Fear the Wolves is a competitive Battle Royale FPS by Vostok Games. Escape Chernobyl pursued by mutants, radiation, horrific anomalies, the weather, and other players.
Recent Reviews:
Mixed (59) - 62% of the 59 user reviews in the last 30 days are positive.
All Reviews:
Mixed (683) - 53% of the 683 user reviews for this game are positive.
Release Date:
Aug 28, 2018
Developer:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’ve been working on Fear the Wolves for a relatively long time now, it’s been shaping up great and our team is having a blast playing and testing the current builds of the game on a daily basis. However passionately we would be crafting a game for ourselves though, we’re ultimately building it for the players, so we want them to get involved as soon as it’s technically possible.

We believe it’s crucial, especially when it comes to competitive online games, for the community to have their say about the game, how well and balanced it feels and plays before it’s too late in the production cycle. The Early Access practice has proven to be an effective means for reaching that goal with many developers, so it was no brainer for us there. We want to ensure players have fun with Fear the Wolves and help us create a great and unique Battle Royale experience overall.”

Approximately how long will this game be in Early Access?

“Fear the Wolves will exit Early Access during 2019. Due to the nature of game development and our intention to integrate as much community feedback as possible, we don’t yet have an exact date to give you. Providing the best possible game is more important to us than locking in an exact schedule now.”

How is the full version planned to differ from the Early Access version?

“Of course, not every feature on our planned list has been integrated to-date, so you will see more cool and immersive things added in the coming months. Naturally, we’ll also ensure a technically smoother and better performing release version of the game. Last, but not least, throughout the Early Access the community feedback will help us achieve a better balanced and more fun-to-play game.

You can see our current plans for the next update below, as well as the exact state of the current build and what’s still to come before release.”

What is the current state of the Early Access version?

“We are at the stage of the Beta version, i.e. the game is stable and polished enough, but some bugs are still in, as well as some features are still missing.”

Will the game be priced differently during and after Early Access?

“Yes. The price of the game will increase as we add extra content and head towards release.”

How are you planning on involving the Community in your development process?

“We are looking forward to hearing players’ feedback, primarily on the game’s performance, balancing, as well as the gameplay and unique features. There could be different levels of involvement here, starting from bug reporting to participation in polls, forum discussions and more. In return, we will be keeping the players informed on our progress with the game and plans for the coming updates.”
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Recent updates View all (26)

January 8

The Unified Patch



Fear The Wolves, our FPS battle royale, continues development in Early Access with the new Unified Update, out today. This huge patch focuses on improving the player experience with faster queues and more intense matches, as well as adding much-requested features such as a new waiting room, vaulting, voice chat, and more. Learn all about it in our latest featurette, releasing alongside the patch today.

https://youtu.be/V021A5jQhPs
We'll be monitoring very closely your reports about this new update to be ready to fix any issue that you might encounter. Please post your feedback in the Steam discussion hub and our official forum.

The update’s namesake is the new Unified game mode, which makes playing as a duo the default and puts all players together in the same matchmaking pool. Those who want to play solo can do so, and hoard all the gear they find for themselves without having to split it with a partner, but may find themselves outnumbered. This is just another new way Fear the Wolves is creating a unique battle royale experience, alongside our radiation system, treasure maps, PvE elements and much more.

Also included in the Unified Update is a completely reworked on-boarding experience to go along with a new deployment phase. It adds contextual hints as well as a revamped in-game UI that should help new players navigate the complex changes and tweaks Fear the Wolves has made to the battle royale formula.



Finally, squad voice chat and vaulting make their debut in the Unified Update. Both are vital to getting the game ready for final launch in early 2019, and greatly improve the gameplay experience, particularly for those matching randomly with other players online.

You can read the full patchnotes for the update below.

The Fear the Wolves Unified Update is out today. Fear the Wolves is in Steam Early Access now and the full version will be available in early 2019.

UNIFIED UPDATE PATCH NOTES

Vaulting now available:
  • Overcome small obstacles
  • Climb onto higher objects
  • Vault in and out of buildings through windows
  • Window frame destruction has been reworked to fit these new actions
New unified mode:
  • Default mode is now duos
    • Duos and solos play together in the same games
      • Please note that duos must split the limited loot, while solos will have it all for themselves. We think playing solo will be more difficult, but an entertaining challenge for those that prefer it.
  • You will be matchmade with a random teammate if you are alone and not specifically queuing for solo play
  • No more 3 or 4 person squads
  • Matches are played on 9km2 sections randomly picked from full map
    • Matches will have a lower maximum player count, around 40
    • Halved the number of vehicles to compensate.
      • This will also improve server performance, and we believe is a good general balancing change to help vehicles feel more valuable and useful
Voice chat available for duos
  • Settings available:
    • “Push to talk” or “always on” with push or mute bind, respectively
    • Volume options
  • Visual indicator when a teammate is speaking in-game
  • Usable in lobby if a squad is formed
New waiting room system: pre-match
  • As soon as a player clicks play, they are spawned on the map
  • You can roam freely, loot weapons, kill wolves or other players encountered
  • You respawn to a random location on the map if killed
  • As soon as there are 2 players in pre-match, a 5 minute counter starts
  • Match starts if the minimum squads number is reached – currently this is 3 squads (3-6 players), but will be adjusted depending on matchmaking times.
    • After 5 minutes, a vote to force start the match is offered to players, if they agree to force start, the match will start. Otherwise, after a further five minutes, the match is force started anyway.
      • This means you won’t have to wait more than 10 minutes for a game to begin now. Please give us feedback on this system once you’ve tried it, especially if you play at non-peak times.
New deployment system
  • No more helicopter phase or parachuting
  • Villages on the map are spawn points (you can’t spawn in high tier loot areas)
  • Once the minimum number of players is reached to start a game, the map interface opens and players can select their spawn point
  • Duos must agree on the same spawn point or they are randomly deployed between the two spawn points selected
Reworked on-boarding and new player experience:
  • Revamped UI
    • New health bar
    • New armor indicator
      • Open your inventory to see easily which parts of your body are the best protected
    • New radiation protection indicator
      • Get a clear view of your current protection at all times
    • Reworked oxygen tank indicator
    • Reformatted notifications
    • New squad health bar
  • Revamped item tooltips:
    • Weapon comparison tool
    • Backpack / oxygen tank comparison tool
    • Outfits comparison tool
    • Extended descriptions on pick-up prompts (the text that appears when you highlight an object in the world)
  • Dynamic tip system added
    • Many dynamic triggers have been added based on various gameplay situations (low health, high radiation, consumables owned, shrinking system, etc.)
      • They will provide useful advice to new players
    • “Hide dynamic tooltip” option available in settings for more advanced players
Performance optimization:
  • Some additional performance optimization on weather
  • Some render optimization
Graphical improvements
  • Removed the dynamic day-time hours and replaced them with predefined day-time presets randomly selected for each game
    • These are morning, early afternoon, and end of the day.
    • This will also change strategies for each game based on what time of day is set.
  • Prematch happens at sunrise.
Following new standard of map size, number of vehicles has been reduced by two
  • Gain on server performances will be expected from this too
Other improvements
  • Sounds
    • Hold breath sound added
      • Different if aiming with or without gas mask
    • Gunfire can now be heard from further away
    • Secret stash map sound added
  • UI:
    • Removed damage direction marker for Wolf attacks
Art on the map:
  • Addition of 5 new POIs
  • Rework of 2 old POIs
  • General polishing of all POIs
  • A lot of new small props
  • New windows for 1-3 floor buildings
  • Improvements to materials of 1-3 floor buildings
  • Windows were removed from all Barns
  • All Kiosks were improved and more details were added
Bugfixes list:
  • Collision fixes for various assets
  • Fixed various floating objects in the environment
  • Fixed downgrading textures for MEDIUM and LOW graphic settings presets
  • Fixed earned money display on Result Screen
  • Fixed Geiger counter incorrect sounds near and in Anomalies
  • Fixed radiation protection equipment not protecting players who dropped and re-equipped it
  • Fixed absorption sound of anomalies when players stay outside of them
Known issues:
  • Sometimes, the player's mouse won't focus on the game.
    • This occurs most often when using ALT+TAB during a transition period in the menus.
    • Work Around: Press ESC to open and close the in-game menu.
  • Client might not update a door that was opened 1.7KM away; resulting in some odd interactions.
    • This will result in the User seeing some players passing through closed doors.
    • Work Around: Interact with the door again and it will update correctly.
29 comments Read more

October 30, 2018

Patch 4 - Hotfix



Greetings,

It’s been a week since the Treasure Map Update. We’re really happy to receive all your support and feedback. The team is hard at work on improving the game, and we’re happy to share with you a hotfix that addresses some of the main concerns players raised after the most recent patch.

You can find the details below.



Change log

Features
  • Secret stashes now open automatically right after searching
  • The amount of blocked buildings per village has been decreased
  • Decreased the amount of ammo for sniper rifles in airdrops and secret stashes
Bugfixes
  • Fixed an issue where players were able to loot through walls
  • Fixed an issue where holes appeared in the land near Loading Station, Chistogolovka and Shepelichi
  • Characters will no longer fall through the floor in the starting lobby.
  • Fixed an issue where weapons would disappear if dragged over the sidearm slot
  • Wolves will no longer be able to pass through doors.
  • The radius for splash damage has been smoothed
  • Fixed crossroad textures
  • Fixed the missed particles, decals and UI elements in spectator mode
  • Nvidia Highlights will no longer record when a player kills a wolf.
  • Fixed an issue where windows would not break
  • Increased the distance between two fallen cranes to prevent players for becoming stuck
  • Fixed the localization in some languages
  • Fixed an issue where if players were too far from some assets, the assets disappeared
  • Fixes an issue where some building materials would become black in the rain
  • Minor fixes to notification displays
As always, please feel free to contact us if you have any issues regarding the game.

Fear the Wolves Team
24 comments Read more
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Early Access current content


  • The game: A battle royale that provides a tense experience through unique systems, items, and weapons. As a smaller-scale battle royale, every decision, every gun picked up, your drop point - it all matters. Your decisions, not the random happenstance of the map, will decide whether you get the jump on another player or are surrounded by enemies.
  • The basics: 20+ guns, 25+ attachments, 15+ armours, air drops, consumables, and much more
  • Unified mode: Solos and duos play against each other, duos having to share resources for their numbers advantage. Duos are the default, and we’ll match you up with a team-mate quickly and easily.
  • PvE: Wolf packs stalk players and are a deadly threat, while anomalies from the disaster must also be avoided to survive.
  • The Map: 25km2 of ruins surround Chernobyl, with rivers, forests, destroyed towns, hidden army camps, and much more. Each game takes place across 9km2 of this area, the map changing every time you play. During Early Access we have greatly expanded the variety of landmark buildings, oddities, and curious elements present. This includes caches of precious equipment that must be hunted down with treasure maps and looted with specific tools.
  • Dynamic, vote-based weather system: The weather of Chernobyl is constantly changing – you’ll face clear days, harsh winds, thunderous storms, and more, all voted for by the players spectating a match.
  • Time system: Each game takes place either during the morning, at noon, or as dusk begins, changing visibility and the viability of various playstyles.
  • Vaulting: Climb and vault over obstacles to quickly navigate the dangerous world of Chernobyl.
  • Vehicles: Dilapidated but functional jeeps dot the landscape of Fear the Wolves. Rare, loud, and obvious, they are nevertheless a speedy way to escape dangerous areas.
  • Radiation: Radiation infects the battlefield at random, spreading unevenly, and offering different threats depending on intensity.
  • The Extraction: Escape each map in a dramatic finale as you fight the other last players standing to extract via helicopter – be it from the ground or rooftops.
  • Unique pre-game: You can see and check the map prior to deployment, and you’re instantly into the match as soon as it starts. Players get to choose how many players a match starts with.
  • In-game voice chat: Talk to your squad and discuss tactics.
  • Spectator mode: Dead players can continue to spectate a match, and vote for weather. You can also immediately queue for a new game once dead, meaning you never have to leave the action.
  • 14 languages: Localisation was one of our first priorities in Early Access and the game is now available in French, German, Russian, Chinese, and eight more languages.
  • Customization: Dress your best with collectable appearances across various slots.

Coming Next



COMING IN THE NEXT EARLY ACCESS UPDATE

  • Much requested new features
  • Big updates to wolf AI, including a new mutation
  • Unique, gameplay-altering new mechanics

About This Game


Fear the Wolves is a competitive Battle Royale FPS by Vostok Games, bringing unique elements inspired by classic FPS games to the world’s hottest genre. The game drops players, as duos or lone wolves, into the oppressive environments of a radiation-ravaged Chernobyl spread across a section of the 25km2 map.

To secure the top spot, players will need to worry about more than just other survivors. Across the hostile wastes, everyone is threatened by deadly anomalies and the dynamically-changing weather – voted for by players and spectators, both in-game and on streaming platforms. As time wares on and day turns to dusk, survivors must stay on their toes and constantly adapting to new situations.

Protective gear allows players to explore dangerous off-limit radioactive zones inaccessible to less-equipped opponents - but filled with powerful loot. All the while, the howls of mutated creatures echo through the wasteland. Wolves and much worse lay in wait for foolish players who don’t keep their wits about them.

Further breaking the mold of the genre, every game is made truly unique by the irregular and unpredictable spread of deadly radiation, which organically closes in on players with different stages of toxicity, all of which can be battled and avoided in different ways. Safety is rarely certain, and adept players will need to read the environment to determine when it is no longer wise to remain in an area.

Finally, every match ends with a dramatic race to the extraction helicopter, with only one of the handful of survivors able to make it. Will you pick off stragglers from a rooftop until you are the only one alive? Or would you rather make a mad dash for freedom, leaving your pursuers behind and escaping under the cover of night? Each extraction is unique, with the final area layout and your skills deciding the winner. Cosmetic customization options and a deep progression system reward you for your victories and close-calls.

All this, rival players, tight shooting mechanics, and an arsenal of guns, attachments, armour, and melee weapons mean no two matches are the same.

  • Brutal FPS battle royale in the irradiated remains of Chernobyl
  • 20+ weapons with dozens of attachments, across a wide variety of effective ranges and situations, including melee
  • Radiation spreads dynamically from area to area, and can be survived with the right gear
  • PvE elements keep each match different, with wolves, mutants, and other hazards a constant danger
  • Finish matches in style with the final battle around the extraction helicopter

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 (64 bits)
    • Processor: Intel Core i3-2130 (3.4 GHz)/AMD FX-4100 (3.6 GHz)
    • Memory: 8 GB RAM
    • Graphics: 1 GB, GeForce GTX 650 Ti/Radeon R7 260
    • Network: Broadband Internet connection
    • Storage: 16 GB available space
    • Additional Notes: System requirements may change as a result of optimisation changes throughout Early Access.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 (64 bits)
    • Processor: Intel Core i7-3930K (3.2 GHz)/AMD Ryzen 5 1600 (3.2 GHz)
    • Memory: 16 GB RAM
    • Graphics: 4 GB, GeForce GTX 970/Radeon R9 390
    • Network: Broadband Internet connection
    • Storage: 16 GB available space
    • Additional Notes: System requirements may change as a result of optimisation changes throughout Early Access.

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