My review of Alan Wake will be based on 4 categories: Performance, Gameplay, Graphics,
. Please note that any underlined word will get its own section which will be reviewed based on its strengths and weaknesses.
An excellent port with lots of PC exclusive features. Performance on a FX-6300 processor, R9 270 GPU, and 8 GB of RAM in a 1080p resolution, ultra settings, V-Sync on yields an average of 59 FPS and a lowest of 39 FPS.Graphics options availablehttp://steamcommunity.com/sharedfiles/filedetails/?id=421007311
Game comes with support for controllers and rebindable keys as well as subtitles, HUD toggle on/off, and an FOV slider. Note that the pre-rendered cutscenes are locked at 720p, running at 30 FPS with black bars at the top and bottom. Also note that for the added immersion, Remedy used vector blur instead of the more traditionally used motion blur which will probably annoy some players. Starting the game with -noblur parameter will remove the effect. No bugs or crashes experienced during playthroughs but be wary that no game is bug-free. If by chance, you do encounter some bugs and crashes, you can visit this site
for a list of possible fixes.
Alan Wake's gameplay consists of exploration
with a very huge emphasis on the usage of light sources to defeat enemies and solve various puzzles. As players traverse the huge sprawling forests of Bright Falls and its various establishments, they'll come across various obstacles that will stop our protagonist, Alan Wake, from ever reaching his destination. The goal for each level that you come through is simple; reach the designated location and survive to further advance the story.EXPLORATION
The Pacific Northwest town of Bright Falls is big and huge and the past remnants of its supposed to be open world shows everywhere. For those of you who may not know, Alan Wake was supposed to be an open world game until they changed it to a more linear path. Because of this, the only goal for the game is to traverse from point A to point B. But while it may be linear in nature, the levels are designed to be long and big with huge boundaries. Think of hallway shooters with the levels
Fact: Alan Wake is one of the most atmospheric games to ever exist. It's also a far cry from the industrial-focused level design that's so typical of modern games. It's gorgeous and peaceful at daytime, beautiful yet deadly at nighttime. The combination of industrial and natural settings paired with the amazing lighting and particle effects make it stand out from others. Character design is also praiseworthy as the cast of characters is very consistent and in-tone with the pacific northwest setting. If you've seen the Twin Peaks' cast, then more or less, you'll find the inspirations and similarities a bit too close to each other.
Fact: Alan Wake is one of the lowest in the AAA games section when it comes to the beauty and immersion factor of the game being constantly broken when you let the protagonist face the camera. The emotionless stares of the characters along with the bad lip-sync and the wooden animations make the game look like a horror show where robots are cast as actors. Normally, this wouldn't be a problem for other games but this is a freaking horror game! A genre which requires genuine and believable emotions from the cast! Sure, you may say that other survival-horror games had the problem too but what do you think is the difference between those games and this one? They conveyed the story through cutscenes! Alan Wake rarely uses cutscenes for the game and you'll always witness them talking to each other like neanderthals expressing their love to a rock.
The protagonist must be a descendant of Max Payne because he comments on every situation and everything that he sees. Anyways, Alan Wake's story is really good! Especially if you're a literature buff who likes to read stories of horror and terror or tales from the deep. You'll quickly pick up on how the story is structured like a novel and how the characters talk like they're a cast in a thriller. You'll also notice as you progress in the game the love that Sam Lake has for Stephen King and his works as well as others like Lovecraftian horror, Kubrick and Hitchcock films The Shining and The Birds respectively, and more obvious ones like Twin Peaks. Special mention for the first game that I've seen where product placement plays a very heavy and prominent role as cutscenes focus on the products first rather than the actual scene, everything that you use is branded, and Energizer is always there to save the day.
And there you have it.