由于飞船坠毁,你被迫降落到敌对星球,要想活着逃离,就必须构建最牢固的防御。但要注意...这个星球可是冷酷无情的。运用智慧构建牢固的防御;否则,物理现象可能会扼杀或摧毁你唯一的生存希望。
最近评测:
多半好评 (80) - 过去 30 天内的 80 篇用户评测中有 76% 为好评。
全部评测:
特别好评 (2,494) - 2,494 篇用户的游戏评测中有 91% 为好评。
发行日期:
2018年7月10日
开发商:
发行商:

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购买 Dig or Die

特价促销!剩余时间

-10%
$11.99
$10.79
 

最新更新 查看所有(49)

7月11日

Thank you! + Hotfixes

The game was released yesterday, and it got an amazing reception! Even better than the Early Access launch, all records have been broken :-)

I'll try to be worthy of your trust, and to offer you someday something even better, a completely new experience - and that will be entirely thanks to all of you.

About the future of Dig or Die, as I explained in the forum I don't know yet how things will go. There is so much to add (modding !), and I have also this new game concept I really want to develop. So best solutions could be to hire someone to continue update the game (I work alone for now), or find a partnership with another studio... That might be also a way to port the game to console. I'll keep you updated!

But first step is to fix the game issues, so here is a first little hot fix about issues some people got with the the volcano eruption from the Hazardous Events. I've removed it temporary from those events, until I fix it properly - but the normal eruption you discover later in the game is still there!

I'll update this post if/when I have to do other hot fixes.

So of course don't hesitate to give feedback on the forum if you see any problem!


v1.0 (Build 785) HOT FIX
- Temporary remove the Volcano Eruption from the Hazardous Events in Solo/Multiplayer game modes
- Deactivate the volcano eruption (triggered by basalt destruction) in Base Defense mode that was destroying everything
- Reduce the Meteor Shower damages (but still high enough!)
20 条留言 了解更多

7月10日

Dig or Die v1.0 released!

After 3 years of Early Access, the game is finally complete!

To all of the Early Access supporters, I'll never thank you enough. You made my Indie Dev dream come true ; thanks to you I was able to work full time on the game for those last years and to develop much more content than initially planned.
To all future players, I hope you'll enjoy the game and what I tried to do with it.

Too much emotion for me, so let's go straight to the v1.0 feature list:

v1.0 (Build 784):

3 new game modes:

- Under the Sea: Players start in a cave located under a huge ocean of 300 blocks high, with a huge water pressure. Ideal for exploring a new world full of surprises, and / or having fun with the water physics engine.
- Sky World: A world composed of hundreds of flying islands, procedurally generated, offering high replayability value.
- Base Defense: This is a tower defense inspired mode. No exploration here, players only build a base and defend it against the successive waves of attacks.

Creative Mode option with:

- All items free, cheated weapons and armour (those ones were already in "post game" mode).
- Dimensional Brush: to modify terrain & minerals as you wish (press shift for bigger area)
- Water / Lava / Sponge Pistol: to generate (or absorb) water and lava. Be careful! (press shift for more!)
- Monster Gun: spawn monsters and boss at will (press shift for them being aggressive)
- Plan Gun (that I like to call "Totoro gun"): anything that could grow in certain conditions will grow instantly (press shift for bigger area)

Hazardous Events option, to trigger random events about 1 time a day:

- Heat Wave: no rain, fast evaporation, some plants spontaneously burn.
- Rain Flood: massive rain flood.
- Meteor Shower: meteor falling from the sky and destroying everything... have fun!
- Volcano eruptions.
- Earthquake: increases all structures' weight.
- Restless Night: more monsters (occurs only at night).
- Quiet Night: no monsters (occurs only at night).
- Gravitational Waves: a very rare stars alignment lowers the gravity (jump higher, buildings stronger).
- Acidic Water: water and rain turns into acid (green color, and damage to players).
- Drowsiness: all monsters move slowly.
- Mating Season: monsters aggro distance is increased a lot, and they move fast.
- Lucky Day: monsters drop every time. Crital hit for players at every shot.
- Sun Eclipse: instant night during the day (with monsters attacks).
- Mist: lights range are reduced, day darker, screen is grayed out.
- Electromagnetic disturbances: electric system shuts down.
- Sharkstorm: combination of Flood + raining sharks :-)

Soundtrack: 9 new tracks

______________________________________________________________

All previous saved games (since v0.3) are compatible. You can also activate Hazardous Events on a previous save by using console commands.

If you wish to discuss about those new features, best is to use this forum topic:
https://steamcommunity.com/app/315460/discussions/0/1727575977597731961/

In addition to those major v1.0 features, there is also the v0.99 pre-release I published about a month ago in order to be tested as best as possible before release.

v0.99 most important features:
- New music dynamic system: musics change depending of the "tension" of the current situation and other various specificities
- New console commands: /event (to launch an event), /find (to find an item on the map), /music
- Picked up items displayed in console. Bosses loot now auto-picked.
- Players now respawn near the autobuilder (and never inside a block)
- Improved pathfinding for monsters and drone
- Heavy changes in plants life conditions
- Various balance on drone, shield, crush damage, water evaporation, etc.
- Various bug fixes and minor improvements

The full change log is in this announcement: https://steamcommunity.com/games/315460/announcements/detail/1653264230330850584
______________________________________________________________

And here are the change that were released those last few weeks, since this v0.99:

Changes since v0.99 release:

General
- Full localization in: English, Dutch, French, German, Korean, Polish, Portuguese-Brazil, Russian, Simplified Chinese, Spanish, Japanese
- New achievments (auto-builder progress)
- Drag & Drop items from your inventory directly to another player or its name (even if he is far away)
- Add a proximity sensor (detect monster or players in the cell)
- F4 mode to show a lot of information in creative mode: quantity of water, exact light, forces, content HP, achievement infos (and a few infos in normal mode)
- Improve & optimize the spawning repartition of monsters: better take into account stucked monsters in order to better spawn monsters (species and position that let monster reach the player)

Bug Fix
- Fixed various bugs within the Hazardous Events and the Creative Mode tools
- Hide UI fix: reactivate menu buttons, hide console texts
- Fix language of system texts, if the host/client has a different language than your one
- Fix bug that prevented monsters to go through platforms in some situations
- No Peaceful difficulty in Base Defense mode
- Fixed Fire & Miniaturizor input option modification (now works)
- Fix issues with AI sentences

Balance
- Rocket Launcher: reduced push force, increased cooldown and damage
- ZF-0: additional damages on time when locked on an ennemy (from 7 to 12, +1 every 5 hits)
- Drone: goes faster, do not attack species that player didn't kill yet, reduced cost (10=>2 gold for drone, 10=>6 gold for combat drone, 10=>6 gold and 5->4 thorium for war drone)
- Meteors do much more damage, less in water
- Water pump modification (no more Perpetual Motion)
- Sun lamps, teleport and Storm gun light emission slightly modified to prevent self-generating sun lamp + solar panel
- Base defense balance: start game earlier in the day, prices of MK2+ much higher (even more for repair turret, no increase for electricity items). More water, hydroelectric generation should be easier. Added the bosses (only for fun in Creative / Post game mode)
- A little more blood dropped in easy (0.6->0.8), a little less in hard/brutal (0.25->0.2)
- Water sensor, Proximity sensor and Wire Crossing doesn't burn (from lava) anymore

Minor
- Add build version warnings (if hosts and clients don't run the same game version), technical improvements
- Add Discord link in the main menu (instead of facebook) and the multiplayer window, add icons.
- Chat input closed by pressing Escape
- Multiplayer: minor improvements of player names display
- Volume option: more precise (+ left/right keys when mouse over button for max precision)
- Remove achievements in multiplayer (as it actually didn't work client)
- Various netcode improvements
- Multiplayer: a "host is reloading" message is displayed on client when host reloads
- Add some global stats on weapons to help me balance them
36 条留言 了解更多

关于这款游戏

探索,战斗,制造和建立防御!享受独一无二的创新游戏:


策略:通过建造坚固的围墙和巧妙放置炮塔,活着度过每晚的大规模袭击。
物理知识:运用物理知识精心建造,否则你的建筑将崩塌!你将需要利用这些物品保卫基地,或建造通往偏远地区的大桥和高塔
水循环:雨水、渗透、地下河流和湖泊...下暴雨时务必小心,否则你可能会因涨水而受到惊吓!

你是 CRAFT & Co 公司的代表。你的飞船坠毁落入敌对星球,当时你正在银河系中售卖自动制造工具。使用你售卖的工具和当地资源来建造生存所需的一切,从而最终逃离该星球。

新内容!


• 游玩经典、单人多人合作模式,或尝试自定义游戏模式:深海模式(以茫茫大海深处的一个洞穴为起点!)、空中世界模式 (一个由众多漂浮岛屿组成的随机世界)或基地防御模式(无需探索,只管建造基地并防御。)
* 激活危险事件选项即可触发诸如流星雨、暴雨洪水、地震、火山爆发甚至是鲨鱼风暴在内的各种各样的惊喜!
* 创造模式可使用所有物品,包括超级强力的物品和工具,让你能够修改地形甚至创造水和熔岩!

游戏设置:

自始至终其乐无穷:挖掘不会很慢,因此你可以专心探索、作战和制定策略。
游戏终极目标:你必须建造火箭飞船以逃离该星球。
策略生存:本游戏是一款策略性生存游戏。整个游戏没有食物需求,重点在于活着度过每晚的大规模袭击。为此,你必须探索世界以收集资源和建造防御工事。

战斗:

• 游戏中没有宝剑、魔法或会飞的小丑怪物!这是一个始终如一的科幻世界,充满快速而有趣的激光枪战!
聪明的怪物:它们将找到最佳方法来袭击你的防御基地。务必小心:即使不能翻过高墙,它们仍然可以摧毁高墙!
难度:只有你之前杀死的怪物物种会在晚上发动攻击(他们一定是病了!)。因此,你可以按自己的节奏玩游戏,并选择何时准备继续前行和对抗更强大的怪物。
机器人伙伴:坠毁的飞船中有一个幸存的机器人,它将为你提供有用的建议(或者不会!)。给它造一架无人机,这样它就能跟着你,甚至还能帮你对抗怪物!

世界模拟:

• 广袤的世界,处处都是全局实时模拟的环境、物理现象、水循环和光照。
电力:建造太阳能电池板或实用水力发电机,从而为基地最先进的物品提供电力!
植物模拟:如果满足了植物的生长条件,植物将自然生长和繁殖。利用人造太阳灯和灌溉系统建立一些农场。
程序生成的世界:主要区域位置特定于逻辑游戏进度,但地表、洞穴、矿山等地的详细布局在每个情节中均独一无二。

制造和建造:

制造:你可以挖矿、砍树和杀死怪物及终极怪物,从而制造非凡物品和防御。但是,挖掘速度极快,仓库空间无限,而且所有制造配方均已显示,所以你不用浪费时间琢磨或搜索维基百科,而可以专心建立更好的防御工事。
基地建设:你建造的是堡垒,而不是度假别墅。因此,你不用寻找大量花盆或挂毯,而应寻找炮塔、坚固的围墙和实用的机器。回想《星河战队》和《异形》的电影氛围!

系统需求

    最低配置:
    • 操作系统: Windows XP, Vista, 7, 8, 10
    • 处理器: Intel 2.4 GHz, Amd FX-8350 or better
    • 内存: 1 GB RAM
    • 图形: 256MB video memory, capable of shader model 2.0
    • DirectX 版本: 9.0
    • 存储空间: 需要 500 MB 可用空间
    • 附注事项: Mouse, Keyboard. Edit on 2016/03/25: caution, the game doesn't work on some Win XP 32bits hardware (not everyone), and i'm not sure if i'll be able to fix it. So you can ask a refund if that's the case for you
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