Crash land on an hostile planet where you'll have to build the strongest defenses if you wish to live to escape from it. But be warned... this planet is merciless. Build strong, and smart; else physics may flood or destroy your only hopes of survival.
Recent Reviews:
Very Positive (40) - 92% of the 40 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,666) - 91% of the 2,666 user reviews for this game are positive.
Release Date:
Jul 10, 2018
Developer:
Publisher:

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Recent updates View all (54)

November 27

v1.1 Work In Progress

Major v1.1 update will soon be ready!


Today I uploaded on the beta branch a version with two of the major v1.1 features:
- New arts and animations for all monsters and bosses! You can already see most of them in the beta version (still work in progress however)
- Tools to help players to create or customize a map: a "dev mode" param to get full invincibility, fast travel and no collision ; a param to make monsters spawn dynamically depending of the surrounding mineral backgrounds ; and various other commands and params (Here is the wiki page to explain them: https://digordie.gamepedia.com/Modding_and_Mapping ).

V1.1 will also have a lot of balance, some new items (not yet done), a minimap zoom, and various bug fixes

It will probably be the last major update of the game for some time, as after this one i'll start working on a new game.
I'll see if I can find some partnership, or hire a developer to continue major updates for Dig or Die. If not, I'll work only on bug fixes and minor improvements for Dig or Die, and focus mostly on my next game (which will not be Dig or Die 2, at all)

17 comments Read more

September 25

v1.03 update: multiplayer & low framerate experience

This update should improve your experience in multiplayer: for late-joining clients (they will get same weapons & devices than host) and for better managing bad behaviors (easy kick & ban, and if banned host get its inventory). It should also improve low-framerate experience with the volcano lava cycle & eruption and jumping down platforms bug fix.
Also, Base Defense mode is now really (really) challenging in late game.

I'll now start working on the v1.1 update. More news about it soon.

And remember about the Eiffel Tower Building Contest, it ends tomorrow!



v1.03 (Build 814)

General
- Joining clients (first-time) automatically get the host devices & weapons (param m_clientGetHostItems)
- Banned players give all their item to host (param m_banGiveLootToHost)
- Kick & Ban buttons in the players list window, for host. Add a "players" button to open this window (Tab key shortcut).
- Volcano: skip a lava up/down cycle if lava didn't have time to go away when cycle should start. An "*" is then written next to the lava pressure in the F4 debug.
- Dynamic balance of the volcan eruption "lava volume", in order to avoid mass lava flooding & ocean drying, and lava not coming out:
* reduce the eruption duration (600s=>500s)
* extends its duration dynamically if lava didn't rich the top (up to 800s). Add two params for that.
* modification of the layout of the bottom-side chimneys, to make the lava coming out slowlier (on new worlds)
* modification of the layout of the top-side chimneys, to make less rain entering the boss lair (on new worlds)

Bug Fix
- Fix bug with teleporter UI (when removing an active teleporter)
- Fix "load" button in main menu locked in some situation (if no multi (or custom) save, and quitting a multi (or custom) game)
- Fixed bug that prevented to jump down from a platform when very low framerate

Balance
- Base Defense mode: after 33 nights, when there is no more monsters to spawn, monsters gain 10% of HP & damage every night
- particle turrets projectiles don't go through (that was never intended)
- Balance: Flame-thrower turrets more resistant (400 hp instead of 250)
- Plasma Sniper Rifle damage increased from 35 to 45
- ZF-0 gun unlocks target if fired with shift key pressed

Minor
- Update items description and help (no need for devices to be placed in the items bar)
- Add params m_speedSimu and m_speedSimuWorld to modify the simulation & world (liquids) simulation speeds
- Improve/fix fps debug: show framerate, then the ratio between the game time speed and the real time speed, and then the ratio between the world simulation (especially liquids) time speed and the game time speed. Add a param to lock the game/world ratio (if low framerate, the framerate will be even lower, but liquids will run at the normal speed compared to the player movement and day duration).
14 comments Read more

About This Game

Explore, fight, craft and build your defenses! Enjoy a unique and innovative game:


Strategy: survive massive attacks each night by building strong walls and placing turrets wisely.
Physics: build wisely or your structures will collapse! And you will need them to defend your base, or build bridges and high towers to access remote locations.
Water cycle: rain, infiltration, underground rivers and lakes... be careful during the heavy rains, or you could be surprised by a sudden water level rise!

You are a representative of the CRAFT & Co company. You are selling automated fabrication tools across the galaxy when your spacecraft crashes into a hostile planet. Use the tools you sell and the local resources to build up all of what you'll need to survive and eventually be able to escape the planet.

New content!

• Play classic solo or multiplayer co-op, or try the custom game modes: Under the Sea (start in a cave under a huge ocean!), Sky World (a random world composed of hundreds of flying islands), or Base Defense (no exploration, only base building and defense).
• Activate the Hazardous Events option to trigger various surprises like Meteor Shower, Rain Flood, Earthquake, Volcano Eruption or even a Sharkstorm!
• Enjoy Creative Mode and produce all items for free. This includes cheated items and tools to modify terrain or even create water and lava!

Gameplay:

Fun from the start: no awfully slow digging, so you can concentrate on the exploration, fights and strategy.
Game's final objective: you must build a rocket ship to escape the planet.
Strategy survival: the game is a survival game in a strategic meaning. No hunger needs, the whole point of the game is to survive to the massive attacks each night. And to do that, you will have to explore the world to gather resources and craft your defenses.

Fights:

• No swords, magic or flying clown monsters here! It's a consistent science-fiction world, with fast and fun laser guns fights!
Intelligent monsters: they will find the best path to attack your defenses. And be careful: even if they can't move through walls, they can still destroy them!
Difficulty progression: only the species of monsters you have already killed before attack during the night (they must have taken ill!). So you can progress at your own pace and choose when you are ready to move forward and fight stronger monsters.
AI companion: your crashed ship contains an AI that survived and will give you useful advices (or not!). Build him a drone so he can follow you and even help you fight the monsters!

World Simulation:

• Huge world with global real-time simulation of the environment, physics, water cycle and lighting.
Electricity: build solar panels or functional hydroelectric generators to power your base’s most advanced items!
Plants simulation: plants naturally grow and spread if their life-conditions are met. Create some farms with artificial sun lamps and irrigation.
Procedurally generated world: Major areas locations are specific to benefit from a logical game progression, but detailed layout of surface, caverns, ores, etc. are unique at each playthrough.

Crafting and Building:

Crafting: You dig minerals, harvest plants and kill some monsters and bosses in order to craft better items and defenses. But the digging is really fast, your inventory space is infinite and all crafting recipes are displayed, so you don’t waste all your time on grinding or wikis and can concentrate on setting up better defenses.
Base construction: You build a fortress, not a holiday house. So you won't find hundreds of flowerpots or tapestries, but rather turrets, strong walls and useful machines. Remember the Starship Troopers or Aliens movies atmosphere!

System Requirements

    Minimum:
    • OS: Windows XP, Vista, 7, 8, 10
    • Processor: Intel 2.4 GHz, Amd FX-8350 or better
    • Memory: 1 GB RAM
    • Graphics: 256MB video memory, capable of shader model 2.0
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Additional Notes: Mouse, Keyboard. Edit on 2016/03/25: caution, the game doesn't work on some Win XP 32bits hardware (not everyone), and i'm not sure if i'll be able to fix it. So you can ask a refund if that's the case for you

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