《Fear The Wolves》是款由 Vostok Games 製作的第一人稱射擊大逃殺遊戲。在各類突變生物、輻射、恐怖異象、天氣和其他玩家的追殺下,逃出切爾諾貝利。
最近評論:
褒貶不一 (63) - 過去 30 天發表的 63 篇使用者評論中有 65% 給予好評。
所有評論:
褒貶不一 (683) - 683 篇使用者評論中有 53% 給予此遊戲好評。
發行日期:
2018 年 8 月 28 日
開發人員:

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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何採用搶先體驗模式?

“我們對「恐懼狼群」已醞釀許久,這款遊戲日臻完善,我們的團隊每天都在遊戲中激烈對決,並測試遊戲的最新版本。不管我們多麼富有激情地在遊戲中鏖戰,遊戲最終是為玩家設計的,所以我們希望玩家在技術上可能的情況下儘快參與進來。

我們認為,在生產週期中儘早讓社區中的玩家對遊戲、遊戲感覺和平衡享有發言權至關重要,尤其是對於競爭激烈的網路遊戲。「搶先體驗」的做法已證明是許多開發人員實現這一目標的有效手段,所以對我們來說並不容易。我們希望確保「恐懼狼群」的玩家玩得開心,並幫助我們打造一款強大而獨特的大逃殺遊戲。”

這個遊戲的搶先體驗時間大概會持續多久?

“「恐懼狼群」預計將在 2019 年撤銷搶先體驗。由於遊戲開發性質且我們打算儘量整合社區回饋,所以目前無法給出確切日期。對我們而言,提供最佳遊戲體驗比現在鎖定精確時間表更為重要。”

完整版與搶先體驗版在計畫上有何不同?

“當然,我們計畫中的各類功能尚未完全放進遊戲之中,所以接下來的幾個月,您將會看到更多可以讓您身歷其境且盡情暢玩的新事物。而我們也會保證正式發行版技術上將更加流暢,畫面呈現更有質感。最後,玩家們在搶先試玩版中的意見可以幫助我們創造更為平衡且有趣的遊戲。

您可以在下方查看下個更新中的所有計畫事項、遊戲當前的完成狀態及正式發布前尚未實裝的項目。”

目前的搶先體驗版本發展情況如何?

“我們正處於基本版測試階段,即遊戲已足夠穩定和完善,但仍存在某些錯誤且缺失某些功能。”

遊戲售價在搶先體驗期間前後會有所變動嗎?

“是的。隨著添加額外內容和走向發佈,遊戲價格將會上漲。”

遊戲開發期間,您打算如何與社群互動?

“我們期待聽到玩家回饋,主要是關於遊戲性能、平衡以及遊戲玩法和獨特性。玩家可通過多種方式參與回饋,從錯誤報告到參與民調、論壇討論等。作為回報,我們將隨時向玩家通報遊戲進展和未來更新計畫。”
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最新更新 檢視全部(26)

1 月 8 日

The Unified Patch



Fear The Wolves, our FPS battle royale, continues development in Early Access with the new Unified Update, out today. This huge patch focuses on improving the player experience with faster queues and more intense matches, as well as adding much-requested features such as a new waiting room, vaulting, voice chat, and more. Learn all about it in our latest featurette, releasing alongside the patch today.

https://youtu.be/V021A5jQhPs
We'll be monitoring very closely your reports about this new update to be ready to fix any issue that you might encounter. Please post your feedback in the Steam discussion hub and our official forum.

The update’s namesake is the new Unified game mode, which makes playing as a duo the default and puts all players together in the same matchmaking pool. Those who want to play solo can do so, and hoard all the gear they find for themselves without having to split it with a partner, but may find themselves outnumbered. This is just another new way Fear the Wolves is creating a unique battle royale experience, alongside our radiation system, treasure maps, PvE elements and much more.

Also included in the Unified Update is a completely reworked on-boarding experience to go along with a new deployment phase. It adds contextual hints as well as a revamped in-game UI that should help new players navigate the complex changes and tweaks Fear the Wolves has made to the battle royale formula.



Finally, squad voice chat and vaulting make their debut in the Unified Update. Both are vital to getting the game ready for final launch in early 2019, and greatly improve the gameplay experience, particularly for those matching randomly with other players online.

You can read the full patchnotes for the update below.

The Fear the Wolves Unified Update is out today. Fear the Wolves is in Steam Early Access now and the full version will be available in early 2019.

UNIFIED UPDATE PATCH NOTES

Vaulting now available:
  • Overcome small obstacles
  • Climb onto higher objects
  • Vault in and out of buildings through windows
  • Window frame destruction has been reworked to fit these new actions
New unified mode:
  • Default mode is now duos
    • Duos and solos play together in the same games
      • Please note that duos must split the limited loot, while solos will have it all for themselves. We think playing solo will be more difficult, but an entertaining challenge for those that prefer it.
  • You will be matchmade with a random teammate if you are alone and not specifically queuing for solo play
  • No more 3 or 4 person squads
  • Matches are played on 9km2 sections randomly picked from full map
    • Matches will have a lower maximum player count, around 40
    • Halved the number of vehicles to compensate.
      • This will also improve server performance, and we believe is a good general balancing change to help vehicles feel more valuable and useful
Voice chat available for duos
  • Settings available:
    • “Push to talk” or “always on” with push or mute bind, respectively
    • Volume options
  • Visual indicator when a teammate is speaking in-game
  • Usable in lobby if a squad is formed
New waiting room system: pre-match
  • As soon as a player clicks play, they are spawned on the map
  • You can roam freely, loot weapons, kill wolves or other players encountered
  • You respawn to a random location on the map if killed
  • As soon as there are 2 players in pre-match, a 5 minute counter starts
  • Match starts if the minimum squads number is reached – currently this is 3 squads (3-6 players), but will be adjusted depending on matchmaking times.
    • After 5 minutes, a vote to force start the match is offered to players, if they agree to force start, the match will start. Otherwise, after a further five minutes, the match is force started anyway.
      • This means you won’t have to wait more than 10 minutes for a game to begin now. Please give us feedback on this system once you’ve tried it, especially if you play at non-peak times.
New deployment system
  • No more helicopter phase or parachuting
  • Villages on the map are spawn points (you can’t spawn in high tier loot areas)
  • Once the minimum number of players is reached to start a game, the map interface opens and players can select their spawn point
  • Duos must agree on the same spawn point or they are randomly deployed between the two spawn points selected
Reworked on-boarding and new player experience:
  • Revamped UI
    • New health bar
    • New armor indicator
      • Open your inventory to see easily which parts of your body are the best protected
    • New radiation protection indicator
      • Get a clear view of your current protection at all times
    • Reworked oxygen tank indicator
    • Reformatted notifications
    • New squad health bar
  • Revamped item tooltips:
    • Weapon comparison tool
    • Backpack / oxygen tank comparison tool
    • Outfits comparison tool
    • Extended descriptions on pick-up prompts (the text that appears when you highlight an object in the world)
  • Dynamic tip system added
    • Many dynamic triggers have been added based on various gameplay situations (low health, high radiation, consumables owned, shrinking system, etc.)
      • They will provide useful advice to new players
    • “Hide dynamic tooltip” option available in settings for more advanced players
Performance optimization:
  • Some additional performance optimization on weather
  • Some render optimization
Graphical improvements
  • Removed the dynamic day-time hours and replaced them with predefined day-time presets randomly selected for each game
    • These are morning, early afternoon, and end of the day.
    • This will also change strategies for each game based on what time of day is set.
  • Prematch happens at sunrise.
Following new standard of map size, number of vehicles has been reduced by two
  • Gain on server performances will be expected from this too
Other improvements
  • Sounds
    • Hold breath sound added
      • Different if aiming with or without gas mask
    • Gunfire can now be heard from further away
    • Secret stash map sound added
  • UI:
    • Removed damage direction marker for Wolf attacks
Art on the map:
  • Addition of 5 new POIs
  • Rework of 2 old POIs
  • General polishing of all POIs
  • A lot of new small props
  • New windows for 1-3 floor buildings
  • Improvements to materials of 1-3 floor buildings
  • Windows were removed from all Barns
  • All Kiosks were improved and more details were added
Bugfixes list:
  • Collision fixes for various assets
  • Fixed various floating objects in the environment
  • Fixed downgrading textures for MEDIUM and LOW graphic settings presets
  • Fixed earned money display on Result Screen
  • Fixed Geiger counter incorrect sounds near and in Anomalies
  • Fixed radiation protection equipment not protecting players who dropped and re-equipped it
  • Fixed absorption sound of anomalies when players stay outside of them
Known issues:
  • Sometimes, the player's mouse won't focus on the game.
    • This occurs most often when using ALT+TAB during a transition period in the menus.
    • Work Around: Press ESC to open and close the in-game menu.
  • Client might not update a door that was opened 1.7KM away; resulting in some odd interactions.
    • This will result in the User seeing some players passing through closed doors.
    • Work Around: Interact with the door again and it will update correctly.
27 則留言 繼續閱讀

2018 年 10 月 30 日

Patch 4 - Hotfix



Greetings,

It’s been a week since the Treasure Map Update. We’re really happy to receive all your support and feedback. The team is hard at work on improving the game, and we’re happy to share with you a hotfix that addresses some of the main concerns players raised after the most recent patch.

You can find the details below.



Change log

Features
  • Secret stashes now open automatically right after searching
  • The amount of blocked buildings per village has been decreased
  • Decreased the amount of ammo for sniper rifles in airdrops and secret stashes
Bugfixes
  • Fixed an issue where players were able to loot through walls
  • Fixed an issue where holes appeared in the land near Loading Station, Chistogolovka and Shepelichi
  • Characters will no longer fall through the floor in the starting lobby.
  • Fixed an issue where weapons would disappear if dragged over the sidearm slot
  • Wolves will no longer be able to pass through doors.
  • The radius for splash damage has been smoothed
  • Fixed crossroad textures
  • Fixed the missed particles, decals and UI elements in spectator mode
  • Nvidia Highlights will no longer record when a player kills a wolf.
  • Fixed an issue where windows would not break
  • Increased the distance between two fallen cranes to prevent players for becoming stuck
  • Fixed the localization in some languages
  • Fixed an issue where if players were too far from some assets, the assets disappeared
  • Fixes an issue where some building materials would become black in the rain
  • Minor fixes to notification displays
As always, please feel free to contact us if you have any issues regarding the game.

Fear the Wolves Team
24 則留言 繼續閱讀
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在討論區回報錯誤並留下對於此遊戲的意見

搶先體驗的當前內容


  • 遊戲:擁有獨特的系統、物品和武器,體驗緊張又刺激的大逃殺遊戲。由於大逃殺場地規模較小,您所做的每個決定、所拾取的每把槍、所選定的著陸點都極其重要。決定您成為襲擊他人的狩獵者,或是被他人圍捕的獵物並非取決於地圖上的隨機情況,而是您自己。
  • 基本配備:超過 20 種槍枝、25 種配件、15 種護甲、空投、消耗品等更多道具
  • 統一模式:不管是單人或是雙人,玩家都將在同一個遊戲中進行對抗,而雙人玩家們則得平分資源以平衡人數優勢。默認模式為雙人玩家,我們會將您與另外一名隊友進行匹配。
  • PVE:致命的狼群將會追殺玩家,而玩家也得躲避災難所致的異象以求生存。
  • 地圖:規模為 25 平方公里,環境為切爾諾貝利周遭的殘骸、河流、森林、破敗城鎮、隱藏軍營等等。 每場遊戲只會選擇地圖其中的 9 平方公里作為對戰區域,且每次玩的時候都會不同。在搶先試玩期間,我們已新增了許多類性的地標建築、怪異事物和令人好奇的各種元素。其中包括必須研究藏寶圖和使用特定工具才可拾取的珍貴裝備貯藏物。
  • 投票選擇的多變氣候系統:切爾諾貝利的天氣時不時都在變化,由該對戰的觀眾選定晴天、大風、雷電交加的暴風雨、或是更多其它不同的氣候條件。
  • 時間系統:每場對戰時間可為早上、正午或破曉,以此改變能見度並提供不同玩法。
  • 翻越:攀爬並翻越障礙物,迅速在危險的切爾諾貝利世界中移動。
  • 載具:《Fear The Wolves》引人入勝的景色中有著些許破損但是仍可使用的吉普車。儘管稀有、喧噪、顯眼,載具仍然是逃離危險區域的最快辦法。
  • 輻射:輻射將會隨機在戰場上肆虐且擴散幅度不一,而其濃度也會造成不同的威脅。
  • 撤離:充滿戲劇張力的結局,讓玩家必須與其他剩餘玩家進行戰鬥以乘坐直升機撤離該地圖區域,不管是從屋頂還是地面上登機。
  • 獨特的對戰前準備:您可以在部署前查看地圖,當遊戲開始時代表您的戰鬥也已經開始了。玩家可以選擇該對戰的總人數。
  • 遊戲內語音聊天:與您的小隊討論戰術。
  • 觀眾模式:死亡玩家可以繼續觀戰並投票選擇氣候。您也可以在死亡後立即排隊進入新遊戲繼續挑戰。
  • 14 種語言:搶先試玩期間,本地化就已經是我們的重點之一。目前提供法語、德語、俄語、中文等其它十種語言。
  • 自訂:各種欄位供玩家收集並裝備外觀來展現您的穿衣品味。

搶先體驗即將到來的首次更新



下一次搶先試玩版更新事項

  • 玩家們引頸期盼的新功能
  • 狼群 AI 大更新,包含一種新的突變
  • 獨特且可改變遊戲玩法的新機制

關於此遊戲


《Fear The Wolves》是款由 Vostok Games 製作的第一人稱射擊大逃殺競技遊戲,該遊戲將經典第一人稱射擊遊戲的獨特元素融入現下最火紅的遊戲類型之中。玩家可以選擇以雙人或是單人的模式空降充滿嚴苛環境且輻射肆虐的切爾諾貝利中,地圖大小為 25 平方公里。

為拔得頭籌,玩家需要擔心的不僅僅是其他倖存者。在暗藏敵意的廢棄物中,每個人都受到致命怪物和風雲變幻天氣的威脅—遊戲中和流媒體平臺上的玩家和觀眾均可投票進行選擇。隨著時間推移,白晝逐漸變暗,倖存者必須保持警覺,不斷適應新的形勢。

防護裝備可讓玩家探索裝備不足的對手無法進入且危險叢生的超極限輻射區,輻射區中遍佈強大無匹的各類戰利品。變異生物的嚎叫始終回蕩在荒原中。狼和更危險的生物四處埋伏,等待魯莽的玩家上鉤,而玩家對此毫不知情。

該遊戲進一步突破此類遊戲的現有模式,借助致命輻射不規則和不可預測的傳播特性,每場競技都不可複製,這種傳播方式還可有機地封閉處於不同毒性階段的玩家,而玩家則可通過不同的方式來對抗和避免所有挑戰。面臨舉步維艱、危機四伏的險境,嫺熟的玩家需仔細觀察,適時制定離開某個地區的明智決定。

最後,每場競技都以激烈的直升機撤離角逐結束,只有為數不多的倖存者能夠逃出生天。您會從屋頂上逐一淘汰對手,直到自己成為唯一的倖存者?還是寧願瘋狂地奔向自由,把追蹤者拋在身後,在夜幕的掩蓋下落荒而逃?每次撤離都獨一無二,最終區域劃分和技能正是贏家的制勝法寶。歷經嗜血搏殺,贏取最終勝利後,裝扮定制選項和深度發展系統可為您帶來專屬獎勵。

所有一切設定、敵對玩家、精密射擊機制以及具有各類槍支、配件、盔甲和近戰武器的龐大武器庫,意味著您在每場競技中均能充分體驗新鮮感。

  • 切爾諾貝利核洩漏殘骸中殘酷的第一人稱射擊遊戲
  • 20+ 武器和數十個配件,適用於各種有效射程和形勢,包括近戰
  • 輻射在不同的地區之間動態擴散,選用正確的裝備才可存活
  • 狼群、變異人和其他危險並存,PvE 元素使每場競技獨一無二
  • 以直升機撤退的最後一場戰鬥結束競技
  • 敬請期待,更多地圖和模式即將來襲。

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 7/8/10 (64 bits)
    • 處理器: Intel Core i3-2130 (3.4 GHz)/AMD FX-4100 (3.6 GHz)
    • 記憶體: 8 GB 記憶體
    • 顯示卡: 1 GB, GeForce GTX 650 Ti/Radeon R7 260
    • 網路: 寬頻網際網路連線
    • 儲存空間: 16 GB 可用空間
    • 備註: System requirements may change as a result of optimisation changes throughout Early Access.
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 7/8/10 (64 bits)
    • 處理器: Intel Core i7-3930K (3.2 GHz)/AMD Ryzen 5 1600 (3.2 GHz)
    • 記憶體: 16 GB 記憶體
    • 顯示卡: 4 GB, GeForce GTX 970/Radeon R9 390
    • 網路: 寬頻網際網路連線
    • 儲存空間: 16 GB 可用空間
    • 備註: System requirements may change as a result of optimisation changes throughout Early Access.

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