Crash land on an hostile planet where you'll have to build the strongest defenses if you wish to live to escape from it. But be warned... this planet is merciless. Build strong, and smart; else physics may flood or destroy your only hopes of survival.
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Veldig positive (26) - 88% av de 26 brukeranmeldelsene fra de siste 30 dagene, er positive.
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Veldig positive (2,406) - 91% av 2,406 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato:
4. mars, 2015
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Early Access-spill

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Merk: Dette Early Access-spillet er ikke ferdig og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se om spillet utvikles videre. Lær mer

Hva utviklerne har å si:

Hvorfor Early Access?

“Because I think the game development is advanced enough to provide a fun and original experience, so I wish to share it with you.
Then, content will be added and the game improved thanks to your feedbacks. And with your help, I'll be able to spend more time on the development, and move forward faster and further.”

Hvor lenge antas det at dette spillet vil være i Early Access?

“As I develop the game alone, it's very difficult to estimate the release date, as the development can be delayed by various things. Especially the multiplayer that took me much longer that I had anticipated, but fortunately is now working good enough.
So I prefer not to give any date but "when it's done" (although I hope it's finished at the end of 2017 or early 2018).”

Hvordan er det planlagt at fullversjonen vil være forskjellig fra Early Access-versjonen?

“A lot of things have already been added since the start of the early access : a lot more places to explore, more items, weapons, monsters, minerals, plants, giant bosses. And multiplayer is coming with v0.3.
And some additional modes will be added for the final release, plus a lot of bug fixes, and improvments depending on your feedbacks!”

Hva er nåværende tilstand på Early Access-versjonen?

“The solo campaign is mostly done (but for some balancing, bug fixes and small improvements), and the multiplayer is coming very soon with the v0.3. Then some additional game modes (like a different and much more random world layout) will be added.”

Vil spillet være priset annerledes under og etter Early Access?

“The game price will increase during the Early Access period at each major update, until it reaches its final price at $12. So you don't take any risk buying it now: you pay only for what is already done! and the future additions will be a bonus!
Also, there won't be any sale (nor bundle offer) during Early Access, and no big sale until a year after the release, at least. And there won't be any DLC either.

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

“I'll be there on the Steam forums and I can't wait to read your comments and suggestions, and discuss about the future updates.
I also hope we can build up the gamepedia wiki together to help the community enjoying the game, and give us a support to help balancing all the items and units of the game.”
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25. mai

v0.99 just released!

This update is a "pre-release" one, with a lot of minor/medium changes (see the list below), but without the main new content that will stay locked until the v1.0 release on July 10th:
- Custom modes (Under the Sea, Sky World, Base Defense)
- Hazardous Environments option
- 9 new musics
- Creative mode option, with a new brush tool
If you wish to play those features right now, simply activate the public "beta" branch!

And as I said, the price is now set to $/€ 12. So if you wish to buy the game, it may be better to wait for the -10% launch sale launch sale (but don't forget, ok? :D).

Here are the changes. All v0.35 saves games are compatible.
The main objective of this update is to help me fix as many problems as possile before the final release, so please if you see any bugs, please tell me in the forum!



v0.99 (Build 707)

General

- Musics: new dynamic system, that changes musics dynamically depending of the "tension" of the current situation, avoids playing the same musics too often, and takes some other music various specificities (cf. musics.lua file) (this feature is more useful with the additional v1.0 musics)
- Display the collected items (pikcups) names and possed number in the console
- Players now respawn near the autobuilder (if several of them, choose the highest tech / closest to the ship)
- New command to launch an event: /event heatWave, /event rainFlood, etc (switch with Tab)
- Night warning with countdown, 1min before night
- Better fire management
- Add a "/music" command that display the current music name
- Add a "/find xxx" command to find any item or pickup in the world
- Lua rework: all recipes, backgrounds, environments now defined in lua. Added a better lua list system. All the lua files can be modified, although it's not (yet) a proper modding system - the files can be overwritten by Steam on updates.

Bug Fix

- Display an error message when save file cannot be written (caused freeze after character creation)
- Fix fishes pathfinding
- Monsters spawning: if no empty slot found, try spawning into water before spawning by digging a hole.
- Better pathfinding for ground monsters when inside water
- Frozen monster don't move anymore (monsters controlled from network for which we don't receive any message, it happened when a player is (temporary or not) disconnected)
- Players initial spawn point cannot be inside blocks anymore
- Improve drone pathfinding & movement in tunnels

- Auto-pick bosses unique loot (prevent loot to be lost in lava)
- Fixed "hide UI" F11: buttons and items buttons are now inactive when F11 mode
- Fixed repair turret particles end position (it was in the block corner)
- Multiplayer lobbies : removed the game name in the custom params list

Balance

- White flower now grows on black dirt. Auto-updates of old saved games to transform the dirt over the volcano and higher islands into black dirt
- Multiple changes in plants life-conditions. Dirt for basic and water plants above y=280, and deep cave plants below. Red dirt for red fern/bush/water plants, above y=280. Silt for all water plants, above y=280. Black dirt for black plants (if no light) and white flowers (if light)(all altitudes). Cactus dirt for cactus plants (all altitudes)
- Drone: damage x2
- Shield absorb damage from all projectiles (no more only "physical" projectiles)
- Add a 1-second delay for first crush damage (when player is inside a block)
- Faster evaporation of water in lower altitudes
- Lava eruption if explosion of old basalt now wherever the location
- Activate achievements in multiplayer - but locked if hazardous environment is activated (or triggered with commands)
- Dweller lord now immune to lava & fire (to survive the volcano events)
- Peaceful difficulty: drop more blood items (2.5x more)
- Ultimate Galting damages and push (on target) x5, and go through enemies
- Monsters don't attack old basalt anymore

Minor

- Replace F2 by I as default inventory command (F2 is still the 2nd shortcut, but it's I that is displayed in the UI)
- New param to change the normal lava cycle top pressure. Weight param now also modifies water weight
- Autobuilders emit a bit of light, much easier to find when lost.
- Languages update: koreana & russian
- Jetpack now cancels invisibility
- Set Drone pickups permanent (never disappear)
- In-game "pause" menu background is more transparent when the game is not paused (in multiplayer)
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18. mai

v1.0 release date (July 10th), v0.99 and final price

Finally - and after far too much time in Early Access - the game will be released on July 10th!
It has been a long journey, but thanks to your incredible support it was a dream come true for me as an indie developer.

In order to test the game as best as possible before the release date, I'll push next week a v0.99 version. This version will be the same as the one currently in the beta branch, but without the big new v1.0 content (3 new game modes, hazardous environment option, and new musics) that I'll keep for the official release date.
But it will have all the little improvements and bug fixes done since the v0.35 (and there are a lot!), and technically it will be the same code as the beta, which will help me a lot to fix any big issue before the release, and do the remaining improvements to the game.

As planned since the v0.06, the final price will be increased to $12 (now $10).
But in order to be able to create a launch sale of -10% (as Steam requires at least one month between a price increase and a sale), I'll set this final price before the release, when I release this v0.99 next week. This will also help me to avoid confusion while communicating about the release, as the final price will be already set.

In short: around May 24th, the price will be increased to $12.

So, if you think about buying the game, I suggest you to either buy it now, or to wait for the v1.0 release on July 10th to enjoy the launch sale.

Of course during that time you'll still be able to play the full v1.0 current content by activating the public beta branch.

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Om dette spillet

Explore, fight, craft and build your defenses! Enjoy a unique and innovative game:


Strategy: survive massive attacks each night by building strong walls and placing turrets wisely.
Physics: build wisely or your structures will collapse! And you will need them to defend your base, or build bridges and high towers to access remote locations
Water cycle: rain, infiltration, underground rivers and lakes... be careful during the heavy rains, or you could be surprised by a sudden water level rise!

You are a representative of the CRAFT & Co company. You are selling automated fabrication tools across the galaxy when your spacecraft crashes into a hostile planet. Use the tools you sell and the local resources to build up all of what you'll need to survive and eventually be able to escape the planet.

Gameplay:

Fun from the start: no awfully slow digging, so you can concentrate on the exploration, fights and strategy.
Game's final objective: you must build a rocket ship to escape the planet.
Strategy survival: the game is a survival game in a strategic meaning. No hunger needs, the whole point of the game is to survive to the massive attacks each night. And to do that, you will have to explore the world to gather resources and craft your defenses.

Fights:

• No swords, magic or flying clown monsters here! It's a consistent science-fiction world, with fast and fun laser guns fights!
Intelligent monsters: they will find the best path to attack your defenses. And be careful: even if they can't move through walls, they can still destroy them!
Difficulty progression: only the species of monsters you have already killed before attack during the night (they must have taken ill!). So you can progress at your own pace and choose when you are ready to move forward and fight stronger monsters.
AI. companion: your crashed ship contains an AI that survived and will give you useful advices (or not!). Build him a drone so he can follow you and even help you fight the monsters!

World Simulation:

• Huge world with global real-time simulation of the environment, physics, water cycle and lighting.
Electricity: build solar panels or functional hydroelectric generators to power your base’s most advanced items!
Plants simulation: plants naturally grow and spread if their life-conditions are met. Create some farms with artificial sun lamps and irrigation.
Procedurally generated world: Major areas locations are specific to benefit from a logical game progression, but detailed layout of surface, caverns, ores, etc. are unique at each playthrough.

Crafting and Building:

Crafting: You dig minerals, harvest plants and kill some monsters and bosses in order to craft better items and defenses. But the digging is really fast, your inventory space is infinite and all crafting recipes are displayed, so you don’t waste all your time on grinding or wikis and can concentrate on setting up better defenses.
Base construction: You build a fortress, not a holiday house. So you won't find hundreds of flowerpots or tapestries, but rather turrets, strong walls and useful machines. Remember the Starship Troopers or Aliens movies atmosphere!

Systemkrav

    Minimum:
    • OS: Windows XP, Vista, 7, 8, 10
    • Prosessor: Intel 2.4 GHz, Amd FX-8350 or better
    • Minne: 1 GB RAM
    • Grafikk: 256MB video memory, capable of shader model 2.0
    • DirectX: Versjon 9.0
    • Lagring: 500 MB tilgjengelig plass
    • Tilleggsmerknader: Mouse, Keyboard. Edit on 2016/03/25: caution, the game doesn't work on some Win XP 32bits hardware (not everyone), and i'm not sure if i'll be able to fix it. So you can ask a refund if that's the case for you
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