來自黑暗的威脅在亮瀑鎮內悄聲四伏,使 Wake 在揭開謎團、尋回愛妻的苦戰中,瀕臨理智的崩潰邊緣。
使用者評論: 極度好評 (11,996 篇評論)
發售日: 2012 年 02 月 16 日

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由多名鑑賞家所推薦

"Oozing style, with some lovely Twin Peaks inspiration and a smart story that doesn't take itself too seriously. Some really awesome setpieces, too."

評論

「Remedy 將寫作、電視影集和電玩遊戲的元素完美結合在一起,打造出充滿恐懼和歡笑卻又令人毛骨悚然的遊戲體驗,不只玩起來有趣,當影集看也很讚。」
9/10 – http://pc.ign.com/articles/121/1218682p1.html

Steam Big Picture

關於此遊戲

暢銷作家 Alan Wake 在與妻子同行度假之際,愛妻卻驟然失蹤;他展開搜索行動,卻逐步深陷於自己從未寫過的驚悚劇情當中。來自黑暗的威脅在亮瀑鎮內悄聲四伏,使 Wake 在揭開謎團、尋回愛妻的苦戰中,瀕臨理智的崩潰邊緣。

《心靈殺手》風格有如電視影集,同時承襲了 Remedy 的招牌敘事特色與血脈賁張的動作節奏。在玩家逐漸深入揭開謎團的過程裡,他們將面臨重重困難、曲折情節,以及扣人心弦的故事發展。玩家必須掌握善用光線的戰鬥機制,才能戰勝亮瀑鎮滿佈的黑暗勢力。

《心靈殺手》採動作遊戲架構,同時兼具心理驚悚的特質,其緊張氣氛、深沉而多層次的劇情,以及超緊湊的戰鬥節奏,絕對能讓玩家大呼過癮,體驗原創的遊戲感受。

PC 版專屬加強內容

  • 收錄《心靈殺手》特別篇:「信號篇」和「作家篇」。
  • 支援比 Xbox360 版更優異的高解析度畫面與高音質,讓玩家盡情體驗《心靈殺手》的太平洋西北地區。
  • 完全支援自訂滑鼠與鍵盤操作方式,您也可使用連接到電腦的 Microsoft 遊戲器進行遊戲!
  • 提供多項可自訂的畫面設定,並且支援 4:3、16:9 和 16:10 解析度!
  • 採用多執行緒引擎,徹底解放四核心 CPU 效能。
  • 廣納玩家建議而新增多項功能,包括景深調整與「隱藏抬頭顯示器」等功能。
  • 支援 AMD Eyefinity 3D 三螢幕模式。

系統需求

    最低配備:
    • 作業系統:Windows XP SP2
    • 處理器:雙核心的 Intel 2GHz 或 AMD 2.8GHz
    • 記憶體:2 GB RAM
    • 顯示卡:相容 DirectX 10 和 512MB RAM
    • DirectX®:9.0c
    • 硬碟空間:8 GB 可用硬碟空間
    • 音效裝置:相容 DirectX 9.0c
    建議配備:
    • 作業系統:Windows 7
    • 處理器:四核心的 Intel 2.66GHz 或 AMD 3.2GHz
    • 記憶體:4 GB RAM
    • 顯示卡:相容 DirectX 10 或更高版本和 1GB RAM
    • DirectX®:10
    • 硬碟空間:8 GB 可用硬碟空間
    • 音效裝置:相容 DirectX 9.0c
值得參考的用戶評論
14 人之中有 12 人(86%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
21.4 記錄時數
張貼於:04 月 13 日
新穎的戰鬥方式,懸疑錯亂的劇情,
再加上每一集結束時由真人演唱的各種片尾曲(歌詞還會配合當集內容)
強力推薦 = =+b
這篇評論值得參考嗎? 有趣
2 人之中有 2 人(100%)認為這篇評論值得參考
11.0 記錄時數
張貼於:05 月 24 日
這真是一款好遊戲
他結合射擊與電影,讓玩家玩出自己的故事
故事情節的話我就讓各位自己去品味
玩完後對結局蠻訝異的
這遊戲最大的賣點在於如何抓住玩家的焦點
會讓玩家無法停止玩這款遊戲 會想繼續了解劇情發展
如果你愛射擊 也愛看連續劇
那Alan Wake將是你最好的選擇
這篇評論值得參考嗎? 有趣
3 人之中有 2 人(67%)認為這篇評論值得參考
26.3 記錄時數
張貼於:07 月 23 日
這隻Alan Wake~我剛剛玩完了~射擊,恐怖遊戲~只有單人遊戲~用手電筒照著敵人開槍殺死他們~~~

1:]恐怖感-3/10分
2:]射擊感-6/10分
3:]音響-7/10分
4:]故事-6/10分
5:]有趣度-7/10分

總平分:7/10分
這篇評論值得參考嗎? 有趣
77 人之中有 66 人(86%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
112.9 記錄時數
張貼於:04 月 9 日
My review of Alan Wake will be based on 4 categories: Performance, Gameplay, Graphics, and Story. Please note that any underlined word will get its own section which will be reviewed based on its strengths and weaknesses.

Performance
An excellent port with lots of PC exclusive features. Performance on a FX-6300 processor, R9 270 GPU, and 8 GB of RAM in a 1080p resolution, ultra settings, V-Sync on yields an average of 59 FPS and a lowest of 39 FPS.

Graphics options available
http://steamcommunity.com/sharedfiles/filedetails/?id=421007311
Game comes with support for controllers and rebindable keys as well as subtitles, HUD toggle on/off, and an FOV slider. Note that the pre-rendered cutscenes are locked at 720p, running at 30 FPS with black bars at the top and bottom. Also note that for the added immersion, Remedy used vector blur instead of the more traditionally used motion blur which will probably annoy some players. Starting the game with -noblur parameter will remove the effect. No bugs or crashes experienced during playthroughs but be wary that no game is bug-free. If by chance, you do encounter some bugs and crashes, you can visit this site for a list of possible fixes.

Gameplay
Alan Wake's third-person shooter gameplay consists of exploration and combat with a very huge emphasis on the usage of light sources to defeat enemies and solve small puzzles. As players traverse the huge sprawling forests of Bright Falls and its various establishments, they'll come across various obstacles that will stop our protagonist, Alan Wake, from ever reaching his destination. The goal for each level that you come through is simple; reach the designated location and survive to further advance the story.

EXPLORATION
The Pacific Northwest town of Bright Falls is big and huge and the past remnants of its supposed to be open world shows everywhere. For those of you who may not know, Alan Wake was developed to be an open world game until they changed it to a more linear path. Because of this, the only goal for the game is to traverse from point A to point B. But while it may be linear in nature, the levels are designed to be long and big with huge boundaries. Think of a very huge sphere instead of a rectangular narrow path that's so common today in video game level design.

A quarter and a half of the game is spent on running through huge forests and mountains while the other quarter is spent on walking through the buildings of Bright Falls. Within these areas, little to no interaction between characters can be found as the protagonist is in constant motion due to the forces that intend on capturing him. Most of the time is spent on battling enemies or solving very small puzzles but there are very rare moments in the game where you just explore the beautiful wilderness of the game in sunlight (Just like Max Payne, most of the game takes place during night time) and move at your own pace - a much needed break from all the commotion that's happening in the game. The only thing that's going to stop you from the enjoyment is the much dreaded stamina bar which depletes faster than you can say "I'm a writer and I'm not supposed to be physically fit". In context, Remedy nailed that touch of realism where the unfit writer, a normal person, actually expends his breath in a bid to outrun his captors but they may have gotten overboard with the realism too much because I've known wimpy kids that can outrun our protagonist any day.

COMBAT
Alan Wake's combat focuses on the usage of light sources to solve puzzles and defeat enemies. Basically, the supernatural forces that are following you around has shields of darkness covering them and it has the power to influence even inanimate objects. Players have to burn the shields away with whatever light source they have in the surroundings or their inventory and shoot to kill. It's repetitive, it's gimmicky, but it also tenses up the player knowing that the enemies are immune to bullets until you burn the shield away - and the enemies gang up on you real good. They appear in front of you, in the sides, and out of nowhere unexpectedly and mostly midway on swinging their axes at you. Good thing that there's a dodge mechanic around but it uses up stamina as well (you should know by now where this is going). There are lots of times when you are faced with 5 enemies at once and it's up to you on how you'll handle the situation. It also doesn't help that enemies can be speedy (fast-moving enemies), big (basically a tank), and flying (Remedy's nod to "The Birds" by Alfred Hitchcock.)

While this is the only game that I've seen to have a very small number of weapons with 5 guns and 2 throwables available to the player, keep in mind that the setting of the game is in a quiet, Pacific Northwest town that's only visited by tourists during the annual deer festival. Having a limited number of weapons makes sense since the only other inhabitants of the town are hunters and the local police force. The only negative aspect with the weapons is how there's no actual variety to them aside from the ones that can one-shot the enemies. The revolver is the only outstanding weapon since it holds six rounds that can be fired in succession which is vastly different from the single-shot and pump-action guns which reloads after firing a shot.

Graphics
Alan Wake is a very beautiful game and a far cry from the industrial and techno trend that's found in AAA games. Since most of the time is spent outdoors, Remedy actually put care in how they modeled the natural environments. Each rock is placed without repetition in mind, each tree is positioned in a way that won't block the scenic views and hinder the player's movements, and they blended the natural and industrial aspects of a frontier town very well like old decrepit buildings blending in perfectly with the overgrowth surrounding it or log cabins that sit atop lonely hills like they hold something mysterious.

The same couldn't be said for the facial animations and lip-sync though as these characters are some of the most unfeeling characters to grace the AAA scene. Sure, they express a little anger or happiness but that's only applicable to the protagonist since he shows up more in the cutscenes than the others - meaning that he needs to be forced those emotions or he'll suffer from player boredom and disinterest.

Story
The protagonist must be a descendant of Max Payne because he comments on every situation and everything that he sees (a trademark of Sam Lake it seems). Anyways, just like Max Payne and Max Payne 2, Sam Lake's penchant for writing strong characters with emotional turmoil translates very well into Alan Wake. The protagonist writer has very clear goals and he wants answers to the unreality that's slowly enveloping his world. He's scared of the darkness and the possible outcomes that will happen to his story but he doesn't falter, he doesn't question, and he keeps his composure throughout. Alan Wake is one of those fictional characters that's somehow grounded on reality that almost everyone can relate to.

The story has a lot of movie and literary influences and references in it. You've got Stephen King as a frequent mention in the game, horror movies' essence that can appear in the game in a form or two, a villain that can join the ranks of H.P. Lovecraft's Great Old Ones, basically a mix of some of the greatest horror works to have been produced - and the result is perfect. While the game does run on dream logic and it keeps playing with the player's head, the game is still a charm to play and is definitely one of the best stories in the horror genre.



And there you have it.
這篇評論值得參考嗎? 有趣
13 人之中有 12 人(92%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
3.6 記錄時數
張貼於:08 月 6 日
Alan Wake is a thriller in a climate of horror Stephen King. The game has a wonderful climate, friendly to the eye graphics and a very good story. The story takes place in the American town of Bright Falls that day looks very beautiful and peaceful, but when the night comes, the city is shrouded in darkness and behind every corner hides evil in a pure form. I would recommend to anyone who likes games in a climate of terror, surprising storyline and epic end! The game has great places to visit, very cool songs friendly for ears and 2 dlc to raise temperature and the magnificence of this game! Thank you for your attention. If you want buy this game, I only cay say "Really worth! I wish have fun!"
這篇評論值得參考嗎? 有趣