10
    • Hard Drive: 8 GB HD space
    • Sound: DirectX 9.0c compatible
Nuttige klantrecensies
49 van de 58 mensen (84%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
112.9 uur in totaal
Geplaatst: 9 april
My review of Alan Wake will be based on 4 categories: Performance, Gameplay, Graphics, and Story. Please note that any underlined word will get its own section which will be reviewed based on its strengths and weaknesses.

An excellent port with lots of PC exclusive features. Performance on a FX-6300 processor, R9 270 GPU, and 8 GB of RAM in a 1080p resolution, ultra settings, V-Sync on yields an average of 59 FPS and a lowest of 39 FPS.

Graphics options available
Game comes with support for controllers and rebindable keys as well as subtitles, HUD toggle on/off, and an FOV slider. Note that the pre-rendered cutscenes are locked at 720p, running at 30 FPS with black bars at the top and bottom. Also note that for the added immersion, Remedy used vector blur instead of the more traditionally used motion blur which will probably annoy some players. Starting the game with -noblur parameter will remove the effect. No bugs or crashes experienced during playthroughs but be wary that no game is bug-free. If by chance, you do encounter some bugs and crashes, you can visit this site for a list of possible fixes.

Alan Wake's third-person shooter gameplay consists of exploration and combat with a very huge emphasis on the usage of light sources to defeat enemies and solve small puzzles. As players traverse the huge sprawling forests of Bright Falls and its various establishments, they'll come across various obstacles that will stop our protagonist, Alan Wake, from ever reaching his destination. The goal for each level that you come through is simple; reach the designated location and survive to further advance the story.

The Pacific Northwest town of Bright Falls is big and huge and the past remnants of its supposed to be open world shows everywhere. For those of you who may not know, Alan Wake was developed to be an open world game until they changed it to a more linear path. Because of this, the only goal for the game is to traverse from point A to point B. But while it may be linear in nature, the levels are designed to be long and big with huge boundaries. Think of a very huge sphere instead of a rectangular narrow path that's so common today in video game level design.

A quarter and a half of the game is spent on running through huge forests and mountains while the other quarter is spent on walking through the buildings of Bright Falls. Within these areas, little to no interaction between characters can be found as the protagonist is in constant motion due to the forces that intend on capturing him. Most of the time is spent on battling enemies or solving very small puzzles but there are very rare moments in the game where you just explore the beautiful wilderness of the game in sunlight (Just like Max Payne, most of the game takes place during night time) and move at your own pace - a much needed break from all the commotion that's happening in the game. The only thing that's going to stop you from the enjoyment is the much dreaded stamina bar which depletes faster than you can say "I'm a writer and I'm not supposed to be physically fit". In context, Remedy nailed that touch of realism where the unfit writer, a normal person, actually expends his breath in a bid to outrun his captors but they may have gotten overboard with the realism too much because I've known wimpy kids that can outrun our protagonist any day.

Alan Wake's combat focuses on the usage of light sources to solve puzzles and defeat enemies. Basically, the supernatural forces that are following you around has shields of darkness covering them and it has the power to influence even inanimate objects. Players have to burn the shields away with whatever light source they have in the surroundings or their inventory and shoot to kill. It's repetitive, it's gimmicky, but it also tenses up the player knowing that the enemies are immune to bullets until you burn the shield away - and the enemies gang up on you real good. They appear in front of you, in the sides, and out of nowhere unexpectedly and mostly midway on swinging their axes at you. Good thing that there's a dodge mechanic around but it uses up stamina as well (you should know by now where this is going). There are lots of times when you are faced with 5 enemies at once and it's up to you on how you'll handle the situation. It also doesn't help that enemies can be speedy (fast-moving enemies), big (basically a tank), and flying (Remedy's nod to "The Birds" by Alfred Hitchcock.)

While this is the only game that I've seen to have a very small number of weapons with 5 guns and 2 throwables available to the player, keep in mind that the setting of the game is in a quiet, Pacific Northwest town that's only visited by tourists during the annual deer festival. Having a limited number of weapons makes sense since the only other inhabitants of the town are hunters and the local police force. The only negative aspect with the weapons is how there's no actual variety to them aside from the ones that can one-shot the enemies. The revolver is the only outstanding weapon since it holds six rounds that can be fired in succession which is vastly different from the single-shot and pump-action guns which reloads after firing a shot.

Alan Wake is a very beautiful game and a far cry from the industrial and techno trend that's found in AAA games. Since most of the time is spent outdoors, Remedy actually put care in how they modeled the natural environments. Each rock is placed without repetition in mind, each tree is positioned in a way that won't block the scenic views and hinder the player's movements, and they blended the natural and industrial aspects of a frontier town very well like old decrepit buildings blending in perfectly with the overgrowth surrounding it or log cabins that sit atop lonely hills like they hold something mysterious.

The same couldn't be said for the facial animations and lip-sync though as these characters are some of the most unfeeling characters to grace the AAA scene. Sure, they express a little anger or happiness but that's only applicable to the protagonist since he shows up more in the cutscenes than the others - meaning that he needs to be forced those emotions or he'll suffer from player boredom and disinterest.

The protagonist must be a descendant of Max Payne because he comments on every situation and everything that he sees (a trademark of Sam Lake it seems). Anyways, just like Max Payne and Max Payne 2, Sam Lake's penchant for writing strong characters with emotional turmoil translates very well into Alan Wake. The protagonist writer has very clear goals and he wants answers to the unreality that's slowly enveloping his world. He's scared of the darkness and the possible outcomes that will happen to his story but he doesn't falter, he doesn't question, and he keeps his composure throughout. Alan Wake is one of those fictional characters that's somehow grounded on reality that almost everyone can relate to.

The story has a lot of movie and literary influences and references in it. You've got Stephen King as a frequent mention in the game, horror movies' essence that can appear in the game in a form or two, a villain that can join the ranks of H.P. Lovecraft's Great Old Ones, basically a mix of some of the greatest horror works to have been produced - and the result is perfect. While the game does run on dream logic and it keeps playing with the player's head, the game is still a charm to play and is definitely one of the best stories in the horror genre.

And there you have it.
Was deze recensie nuttig? Ja Nee Grappig
11 van de 12 mensen (92%) vonden deze recensie nuttig
17.8 uur in totaal
Geplaatst: 9 juni
One of the best games of Remedy Entertainment.
The gfx, atmosphere and light effects are spectacular, considering it's a game released in 2012.
The story is definitely interesting and keep moving on without becoming boring a single minute.
Very good voice acting and some jump scares.
The only negative comment is about the gameplay getting a bit repetitive / no sense of progression - but this is abolutely not a reason to avoid this game. Some parts of the game are challenging.
If you are looking for an immersive story and great atmosphere, don't think twice and go for it!
Was deze recensie nuttig? Ja Nee Grappig
8 van de 10 mensen (80%) vonden deze recensie nuttig
18.5 uur in totaal
Geplaatst: 22 mei
A deep, psychological thriller with an excellent Stephen King feel to it. This game failed to disappoint me and kept me wanting more and interested until the very end. From it's great storyline to stunning graphics to excellent gameplay, as well as all of these together with the dark, but crazy atmosphere, it's a game I had a lot of enjoyment with and would be more than glad to play again.

The game unfolded like a movie, which for this particular game, I thought it suited nicely. And although I'm not a huge fan of the episodic/chapter format of video games in general, with this game, it didn't bother me too much as I believed other aspects of the game definitely overshadowed that for me. And then there's the music/sound of the game, which turned out to be strong as well for this game. I found it to really add to the mood and atmosphere of the game. With is important to me as I believe atmosphere to be an important part of a game, at least to me. They helped to immerse myself in the game even further.

In my opinion, Alan Wake is a must-play and unforgettable experience. It's a game that's an excellent piece of work that I'd be more than willing to play again. Can't wait for the sequel, whenever that will be.
Was deze recensie nuttig? Ja Nee Grappig
22 van de 37 mensen (59%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
3.7 uur in totaal
Geplaatst: 19 februari
Motion Blur simulator
Was deze recensie nuttig? Ja Nee Grappig
5 van de 5 mensen (100%) vonden deze recensie nuttig
42.7 uur in totaal
Geplaatst: 23 juli
It's been a while since i finished the game.

Frankly I didn't think a writer with a gun and a flashlight would be any fun but i was wrong.

The game graphic is great story like detail and perfectly composed music that fits this game.
The control is quite sensitive and it's fun to do cinematic dodges and counter.
It's a horror game but I laughed more in this game and never got scared.

Collection and achievements are pretty easy to get and there are really nothing super hard to find.

The story is quite confusing at first but once you progress further it start to make sense more and more.

The 2 extra story included is very fun to play but even for a FPS vetern like me i got motion sickness when i got stuck in the wheel for too long.

I didn't write this review when I first finished it because this game was so good that made me play the sequel right after.

That sequel is a huge disappointment.

So this game is 8.5/10. Get this one. play and enjoy it but do not get the sequel.

Was deze recensie nuttig? Ja Nee Grappig