《阿门罗》是一款黑暗童话风格的电子桌面游戏。它将富有深度的卡牌战术、丰富的桌面游戏策略与角色扮演元素融为一体,让玩家踏上华丽的冒险之旅。玩家可在单人和多人模式下进行史诗般的战斗、施展法术、雇佣特工、制备毒药、凭借聪明才智最终坐上王座!
最近评测:
褒贬不一 (58) - 过去 30 天内的 58 篇用户评测中有 63% 为好评。
全部评测:
特别好评 (6,514) - 6,514 篇用户的游戏评测中有 80% 为好评。
发行日期:
2015年9月1日
开发商:
发行商:

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6月12日

An Armello Update, from Woody.

Hey y’all,

For those that don't know me, I'm Woody, executive producer on Armello.

First off, we recognise that v2.0 and its immediate support has been a little rough, and made worse by our lack of communication, especially towards future plans for Armello. I’m here today to fill you in on some of the whys for that, and to update you all on where Armello is heading for the year, and beyond. This’ll be a lengthy post, because I want to address as much as I can.

Growing Pains

Working in production at LoG, I’ve seen our ability to operate as a games-as-a-service studio grow and evolve all the way from early access to v2.0. I’m truly proud of what we’ve achieved and stand behind our GaaS development cycles and methodology. That said, recently we haven’t met the high standards we hold ourselves to.

As you may know, we've had a second project in the building for quite some time now and we are hiring and expanding. Going from a single project to a multi-project studio is one of the toughest challenges you can undertake in videogame development. Your production methodology, your company structure, even your project accounting, needs to change. However, for all our successes in scaling the studio, actually finding and hiring the right people for this exciting next phase of LoG’s history has proven the single most difficult challenge.

(In case you're interested, https://careers.leagueofgeeks.com/ )

This has left us in a situation where for the last 6-9 months we have been under-resourced across both projects. For the new project, that’s not as critical as it’s still years away from release. However for Armello, that’s a live game requiring ongoing support, so when we feel the strain of a lack of resources, unfortunately you feel it too.

Compounding that for Armello, we’ve also had a couple of critical Armello team members leave to pursue personal projects - they're gonna do great things!

So if you’re wondering why we’ve been slower than our usual selves to fix particular issues or provide more context as to what’s happening here in the studio; that’s why.


The upside to all this is that we do have a very dedicated team here at the studio making Armello the best it can be, and we have a bunch of rad stuff in the pipeline. Our goal is and has always been for us to deliver the best content we can, in a healthy and sustainable way for our developers. GaaS production is a marathon, not a sprint, so when the options are crunch our team and work longer hours or delay releases and support - we’ll always choose the latter. It’s always proven better in the long term, for our studio, our team, our games, and of course, for you, our players.

Hiring the right talent for our studio is always our highest priority, because it’s the team at LoG that makes amazing things for you. We really do appreciate you bearing with us whilst we weather the growing pains.

So what do we have in the pipeline…?

Armello in 2019

After the immediate release support for v2.0, due to resourcing issues mentioned the team moved onto our next (and really exciting if I may say so) major DLC. However, we hear you loud and clear; currently Armello is not at the standard you expect from us or the high standards we set ourselves, so we’ve pivoted from the new DLC (now due for release later this year) and instead will be dedicating the next few months towards addressing the bug fixes and significant Quality of Life (QoL) improvements you’re all asking for. We’ve also got a balance patch that primarily attends to the Trickery Deck. The first of these patches is coming within the next 2 weeks.

Here are just some of the things we plan on hitting over the next weeks and months:

  • Ensure AI takeover is working as intended, and make it feel less invasive for remaining players.
  • Ensure Quest outcomes function correctly and speed up the process a little bit.
  • Clarify the implications of “Offline Mode”, better communicating that Hero XP and chest drops become unavailable in this mode.
  • Party Widget improvements designed to make the flow of entering a multiplayer game and grouping with friends more seamless and intuitive.
  • Fix up an issue preventing players from progressing from a private lobby to a game.


Mobile

As many of you know, we launched Armello on iOS in early 2018 and Android a little later. The decision to come to mobile was one made very early on in the Kickstarter phase, before it had even been released on Steam. As we moved through development we became skeptical that a game like Armello was the right fit for the platform (without severely compromising the game’s direction and integrity). Regardless, we honoured our Kickstarter promise and released the iOS and Android versions.

We’re proud of the iOS and Android version of Armello, but unfortunately it wasn’t as commercially successful as we had hoped. Due to this, and also the unavoidable fact that Mobile versions require a large amount of custom UI and content adaptation, a bittersweet announcement we’re making today is that mobile versions of Armello will not receive any major updates. This means v2.0 and any future content we develop will not be coming to mobile. That said, Armello and its mobile multiplayer services are here to stay. It’s free and always there if you ever find yourself looking to play some Armello while you’re out and about (or even introduce a friend to the game). Also content that exists already, such as dice collections, will continue to cycle as planned.

Growing as a studio means leaning into our strengths and focusing on where we want to leave our mark on this medium, and as such, larger scale experiences (likely on computers and consoles) is where our efforts will be placed for the foreseeable future.

Nintendo Switch

The Switch build has been… troublesome for us. Armello is such a great fit for the platform but there are severe low-level crash issues that are impacting our players in a serious way that we haven’t been able to crack. This issue seems to evade Nintendo’s crash reporting system and certification process, many of our internal QA processes and procedures, including automation.

In no way does this mean we’re not doing everything we can to fix this. We’re in discussions with several different Switch experts as well as Nintendo, and are using all relevant resources to get this solved ASAP.

Armello in 2020

We’re going to bring the DLC pack and wrap up all of Armello’s improvements including v2.0 into a hefty console update for PS4, Xbox One and Nintendo Switch. These take a lot of time, and it’s entirely possible that these might be our final console updates.

Beyond the slated improvements to Armello and planned DLC, we're looking to really engage and continue our conversation with you, the community.


Thank you!

The videogame industry is a rapidly changing beast, the way we play, make and exist around games has changed so much even in the four years since our little indie studio launched a game called Armello. "Games as a service" barely existed as a concept back then for indie games, and now it's almost an expected part of a game’s life cycle.

We'll continue to be a studio that cares about our team and our community alike.

We will continue to be a studio that listens to you, and learns from our mistakes - we know we've made them - as we realise acknowledging and growing from them is what matters most.

We will also continue to develop games in a healthy and sustainable way. This will mean we can't deliver on your every wish and things will take longer than expected from time to time. However, what we can do is communicate more with you when these times arise - and we will.

We love Armello just as much as you do, and we want to see it remain as glorious, as beautiful and as magical as it can be. We wouldn’t have been able to get Armello to where it is now without your support, so on behalf of everyone here at LoG, I want to thank you, our community, for all your ongoing support.


Cheers,

- Woody
23 条留言 了解更多

4月29日

Wyld's Dawn Dice Event is LIVE ft. Double Drops!



Howdy!

You may or may not have noticed that the Wyld's Dawn Dice Event is LIVE! With it comes Double Drops after games too. So get in there, hook up the colourful Wyld's Dawn dice and a bunch of others in the process.

It's worth noting that these are rare dice, so you’re not guaranteed a drop. You can find multiple sets though, so be sure to hand them out to your pals or put 'em on the marketplace if you find them.

ALSO, Armello is on sale. The base game is 50% off and all of the DLC is 30% off, so if that's up your alley get on into it.

Start: It's active NOW!

End: May 6th, 10:00 am Pacific Time

Game mode: Steam; Public and Private Multiplayer


Any questions, please hit me up!


<3 Darcy @ LoG
2 条留言 了解更多

评测

“这款数字桌面游戏兼有卡坦岛和吉卜力工作室的风格。”
Polygon

“愛門羅是我們今年最期待的遊戲之一。”
Eurogamer

“與《權力的遊戲》相同,僅存在動物。”
Kotaku

最近的主要更新



armello.com/updates


2.0之路已经展开了,这条道路上的第四次更新也已经上线了。五月更新全面实装!

以下是对近期更新主要特色的一些总结,不过您也可以点击此处查看相关的宣布说明。



这次更新将会有两张新诡术卡牌加入到阿门罗。“贝蒂的廉价酿造”和“西米恩之臂”对最近实行的商人系统有所贡献,但是较便宜的冒险者会更容易进入到该系统。在聚落使用它们能够在次日召唤一位商人前往那城镇,在那狡猾的冒险者可以在他们的选择中拿一件物品。



新推出两条游戏规则。勇士AP镜像世界

勇士AP非常简单,只有两个简单的选择:+1或者+2。通过选择,阿门罗的每位勇士都会在每回合获得所选择的AP。“镜像世界游戏规则”修改了地图生成,所以地图的四分之一是将会被镜像到地图的另外3处上。无论是哪一处的四分之一地图,棋盘的配置都是相同的,使每位勇士的起始扇形完全一样。



这是阿门罗的第五篇小说,这篇小说主要讲述了萨那和熊族。当渡鸦的叫声打破寂静,森林的命运将由她决定。

只要您来Skeeve商店就能将它带走。别担心,斯基夫很高兴能将它免费送给您。获得之后,您就可以前往游戏内的库存,打开其中一本,细细品味这些有意思的故事了。

以上只是冰山的一角

除了上述提到的主要特色,每次更新我们都会进行大量的错误修正,改善玩家的体验。我们也会一如既往,在下一次主要更新到来前,通过各种小的补丁提升游戏的稳定性和整体品质。

一场永不停歇的冒险



阿门罗是在2015年正式发布的,从那时候起,League of Geeks的主要目标就是不断开发出好玩又新颖的特色功能,不断拓展和完善阿门罗世界及其庞大的游戏机制。现在购买阿门罗,您就等于购买了我们几年来的心血与热爱,今后我们也必将全力以赴,不断提升这款游戏。

RNG免责声明

这款伟大的桌面冒险游戏同时也是奇妙的故事制造者,和好友们以及心爱的人一同创造史诗般的冒险回忆吧。为了保持这份初衷,同时提供任何伟大冒险都会有的悬念,阿门罗提供了大量的随机因素; 包含了公共牌组的抽牌、基于物理的骰子、任务中的技能考验、程序生成的地图、自动探索的地牢以及随机的事件等。

阿门罗拥有极高的策略和深度,您需要尽可能熟练掌握其系统,将胜利的天平拉向您这一边,随时准备好每一回合都可能会带给您的策略考验。

我们觉得阿门罗有着所有类型玩家想要体验的一切,不过,考虑到上述情况……

  • 如果您对上述的“RNG”(随机数生成器)反感……那么阿门罗可能不是你的菜。
  • 如果您喜欢基于RNG的故事冒险,或是想用自己的熟练的技艺征服它的混乱,阿门罗绝对是您最好的选择!

特色列表

  • 易于上手,难于精通/b] - 阿门罗是一款非常直观的游戏,上手很简单,但包含层出不穷的深度策略。完整版中将包含教程模式。[/list]
  • 节奏明快,构思精巧 -《阿门罗》快节奏的冒险充满乐趣又暗藏危机。不论战斗还是对话都需要深思熟虑,一着不慎可能满盘皆输。
  • 多名可操作的勇士 - 完整版将包括 8 名独特的可操作勇士。每名勇士的能力、属性成长和AI个性各不相同。您也可以自定义搭配勇士的护身符和图章戒指以适应自己喜爱的游戏风格,或是克制对手的打法。
  • 动态沙箱 - 《阿门罗》拥有华丽的动态世界,每局游戏都会由程序生成新地图,加上动态任务系统,确保每次都能给玩家带来不同的体验。
  • 回合制昼夜更替 -《阿门罗》采用非严格回合游戏机制,以白天和黑夜代表不同的阶段。所谓非严格回合机制意为,即使没有轮到玩家行动,玩家仍能出牌以及执行特定动作。而轮到玩家行动时,您可以使用行动点在六角棋盘上移动。 
  • 世界级音乐和音效 - 由国际知名艺术家迈克尔·艾伦、丽莎·杰拉德和杰克·塔斯切维斯基倾力打造。 
  • 动画卡牌 - 《阿门罗》将包括出自世界各地艺术家之手的 120 余张设计精美的动画游戏卡牌。  
  • 真正的桌面游戏体验 - 我们花费了数月,确保让玩家能体验到桌游的精华与乐趣,看看我们精心制作的带物理效果的骰子就知道了!

关于这款游戏



《阿门罗》将富有深度的卡牌战术游戏,策略性丰富的桌面游戏,以及角色扮演游戏三种风格融为一体,让玩家体验华丽盛大的冒险之旅。

您将扮演阿门罗一个家族的勇士,在王国里寻找、策划、探索、雇佣特工、击败怪物、施展法术,并与其他玩家展开对抗,为完成终极目标:攻入宫殿,成为阿门罗的统治者而奋斗。阿门罗王国无比美丽又危机四伏,随处都可能有灾祸和强盗藏身。除此之外,更有一种称为“腐化”灾难四处蔓延,王国中的生物无一幸免。

系统需求

Windows
Mac OS X
SteamOS + Linux
    最低配置:
    • 操作系统: Windows 7 (64-Bit)
    • 处理器: Dual-core 2.0 GHz (SSE2)
    • 内存: 2 GB RAM
    • 图形: DirectX 10 SM4.0 capable GPU with 1GB VRAM
    • DirectX 版本: 10
    • 存储空间: 需要 4 GB 可用空间
    推荐配置:
    • 操作系统: Windows 7 or later (64-bit)
    • 处理器: Quad-core 2.5GHz (SSE2)
    • 内存: 4 GB RAM
    • 图形: DirectX 11 SM4.0 capable GPU with 2GB VRAM
    • DirectX 版本: 11
    • 存储空间: 需要 4 GB 可用空间
    最低配置:
    • 操作系统: OSX 10.9 (64-Bit)
    • 处理器: Dual-core 2.0 GHz (SSE2)
    • 内存: 2 GB RAM
    • 图形: OpenGL SM4.0 capable GPU with 1GB VRAM
    • 存储空间: 需要 4 GB 可用空间
    推荐配置:
    • 操作系统: OSX 10.9 (64-Bit) or later
    • 处理器: Quad-core 2.5GHz (SSE2)
    • 内存: 4 GB RAM
    • 图形: OpenGL SM4.0 capable GPU with 2GB VRAM
    • 存储空间: 需要 4 GB 可用空间
    最低配置:
    • 操作系统: Ubuntu 12.04 LTS (64-Bit)
    • 处理器: Dual-core 2.0 GHz (SSE2)
    • 内存: 2 GB RAM
    • 图形: OpenGL SM3.0 capable GPU with 1GB VRAM. Graphics card that has vendor-made drivers installed.
    • 存储空间: 需要 4 GB 可用空间
    推荐配置:
    • 操作系统: Ubuntu 12.04 LTS (64-Bit) or later
    • 处理器: Quad-core 2.5GHz (SSE2)
    • 内存: 4 GB RAM
    • 图形: OpenGL SM3.0 capable GPU with 2GB VRAM. Graphics card that has vendor-made drivers installed.
    • 存储空间: 需要 4 GB 可用空间

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