Fear the Wolves(恐懼狼群)是一款由 Vostok Game 精心製作的競技大逃殺第一人稱射擊遊戲。潛行切爾諾貝利,躲避追殺並與變異人、輻射、恐怖的怪物、風雲變幻的天氣和其他玩家鬥智鬥勇。
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發行日期:
Summer 2018
開發人員:

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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何採用搶先體驗模式?

“我們對「恐懼狼群」已醞釀許久,這款遊戲日臻完善,我們的團隊每天都在遊戲中激烈對決,並測試遊戲的最新版本。不管我們多麼富有激情地在遊戲中鏖戰,遊戲最終是為玩家設計的,所以我們希望玩家在技術上可能的情況下儘快參與進來。

我們認為,在生產週期中儘早讓社區中的玩家對遊戲、遊戲感覺和平衡享有發言權至關重要,尤其是對於競爭激烈的網路遊戲。「搶先體驗」的做法已證明是許多開發人員實現這一目標的有效手段,所以對我們來說並不容易。我們希望確保「恐懼狼群」的玩家玩得開心,並幫助我們打造一款強大而獨特的大逃殺遊戲。”

這個遊戲的搶先體驗時間大概會持續多久?

“「恐懼狼群」預計將在 2019 年撤銷搶先體驗。由於遊戲開發性質且我們打算儘量整合社區回饋,所以目前無法給出確切日期。對我們而言,提供最佳遊戲體驗比現在鎖定精確時間表更為重要。”

完整版與搶先體驗版在計畫上有何不同?

“當然,截至目前為止,我們計畫中的每項功能並未全面展示,所以在未來的幾個月內,您將會看到一些更炫酷和更逼真的內容。例如,每場競技的擴展時間表、先進 PVE 元素、創新遊戲模式和一系列其他功能,敬請拭目以待。當然,我們將確保遊戲的發佈版本在技術上更加流暢,性能更加優化。最後但並非最不重要的是,在整個搶先體驗過程中,社區回饋將幫助我們實現更好的平衡和打造更有趣的遊戲。

您可在下面看到下次更新的計畫,以及當前構建的確切狀態和發佈前的後續工作。”

目前的搶先體驗版本發展情況如何?

“我們正處於基本版測試階段,即遊戲已足夠穩定和完善,但仍存在某些錯誤且缺失某些功能。”

遊戲售價在搶先體驗期間前後會有所變動嗎?

“是的。隨著添加額外內容和走向發佈,遊戲價格將會上漲。”

在開發遊戲時,您打算如何與社群互動?

“我們期待聽到玩家回饋,主要是關於遊戲性能、平衡以及遊戲玩法和獨特性。玩家可通過多種方式參與回饋,從錯誤報告到參與民調、論壇討論等。作為回報,我們將隨時向玩家通報遊戲進展和未來更新計畫。”
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上市日期: Summer 2018

 

最新更新 檢視全部(15)

8 月 17 日

Beta is live for the weekend!



Hi everyone,

This week's Closed Beta is now open!

It will close Monday 20th of August. Exat hour to be announced.

If you haven't received a key, don't worry as we send more regularly. Make sure you're registered for the Beta here to receive your key.

What to expect from this week's Beta?

The team continues to work on your feedback from previous Beta sessions. We know that many of you experience issues with the matchmaking system, and we're doing our best to bring more players in the Beta. We've sent 15k new keys at the start of the test session to reduce queuing time as much as possible.

We're still working on improving the servers, and fixing as many technical issues as possible. A lot of issues are tied to having only the EU servers open in the Beta to reduce the queuing time as much as possible. You'll definitely have servers for more regions at release. We currently plan to have servers for EU, NA and Asia/OCE.

Please find below this week's changelog:

Highlights
  • Added a swinging motion to the evacuation rope.
    • This will make it more difficult to shoot down the player attached to the rope.
  • Improvements to the wolves' behavior:
    • Now wolves will use close range attacks in narrow places.
    • Wolves will no longer leap while indoors.
    • Other fixes and improvements.
  • Added an FOV slider.
  • Added the option to show Ping and FPS counters in game.
Additional fixes
  • Made it possible to interact with objects on the ground while looking through lootboxes or supply drops.
  • Bug fixes for items stacking with other items in the player's hands.
  • Camera rotation limits for Parachute and Vehicles.
  • Fixed damage for F1 and RGO grenades.
  • Fixed a bug where players were able to spectate enemy squads.
  • Armor will now reduce damage from wolves
  • Added a notification when entering a zone that will soon become infected with radiation.
    • The notification will include the exact time until the infection begins.
  • Removed collision from wolf corpses.
  • Melee attacks now deal damage to wolves.
Quick reminder that the this Beta isn't covered by a NDA, meaning you can share videos, images and info about the game this week. Keep in mind that it's a work-in-progress version of the game, and players may encounter bugs or crashes, that may lower the quality of the in-game experience.

We’d love your help in identifying these bugs, so that we can make the Early Access release version of Fear The Wolves the best that it can be.

Please join the Fear The Wolves official Discord to synchronize with the team and testers.



Where can I share feedback?

Please report technical issues and general feedback on the Fear The Wolves official Forums. Before submitting feedback on the forums please check if there is an existing thread about the topic, or if it is listed in our known issues log.

When providing feedback please try to be as informative as possible, providing information on where and when the issue occurred.

We look forward to seeing you on the servers!

Fear The Wolves Team
39 則留言 繼續閱讀

8 月 16 日

Next Beta Stage tomorrow



Hi everyone,

This week's Closed Beta will start tomorrow, August 17th, at 11AM CEST (12PM MSK-EEST / 10AM BST / 5AM EDT / 2AM PDT).

If you haven't received a key, don't worry as we send more regularly. Make sure you're registered for the Beta here to receive your key.

What to expect from this week's Beta?

The team continues to work on your feedback from previous Beta sessions. We know that many of you experience issues with the matchmaking system, and we're doing our best to bring more players in the Beta. We'll send 15k new keys tomorrow morning at the start of the test session to reduce queuing time as much as possible.

We're still working on improving the servers, and fixing as many technical issues as possible. A lot of issues are tied to having only the EU servers open in the Beta to reduce the queuing time as much as possible. You'll definitely have servers for more regions at release. We currently plan to have servers for EU, NA and Asia/OCE.

Please find below this week's changelog:

Highlights
  • Added a swinging motion to the evacuation rope.
    • This will make it more difficult to shoot down the player attached to the rope.
  • Improvements to the wolves' behavior:
    • Now wolves will use close range attacks in narrow places.
    • Wolves will no longer leap while indoors.
    • Other fixes and improvements.
  • Added an FOV slider.
  • Added the option to show Ping and FPS counters in game.
Additional fixes
  • Made it possible to interact with objects on the ground while looking through lootboxes or supply drops.
  • Bug fixes for items stacking with other items in the player's hands.
  • Camera rotation limits for Parachute and Vehicles.
  • Fixed damage for F1 and RGO grenades.
  • Fixed a bug where players were able to spectate enemy squads.
  • Armor will now reduce damage from wolves
  • Added a notification when entering a zone that will soon become infected with radiation.
    • The notification will include the exact time until the infection begins.
  • Removed collision from wolf corpses.
  • Melee attacks now deal damage to wolves.
Quick reminder that the this Beta isn't covered by a NDA, meaning you can share videos, images and info about the game this week. Keep in mind that it's a work-in-progress version of the game, and players may encounter bugs or crashes, that may lower the quality of the in-game experience.

We’d love your help in identifying these bugs, so that we can make the Early Access release version of Fear The Wolves the best that it can be.

Please join the Fear The Wolves official Discord to synchronize with the team and testers.



Where can I share feedback?

Please report technical issues and general feedback on the Fear The Wolves official Forums. Before submitting feedback on the forums please check if there is an existing thread about the topic, or if it is listed in our known issues log.

When providing feedback please try to be as informative as possible, providing information on where and when the issue occurred.

We look forward to seeing you on the servers!

Fear The Wolves Team
15 則留言 繼續閱讀
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搶先體驗的當前內容


  • 遊戲:支援單人和小隊模式下 100 名玩家大逃殺射擊體驗。
  • 基礎版:20+ 槍支、25+ 配件、15+ 軍械庫、空投、消耗品等
  • PvE:狼群會追蹤玩家,隨時存在致命威脅,必須避開災難中的怪物才能生存。
  • 一張地圖:切爾諾貝利周圍廢墟 25 平方公里的地圖,河流、森林、被毀城鎮、隱藏軍營等。
  • 基於投票的動態天氣系統:切爾諾貝利天氣在不斷變化—您將面臨晴朗的天氣、狂風暴雨等,所有這些都可由觀看競技的玩家投票決定。
  • 時間流逝:隨著競技持續,早晨將變成中午,最後變成撤離時的黃昏。
  • 車輛:噴塗恐懼狼群圖案、破敗但實用的吉普車,這是逃離危險區域的一種顯而易見且快捷的方式。
  • 輻射:輻射會隨機感染戰場,不均勻傳播,並根據強度產生不同威脅。
  • 撤離:在最後一場激烈的競技中逃離地圖,與最後一個站在那裡準備用直升機撤離的玩家戰鬥
  • 觀眾模式:死亡的玩家可繼續觀看競技,投票決定天氣。

搶先體驗即將到來的首次更新


  • 爬行和傾斜:全新移動選項,讓您在戰鬥中有更多選擇
  • 定制:通過 7 個插槽的數十個裝扮定制選項,打造專屬人物形象。
  • 反常風暴:一種在戰場上釋放地獄氣氛的新天氣類型。
  • 實況集成:Twitch 和 Mixer 觀眾也可對天氣進行投票
  • 全新等候室:採用全新設置,徹底改變賽前體驗
  • 遊戲中的語音聊天:與小隊聊天和討論戰術
  • 更精緻的切爾諾貝利:將通過附加調優問題區域而優化地圖
  • 支援更多語言:當地語系化將隨著遊戲發行而擴展。我們的目標是 16 種語言,包括法語、德語、俄語和中文。

未來更新


  • 全新獨家遊戲模式:一種全新、創新大逃殺風格的重新構想正在開發中。
  • 改進觀眾模式:自動化功能和完善介面。
  • 競技重播:從錯誤中學習,或重溫最美好的回憶。
  • 精緻等候室:賽前體驗的新功能。
  • 更多定制專案:裝扮類用品將繼續添加,讓您打造出完美人物,包括帶有不可鎖定物品的發展系統。
  • 新功能:用彎刀偷襲和斧頭砸門—您的武器選擇將對世界產生真實影響。
  • 新車輛:更多快速穿越地圖的方式正在接踵而至。
  • 地圖優化:收到對基礎地圖的回饋時,我們打算改進設計、生物群落多樣性和室內面積。
  • 新地標:我們還將在地圖上添加新建築、奇異物品和其他元素。
  • 玩家部落:和朋友們組團加入和退出競技。
  • 更多武器和物品:新型槍支、近戰武器和配件。
  • 夜間遊戲:目前尚處於原型階段,我們將把恐怖的黑夜帶入「恐懼狼群」
  • 更多變異人:狼群並不是唯一被切爾諾貝利輻射毒害的生物。
  • 全新遊戲方式:新模式和地圖正在開發中,包括對大逃殺遊戲類型的全面革新。

關於此遊戲

Fear the Wolves(恐懼狼群)是一款由 Vostok Games 精心製作的競技大逃殺第一人稱射擊遊戲,該遊戲將 S.T.A.L.K.E.R.(潛行者)的精髓融入由 100 個玩家組成的殘酷競技場。遊戲將玩家按小隊或以孤狼的身份投放到充滿輻射的切爾諾貝利壓迫式環境中,玩家遍佈整個 25 平方公里的地圖。經典大逃殺模式迫使玩家從 100 名戰士中脫穎而出。而另一種即將推出的模式則為此類遊戲引入與以往不同的看點。

為拔得頭籌,玩家需要擔心的不僅僅是其他倖存者。在暗藏敵意的廢棄物中,每個人都受到致命怪物和風雲變幻天氣的威脅—遊戲中和流媒體平臺上的玩家和觀眾均可投票進行選擇。隨著時間推移,白晝逐漸變暗,倖存者必須保持警覺,不斷適應新的形勢。

防護裝備可讓玩家探索裝備不足的對手無法進入且危險叢生的超極限輻射區,輻射區中遍佈強大無匹的各類戰利品。變異生物的嚎叫始終回蕩在荒原中。狼和更危險的生物四處埋伏,等待魯莽的玩家上鉤,而玩家對此毫不知情。

該遊戲進一步突破此類遊戲的現有模式,借助致命輻射不規則和不可預測的傳播特性,每場競技都不可複製,這種傳播方式還可有機地封閉處於不同毒性階段的玩家,而玩家則可通過不同的方式來對抗和避免所有挑戰。面臨舉步維艱、危機四伏的險境,嫺熟的玩家需仔細觀察,適時制定離開某個地區的明智決定。

最後,每場競技都以激烈的直升機撤離角逐結束,只有為數不多的倖存者能夠逃出生天。您會從屋頂上逐一淘汰對手,直到自己成為唯一的倖存者?還是寧願瘋狂地奔向自由,把追蹤者拋在身後,在夜幕的掩蓋下落荒而逃?每次撤離都獨一無二,最終區域劃分和技能正是贏家的制勝法寶。歷經嗜血搏殺,贏取最終勝利後,裝扮定制選項和深度發展系統可為您帶來專屬獎勵。

所有一切設定、敵對玩家、精密射擊機制以及具有各類槍支、配件、盔甲和近戰武器的龐大武器庫,意味著您在每場競技中均能充分體驗新鮮感。

  • 切爾諾貝利核洩漏殘骸中殘酷的第一人稱射擊遊戲
  • 20+ 武器和數十個配件,適用於各種有效射程和形勢,包括近戰
  • 輻射在不同的地區之間動態擴散,選用正確的裝備才可存活
  • 狼群、變異人和其他危險並存,PvE 元素使每場競技獨一無二
  • 以直升機撤退的最後一場戰鬥結束競技
  • 敬請期待,更多地圖和模式即將來襲。

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 7/8/10 (64 bits)
    • 處理器: Intel Core i3-2130 (3.4 GHz)/AMD FX-4100 (3.6 GHz)
    • 記憶體: 8 GB 記憶體
    • 顯示卡: 1 GB, GeForce GTX 650 Ti/Radeon R7 260
    • 網路: 寬頻網際網路連線
    • 儲存空間: 16 GB 可用空間
    • 備註: System requirements may change as a result of optimisation changes throughout Early Access.
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 7/8/10 (64 bits)
    • 處理器: Intel Core i7-3930K (3.2 GHz)/AMD Ryzen 5 1600 (3.2 GHz)
    • 記憶體: 16 GB 記憶體
    • 顯示卡: 4 GB, GeForce GTX 970/Radeon R9 390
    • 網路: 寬頻網際網路連線
    • 儲存空間: 16 GB 可用空間
    • 備註: System requirements may change as a result of optimisation changes throughout Early Access.

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