Construct Airships and wage war in a sandbox world populated by floating islands, sprawling skies and adventure. Ride on ships and build them while your motley drive you forward, toward exploration. Persistent player servers and much more await!
Análises de utilizadores: Praticamente positivas (88 análises)
Data de lançamento: 17 Jul, 2014

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Jogo com Acesso Antecipado

Obtém já acesso e começa a jogar; participa no desenvolvimento deste jogo.

Nota: Este jogo com Acesso Antecipado poderá ou não sofrer alterações ao longo do seu desenvolvimento. Se não estás confiante no jogo no seu estado atual, então poderás querer esperar para ver se o jogo evolui mais um pouco. Fica a saber mais.

O que os desenvolvedores têm a dizer:

Porquê Acesso Antecipado?

“Sky Nations has been iterative game from it's initial release on other platforms. Developed by lone developer Ben Johnson it has been hugely beneficial to have community input and experiment with mechanics and change them based on feedback. Early Access fits this perfectly and will help to make Sky Nations a better game when it releases it's complete state!”

Aproximadamente durante quanto tempo vai este jogo estar em Acesso Antecipado?

“Sky Nations will hopefully be leaving Early Access in Q4 2014 as a more completed and rounded experience.”

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

“The full version will be a combination of all the updates during Early Access.

Features planned for the finished game are:
  • Capturable Sectors for Nations. Which can defend your ships and creations.
  • More player and ship weapons of various different types.
  • More island types with creatures and mechanics based around them.
  • Manufacturable ships and other perks for Nations.
  • Music that adapts to what is happening to the player.
  • A sound overhaul to many of the current placeholder sound effects.
  • Further access to server functionality in the Modding API.

Qual é o estado atual da versão de Acesso Antecipado?

“Sky Nations has a lot of the base mechanics available to play that will make up the finished game. However this is still a game in development. There is still quite a lot of content based on these mechanics to come and a lot of community driven bug testing too reach a stable build and balanced builds.”

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

“Sky Nations will likely rise in price when the game is more complete and has more content, however those who purchase the game now will receive these updates for free up to the game's completion.”

Como estão a planear incluir a comunidade durante o desenvolvimento?

“Since Sky Nations receives iterative updates every couple of weeks community feedback is super important to both balancing and improving the game. Since it's first public release the community has helped find bugs and suggest features and changes that have improved the game significantly.”
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Recomendações de Curadores

"Sky nations has most of the elements one would find in Minecraft, but involves building flying airships with turrets and guns. Not a bad game at all."

Atualizações recentes Ver todas (26)

25 Agosto

Sky Nations - Merchant King 0.96

Hey guys, update 0.96 is now up. Firstly it's quite late to when I would of liked to get it out, so I apologise for that sincerely. A lot of time has been spent researching and attempting to fix a loading issue a bunch of players are experiencing. I believe it to be fixed at the moment after a lot of significant under the hood changes. So please let me know if you experience it further.

Anyway, onto the more interesting stuff. A new boss event has been added called Merchant King, much like the Magmasite Queen he will appear randomly at intervals. A portal will become available on the map that will lead you to his instance. Currently he drops 2 unique items and some resources. But I may be adding some further drops in the future. It'll be interesting to see if I need to make balancing changes to him as well as this is the first boss that requires a lot of skilful positioning on the players part! If you're lucky enough he could drop a neat trophy for you to parade around!



In other slightly different news, for journalists and YouTubers/Streamers who are interested in picking up a Sky Nations press key. All press keys are now done through a service called DoDistribute and can be found here. This is to help weed out a lot of people posing to be other people in order to get keys and the long process of trying to verify them.

How do I get the Update?
To see a full list of changes check out the change log below. The client will update automatically and player server files will be available here shortly.

Change Log 0.96
Changes
  • Added Merchant King Boss fight.
  • Added Merchant King trophy.
  • Added Merchant Horn. Dropped by Merchant King, can be used to call Merchant Cat.
  • Removed the drones from Merch Cat. They now protect their true leader the the Merchant King.
  • Added debug tracking for requested, failed and open requests for chunks to help solve a loading issue.
  • Added packet batching for when players enter a zone that isn’t loaded at all(such as logins/deaths/direct teleports). To hopefully resolve loading issues for some players.
  • Merchant Cat will no longer wait for players to leave his vicinity and will keep to his schedule much better.

Fixes
  • Fixed admin /inst sometimes leaving the player stuck.
  • Fixed a crash when teleporting between zones with Inventory character preview open.
  • Chunk Caching has been set to default off in order to help identify a loading issue some players have where they get stuck on logging in. A checkbox has been added so it can still be set on in the Options menu for those with slower connections.
  • Fixed batching sizes for terrain data. More should be sent over one packet(and thus load faster for most people)
  • Fixed an issue with how entities were batch created over the net.
  • Fixed a possible server crash.
  • Fixed an issue with Merchant Cat where he couldn’t leave spawn if it didn’t have any gates. When no gates are available he will jump to a random non-capital system.
  • Fixed Merchant Cat’s warnings being said at the wrong times.
  • Ported over to Lidgren to avoid various issues caused by Raknet wrapper.
  • Fixed jumpy interpolation on players.

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24 Junho

Update 0.95 Paints!

Update 0.95 is now up and brings a world of colour! A Spray Can item has been added that allows you to paint almost all blocks in the game using a palette of 131 colours, which is also the same palette used across the game. It can be crafted from a drop from the Magmasite Queen and allows you to recolour blocks. A way to paint/tint blocks has been requested for an awefully long time, in fact, even when we originally launched on Desura it was quite a common question from new players.



The idea is to allow players a bit more customization over especially large areas of ships and buildings which require specific materials to be functional, for their defensive or cost effective properties but also suffer from looking a little bland because of it. Such as a big tanky ship made solely from Titanium. The patterns of the blocks are still maintained so you can still tell the difference for the most part between different defensive materials if your an attacker for example.

There is also a new player held weapon, which is a Grenade Launcher. The Grenade Launcher does explosive damage to players(it does not damage blocks) and should be a pretty good addition to anyone's arsenal whether they be attacking or defending. In conjunction with this there is also now damage indicators for where you're being attacked from. This is shown by a red gradient on the 4 cardinal directions of your screen, making figuring out and responding to boarders attacking you an easier less confusing task in the heat of the moment.

As always, there's also a bunch of minor additions and changes which you can check out in the full change log at the bottom of the post.


How do I update?
The launcher and Steam will automatically update your client for you.

The server files are available here. Make sure you backup your server files first. Then just copy the new files over your existing ones.

Change Log
Changes:
  • Added block painting. Blocks can be painted with a new item called Spray Paint. Selecting the spray paint item and holding right click will allow you to select a colour. The first ‘blank’ colour will erase paint.
  • Added Syphon fuel type for Ice biomes.
  • The colour inside Mining Syphons now reflects the Syphon fuel colour for the biome.
  • Cleaned up the colour palette layout on the Item Kit to be separated by shades.
  • Added damage direction indicator. When you get hit the direction will be shown to you.
  • Changed mallet sound.
  • Added Red Lantern.
  • Added White Lantern.
  • Existing lanterns have been retextured so all lanterns match textures with the Green Lantern style wise.
  • Added Grenade Launcher and Grenade Rounds.
  • Changed the recipe for Lanterns. All colours of lanterns can be crafted with 1 burntout core and 1 glass.
  • Added some more community creations to the loading screens.
    Optimized laser mining and other raycast events considerably.
Fixes
  • Fixed a bug with power per second making it incorrect for very large volumes of power produced.
  • Fixed a crash that would happen for certain users during Steam authentication when joining a server.
  • Fixed a couple of minor crashes.
  • Fixed a crash caused by the route finder with no possible path on custom map layouts.
  • Fixed some inaccuracies with explosion coverage.
  • Fixed a rendering issue for lasers on some graphics cards.

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Sky Nations Multiplayer Demo

If you'd like to try being a bandit of the Sky before purchasing Sky Nations a demo is now available on Steam. You can even play with your friends in multiplayer! Check it out here.

Acerca deste jogo

Set in a world where the planets surface is no longer habitable. Sky Nations takes place above the clouds where large airships are the only means of travel. Join up with your friends and build a ship to explore and do battle with players you meet a long the way or the various creatures inhabiting the skies.

Sky Nations is centred around multiplayer cooperative and versus play in a voxel sandbox. Using blocks players can build, destroy and take with harsh but fair mechanics based around freedom for player vs player. There aren't invisible barriers stopping you from destroying blocks or rules against attacking other players. The skies are tough and you need to be tough to survive them!

  • Build ships - As a completely multiplayer orientated experience you are free to roam, interact with and build on the ship as it’s piloted by another player. As well as design custom ships for custom jobs such as mining.
  • Crafting - Create unique items for your ship such as radars, generators and cannons!
  • PVP - Whether it's with your ships using cannons, lasers and more or with shotguns as invade enemy bases and form boarding parties players are free to attack or group up with others they may encounter in their travels.
  • Create Nations - Organize your friends to dominate the map and hold key resource points.
  • Modding Support - Textures can be reskinned and the game server comes with a Mod API allowing you to write custom scripts in C#. Which will be expanded with updates.
  • Buildable Wearable Items - Craft items out of blocks to wear and stand out of from other players and use as bartering items.
  • Persistent Player Servers - Host your own servers or join other players servers with ease. Each a unique world generated the first time it is started.

Please Note: Sky Nations is Early Access and still in development. That means that not all the content is finished and many things are place holders or subject to change. There will be bugs! However through the community of players we can get these bugs found and fixed as well as use your suggestions to help balance and improve the game.

Requisitos do Sistema

    Minimum:
    • OS: Windows Vista
    • Processor: 2.3Ghz Multicore CPU or better.
    • Memory: 2 GB RAM
    • Graphics: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 100 MB available space
    • Sound Card: Intergrated or Dedicated Soundcard
    • Additional Notes: Minimum requirements may change through game updates.
    Recommended:
    • OS: Windows 7 or above
    • Processor: 2.3Ghz Multicore CPU or better.
    • Memory: 4 GB RAM
    • Graphics: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 1000 MB available space
    • Sound Card: Intergrated or Dedicated Soundcard
    • Additional Notes: Recommended requirements may change through game updates.
Análises úteis de clientes
1 de 1 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
84.9 hrs em registo
Publicada: 9 Agosto
Análise de Acesso Antecipado
Lots of fun in this game.

To sum it up, it's as if I got my love for airships from Guns of Icarus Online, merged with the creative powers of Minecraft. The game is insanely open-world (lots of systems depending on the server), and there's always something to do. From taking your starter ship and building it up to a massive warship, to fighting off against the Magmasite Queen, you'll be hard-pressed to find yourself bored of this game.

The freedom you have in this game is only limited to your imagination for the most part (and what resources you have on hand). The only downside you'll see from this game is the lack of server availabilty (last I checked there's only 3 community servers, and rarely a private server or two hanging around), the small playerbase (which is unfortunate), and the maximum limit of your shipbuilding. Sky Nations lets you build your ships in a 32x32x32 space, which, while it is still plentiful to have (and believe me, I built a ship 32 blocks long), you might find yourself still shorthanded if you like to build big ships (like replicas of the Enterprise or a Star Destroyer). Of course though, the latter is my own opinion, based off the near 85 hours I put into this game.

If you want to build ships or structures of your own design, build up an HQ for your clan (or "Nation" as they are called), or have a hearty crew to fly around with, firing off your arsenal of cannons and turrets either at players or a massive beast, this is definitely the game for you.

Personal Note: I bought this game out of my love for two seperate games, being combined into one. Odds are if you love Guns of Icarus Online, or Minecraft, you would love having this game in your Steam library. The community is so very friendly, while small, still friendly. The developer himself even hops on the servers occasionally to check out other people's creations and play alongside other players. I played this game with some friends before, and we had a blast flying ships, building our own ships, and even fighting off a Magmasite Queen in one of them. If you want to see this game with a bigger playerbase, buy the game and be apart of it for starters. The servers are fairly decent if you are worried of lagging much, and you can pretty well customize how you look, what you're flying, and how your Nation's capital looks. I fully recommend this game if you want to fly your own personalized airship, and explore the open-world of flying mountains, islands, glaciers, and other lands with ancient secrets waiting to be uncovered.
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21 de 24 pessoas (88%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1,537.1 hrs em registo
Publicada: 22 Junho
Análise de Acesso Antecipado
Full disclosure: I admin Community 1 and Im also a discussion moderator for SN.

However my opinion is based from what I experienced when i was just a player. And what I have seen since then till now from both the developer and the players in the community who give input and speak to, post or email the developer.

As an early access game there will be bugs, and things that need to be adjusted with each new update. New content and mechanics are always being added, revised or even removed based on what the community has to say. So it's something to consider. If you want to complain but never post or email your input you can't expect to see any change. So that is something to consider at this stage in its development.

The developer MrBenjammin is very active in the community and has even been seen hunting the Magmasite Queen with people. From what I experienced before becoming friends with the developer he would log on and jump into my system/sector and check out the latest builds and just have casual conversation about building and mechanics. It was pretty cool to learn straight from him and why I put the steam guide together to share the knowledge. Since I now admin I have seen him do the same with many people and their Nations. I can honestly say he loves seeing what the community comes up with.

If you enjoy building things both stationary and with the capability to pilot it around, shooting someone in the face, being a sky pirate, gathering resources, or hunting bosses with the Developer then give this a chance to make your own decision about it and help shape the game for its full release.
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6 de 7 pessoas (86%) acharam esta análise útil
9.0 hrs em registo
Publicada: 28 Abril
Análise de Acesso Antecipado
Fun game. Movement and interaction is kind of bad but the game play itself is pretty fun and although I see it as a smaller less intense version of Star Citizen, it is quite enjoyable. Currently still in Early Access, it gets a 7/10.

The dev actually updates it a lot and cares about it, which IMO is a huge bonus.
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3 de 3 pessoas (100%) acharam esta análise útil
301.6 hrs em registo
Publicada: 24 Junho
Análise de Acesso Antecipado
Loving this game, theres a few kinks to work out but im addicted, and theyre still adding to it. ive made several custom ships and have helped others mod their own, even done my own character skins. this game is all about custom. make whatever you have in mind. its all up to you how you play. the devs are incredibly nice as well. thats a plus in my book too.
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5 de 7 pessoas (71%) acharam esta análise útil
160.1 hrs em registo
Publicada: 1 Março
Análise de Acesso Antecipado
Holy hell, talk about a hidden gem.

There's just some allure to this game, the vast amount of things you can do, even at this stage in development, is astonishing. Create a ship made of iron, build up a nation from nothing, maybe recruit a friend.

With the vast amount of voxel games that have popped up in the last year or two, this one feels the most distinct to me. Unfortunately, it also feels like the most unappreciated one as well. Yes, it does need some polishing regarding aesthetics and bugs, but that isn't really important at this stage, considering it's early access. Also, I should mention, while other Early access games are rated positive for their potential (which much of the time goes unfulfilled) I'm rating this one for what it is now, that being a fantastic game.

Most of the negative reviews for this game are regarding the game population. On all servers combined, there aren't many players, true. But seriously, that's the worst excuse I've heard not to buy this game. First of all, if you actually stuck with the game, hey, you know what? You'd increase the playerbase! These people are actually creating their own problem with the game. Second, to enjoy this game, you don't really need to have many people on. Trust me, even if there is a low playerbase, you will run into other people. And they'll likely be pirates, so try to keep your shotgun handy at all times.

Lastly, the Dev is awesome. He adds new content fairly often, chats with people in-game, and listens to community suggestions. Really friendly and chill dude. So basically, buy this game if you like building, pirating, shotguns, lasers, (did I mention that there are lasers?) and giant floating machine spheres left by the ancients. Yup.

Oh, and there's exploding jellyfish.
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