Armello is a grim fairy-tale board game come to life, with every match combining deep, tactical card play, rich tabletop strategy and RPG elements. Leverage subterfuge, spells and careful strategy to wrangle control of the game's chaotic odds as you quest for the throne.
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змішані (55) - 67% з 55 рецензій за останні 30 дн. є позитивними.
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Дата виходу:
1 вер 2015
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Містить товари (6 шт.): Armello, Armello Original Soundtrack - Wyld's Call, Armello - Usurpers Hero Pack, Armello - Seasons Board Skins Pack, Armello - The Bandit Clan, Armello - Rivals Hero Pack

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12 червня

An Armello Update, from Woody.

Hey y’all,

For those that don't know me, I'm Woody, executive producer on Armello.

First off, we recognise that v2.0 and its immediate support has been a little rough, and made worse by our lack of communication, especially towards future plans for Armello. I’m here today to fill you in on some of the whys for that, and to update you all on where Armello is heading for the year, and beyond. This’ll be a lengthy post, because I want to address as much as I can.

Growing Pains

Working in production at LoG, I’ve seen our ability to operate as a games-as-a-service studio grow and evolve all the way from early access to v2.0. I’m truly proud of what we’ve achieved and stand behind our GaaS development cycles and methodology. That said, recently we haven’t met the high standards we hold ourselves to.

As you may know, we've had a second project in the building for quite some time now and we are hiring and expanding. Going from a single project to a multi-project studio is one of the toughest challenges you can undertake in videogame development. Your production methodology, your company structure, even your project accounting, needs to change. However, for all our successes in scaling the studio, actually finding and hiring the right people for this exciting next phase of LoG’s history has proven the single most difficult challenge.

(In case you're interested, https://careers.leagueofgeeks.com/)

This has left us in a situation where for the last 6-9 months we have been under-resourced across both projects. For the new project, that’s not as critical as it’s still years away from release. However for Armello, that’s a live game requiring ongoing support, so when we feel the strain of a lack of resources, unfortunately you feel it too.

Compounding that for Armello, we’ve also had a couple of critical Armello team members leave to pursue personal projects - they're gonna do great things!

So if you’re wondering why we’ve been slower than our usual selves to fix particular issues or provide more context as to what’s happening here in the studio; that’s why.


The upside to all this is that we do have a very dedicated team here at the studio making Armello the best it can be, and we have a bunch of rad stuff in the pipeline. Our goal is and has always been for us to deliver the best content we can, in a healthy and sustainable way for our developers. GaaS production is a marathon, not a sprint, so when the options are crunch our team and work longer hours or delay releases and support - we’ll always choose the latter. It’s always proven better in the long term, for our studio, our team, our games, and of course, for you, our players.

Hiring the right talent for our studio is always our highest priority, because it’s the team at LoG that makes amazing things for you. We really do appreciate you bearing with us whilst we weather the growing pains.

So what do we have in the pipeline…?

Armello in 2019

After the immediate release support for v2.0, due to resourcing issues mentioned the team moved onto our next (and really exciting if I may say so) major DLC. However, we hear you loud and clear; currently Armello is not at the standard you expect from us or the high standards we set ourselves, so we’ve pivoted from the new DLC (now due for release later this year) and instead will be dedicating the next few months towards addressing the bug fixes and significant Quality of Life (QoL) improvements you’re all asking for. We’ve also got a balance patch that primarily attends to the Trickery Deck. The first of these patches is coming within the next 2 weeks.

Here are just some of the things we plan on hitting over the next weeks and months:

  • Ensure AI takeover is working as intended, and make it feel less invasive for remaining players.
  • Ensure Quest outcomes function correctly and speed up the process a little bit.
  • Clarify the implications of “Offline Mode”, better communicating that Hero XP and chest drops become unavailable in this mode.
  • Party Widget improvements designed to make the flow of entering a multiplayer game and grouping with friends more seamless and intuitive.
  • Fix up an issue preventing players from progressing from a private lobby to a game.


Mobile

As many of you know, we launched Armello on iOS in early 2018 and Android a little later. The decision to come to mobile was one made very early on in the Kickstarter phase, before it had even been released on Steam. As we moved through development we became skeptical that a game like Armello was the right fit for the platform (without severely compromising the game’s direction and integrity). Regardless, we honoured our Kickstarter promise and released the iOS and Android versions.

We’re proud of the iOS and Android version of Armello, but unfortunately it wasn’t as commercially successful as we had hoped. Due to this, and also the unavoidable fact that Mobile versions require a large amount of custom UI and content adaptation, a bittersweet announcement we’re making today is that mobile versions of Armello will not receive any major updates. This means v2.0 and any future content we develop will not be coming to mobile. That said, Armello and its mobile multiplayer services are here to stay. It’s free and always there if you ever find yourself looking to play some Armello while you’re out and about (or even introduce a friend to the game). Also content that exists already, such as dice collections, will continue to cycle as planned.

Growing as a studio means leaning into our strengths and focusing on where we want to leave our mark on this medium, and as such, larger scale experiences (likely on computers and consoles) is where our efforts will be placed for the foreseeable future.

Nintendo Switch

The Switch build has been… troublesome for us. Armello is such a great fit for the platform but there are severe low-level crash issues that are impacting our players in a serious way that we haven’t been able to crack. This issue seems to evade Nintendo’s crash reporting system and certification process, many of our internal QA processes and procedures, including automation.

In no way does this mean we’re not doing everything we can to fix this. We’re in discussions with several different Switch experts as well as Nintendo, and are using all relevant resources to get this solved ASAP.

Armello in 2020

We’re going to bring the DLC pack and wrap up all of Armello’s improvements including v2.0 into a hefty console update for PS4, Xbox One and Nintendo Switch. These take a lot of time, and it’s entirely possible that these might be our final console updates.

Beyond the slated improvements to Armello and planned DLC, we're looking to really engage and continue our conversation with you, the community.


Thank you!

The videogame industry is a rapidly changing beast, the way we play, make and exist around games has changed so much even in the four years since our little indie studio launched a game called Armello. "Games as a service" barely existed as a concept back then for indie games, and now it's almost an expected part of a game’s life cycle.

We'll continue to be a studio that cares about our team and our community alike.

We will continue to be a studio that listens to you, and learns from our mistakes - we know we've made them - as we realise acknowledging and growing from them is what matters most.

We will also continue to develop games in a healthy and sustainable way. This will mean we can't deliver on your every wish and things will take longer than expected from time to time. However, what we can do is communicate more with you when these times arise - and we will.

We love Armello just as much as you do, and we want to see it remain as glorious, as beautiful and as magical as it can be. We wouldn’t have been able to get Armello to where it is now without your support, so on behalf of everyone here at LoG, I want to thank you, our community, for all your ongoing support.


Cheers,

- Woody
Коментарів: 23 Читати далі

29 квітня

Wyld's Dawn Dice Event is LIVE ft. Double Drops!



Howdy!

You may or may not have noticed that the Wyld's Dawn Dice Event is LIVE! With it comes Double Drops after games too. So get in there, hook up the colourful Wyld's Dawn dice and a bunch of others in the process.

It's worth noting that these are rare dice, so you’re not guaranteed a drop. You can find multiple sets though, so be sure to hand them out to your pals or put 'em on the marketplace if you find them.

ALSO, Armello is on sale. The base game is 50% off and all of the DLC is 30% off, so if that's up your alley get on into it.

Start: It's active NOW!

End: May 6th, 10:00 am Pacific Time

Game mode: Steam; Public and Private Multiplayer


Any questions, please hit me up!


<3 Darcy @ LoG
Коментарів: 2 Читати далі

Рецензії

“This is a digital board game that exists somewhere between the island of Catan and the land of Studio Ghibli.”
Polygon

“Armello is a digital board game, and it's very much the genuine article.”
Eurogamer

“It's like Game of Thrones, only with animals.”
Kotaku

Latest Major Update



armello.com/v2

From death, life flourishes and thus the dance of fate swirls anew. Are you prepared to unearth Armello’s bright new beginnings?

Armello’s largest update is live right NOW!



Armello’s most requested feature is now a reality.

If your internet connection becomes corrupted, take solace in your ability to rejoin and continue your journey for the throne. Reconnection ensures that your fate can never be stolen.


Train, plan and grow. Reap rewards for your triumphs.

Complete games to level your heroes and uncover rewards from times once lost, and new horizons alike. These rewards include brand new boast animations, dice from previous collections and extra dice equip slots, so you can equip and roll two different dice in a single stack!


Prepare your favourite heroes for battle, your way.

Browse, customise and master each hero in your Clan Grounds. Select and save hero-specific loadouts including skins, dice, and jewellery to ensure that you are prepared to play at the drop of a hat.


Navigate with ease and uncover Armello’s rich history.

The Front End menu has been recreated from the ground up, with a brand new tune and all the trimmings. Retrace The King’s history and uncover the unmentionable secrets of Armello’s past… or just change the volume in the settings menu.


Your favourite heroes at the tip of your fingers.

You’ve decided to save Armello yet again, now, which hero is worthy of your guidance? In conjunction with saved hero loadouts from the Clan Grounds, Hero Selection has received a shiny overhaul.


Taking card play to the next dimension.

Whether you’re drawing ‘em or playing ‘em, card play has never felt so good. Cards in Armello have levelled up, and are now rendered completely in 3D.


It’s dangerous to go alone.

Forging a party and getting into a game has never been more seamless. Now you can set up a party in any menu, making game organisation and navigation that much easier.


You suggested, we delivered.

What better time to celebrate our community than with v2.0? Community suggested features have materialised in almost every facet of Armello.


Precious treasures deserve luxury storage.

Now you have a place to store and peruse your hard-earned Signets and Amulets. Review a brand new array of revised unlock conditions and hunt for what you’re missing!


Contribute to Armello’s localisation.

Suggest and vote on improvements to become a localisation contributor for Armello. There may even be rewards for the particularly devoted!

And a Whole Lot Under the Hood

On top of the major features mentioned above, over the course of every update we add numerous bug fixes and experience improvements. v2.0 has over 200 bug fixes in this build alone! Naturally we will continue to improve stability and quality of life via numerous small patches in the lead up to our next update.

Browse the full patch notes at www.armello.com/v2

An Ever-Growing Adventure



Armello officially launched in 2015 and since then our primary goal here at League of Geeks has been to continue developing new and interesting features to progress and refine Armello's world and its intricate mechanics. By purchasing Armello now, you are purchasing years of love and care, with the knowledge that we will continue to devote our hearts and brains to improvements moving forward.

RNG Disclaimer

The best tabletop adventures are also wondrous story generators, creating those shared memories of epic adventures with friends and loved ones. In remaining true to this core inspiration, and to provide the twists and turns of any great adventure, Armello features numerous elements of chance; including drawing cards from shared decks, physics-based dice rolls, skill tests in quests, procedural map generation, dungeon auto-exploration, and random story events.

The strategy and immense depth within Armello lies in exerting your mastery of its systems in such a way that you slide the odds as far in your favour as possible - and are prepared to pivot on your strategy at any given turn.

We feel Armello has something to offer all kinds of players, however, considering the above...

  • If your blood boils at the very mention of "RNG"... Armello may not be your cup of tea.
  • If you are a player that embraces the storytelling potential of RNG or revels in exerting your mastery over its chaos, Armello is very likely to be right up your alley!

Список можливостей

  • Easy to Play but Hard to Master - Armello is an intuitive game, easy to pick up and experience but with deep and emergent strategy.
  • Fast & Thoughtful - Adventuring in Armello is fast-paced fun but filled with deadly tactical and politically complex decisions requiring careful forethought and planning.
  • Multiple Playable Heroes - Includes 8 playable Heroes. Each unique Hero possess a special power, stat line and Ai personality. Also heroes can be customised with Amulet and Signet Ring load-outs to match your play style or counter an opponent's strategy.
  • Dynamic Sandbox - Armello features a gorgeous dynamic world which procedurally generates a new board each and every game, complete with a dynamic quest system ensuring no two games of Armello are ever the same.
  • Turn-Based Day & Night Cycle - Armello features a fuzzy turn-based system, cycling between Day and Night phases. The fuzzy turns allow you to still play cards and do certain actions when its not your turn, and when it is you use Action Points to move around the hex board.
  • World Class Music & Audio - By Michael Allen, internationally acclaimed artist Lisa Gerrard, Stephan Schutze, Jacek Tuschewski and Kpow Audio.
  • Animated Cards - Armello features over 150 beautifully animated in-game Cards, from artists all over the world.
  • True Tabletop Feel - We've cherry-picked the best parts of the tabletop experience, like the hex-based board and our custom physics-based dice!

Про цю гру

Armello is a grand swashbuckling adventure that combines three styles of play; The deep tactics of card games with the rich strategy of table top board games, combined with a character role-playing system.

As a hero from one of the clans of Armello, you'll quest, scheme, hire agents, explore, vanquish monsters, cast spells and face off against other players, with one ultimate end goal in mind — storming the palace and becoming King or Queen of Armello. The Kingdom of Armello is as dangerous as it is beautiful, perils, banes and bandits hide around every corner and a spreading corruption known as the rot is leaving no creature untouched.

Armello is League of Geeks’ attempt to revolutionise digital board and card games, whilst providing players a rich world within which they can craft their own stories of epic adventure. The aim was to create a rich game full of backstabbing, close shaves, shattered alliances, ruses and empty promises - a perfect game to play online with your friends.

Системні вимоги

Windows
Mac OS X
SteamOS + Linux
    Мінімальні:
    • ОС: Windows 7 (64-Bit)
    • Процесор: Dual-core 2.0 GHz (SSE2)
    • Оперативна пам’ять: 2 GB ОП
    • Відеокарта: DirectX 10 SM4.0 capable GPU with 1GB VRAM
    • DirectX: версії 10
    • Місце на диску: 4 GB доступного місця
    Рекомендовані:
    • ОС: Windows 7 or later (64-bit)
    • Процесор: Quad-core 2.5GHz (SSE2)
    • Оперативна пам’ять: 4 GB ОП
    • Відеокарта: DirectX 11 SM4.0 capable GPU with 2GB VRAM
    • DirectX: версії 11
    • Місце на диску: 4 GB доступного місця
    Мінімальні:
    • ОС: OSX 10.9 (64-Bit)
    • Процесор: Dual-core 2.0 GHz (SSE2)
    • Оперативна пам’ять: 2 GB ОП
    • Відеокарта: OpenGL SM4.0 capable GPU with 1GB VRAM
    • Місце на диску: 4 GB доступного місця
    Рекомендовані:
    • ОС: OSX 10.9 (64-Bit) or later
    • Процесор: Quad-core 2.5GHz (SSE2)
    • Оперативна пам’ять: 4 GB ОП
    • Відеокарта: OpenGL SM4.0 capable GPU with 2GB VRAM
    • Місце на диску: 4 GB доступного місця
    Мінімальні:
    • ОС: Ubuntu 12.04 LTS (64-Bit)
    • Процесор: Dual-core 2.0 GHz (SSE2)
    • Оперативна пам’ять: 2 GB ОП
    • Відеокарта: OpenGL SM3.0 capable GPU with 1GB VRAM. Graphics card that has vendor-made drivers installed.
    • Місце на диску: 4 GB доступного місця
    Рекомендовані:
    • ОС: Ubuntu 12.04 LTS (64-Bit) or later
    • Процесор: Quad-core 2.5GHz (SSE2)
    • Оперативна пам’ять: 4 GB ОП
    • Відеокарта: OpenGL SM3.0 capable GPU with 2GB VRAM. Graphics card that has vendor-made drivers installed.
    • Місце на диску: 4 GB доступного місця

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