Fear the Wolves(恐惧狼群)是一款由 Vostok Game 精心制作的竞技大逃杀第一人称射击游戏。潜行切尔诺贝利,躲避追杀并与变异人、辐射、恐怖的怪物、风云变幻的天气和其他玩家斗智斗勇。
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发行日期:
Summer 2018
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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“我们对“恐惧狼群”已酝酿许久,这款游戏日臻完善,我们的团队每天都在游戏中激烈对决,并测试游戏的最新版本。不管我们多么富有激情地在游戏中鏖战,游戏最终是为玩家设计的,所以我们希望玩家在技术上可能的情况下尽快参与进来。

我们认为,在生产周期中尽早让社区中的玩家对游戏、游戏感觉和平衡享有发言权至关重要,尤其是对于竞争激烈的网络游戏。“抢先体验”的做法已证明是许多开发人员实现这一目标的有效手段,所以对我们来说并不容易。我们希望确保“恐惧狼群”的玩家玩得开心,并帮助我们打造一款强大而独特的大逃杀游戏。”

这款游戏的抢先体验状态大约持续多久?

““恐惧狼群”预计将在 2019 年撤销抢先体验。由于游戏开发性质且我们打算尽量整合社区反馈,所以目前无法给出确切日期。对我们而言,提供最佳游戏体验比现在锁定精确时间表更为重要。”

计划中的完整版本和抢先体验版本到底有多少不同?

“当然,截至目前为止,我们计划中的每项功能并未全面展示,所以在未来的几个月内,您将会看到一些更炫酷和更逼真的内容。例如,每场竞技的扩展时间表、先进 PVE 元素、创新游戏模式和一系列其他功能,敬请拭目以待。当然,我们将确保游戏的发布版本在技术上更加流畅,性能更加优化。最后但并非最不重要的是,在整个抢先体验过程中,社区反馈将帮助我们实现更好的平衡和打造更有趣的游戏。

您可在下面看到下次更新的计划,以及当前构建的确切状态和发布前的后续工作。”

抢先体验版本的现状如何?

“我们正处于基础版测试阶段,即游戏已足够稳定和完善,但仍存在某些错误且缺失某些功能。”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“是的。随着添加额外内容和走向发布,游戏价格将会上涨。”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“我们期待听到玩家反馈,主要是关于游戏性能、平衡以及游戏玩法和独特性。玩家可通过多种方式参与反馈,从错误报告到参与民调、论坛讨论等。作为回报,我们将随时向玩家通报游戏进展和未来更新计划。”
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发行日期: Summer 2018

 

最新更新 查看所有(15)

8月17日

Beta is live for the weekend!



Hi everyone,

This week's Closed Beta is now open!

It will close Monday 20th of August. Exat hour to be announced.

If you haven't received a key, don't worry as we send more regularly. Make sure you're registered for the Beta here to receive your key.

What to expect from this week's Beta?

The team continues to work on your feedback from previous Beta sessions. We know that many of you experience issues with the matchmaking system, and we're doing our best to bring more players in the Beta. We've sent 15k new keys at the start of the test session to reduce queuing time as much as possible.

We're still working on improving the servers, and fixing as many technical issues as possible. A lot of issues are tied to having only the EU servers open in the Beta to reduce the queuing time as much as possible. You'll definitely have servers for more regions at release. We currently plan to have servers for EU, NA and Asia/OCE.

Please find below this week's changelog:

Highlights
  • Added a swinging motion to the evacuation rope.
    • This will make it more difficult to shoot down the player attached to the rope.
  • Improvements to the wolves' behavior:
    • Now wolves will use close range attacks in narrow places.
    • Wolves will no longer leap while indoors.
    • Other fixes and improvements.
  • Added an FOV slider.
  • Added the option to show Ping and FPS counters in game.
Additional fixes
  • Made it possible to interact with objects on the ground while looking through lootboxes or supply drops.
  • Bug fixes for items stacking with other items in the player's hands.
  • Camera rotation limits for Parachute and Vehicles.
  • Fixed damage for F1 and RGO grenades.
  • Fixed a bug where players were able to spectate enemy squads.
  • Armor will now reduce damage from wolves
  • Added a notification when entering a zone that will soon become infected with radiation.
    • The notification will include the exact time until the infection begins.
  • Removed collision from wolf corpses.
  • Melee attacks now deal damage to wolves.
Quick reminder that the this Beta isn't covered by a NDA, meaning you can share videos, images and info about the game this week. Keep in mind that it's a work-in-progress version of the game, and players may encounter bugs or crashes, that may lower the quality of the in-game experience.

We’d love your help in identifying these bugs, so that we can make the Early Access release version of Fear The Wolves the best that it can be.

Please join the Fear The Wolves official Discord to synchronize with the team and testers.



Where can I share feedback?

Please report technical issues and general feedback on the Fear The Wolves official Forums. Before submitting feedback on the forums please check if there is an existing thread about the topic, or if it is listed in our known issues log.

When providing feedback please try to be as informative as possible, providing information on where and when the issue occurred.

We look forward to seeing you on the servers!

Fear The Wolves Team
39 条留言 了解更多

8月16日

Next Beta Stage tomorrow



Hi everyone,

This week's Closed Beta will start tomorrow, August 17th, at 11AM CEST (12PM MSK-EEST / 10AM BST / 5AM EDT / 2AM PDT).

If you haven't received a key, don't worry as we send more regularly. Make sure you're registered for the Beta here to receive your key.

What to expect from this week's Beta?

The team continues to work on your feedback from previous Beta sessions. We know that many of you experience issues with the matchmaking system, and we're doing our best to bring more players in the Beta. We'll send 15k new keys tomorrow morning at the start of the test session to reduce queuing time as much as possible.

We're still working on improving the servers, and fixing as many technical issues as possible. A lot of issues are tied to having only the EU servers open in the Beta to reduce the queuing time as much as possible. You'll definitely have servers for more regions at release. We currently plan to have servers for EU, NA and Asia/OCE.

Please find below this week's changelog:

Highlights
  • Added a swinging motion to the evacuation rope.
    • This will make it more difficult to shoot down the player attached to the rope.
  • Improvements to the wolves' behavior:
    • Now wolves will use close range attacks in narrow places.
    • Wolves will no longer leap while indoors.
    • Other fixes and improvements.
  • Added an FOV slider.
  • Added the option to show Ping and FPS counters in game.
Additional fixes
  • Made it possible to interact with objects on the ground while looking through lootboxes or supply drops.
  • Bug fixes for items stacking with other items in the player's hands.
  • Camera rotation limits for Parachute and Vehicles.
  • Fixed damage for F1 and RGO grenades.
  • Fixed a bug where players were able to spectate enemy squads.
  • Armor will now reduce damage from wolves
  • Added a notification when entering a zone that will soon become infected with radiation.
    • The notification will include the exact time until the infection begins.
  • Removed collision from wolf corpses.
  • Melee attacks now deal damage to wolves.
Quick reminder that the this Beta isn't covered by a NDA, meaning you can share videos, images and info about the game this week. Keep in mind that it's a work-in-progress version of the game, and players may encounter bugs or crashes, that may lower the quality of the in-game experience.

We’d love your help in identifying these bugs, so that we can make the Early Access release version of Fear The Wolves the best that it can be.

Please join the Fear The Wolves official Discord to synchronize with the team and testers.



Where can I share feedback?

Please report technical issues and general feedback on the Fear The Wolves official Forums. Before submitting feedback on the forums please check if there is an existing thread about the topic, or if it is listed in our known issues log.

When providing feedback please try to be as informative as possible, providing information on where and when the issue occurred.

We look forward to seeing you on the servers!

Fear The Wolves Team
15 条留言 了解更多
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在讨论版中为这款游戏汇报 BUG,并留下反馈

抢先体验的当前内容


  • 游戏:支持单人和小队模式下 100 名玩家大逃杀射击体验。
  • 基础版:20+ 枪支、25+ 配件、15+ 军械库、空投、消耗品等
  • PvE:狼群会追踪玩家,随时存在致命威胁,必须避开灾难中的怪物才能生存。
  • 一张地图:切尔诺贝利周围废墟 25 平方公里的地图,河流、森林、被毁城镇、隐藏军营等。
  • 基于投票的动态天气系统:切尔诺贝利天气在不断变化—您将面临晴朗的天气、狂风暴雨等,所有这些都可由观看竞技的玩家投票决定。
  • 时间流逝:随着竞技持续,早晨将变成中午,最后变成撤离时的黄昏。
  • 车辆:喷涂恐惧狼群图案、破败但实用的吉普车,这是逃离危险区域的一种显而易见且快捷的方式。
  • 辐射:辐射会随机感染战场,不均匀传播,并根据强度产生不同威胁。
  • 撤离:在最后一场激烈的竞技中逃离地图,与最后一个站在那里准备用直升机撤离的玩家战斗
  • 观众模式:死亡的玩家可继续观看竞技,投票决定天气。

抢先体验即将到来的首次更新


  • 爬行和倾斜:全新移动选项,让您在战斗中有更多选择
  • 定制:通过 7 个插槽的数十个装扮定制选项,打造专属人物形象。
  • 反常风暴:一种在战场上释放地狱气氛的新天气类型。
  • 实况集成:Twitch 和 Mixer 观众也可对天气进行投票
  • 全新等候室:采用全新设置,彻底改变赛前体验
  • 游戏中的语音聊天:与小队聊天和讨论战术
  • 更精致的切尔诺贝利:将通过附加调优问题区域而优化地图
  • 支持更多语言:本地化将随着游戏发行而扩展。我们的目标是 16 种语言,包括法语、德语、俄语和中文。

未来更新


  • 全新独家游戏模式:一种全新、创新大逃杀风格的重新构想正在开发中。
  • 改进观众模式:自动化功能和完善界面。
  • 竞技重播:从错误中学习,或重温最美好的回忆。
  • 精致等候室:赛前体验的新功能。
  • 更多定制项目:装扮类用品将继续添加,让您打造出完美人物,包括带有不可锁定物品的发展系统。
  • 新功能:用弯刀偷袭和斧头砸门—您的武器选择将对世界产生真实影响。
  • 新车辆:更多快速穿越地图的方式正在接踵而至。
  • 地图优化:收到对基础地图的反馈时,我们打算改进设计、生物群落多样性和室内面积。
  • 新地标:我们还将在地图上添加新建筑、奇异物品和其他元素。
  • 玩家部落:和朋友们组团加入和退出竞技。
  • 更多武器和物品:新型枪支、近战武器和配件。
  • 夜间游戏:目前尚处于原型阶段,我们将把恐怖的黑夜带入“恐惧狼群”
  • 更多变异人:狼群并不是唯一被切尔诺贝利辐射毒害的生物。
  • 全新游戏方式:新模式和地图正在开发中,包括对大逃杀游戏类型的全面革新。

关于这款游戏

Fear the Wolves(恐惧狼群)是一款由 Vostok Games 精心制作的竞技大逃杀第一人称射击游戏,该游戏将 S.T.A.L.K.E.R.(潜行者)的精髓融入由 100 个玩家组成的残酷竞技场。游戏将玩家按小队或以孤狼的身份投放到充满辐射的切尔诺贝利压迫式环境中,玩家遍布整个 25 平方公里的地图。经典大逃杀模式迫使玩家从 100 名战士中脱颖而出。而另一种即将推出的模式则为此类游戏引入与以往不同的看点。

为拔得头筹,玩家需要担心的不仅仅是其他幸存者。在暗藏敌意的废弃物中,每个人都受到致命怪物和风云变幻天气的威胁—游戏中和流媒体平台上的玩家和观众均可投票进行选择。随着时间推移,白昼逐渐变暗,幸存者必须保持警觉,不断适应新的形势。

防护装备可让玩家探索装备不足的对手无法进入且危险丛生的超极限辐射区,辐射区中遍布强大无匹的各类战利品。变异生物的嚎叫始终回荡在荒原中。狼和更危险的生物四处埋伏,等待鲁莽的玩家上钩,而玩家对此毫不知情。

该游戏进一步突破此类游戏的现有模式,借助致命辐射不规则和不可预测的传播特性,每场竞技都不可复制,这种传播方式还可有机地封闭处于不同毒性阶段的玩家,而玩家则可通过不同的方式来对抗和避免所有挑战。面临举步维艰、危机四伏的险境,娴熟的玩家需仔细观察,适时制定离开某个地区的明智决定。

最后,每场竞技都以激烈的直升机撤离角逐结束,只有为数不多的幸存者能够逃出生天。您会从屋顶上逐一淘汰对手,直到自己成为唯一的幸存者?还是宁愿疯狂地奔向自由,把追踪者抛在身后,在夜幕的掩盖下落荒而逃?每次撤离都独一无二,最终区域划分和技能正是赢家的制胜法宝。历经嗜血搏杀,赢取最终胜利后,装扮定制选项和深度发展系统可为您带来专属奖励。

所有一切设定、敌对玩家、精密射击机制以及具有各类枪支、配件、盔甲和近战武器的庞大武器库,意味着您在每场竞技中均能充分体验新鲜感。

• 切尔诺贝利核泄漏残骸中残酷的第一人称射击游戏
• 20+ 武器和数十个配件,适用于各种有效射程和形势,包括近战
• 辐射在不同的地区之间动态扩散,选用正确的装备才可存活
• 狼群、变异人和其他危险并存,PvE 元素使每场竞技独一无二
• 以直升机撤退的最后一场战斗结束竞技
• 敬请期待,更多地图和模式即将来袭。

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 7/8/10 (64 bits)
    • 处理器: Intel Core i3-2130 (3.4 GHz)/AMD FX-4100 (3.6 GHz)
    • 内存: 8 GB RAM
    • 图形: 1 GB, GeForce GTX 650 Ti/Radeon R7 260
    • 网络: 宽带互联网连接
    • 存储空间: 需要 16 GB 可用空间
    • 附注事项: System requirements may change as a result of optimisation changes throughout Early Access.
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 7/8/10 (64 bits)
    • 处理器: Intel Core i7-3930K (3.2 GHz)/AMD Ryzen 5 1600 (3.2 GHz)
    • 内存: 16 GB RAM
    • 图形: 4 GB, GeForce GTX 970/Radeon R9 390
    • 网络: 宽带互联网连接
    • 存储空间: 需要 16 GB 可用空间
    • 附注事项: System requirements may change as a result of optimisation changes throughout Early Access.

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