Fear the Wolves is a competitive Battle Royale FPS by Vostok Games. Escape S.T.A.L.K.E.R.’s Chernobyl pursued by mutants, radiation, horrific anomalies, the weather, and other players.
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출시 날짜:
Summer 2018
개발자:

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앞서 해보는 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

알림: 앞서 해보는 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보나요?

“We’ve been working on Fear the Wolves for a relatively long time now, it’s been shaping up great and our team is having a blast playing and testing the current builds of the game on a daily basis. However passionately we would be crafting a game for ourselves though, we’re ultimately building it for the players, so we want them to get involved as soon as it’s technically possible.

We believe it’s crucial, especially when it comes to competitive online games, for the community to have their say about the game, how well and balanced it feels and plays before it’s too late in the production cycle. The Early Access practice has proven to be an effective means for reaching that goal with many developers, so it was no brainer for us there. We want to ensure players have fun with Fear the Wolves and help us create a great and unique Battle Royale experience overall.”

이 게임은 언제까지 앞서 해볼 수 있나요?

“Fear the Wolves will exit Early Access during 2019. Due to the nature of game development and our intention to integrate as much community feedback as possible, we don’t yet have an exact date to give you. Providing the best possible game is more important to us than locking in an exact schedule now.”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

“Of course, not every feature on our planned list has been integrated to-date, so you will see more cool and immersive things added in the coming months. For example, an expanded timescale for each match, advanced PVE elements, an innovative new game mode, and a bunch of other features, yet to be revealed. Naturally, we’ll ensure a technically smoother and better performing release version of the game. Last, but not least, throughout the Early Access the community feedback will help us achieve a better balanced and more fun-to-play game.

You can see our current plans for the next update below, as well as the exact state of the current build and what’s still to come before release.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“We are at the stage of the Beta version, i.e. the game is stable and polished enough, but some bugs are still in, as well as some features are still missing.”

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“Yes. The price of the game will increase as we add extra content and head towards release.”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“We are looking forward to hearing players’ feedback, primarily on the game’s performance, balancing, as well as the gameplay and unique features. There could be different levels of involvement here, starting from bug reporting to participation in polls, forum discussions and more. In return, we will be keeping the players informed on our progress with the game and plans for the coming updates.”
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이용 가능: Summer 2018

 

최신 업데이트 모두 보기 (15)

2018년 8월 17일

Beta is live for the weekend!



Hi everyone,

This week's Closed Beta is now open!

It will close Monday 20th of August. Exat hour to be announced.

If you haven't received a key, don't worry as we send more regularly. Make sure you're registered for the Beta here to receive your key.

What to expect from this week's Beta?

The team continues to work on your feedback from previous Beta sessions. We know that many of you experience issues with the matchmaking system, and we're doing our best to bring more players in the Beta. We've sent 15k new keys at the start of the test session to reduce queuing time as much as possible.

We're still working on improving the servers, and fixing as many technical issues as possible. A lot of issues are tied to having only the EU servers open in the Beta to reduce the queuing time as much as possible. You'll definitely have servers for more regions at release. We currently plan to have servers for EU, NA and Asia/OCE.

Please find below this week's changelog:

Highlights
  • Added a swinging motion to the evacuation rope.
    • This will make it more difficult to shoot down the player attached to the rope.
  • Improvements to the wolves' behavior:
    • Now wolves will use close range attacks in narrow places.
    • Wolves will no longer leap while indoors.
    • Other fixes and improvements.
  • Added an FOV slider.
  • Added the option to show Ping and FPS counters in game.
Additional fixes
  • Made it possible to interact with objects on the ground while looking through lootboxes or supply drops.
  • Bug fixes for items stacking with other items in the player's hands.
  • Camera rotation limits for Parachute and Vehicles.
  • Fixed damage for F1 and RGO grenades.
  • Fixed a bug where players were able to spectate enemy squads.
  • Armor will now reduce damage from wolves
  • Added a notification when entering a zone that will soon become infected with radiation.
    • The notification will include the exact time until the infection begins.
  • Removed collision from wolf corpses.
  • Melee attacks now deal damage to wolves.
Quick reminder that the this Beta isn't covered by a NDA, meaning you can share videos, images and info about the game this week. Keep in mind that it's a work-in-progress version of the game, and players may encounter bugs or crashes, that may lower the quality of the in-game experience.

We’d love your help in identifying these bugs, so that we can make the Early Access release version of Fear The Wolves the best that it can be.

Please join the Fear The Wolves official Discord to synchronize with the team and testers.



Where can I share feedback?

Please report technical issues and general feedback on the Fear The Wolves official Forums. Before submitting feedback on the forums please check if there is an existing thread about the topic, or if it is listed in our known issues log.

When providing feedback please try to be as informative as possible, providing information on where and when the issue occurred.

We look forward to seeing you on the servers!

Fear The Wolves Team
댓글 39 개 더 읽어보기

2018년 8월 16일

Next Beta Stage tomorrow



Hi everyone,

This week's Closed Beta will start tomorrow, August 17th, at 11AM CEST (12PM MSK-EEST / 10AM BST / 5AM EDT / 2AM PDT).

If you haven't received a key, don't worry as we send more regularly. Make sure you're registered for the Beta here to receive your key.

What to expect from this week's Beta?

The team continues to work on your feedback from previous Beta sessions. We know that many of you experience issues with the matchmaking system, and we're doing our best to bring more players in the Beta. We'll send 15k new keys tomorrow morning at the start of the test session to reduce queuing time as much as possible.

We're still working on improving the servers, and fixing as many technical issues as possible. A lot of issues are tied to having only the EU servers open in the Beta to reduce the queuing time as much as possible. You'll definitely have servers for more regions at release. We currently plan to have servers for EU, NA and Asia/OCE.

Please find below this week's changelog:

Highlights
  • Added a swinging motion to the evacuation rope.
    • This will make it more difficult to shoot down the player attached to the rope.
  • Improvements to the wolves' behavior:
    • Now wolves will use close range attacks in narrow places.
    • Wolves will no longer leap while indoors.
    • Other fixes and improvements.
  • Added an FOV slider.
  • Added the option to show Ping and FPS counters in game.
Additional fixes
  • Made it possible to interact with objects on the ground while looking through lootboxes or supply drops.
  • Bug fixes for items stacking with other items in the player's hands.
  • Camera rotation limits for Parachute and Vehicles.
  • Fixed damage for F1 and RGO grenades.
  • Fixed a bug where players were able to spectate enemy squads.
  • Armor will now reduce damage from wolves
  • Added a notification when entering a zone that will soon become infected with radiation.
    • The notification will include the exact time until the infection begins.
  • Removed collision from wolf corpses.
  • Melee attacks now deal damage to wolves.
Quick reminder that the this Beta isn't covered by a NDA, meaning you can share videos, images and info about the game this week. Keep in mind that it's a work-in-progress version of the game, and players may encounter bugs or crashes, that may lower the quality of the in-game experience.

We’d love your help in identifying these bugs, so that we can make the Early Access release version of Fear The Wolves the best that it can be.

Please join the Fear The Wolves official Discord to synchronize with the team and testers.



Where can I share feedback?

Please report technical issues and general feedback on the Fear The Wolves official Forums. Before submitting feedback on the forums please check if there is an existing thread about the topic, or if it is listed in our known issues log.

When providing feedback please try to be as informative as possible, providing information on where and when the issue occurred.

We look forward to seeing you on the servers!

Fear The Wolves Team
댓글 15 개 더 읽어보기
모든 토론 보기

버그를 신고하고 게임 토론에 피드백을 남기세요.

Early Access current content


  • The game: A 100 player battle royale experience that supports solo and squad modes.
  • The basics: 20+ guns, 25+ attachments, 15+ armours, air drops, consumables, and much more
  • PvE: Wolf packs stalk players and are a deadly threat, while anomalies from the disaster must also be avoided to survive.
  • One Map: 25km2 map in the ruins surrounding Chernobyl, with rivers, forests, destroyed towns, hidden army camps, and much more.
  • Dynamic, vote-based weather system: The weather of Chernobyl is constantly changing – you’ll face clear days, harsh winds, thunderous storms, and more, all voted for by the players spectating a match.
  • Time passes: As a match continues, morning will turn to noon and finally dusk as you make your extraction.
  • Vehicles: Dilapidated but functional jeeps dot the landscape of Fear the Wolves, a loud and obvious but speedy way to escape dangerous areas.
  • Radiation: Radiation infects the battlefield at random, spreading unevenly, and offering different threats depending on intensity.
  • The Extraction: Escape each map in a dramatic finale as you fight the other last players standing to extract via helicopter
  • Spectator mode: Dead players can continue to spectate a match, and vote for weather.

Coming in the first Early Access update


  • Crawling and leaning: New movement options to give you more options in a fight
  • Customization: Make your character your own with dozens of cosmetic customization options across seven slots.
  • Anomalous Storm: A new weather type that unleashes hell across the battlefield.
  • Livestream integration: Weather voting will also be accessible to Twitch and Mixer viewers
  • New waiting room: Pre-match experience will be overhauled with a new setting
  • In-game voice chat: Talk to your squad and discuss tactics
  • A better Chernobyl: The map will be polished with additional tuning of problem areas
  • More languages: Localisation will be expanded as we head towards release. We are targeting 16 languages including French, German, Russian, and Chinese.

Future updates


  • New exclusive game mode: A brand new, innovative reimagining of the Battle Royale genre is in development.
  • Improved spectator mode: Automated functions and refined UI.
  • Match replays: Learn from your mistakes or relive your finest-ever extraction.
  • Polished waiting room: New functionality for the pre-game experience.
  • More customization items: Cosmetics will continue to be added, letting you create your perfect character, including a progression system with unlockable items.
  • New functionality: Backstabbing with machetes, breaking down doors with axes – your weapon choice will have a real effect on the world.
  • New vehicle: More ways to cross the map at speed are coming.
  • Map polishing: As we receive feedback on the base map, we intend to improve the design, biome diversity, and indoor areas.
  • New landmarks: We will also add new buildings, oddities, and other elements to the map.
  • Player clans: Group up with friends in and out of matches.
  • More weapons and items: New guns, melee weapons, and attachments.
  • Night gameplay: Still in a prototype stage, we intend to bring the terror of night to Fear the Wolves
  • More mutants: The wolves are not the only creatures to be poisoned by Chernobyl’s radiation.
  • A new way to play: New modes and maps are in development, including complete overhauls of the Battle Royale genre.

게임에 대해

Fear the Wolves is a competitive Battle Royale FPS by Vostok Games, bringing S.T.A.L.K.E.R. DNA to the brutal 100-player arena. The game drops players, in squads or as lone wolves, into the oppressive environments of a radiation-ravaged Chernobyl spread across a 25km2 map. The classic Battle Royale mode forces them to fight to be the last man standing out of 100 fighters. while another, to-be-unveiled mode brings an exciting twist to the genre.

To secure the top spot, players will need to worry about more than just other survivors. Across the hostile wastes, everyone is threatened by deadly anomalies and the dynamically-changing weather – voted for by players and spectators, both in-game and on streaming platforms. As time wares on and day turns to dusk, survivors must stay on their toes and constantly adapting to new situations.

Protective gear allows players to explore dangerous off-limit radioactive zones inaccessible to less-equipped opponents - but filled with powerful loot. All the while, the howls of mutated creatures echo through the wasteland. Wolves and much worse lay in wait for foolish players who don’t keep their wits about them.
Further breaking the mold of the genre, every game is made truly unique by the irregular and unpredictable spread of deadly radiation, which organically closes in on players with different stages of toxicity, all of which can be battled and avoided in different ways. Safety is rarely certain, and adept players will need to read the environment to determine when it is no longer wise to remain in an area.

Finally, every match ends with a dramatic race to the extraction helicopter, with only one of the handful of survivors able to make it. Will you pick off stragglers from a rooftop until you are the only one alive? Or would you rather make a mad dash for freedom, leaving your pursuers behind and escaping under the cover of night? Each extraction is unique, with the final area layout and your skills deciding the winner. Cosmetic customization options and a deep progression system reward you for your victories and close-calls.

All this, rival players, tight shooting mechanics, and an arsenal of guns, attachments, armour, and melee weapons mean no two matches are the same:

  • Brutal FPS battle royale in the irradiated remains of Chernobyl
  • 20+ weapons with dozens of attachments, across a wide variety of effective ranges and situations, including melee
  • Radiation spreads dynamically from area to area, and can be survived with the right gear
  • PvE elements keep each match different, with wolves, mutants, and other hazards a constant danger
  • Finish matches in style with the final battle around the extraction helicopter
  • More maps and modes to be revealed.

시스템 요구 사항

    최소:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영체제: Windows 7/8/10 (64 bits)
    • 프로세서: Intel Core i3-2130 (3.4 GHz)/AMD FX-4100 (3.6 GHz)
    • 메모리: 8 GB RAM
    • 그래픽: 1 GB, GeForce GTX 650 Ti/Radeon R7 260
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 16 GB 사용 가능 공간
    • 추가 사항: System requirements may change as a result of optimisation changes throughout Early Access.
    권장:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영체제: Windows 7/8/10 (64 bits)
    • 프로세서: Intel Core i7-3930K (3.2 GHz)/AMD Ryzen 5 1600 (3.2 GHz)
    • 메모리: 16 GB RAM
    • 그래픽: 4 GB, GeForce GTX 970/Radeon R9 390
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 16 GB 사용 가능 공간
    • 추가 사항: System requirements may change as a result of optimisation changes throughout Early Access.

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