Crash land on an hostile planet where you'll have to build the strongest defenses if you wish to live to escape from it. But be warned... this planet is merciless. Build strong, and smart; else physics may flood or destroy your only hopes of survival.
Recent Reviews:
Very Positive (30) - 90% of the 30 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,600) - 91% of the 2,600 user reviews for this game are positive.
Release Date:
Jul 10, 2018

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Buy Dig or Die


Recent updates View all (52)

August 25

Eiffel Tower Building Contest!

Here is a little building contest for fun! You have one month, until September 26th, to build the highest possible tower.
Winner will get 3 keys of the game as a little reward, 2nd and 3rd one key, that you can offer to family or friends

Really bad example of a tower

Here are the rules:
- Use this map: download it and copy it into your Dig or Die save directory, which should be something like that: C:\Users\<user>\Documents\Dig or Die\<steam_id>\Saves\Solo ).
- Use only the blocks you have in your inventory. Of course don't change the params or anything like that
- You can anchor your tower only to the 4 rock anchor poitns on each side, as you can see in my example above. Do not anchor on the 10/20/etc. marks in the sky!
- Post the screenshot of the top of your tower in the forum ( ), and at the end the best one will send me their map so I can check it works well. I'll then put them public for everyone to download them and admire the Master Builder :-)

*** EDIT on 2018/08/27 ***
As you might have seen, I've modified the contest (the file changed): the walls to use are now low-tech walls (the concrete ones, iron support and wood walls).
The previous hi-tech contest is still valid, winners will get keys if they wish ; but the results were already far, far too high (130+), that wasn't very fun to build anymore. That's why I changed to low-tech walls, it will give much smaller towers but more fun and easy to build.
I'm very sorry for this change but I don't think it's really fun to play with the very special game physics that happens when you build at those huge heights

Good luck!

8 comments Read more

August 24

v1.02 update: power and balance

This update is now live! Most interesting change is the hydroelectric generators: their power limit has been increased from 5kw to 50kw! If you can manage to get enough water pressure, you'll be able to produce much more electricity than before with one single generator.
Another thing is the Sun Lamp, which has a far greater range than before. So don't hesitate to use it to create large plants farms!

Here you an do a generator producing 14kW

I also did a lot of balancing. Most important is the weapon heating: your firerate will drop more now if you heat your weapons too much ; by firing constantly. The heating feedback on cursor is more visible now. This way player should be able to better understand the system and actually improve their DPS
Also some changes on Metal Detector (range x2 !), zf-0 (use it!), flamethrower (burn them all!), plasma gatling, and on various recipes.

If you like the building physics, be sure to check the next announcement (probably tomorrow) as I'll launch a little Eiffel Tower building contest :-)

v1.02 (Build 803)

- Hydroelectricity Generators: generate up to 50kW (with very high pressure of water). Generators start working with a lower delta pressure (2)
- Sun lamps: far, far greater range (1 lamp every 22 horizontal spaces if lamp is at a height of 5)
- Add traditional Chinese localization

Bug Fix
- Fixed respawn position bug
- Fixed pumps & generator, they don't transform lava into water anymore
- Fix non-go-through bullets that were hitting several monsters (if hit in same frame)
- Fixed passive items that were all toggle on at player respawn
- Fixed cheat on multiplayer with clients recipes
- Fixed chat that opened when pressing enter from pause menus

- Increase max heating of weapons from 1.2 to 2 (less efficient if player never let them cool off). Heating more visible in cursor (1 circle from 0 to 1 heating, 2nd circle from 1 to 2)
- Change Heating for weapons (no more maximum, but prevent shooting if heating > 1.6). Heating cursor reskin
- Metal detector: detector at a distance of 100 instead of 50
- ZF0: don't hit other monsters when a target is locked (don't change target)
- Plasma Machine Gun cooldown reduced from 1.2 to 1.1, priced reduced (3 => 2 light gems)
- Increase flame damages to monsters (10 instead of 6, every 0.7s). Lava damages too (30 if little lava, 50 if a lot)
- flamethrower damage from 10 to 12
- Death Pulse Turret range area narrower
- Electrified Spiked price reduced: Radioactive Blood x20 => x10
- Lighting mine price reduced: Aluminum x3 => x2, Coal x8 => x5, Radioactive Blood x20 => x10
- Effeil Glasses cost reduced: 3 aluminum and 3 light gems => 3 iron and 2 bat sonars, and in Tier 2 instead of Tier 3 (so it can be used to build the bridge)
- Minimapper cost slightly modified: Bat Sonar x3 and Rad. Blood x10 => Bat sonar x2 and Light Gem x1

- Mineral recipes : add Iron & Gas Rock ; all plants now used in recipes
- F4 now display the framerate, and a debug value about the world (liquids) simulation speed ratio
- Coral plant a bit more visible in water
- Show game visibility (public, friends, private) in F4 debug
5 comments Read more

About This Game

Explore, fight, craft and build your defenses! Enjoy a unique and innovative game:

Strategy: survive massive attacks each night by building strong walls and placing turrets wisely.
Physics: build wisely or your structures will collapse! And you will need them to defend your base, or build bridges and high towers to access remote locations.
Water cycle: rain, infiltration, underground rivers and lakes... be careful during the heavy rains, or you could be surprised by a sudden water level rise!

You are a representative of the CRAFT & Co company. You are selling automated fabrication tools across the galaxy when your spacecraft crashes into a hostile planet. Use the tools you sell and the local resources to build up all of what you'll need to survive and eventually be able to escape the planet.

New content!

• Play classic solo or multiplayer co-op, or try the custom game modes: Under the Sea (start in a cave under a huge ocean!), Sky World (a random world composed of hundreds of flying islands), or Base Defense (no exploration, only base building and defense).
• Activate the Hazardous Events option to trigger various surprises like Meteor Shower, Rain Flood, Earthquake, Volcano Eruption or even a Sharkstorm!
• Enjoy Creative Mode and produce all items for free. This includes cheated items and tools to modify terrain or even create water and lava!


Fun from the start: no awfully slow digging, so you can concentrate on the exploration, fights and strategy.
Game's final objective: you must build a rocket ship to escape the planet.
Strategy survival: the game is a survival game in a strategic meaning. No hunger needs, the whole point of the game is to survive to the massive attacks each night. And to do that, you will have to explore the world to gather resources and craft your defenses.


• No swords, magic or flying clown monsters here! It's a consistent science-fiction world, with fast and fun laser guns fights!
Intelligent monsters: they will find the best path to attack your defenses. And be careful: even if they can't move through walls, they can still destroy them!
Difficulty progression: only the species of monsters you have already killed before attack during the night (they must have taken ill!). So you can progress at your own pace and choose when you are ready to move forward and fight stronger monsters.
AI companion: your crashed ship contains an AI that survived and will give you useful advices (or not!). Build him a drone so he can follow you and even help you fight the monsters!

World Simulation:

• Huge world with global real-time simulation of the environment, physics, water cycle and lighting.
Electricity: build solar panels or functional hydroelectric generators to power your base’s most advanced items!
Plants simulation: plants naturally grow and spread if their life-conditions are met. Create some farms with artificial sun lamps and irrigation.
Procedurally generated world: Major areas locations are specific to benefit from a logical game progression, but detailed layout of surface, caverns, ores, etc. are unique at each playthrough.

Crafting and Building:

Crafting: You dig minerals, harvest plants and kill some monsters and bosses in order to craft better items and defenses. But the digging is really fast, your inventory space is infinite and all crafting recipes are displayed, so you don’t waste all your time on grinding or wikis and can concentrate on setting up better defenses.
Base construction: You build a fortress, not a holiday house. So you won't find hundreds of flowerpots or tapestries, but rather turrets, strong walls and useful machines. Remember the Starship Troopers or Aliens movies atmosphere!

System Requirements

    • OS: Windows XP, Vista, 7, 8, 10
    • Processor: Intel 2.4 GHz, Amd FX-8350 or better
    • Memory: 1 GB RAM
    • Graphics: 256MB video memory, capable of shader model 2.0
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Additional Notes: Mouse, Keyboard. Edit on 2016/03/25: caution, the game doesn't work on some Win XP 32bits hardware (not everyone), and i'm not sure if i'll be able to fix it. So you can ask a refund if that's the case for you

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